Hi all,
Here is an RX version of the system I'm using atm...
[reveal]
system "untitled"
{code by boatran8 RX_coder}
method "main"
begin
While Starting a New Session
begin
copy list [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36] to record "layout" layout //Add initialize logic here
//when a new session is started
put 1 record "prog" data
put 1 record "p" data
end
While on Each Spin
begin
clear record "math2" data
add 1 record "spins" data
clear record "unhit" layout
clear record "ls" layout
track last number for 1 record "last" layout
track last number for 54 record "last17" layout
track last number for 10 record "last10" layout
set max record "bet" layout index
//put 0 record "math2" data
if record "bet" layout list lost each begin
subtract 100% record "bet" layout index record "math2" data
multiply 100% record "prog" data record "math2" data
add 100% record "math2" data record "math" data
if record "prog" data <=12 begin add 1 record "prog" data end
if record "prog" data >12 begin add 1 record "prog" data end
if record "prog" data > 1000 begin put 0 record "math" data put 1 record "prog" data end
add 1 record "p" data
end
if any number bet won each begin
subtract 100% record "bet" layout index record "math2" data
multiply 100% record "prog" data record "math2" data
add 100% record "math2" data record "math" data
duplicate record "prog" record "prog2"
multiply 35 record "prog2" data
add 100% record "prog2" data record "math" data
add 1 record "repeated" layout
copy record "last" layout record "repeated" layout
//if record "math" data <= -1000 begin put 0 record "math" data put 1 record "prog" data end
if record "math" data >=0 begin put 0 record "math" data put 1 record "prog" data end
if record "prog" data <=12 begin add -1 record "prog" data end
if record "prog" data >12 begin add -1 record "prog" data end
put 0 record "p" data if record "prog" data < 1 begin put 1 record "prog" data end //clear record "bet" layout
//clear record "count" data
end
if any number bet won each
begin
add 1 record "stats" data
put 1 record "stats" data index
put 0 record "count" data
end
{ put 1 record "bet" layout index
clear record "temp3" layout
loop until record "bet" layout index > record "bet" layout count
begin
if record "last" layout not = record "bet" layout
begin
copy record "bet" layout record "temp3" layout
add 1 record "temp3" layout index
end
add 1 record "bet" layout index
end
duplicate record "temp3" record "repeaters"
end }
if any number bet lost each
begin
add 1 record "stats" data index
end
if record "count" data < 0
begin
// clear record "repeaters" layout
put 0 record "count" data
end
put 1 record "last17" layout index
put 1 record "layout" layout index
put 1 record "unhit" layout index
loop until record "layout" layout index > record "layout" layout count
begin
if record "layout" layout not found record "last17" layout begin
copy record "layout" layout record "unhit" layout
add 1 record "unhit" layout index
end
add 1 record "layout" layout index
end
duplicate record "last17" record "temp2"
put 1 record "temp2" layout index
put 1 record "last17" layout index
put 1 record "repeaters" layout index
clear record "repeaters" layout
// set max record "repeaters" layout index
loop until record "last17" layout index > record "last17" layout count
begin
put 1 record "temp2" layout index
loop until record "temp2" layout index > record "temp2" layout count
begin
if record "last17" layout = record "temp2" layout begin
add 1 record "test" data
if record "test" data >= 2 begin
copy record "last17" layout record "repeaters" layout
add 1 record "repeaters" layout index end
end
add 1 record "temp2" layout index
put 100% record "temp2" layout index record "temp2" data
end
add 1 record "last17" layout index
put 100% record "last17" layout index record "last17" data
put 0 record "test" data
end
clear record "repeaters2" layout
put 1 record "repeaters" layout index
loop until record "repeaters" layout index > record "repeaters" layout count
begin
if record "repeaters" layout not found record "repeaters2" layout begin
copy record "repeaters" layout record "repeaters2" layout
add 1 record "repeaters2" layout index
end
add 1 record "repeaters" layout index
end
//duplicate record "temp2" record "repeaters"
put 1 record "repeaters2" layout index
loop until record "repeaters2" layout index > record "repeaters2" layout count
begin
add 1 record "count" data
add 1 record "repeaters2" layout index
end
{ put 1 record "last17" layout index
loop until record "last17" layout index > record "last17" layout count
begin
if record "last17" layout not found record "repeaters2" layout begin
add 1 record "ls" layout index
copy record "last17" layout record "ls" layout end
add 1 record "last17" layout index
end }
// duplicate record "last10" record "ls1"
//-----------------------------------
clear record "ls1" layout
put 1 record "last10" layout index
loop until record "last10" layout index > record "last10" layout count
begin
if record "last10" layout not found record "ls1" layout begin
copy record "last10" layout record "ls1" layout
add 1 record "ls1" layout index
end
add 1 record "last10" layout index
end
duplicate record "ls1" record "ls"
put 1 record "repeaters2" layout index
set max record "ls" layout index
loop until record "repeaters2" layout index > record "repeaters2" layout count
begin
if record "repeaters2" layout not found record "last10" layout begin
copy record "repeaters2" layout record "ls" layout
add 1 record "ls" layout index end
add 1 record "repeaters2" layout index
end
if record "p" data <=30000 begin
duplicate record "ls" record "bet"
end
if record "p" data >30000 begin
if record "repeaters2" layout count >= 1 begin
duplicate record "repeaters2" record "bet" end else begin duplicate record "ls" record "bet" end
end
//if record "p" data > 10 begin clear record "p" data end
if record "spins" data >= 37 begin
put 100% record "prog" data record "bet" layout list end
end
end
[/reveal]
It tracks the last 10 numbers and the repeaters into the last 56 spins and bets on both the last numbers and the repeaters.
Prog is +1 on a loss and -1 on a win until positive.
Enjoy!
I think the progression is too heavy. Try with 1 1 1 2 2 2 3 3 3 4 4 4 etc.
Thanks Boatran. i will test it in my hollydays back! :thumbsup: