From my wicked mind I invented yet another strategy. ;D Tried it, and to my suprise it worked amazingly well! 80 spins +870 units. (see pic) I used 5 unit bets and a wrong 1,2,3.. progression. (This was play @liveroulette...) Anyway, it's a very simple strategy once you get it. It consider *both* dozen and columns. So, it's 2 dimensional.
1) If column 1 or 3 is hit, (within one dozen) bet 2 corners *opposite the column hit* in each of the two dozens that are not hit.
2) If it keeps repeating within the same dozen keep the same bet, but use 4 corner progression:
1 - 2 - 4 - 7 - 12 - 22... on each corner.
3) If it hits same column but within a new dozen; bet 2 corners in each of those 2 dozens not hit opposite that column . (Using 4 corners progression).
4) If win on middle column, next put a simple two dozen bet on the 2 dozens not hit until column 1 or 3 is hit. (see 1)
Sounds complicated perhaps? But it's real simple... I always use to get a hit on the 1st or 2nd bet.... only flaw with this system if it keeps repeat within the same dozen or column. That's why I recommend progression to guard against that. Perhaps I was lucky that repetition didn't happen for 80 spins? (only 3 times at most) But then i was thinking I can be lucky for 20 or 40 spins, but not 80 spins?? Anyway my first result shows VERY good results...
I will give some examples:
number 6 is hit. (1st col, 1st doz) the bet would be: Corners (13/17), (19/23), (25/29), (31/35).
number 22 is hit. (3rd col, 2nd doz) the bet would be: Corners (2/6), (8/12), (26/30), (32/36)...
Hope I got everything right, and you got my explanation!
Cheers! :D
Bro, put an ice pack on your head. Your circuits are going to overload! Smoke will come out your ears. People around you will pour water on your head.
Yep, happened to me!
TCS
dude!!!!
tried a test 59 spin session, flatbetting 8 numbers ( I used 2 column too)
when zero hits i stop and wait for new number
ended + 352 :o :o :o :o
is this possible?
im gonna need to test this out too
you're making me work my butt off :D :D :D :D
Soggett, yes I know!! ;D don't know why this strategy works so well! LoL
another quick test
122 numbers
again flatbet
ended +868
this is amazing so far and I had 6 zeros in those 122 spins
I'm gonna check more into this when I get time, looks very good for now
thanks for the system ;)
see its working, i think i have a grail(wine included),, old ideas , new ideas-lets go and not be rude etc
ok so I just want to check I got something right
I bet 8 numbers
so I either lose 8 or gain 28, right?
just tested 300 spins flatbetting this baby
guess the result so far?
a whoping +2272 units
flatbetting man
can someone explain why this is going so well?
I mean if after this I get 300 losses in a row I will be around even but dont think thats gonna happen
Did we just strike gold here people?
I'll go through my 4000 spins in a row and see how it fairs, cant wait
Quote from: soggett on Nov 11, 02:33 AM 2012
ok so I just want to check I got something right
I bet 8 numbers
so I either lose 8 or gain 28, right?
just tested 300 spins flatbetting this baby
guess the result so far?
a whoping +2272 units
flatbetting man
can someone explain why this is going so well?
I mean if after this I get 300 losses in a row I will be around even but don't think that's gonna happen
Did we just strike gold here people?
I'll go through my 4000 spins in a row and see how it fairs, can't wait
I have answered my own question
forgive me I haven't sleep at all last night so...
we bet 16 numbers not 8 LoL
gotto redo all now
my bad
Damn soggett I don't think i can forgive you, I was getting more excited by you r results than jimmy saville in an orphanage ;)
Holy f**k Soggett! :D That't mindblowing!! My second result was +855 units in 80 spins. But I consider this a "bad run" because it was much repeats, I used the 4 corners progression (1 - 2 - 4 - 7 - 12 - 22) reached the end of the progression once, reached table-limit 100 units (playing with 5 unit bet).
Quote from: ignatus on Nov 11, 04:00 AM 2012
Holy f**k Soggett! :D That't mindblowing!! My second result was +855 units in 80 spins. But I consider this a "bad run" because it was much repeats, I used the 4 corners progression (1 - 2 - 4 - 7 - 12 - 22) reached the end of the progression once, reached table-limit 100 units (playing with 5 unit bet).
Ignatus....please be very careful. something you said predicts disaster
reached the end of the progression once, reached table-limit 100 units (playing with 5 unit bet).No system has found the way to unlock roulette. if you are throwing silly money at it...it doesnt work.
Turner, Yes you're right. Progression is dangerous.
Soggett flatbetting this method and have very good results! Usually it hits after 1 or 2 spins. Repeats happen now and then. I rather see a longer progression than this one (1 - 2 - 4 - 7 - 12 - 22) it's too short! OR an alternative progression method, i used 1,2,3,4... progression in the first run. hm
Ignatus,
i would be asking why it failed 5 times if Im on the 5th progression.
This idea, in my view, is predicting that when something happens in col 1/3, then something else should happen rigidly everytime some where else. It wont. Try thinking sleepers/repeaters. At least you are making some kind of prediction and the idea has some logic attached. Like the sector idea you had. Hits do clump up on the wheel, and it makes sense to bet in an area on the wheel that is "hot".
As i mentioned many times, I play Chess. One of the big realisations in chess is when you see that small imbalances are clues to play. The imbalances in the position are temporary. 3 or 4 moves.
I see similar in Roulette. The marque can show imbalances in the position...say 0,32 and 12 have hit in the last 5. Its worth 0/3, 12/15,26,32/35 for a couple of pops. Not all night! Just when you see the imbalance.
When I was in the casino on Saturday, I won well with Ralphs lucky 7. I didnt play it until a dealer changed and he spun 13 twice in a row. I thought it was worth a pop for a few spins, and I guessed right.
When i stopped (nothing had repeated in the last 9), i saw 13 hit and played 31. Why? You see 13/31 follow each other a lot. 21/12 too.
I played it on its own. It went in 31 and came out into 14. So I read the signs and played it again.
It hit!. I stopped playing it. 13/31 had its moment. It was 2 spins. If you see 13 and play 31 for 45 spins with progression, what are you actually doing it for?
What am I trying to say?. Dont blindly stick with the same idea over and over with massive progressions. It may of been " the right moment" to play it when you started, but by the time you are on the 5th progression, the "right moment" has long gone.
I think the longer you do something for, the more your luck runs out.
i think luck comes in small packages!
Turner
Quote from: Turner on Nov 11, 05:47 AM 2012
Ignatus,
i would be asking why it failed 5 times if I'm on the 5th progression.
This idea, in my view, is predicting that when something happens in col 1/3, then something else should happen rigidly everytime some where else. It won't. Try thinking sleepers/repeaters. At least you are making some kind of prediction and the idea has some logic attached. Like the sector idea you had. Hits do clump up on the wheel, and it makes sense to bet in an area on the wheel that is "hot".
As i mentioned many times, I play Chess. One of the big realisations in chess is when you see that small imbalances are clues to play. The imbalances in the position are temporary. 3 or 4 moves.
I see similar in Roulette. The marquee can show imbalances in the position...say 0,32 and 12 have hit in the last 5. Its worth 0/3, 12/15,26,32/35 for a couple of pops. Not all night! Just when you see the imbalance.
When I was in the casino on Saturday, I won well with Ralphs lucky 7. I didn't play it until a dealer changed and he spun 13 twice in a row. I thought it was worth a pop for a few spins, and I guessed right.
When i stopped (nothing had repeated in the last 9), i saw 13 hit and played 31. Why? You see 13/31 follow each other a lot. 21/12 too.
I played it on its own. It went in 31 and came out into 14. So I read the signs and played it again.
It hit!. I stopped playing it. 13/31 had its moment. It was 2 spins. If you see 13 and play 31 for 45 spins with progression, what are you actually doing it for?
What am I trying to say?. don't blindly stick with the same idea over and over with massive progressions. It may of been " the right moment" to play it when you started, but by the time you are on the 5th progression, the "right moment" has long gone.
I think the longer you do something for, the more your luck runs out.
i think luck comes in small packages!
Turner
Yeah Turner
I like sometimes a numerology approach or Voodoo in Sam's vocabulary. My favorite is 0,10,20,30 combo. At least you feel better when you lose compared to losing long progression :D
Quote from: Robeenhuut on Nov 11, 06:08 AM 2012
Yeah Turner
I like sometimes a numerology approach or Voodoo in Sam's vocabulary. My favorite is 0,10,20,30 combo. At least you feel better when you lose compared to losing long progression :D
Rob...and it has a small window of opportunity I think. Perhaps I'm wrong...
If all you can dance is the waltz, you can dance, but you arnt a dancer yet.
Ignatus....Im feeling all Philosophical today lol
Progressions.
Imagine you are behind a truck full of small stones. Theres a few left where it was parked and you decide to throw one in. Its easy, the trucks 10 foot away. You miss, and its moving away. "Hmm"...you throw again and miss again now its 20 foot, and you miss again...so you really thow it with determination now its 30 foot away, and miss....and you miss at 100 foot.....
Would you try and get it in first time if it was initially 100 foot away? No...you would deem it a silly idea.
So why were you doing then?
Because you had missed 5 times and had a point to make and your judgement was clouded.
and now my brain has overheated.
Turner. Sry for my bad english but i don't understand at all what you're trying to say? :/ Perhaps you are a more experienced player, and your advice would mean something. But I cannot agree. Roulette is a game of chance, and progressions are used when the "bad luck" happens. OK a dozen/column may repeat for 5-8 times if you are VERY unlucky, but... what are the chances for a dozen/column to repeat 10-15 times?? I never seen that happen. So, I believe progression *can* be used with this method...
I was only happy when my result was extraordinary good, so i liked to share this strategy. Furthermore, I said "I can be lucky for 20 or 40 spins perhaps, but i CAN'T be lucky for 80 spins" that's against all logic and common sense! Usually you win after 1st or 2nd bet. If this method would not work result would be otherwise.
Nothing is 100% safe ofcourse and roulette is a game of chance. Only flaw with this system if dozen/column repeat, in those cases progressions can be used. That's my opinion.
For those who like flatbetting go ahead and do that, Soggett has proven that works too!
I'd like to have ideas of different progression-ideas for this method...(or if someone could calculate a longer 4 corners progression?)
Why won't you try the method yourself Turner, and report your results? Then we can talk?.. Arguing against or for progressions leads nowhere? Some like progressions, some don't? Ofcourse there can be more clever progression-methods or less clever progressions...
Quote from: ignatus on Nov 11, 07:33 AM 2012
Turner. Sry for my bad English but i don't understand at all what you're trying to say? :/ Perhaps you are a more experienced player, and your advice would mean something. But I cannot agree. Roulette is a game of chance, and progressions are used when the "bad luck" happens. OK a dozen/column may repeat for 5-8 times if you are VERY unlucky, but... what are the chances for a dozen/column to repeat 10-15 times?? I never seen that happen. So, I believe progression *can* be used with this method...
I was only happy when my result was extraordinary good, so i liked to share this strategy. Furthermore, I said "I can be lucky for 20 or 40 spins perhaps, but i CAN'T be lucky for 80 spins" that's against all logic and common sense! Usually you win after 1st or 2nd bet. If this method would not work result would be otherwise.
Nothing is 100% safe ofcourse and roulette is a game of chance. Only flaw with this system if dozen/column repeat, in those cases progressions can be used. That's my opinion.
For those who like flatbetting go ahead and do that, Soggett has proven that works too!
I'd like to have ideas of different progression-ideas for this method...(or if someone could calculate a longer 4 corners progression?)
Why won't you try the method yourself Turner, and report your results? Then we can talk?.. Arguing against or for progressions leads nowhere? Some like progressions, some don't? Ofcourse there can be more clever progression-methods or less clever progressions...
I have tried many systems like this. If you are having to reach table limits for it to work...its not worked.
I stopped trying every system thats posted about 6 months ago, similar to how i stopped wearing flared jeans in the 80's :-)
Keep posting. You are a breath of fresh air.
And I love the nickname...IGNATUS.....its a cool name.
Quote from: Turner on Nov 11, 07:57 AM 2012
I have tried many systems like this. If you are having to reach table limits for it to work...its not worked.
I stopped trying every system that's posted about 6 months ago, similar to how i stopped wearing flared jeans in the 80's :-)
Keep posting. You are a breath of fresh air.
And I love the nickname...IGNATUS.....its a cool name.
lol ;D Thanks Turner!
Well, I hope *someone* like it, and can report some results. How can you say it don't work when you never tried it?? ;D
Cheers
Quote from: ignatus on Nov 11, 07:33 AM 2012
Turner. Sry for my bad English but i don't understand at all what you're trying to say? :/ Perhaps you are a more experienced player, and your advice would mean something. But I cannot agree. Roulette is a game of chance, and progressions are used when the "bad luck" happens. OK a dozen/column may repeat for 5-8 times if you are VERY unlucky, but... what are the chances for a dozen/column to repeat 10-15 times?? I never seen that happen. So, I believe progression *can* be used with this method...
I was only happy when my result was extraordinary good, so i liked to share this strategy. Furthermore, I said "I can be lucky for 20 or 40 spins perhaps, but i CAN'T be lucky for 80 spins" that's against all logic and common sense! Usually you win after 1st or 2nd bet. If this method would not work result would be otherwise.
Nothing is 100% safe ofcourse and roulette is a game of chance. Only flaw with this system if dozen/column repeat, in those cases progressions can be used. That's my opinion.
For those who like flatbetting go ahead and do that, Soggett has proven that works too!
I'd like to have ideas of different progression-ideas for this method...(or if someone could calculate a longer 4 corners progression?)
Why won't you try the method yourself Turner, and report your results? Then we can talk?.. Arguing against or for progressions leads nowhere? Some like progressions, some don't? Ofcourse there can be more clever progression-methods or less clever progressions...
I can give you a probability. How about once in 60k spins. I only saw 9 repeats once but it would cost me around 20k units. ;D
Quote from: ignatus on Nov 10, 07:14 PM 2012
I will give some examples:
number 6 is hit. (1st col, 1st doz) the bet would be: Corners (13/17), (19/23), (25/29), (31/35).
number 22 is hit. (3rd col, 2nd doz) the bet would be: Corners (2/6), (8/12), (26/30), (32/36)...
Hope I got everything right, and you got my explanation!
Cheers! :D
hey ignatus,
isnt number 6 in the third column and number 22 in the first column?
could you please tell me how to play the following numbers:
1
16
32
7
11
14
29
thank you.
Quote from: RFMAXX on Nov 11, 10:37 AM 2012
hey ignatus,
isnt number 6 in the third column and number 22 in the first column?
could you please tell me how to play the following numbers:
1 bet corners (14/18), (20/24), (26/30), (32/36)
16 loss. Bet corners (2/6), (8/12), (26/30), (32/36)
32 win. Now middle column win, so bet dozen 1,2
7 win. bet corners (14/18), (20/24), (26/30), (32/36)
11 loss. same bet (repeat in the same dozen) bet corners (14/18), (20/24), (26/30), (32/36)
14 win. Now middle column win, so bet dozen 1,3
29 win. Still middle column. bet dozen 1,2
Hope that makes it more clear!
Cheers
thank you. got it and will test wiesbaden spins. :)
I think you may find more success with this by sitting out on a hit on the 2nd column and use your 1 and 3 column as a trigger.
As for your progression, I believe you'll find this to be a very streaky method of play. With that in mind, if you are using your progression of 1,1,2,4,7,12,22 you can do one of two things: (1) accept the loss, or (2) play using the spacing difference between hits after starting with a flat bet.
Example: LLLLW. You'd flat bet till you win. In this case you lost 4 times. After the win, your progression would be 4x1, 4x1, 4x2, 4x4, etc ....
Again, this is assuming that you've determined this to be a streaky bet.
Of course, a final word of caution would be to not run it into the ground. Look for your opportunity and get out.
Quote from: ignatus on Nov 11, 10:48 AM 2012
1 bet corners (14/18), (20/24), (26/30), (32/36)
16 loss. Bet corners (2/6), (8/12), (26/30), (32/36)
32 win. Now middle column win, so bet dozen 1,2
7 win. bet corners (14/18), (20/24), (26/30), (32/36)
11 loss. same bet (repeat in the same dozen) bet corners (14/18), (20/24), (26/30), (32/36)
14 win. Now middle column win, so bet dozen 1,3
29 win. Still middle column. bet dozen 1,2
Hope that makes it more clear!
Cheers
Hi Ignatus.
There is something that i cant understand too well.
How many units do you play in dozens according to the progression that you are applying?
Thanks!
Sad to publish these results. :/ I had 3-4 VERY bad runs in this session, saw no point continue. :( Mind you, this was using progression (adding two numbers for each loss)....that explains the very bad losses... Results speaks for itself.
Flatbetting would be slower, but much safer.... :(
we've all been there mate. pinning our hopes on a method, only to see it crash and burn.
keep looking. :thumbsup:
during your failed test, did you bet two dozens when the middle column showed?
i personally wouldn't do this - as wally said further up, i'd just sit it out and wait for another trigger.
also, your progression could do with tweeking. probably be a little less aggressive.
if your idea truly has merit, then there are enough contributors on here with ideas to form it.
cheers.
Thanks ewarwoowar. :) Yes, perhaps I shouldn't give up so easy? This was my first bad result. (That progression didn't work for sure!...)
Waiting for 1st or 3rd column trigger was a good idea. :)
If someone got better result flatbetting or using any other progression I would be happy to know.
This is very similar to this Linkback: link:://:.rouletteforum.cc/index.php?topic=10261.0 (link:://:.rouletteforum.cc/index.php?topic=10261.0)
I had a play around with it but quickly stopped. Repeaters are the killer, and I hate betting against repeaters! ;)
I was using a progression though so maybe flat betting could make it work. Though I just paper played it while working on another system and got 9 losses in a row, so that would be a big hole to climb out of.
Cheers
Roughy
Only because i had ONE bad session don't mean this strategy doesn't work! Reason of my very bad session was because i used a wrong progression etc. I DID won 800 units in 80 spins the two other sessions! >:( ...
4:th session +750 units in 80 spins. (playing with 5 unit bets, @liveroulette)...
As you can see in this chart I could easily recover from the bad streaks using the payback time progression Thanks Wally Gator for the progression idea! ;D It works great for me.
I Haven't given up on this strategy yet. I think it works very well. this is the 3rd good result out of four runs. (but the bad one was because i used wrong progression etc..!)
Changed rules: Don't use double dozen bet. Wait for trigger in 1st & 3rd column....if 1 loss, wait for a new trigger.
Cheers 8)
Hi Ignatus,
Great strategy however I am struggling how to olace the bet on the corners. Is there any chnace you can list the betting pattern for first and third column.
Cheers Kookat
I'm not sure what you mean KoolKat? The method is simple. Trigger hit is in the 1st column in one dozen, corner bets should be in the 2nd & 3rd column (in those two dozen not hit) likewise if 3rd column is hit in one dozen, corner bets should be in 1st & 2nd column (in those two dozens not hit).. :)
Hi Ignatus, I understand that part, the bit I am talking about is: 1 14/18 20/24 26/30 32/36
why not when number 1 bet 14/18 17/21 20/24 23/27 26/30 29/33 32/36
This is what i am saying I am not sure where to place the bet, and don't understand the corner concept?
Many Thanks K
Hi Ignatus, looks like a nice system... what is your bankroll per session?
Also I see your using Payback Progression, what is your highest level reached in the progression based on your experience of play?
Patola thanks :) don't know... I haven't played with real money yet, just testing playing at real live wheel, (note down the results etc)
KoolKat. 3 examples should make it clear?
1st trigger hits 3. Bet corners (13/17), (19/23), (25/29), (31/35)
2nd trigger hits 34. Bet corners (2/6), (8/12), (14/18), (20/24)
3rd trigger hits 18. Bet corners (1/5), (7/11), (25/29), (31/35)
5:th session +965 untis in 93 spins. This was my 4th win out of 5 sessions. But as you can see in the chart I recovered from many VERY bad streaks thanks to the payback time progression. 2 bad streaks first and a very long bad streak towards the end. I play with 5 units bet, I wouldn't do that in real play. I would play with 0.5 units bet etc... The progression I use I don't recommend for everyone. it IS a very dangerous progression, still I like it! ;D
Cheers
ignatus
Remember the old adage: The wheel can remain erratic longer than you can stay solvent.
Not trying to be negative, but if you sit before a wheel long enough you'll see it do things you would swear it cannot do.
Learn to expect these things. If they don't come--great! If they do, you'll at least be somewhat prepared.
Turner
I like your rocks analogy.
With my luck, I'd break the back window, hit the driver and he'd stop and whip me arse!!
Quote from: TwoCatSam on Nov 12, 11:38 AM 2012
ignatus
Remember the old adage: The wheel can remain erratic longer than you can stay solvent.
Not trying to be negative, but if you sit before a wheel long enough you'll see it do things you would swear it cannot do.
Learn to expect these things. If they don't come--great! If they do, you'll at least be somewhat prepared.
Turner
I like your rocks analogy.
With my luck, I'd break the back window, hit the driver and he'd stop and whip me arse!!
Sam...whip me arse sound very manchester. We say me for my in our dialect. Made me laugh
Quote from: ignatus on Nov 10, 07:14 PM 2012
From my wicked mind I invented yet another strategy. ;D Tried it, and to my suprise it worked amazingly well! 80 spins +870 units. (see pic) I used 5 unit bets and a wrong 1,2,3.. progression. (This was play @liveroulette...) Anyway, it's a very simple strategy once you get it. It consider *both* dozen and columns. So, it's 2 dimensional.
1) If column 1 or 3 is hit, (within one dozen) bet 2 corners *opposite the column hit* in each of the two dozens that are not hit.
2) If it keeps repeating within the same dozen keep the same bet, but use 4 corner progression:
1 - 2 - 4 - 7 - 12 - 22... on each corner.
3) If it hits same column but within a new dozen; bet 2 corners in each of those 2 dozens not hit opposite that column . (Using 4 corners progression).
4) If win on middle column, next put a simple two dozen bet on the 2 dozens not hit until column 1 or 3 is hit. (see 1)
Sounds complicated perhaps? But it's real simple... I always use to get a hit on the 1st or 2nd bet.... only flaw with this system if it keeps repeat within the same dozen or column. That's why I recommend progression to guard against that. Perhaps I was lucky that repetition didn't happen for 80 spins? (only 3 times at most) But then i was thinking I can be lucky for 20 or 40 spins, but not 80 spins?? Anyway my first result shows VERY good results...
I will give some examples:
number 6 is hit. (1st col, 1st doz) the bet would be: Corners (13/17), (19/23), (25/29), (31/35).
number 22 is hit. (3rd col, 2nd doz) the bet would be: Corners (2/6), (8/12), (26/30), (32/36)...
Hope I got everything right, and you got my explanation!
Cheers! :D
Hi Ignatus!
Do you dgt or xls file?
No.. I wouldn't recommend this strategy. (proven to me again and again that repetition is the law in roulette!)
Cheers
ok,thank you
Hello there Ignatius,
Do I understand that you have given up this strategy??
Or are you continuing it?
Br,
Patrick
Ignatus ... you have a RX code for this one :) would like to test
Quote from: Fateichel on Jan 24, 10:11 PM 2020
Ignatus ... you have a RX code for this one :) would like to test
Sure, i had a similar code , just changed alittle.....
system "4Corners"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,2,4,7,13,23,41,74,133,240]
//2,4,7,13,23,41,74,133,240,432,777]
to Record "progression" Data
end
Copy List [corner(14:18),corner(20:24),corner(26:30),corner(32:36)]
to Record "c1" Layout
Copy List [corner(14:18),corner(20:24),corner(26:30),corner(32:36)]
to Record "c2" Layout
Copy List [corner(2:6),corner(8:12),corner(26:30),corner(32:36)]
to Record "c3" Layout
Copy List [corner(2:6),corner(8:12),corner(26:30),corner(32:36)]
to Record "c4" Layout
Copy List [corner(2:6),corner(8:12),corner(14:18),corner(20:24)]
to Record "c5" Layout
Copy List [corner(2:6),corner(8:12),corner(14:18),corner(20:24)]
to Record "c6" Layout
Copy List [corner(13:17),corner(19:23),corner(25:29),corner(31:35)]
to Record "cx1" Layout
Copy List [corner(13:17),corner(19:23),corner(25:29),corner(31:35)]
to Record "cx2" Layout
Copy List [corner(1:5),corner(7:11),corner(25:29),corner(31:35)]
to Record "cx3" Layout
Copy List [corner(1:5),corner(7:11),corner(25:29),corner(31:35)]
to Record "cx4" Layout
Copy List [corner(1:5),corner(7:11),corner(13:17),corner(19:23)]
to Record "cx5" Layout
Copy List [corner(1:5),corner(7:11),corner(13:17),corner(19:23)]
to Record "cx6" Layout
while on each spin
begin
if total bankroll <= -500 each
begin
stop session
end
if total bankroll >= 500 each
begin
stop session
end
If any inside bet lost each
begin
add 1 on Record "progression" Data Index
Set flag "c1" false
Set flag "c2" false
Set flag "c3" false
Set flag "c4" false
Set flag "c5" false
Set flag "c6" false
Set flag "cx1" false
Set flag "cx2" false
Set flag "cx3" false
Set flag "cx4" false
Set flag "cx5" false
Set flag "cx6" false
Set flag "bet" false
Set flag "bet2" false
end
{
IF Record "c1" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c2" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c3" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c4" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c5" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c6" layout list lost each
begin
add 1 on Record "progression" Data Index
end
}
If any corner bet won each
begin
Set flag "c1" false
Set flag "c2" false
Set flag "c3" false
Set flag "c4" false
Set flag "c5" false
Set flag "c6" false
Set flag "cx1" false
Set flag "cx2" false
Set flag "cx3" false
Set flag "cx4" false
Set flag "cx5" false
Set flag "cx6" false
Set flag "bet" false
Set flag "bet2" false
// add 1 on Record "progression" Data Index
put 1 on Record "progression" Data Index
{ subtract 2 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
if Column C has hit each
begin
set flag "bet" true
end
IF flag "bet" true each
begin
if corner(2:6) has hit each
begin
set flag "cx1" true
end
if corner(8:12) has hit each
begin
set flag "cx2" true
end
if corner(14:18) has hit each
begin
set flag "cx3" true
end
if corner(20:24) has hit each
begin
set flag "cx4" true
end
if corner(26:30) has hit each
begin
set flag "cx5" true
end
if corner(32:36) has hit each
begin
set flag "cx6" true
end
end
if Column A has hit each
begin
set flag "bet2" true
end
IF flag "bet2" true each
begin
if corner(1:5) has hit each
begin
set flag "c1" true
end
if corner(7:11) has hit each
begin
set flag "c2" true
end
if corner(13:17) has hit each
begin
set flag "c3" true
end
if corner(19:23) has hit each
begin
set flag "c4" true
end
if corner(25:29) has hit each
begin
set flag "c5" true
end
if corner(31:35) has hit each
begin
set flag "c6" true
end
end
IF flag "c1" true each
begin
Put 100% of Record "progression" Data to Record "c1" Layout List
end
IF flag "c2" true each
begin
Put 100% of Record "progression" Data to Record "c2" Layout List
end
IF flag "c3" true each
begin
Put 100% of Record "progression" Data to Record "c3" Layout List
end
IF flag "c4" true each
begin
Put 100% of Record "progression" Data to Record "c4" Layout List
end
IF flag "c5" true each
begin
Put 100% of Record "progression" Data to Record "c5" Layout List
end
IF flag "c6" true each
begin
Put 100% of Record "progression" Data to Record "c6" Layout List
end
IF flag "cx1" true each
begin
Put 100% of Record "progression" Data to Record "cx1" Layout List
end
IF flag "cx2" true each
begin
Put 100% of Record "progression" Data to Record "cx2" Layout List
end
IF flag "cx3" true each
begin
Put 100% of Record "progression" Data to Record "cx3" Layout List
end
IF flag "cx4" true each
begin
Put 100% of Record "progression" Data to Record "cx4" Layout List
end
IF flag "cx5" true each
begin
Put 100% of Record "progression" Data to Record "cx5" Layout List
end
IF flag "cx6" true each
begin
Put 100% of Record "progression" Data to Record "cx6" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "c1" false
Set flag "c2" false
Set flag "c3" false
Set flag "c4" false
Set flag "c5" false
Set flag "c6" false
Set flag "cx1" false
Set flag "cx2" false
Set flag "cx3" false
Set flag "cx4" false
Set flag "cx5" false
Set flag "cx6" false
Set flag "bet" false
Set flag "bet2" false
Put 1 on Record "progression" Data Index
End
end
END
Quote from: ignatus on Jan 25, 01:54 AM 2020
Sure, i had a similar code , just changed alittle.....
system "4Corners"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,2,4,7,13,23,41,74,133,240]
//2,4,7,13,23,41,74,133,240,432,777]
to Record "progression" Data
end
Copy List [corner(14:18),corner(20:24),corner(26:30),corner(32:36)]
to Record "c1" Layout
Copy List [corner(14:18),corner(20:24),corner(26:30),corner(32:36)]
to Record "c2" Layout
Copy List [corner(2:6),corner(8:12),corner(26:30),corner(32:36)]
to Record "c3" Layout
Copy List [corner(2:6),corner(8:12),corner(26:30),corner(32:36)]
to Record "c4" Layout
Copy List [corner(2:6),corner(8:12),corner(14:18),corner(20:24)]
to Record "c5" Layout
Copy List [corner(2:6),corner(8:12),corner(14:18),corner(20:24)]
to Record "c6" Layout
Copy List [corner(13:17),corner(19:23),corner(25:29),corner(31:35)]
to Record "cx1" Layout
Copy List [corner(13:17),corner(19:23),corner(25:29),corner(31:35)]
to Record "cx2" Layout
Copy List [corner(1:5),corner(7:11),corner(25:29),corner(31:35)]
to Record "cx3" Layout
Copy List [corner(1:5),corner(7:11),corner(25:29),corner(31:35)]
to Record "cx4" Layout
Copy List [corner(1:5),corner(7:11),corner(13:17),corner(19:23)]
to Record "cx5" Layout
Copy List [corner(1:5),corner(7:11),corner(13:17),corner(19:23)]
to Record "cx6" Layout
while on each spin
begin
if total bankroll <= -500 each
begin
stop session
end
if total bankroll >= 500 each
begin
stop session
end
If any inside bet lost each
begin
add 1 on Record "progression" Data Index
Set flag "c1" false
Set flag "c2" false
Set flag "c3" false
Set flag "c4" false
Set flag "c5" false
Set flag "c6" false
Set flag "cx1" false
Set flag "cx2" false
Set flag "cx3" false
Set flag "cx4" false
Set flag "cx5" false
Set flag "cx6" false
Set flag "bet" false
Set flag "bet2" false
end
{
IF Record "c1" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c2" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c3" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c4" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c5" layout list lost each
begin
add 1 on Record "progression" Data Index
end
IF Record "c6" layout list lost each
begin
add 1 on Record "progression" Data Index
end
}
If any corner bet won each
begin
Set flag "c1" false
Set flag "c2" false
Set flag "c3" false
Set flag "c4" false
Set flag "c5" false
Set flag "c6" false
Set flag "cx1" false
Set flag "cx2" false
Set flag "cx3" false
Set flag "cx4" false
Set flag "cx5" false
Set flag "cx6" false
Set flag "bet" false
Set flag "bet2" false
// add 1 on Record "progression" Data Index
put 1 on Record "progression" Data Index
{ subtract 2 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
if Column C has hit each
begin
set flag "bet" true
end
IF flag "bet" true each
begin
if corner(2:6) has hit each
begin
set flag "cx1" true
end
if corner(8:12) has hit each
begin
set flag "cx2" true
end
if corner(14:18) has hit each
begin
set flag "cx3" true
end
if corner(20:24) has hit each
begin
set flag "cx4" true
end
if corner(26:30) has hit each
begin
set flag "cx5" true
end
if corner(32:36) has hit each
begin
set flag "cx6" true
end
end
if Column A has hit each
begin
set flag "bet2" true
end
IF flag "bet2" true each
begin
if corner(1:5) has hit each
begin
set flag "c1" true
end
if corner(7:11) has hit each
begin
set flag "c2" true
end
if corner(13:17) has hit each
begin
set flag "c3" true
end
if corner(19:23) has hit each
begin
set flag "c4" true
end
if corner(25:29) has hit each
begin
set flag "c5" true
end
if corner(31:35) has hit each
begin
set flag "c6" true
end
end
IF flag "c1" true each
begin
Put 100% of Record "progression" Data to Record "c1" Layout List
end
IF flag "c2" true each
begin
Put 100% of Record "progression" Data to Record "c2" Layout List
end
IF flag "c3" true each
begin
Put 100% of Record "progression" Data to Record "c3" Layout List
end
IF flag "c4" true each
begin
Put 100% of Record "progression" Data to Record "c4" Layout List
end
IF flag "c5" true each
begin
Put 100% of Record "progression" Data to Record "c5" Layout List
end
IF flag "c6" true each
begin
Put 100% of Record "progression" Data to Record "c6" Layout List
end
IF flag "cx1" true each
begin
Put 100% of Record "progression" Data to Record "cx1" Layout List
end
IF flag "cx2" true each
begin
Put 100% of Record "progression" Data to Record "cx2" Layout List
end
IF flag "cx3" true each
begin
Put 100% of Record "progression" Data to Record "cx3" Layout List
end
IF flag "cx4" true each
begin
Put 100% of Record "progression" Data to Record "cx4" Layout List
end
IF flag "cx5" true each
begin
Put 100% of Record "progression" Data to Record "cx5" Layout List
end
IF flag "cx6" true each
begin
Put 100% of Record "progression" Data to Record "cx6" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "c1" false
Set flag "c2" false
Set flag "c3" false
Set flag "c4" false
Set flag "c5" false
Set flag "c6" false
Set flag "cx1" false
Set flag "cx2" false
Set flag "cx3" false
Set flag "cx4" false
Set flag "cx5" false
Set flag "cx6" false
Set flag "bet" false
Set flag "bet2" false
Put 1 on Record "progression" Data Index
End
end
END
I tried to test it but it doesn't seem to work. At the first number insterted it says Ënd of session
Quote from: Steeefan2014 on Jan 25, 06:28 AM 2020
I tried to test it but it doesn't seem to work. At the first number insterted it says Ënd of session
its a bad system with bad winrate, but you must set start BR to 0....
Actually I've been playing with this for 30mins now. 60 spins, 120units profit.... :)))
Quote from: Steeefan2014 on Jan 25, 07:32 AM 2020
Actually I've been playing with this for 30mins now. 60 spins, 120units profit.... :)))
Alright , well, one thing could be wait for a TRIGGER (2hits within column A or C before Bet)....still im not sure about winrate. :s
13/20 livesession
= +2500
4/10 live sessions
profit = 0
Quote from: ignatus on Nov 11, 07:29 PM 2012
4:th session +750 units in 80 spins. (playing with 5 unit bets, @liveroulette)...
As you can see in this chart I could easily recover from the bad streaks using the payback time progression Thanks Wally Gator for the progression idea! ;D It works great for me.
Ignatus, could you please point me to this progression or explain it for us, since a search for "payback time progression" didn't bring up anything.
Thanks in advance!
Ok, so... I did some testing (play money, real money, live tables, RNG)...
1. I think we should forget about that dozens bet that we mentioned we should do when a number hits on the second column.
2. Progression - for a low BR player: 1 1 2 4 - restart if lost all four steps. Why? Because more than 80% of the cases (considering what I tested) - the hits come in the first 3 spins.
3. If you have a large bankroll... the progression may continue, but beware that it's not easy to recover!
This is what I got so far... if anything else comes up, I will post it.
Quote from: Steeefan2014 on Jan 25, 10:00 AM 2020
Ok, so... I did some testing (play money, real money, live tables, RNG)...
1. I think we should forget about that dozens bet that we mentioned we should do when a number hits on the second column.
2. Progression - for a low BR player: 1 1 2 4 - restart if lost all four steps. Why? Because more than 80% of the cases (considering what I tested) - the hits come in the first 3 spins.
3. If you have a large bankroll... the progression may continue, but beware that it's not easy to recover!
This is what I got so far... if anything else comes up, I will post it.
4. When you lose a session (1-1-2-4) you should wait for the next trigger - 2 consecutive hits in columns 1 and/or 3
Quote from: ignatus on Nov 10, 07:14 PM 2012
From my wicked mind I invented yet another strategy. ;D Tried it, and to my suprise it worked amazingly well! 80 spins +870 units. (see pic) I used 5 unit bets and a wrong 1,2,3.. progression. (This was play @liveroulette...) Anyway, it's a very simple strategy once you get it. It consider *both* dozen and columns. So, it's 2 dimensional.
1) If column 1 or 3 is hit, (within one dozen) bet 2 corners *opposite the column hit* in each of the two dozens that are not hit.
2) If it keeps repeating within the same dozen keep the same bet, but use 4 corner progression:
1 - 2 - 4 - 7 - 12 - 22... on each corner.
3) If it hits same column but within a new dozen; bet 2 corners in each of those 2 dozens not hit opposite that column . (Using 4 corners progression).
4) If win on middle column, next put a simple two dozen bet on the 2 dozens not hit until column 1 or 3 is hit. (see 1)
Sounds complicated perhaps? But it's real simple... I always use to get a hit on the 1st or 2nd bet.... only flaw with this system if it keeps repeat within the same dozen or column. That's why I recommend progression to guard against that. Perhaps I was lucky that repetition didn't happen for 80 spins? (only 3 times at most) But then i was thinking I can be lucky for 20 or 40 spins, but not 80 spins?? Anyway my first result shows VERY good results...
I will give some examples:
number 6 is hit. (1st col, 1st doz) the bet would be: Corners (13/17), (19/23), (25/29), (31/35).
number 22 is hit. (3rd col, 2nd doz) the bet would be: Corners (2/6), (8/12), (26/30), (32/36)...
Hope I got everything right, and you got my explanation!
Cheers! :D
Hi i am trying to understand how is 22 a 3rd column???
Sorry ignore..i get it
Quote from: ignatus on Nov 10, 07:14 PM 2012
From my wicked mind I invented yet another strategy. ;D Tried it, and to my suprise it worked amazingly well! 80 spins +870 units. (see pic) I used 5 unit bets and a wrong 1,2,3.. progression. (This was play @liveroulette...) Anyway, it's a very simple strategy once you get it. It consider *both* dozen and columns. So, it's 2 dimensional.
1) If column 1 or 3 is hit, (within one dozen) bet 2 corners *opposite the column hit* in each of the two dozens that are not hit.
2) If it keeps repeating within the same dozen keep the same bet, but use 4 corner progression:
1 - 2 - 4 - 7 - 12 - 22... on each corner.
3) If it hits same column but within a new dozen; bet 2 corners in each of those 2 dozens not hit opposite that column . (Using 4 corners progression).
4) If win on middle column, next put a simple two dozen bet on the 2 dozens not hit until column 1 or 3 is hit. (see 1)
Sounds complicated perhaps? But it's real simple... I always use to get a hit on the 1st or 2nd bet.... only flaw with this system if it keeps repeat within the same dozen or column. That's why I recommend progression to guard against that. Perhaps I was lucky that repetition didn't happen for 80 spins? (only 3 times at most) But then i was thinking I can be lucky for 20 or 40 spins, but not 80 spins?? Anyway my first result shows VERY good results...
I will give some examples:
number 6 is hit. (1st col, 1st doz) the bet would be: Corners (13/17), (19/23), (25/29), (31/35).
number 22 is hit. (3rd col, 2nd doz) the bet would be: Corners (2/6), (8/12), (26/30), (32/36)...
Hope I got everything right, and you got my explanation!
Cheers! :D
Can you please give more examples
Quote from: roulddict on Jan 25, 02:10 PM 2020
Hi i am trying to understand how is 22 a 3rd column???
Sorry ignore..i get it
Sorry, but I don't get it, maybe my poor English.
How is it, that 22 is a 3rd column?