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Roulette-focused => Main Roulette Board => Topic started by: rouletteman on Jan 02, 08:38 AM 2017

Title: 6 dices
Post by: rouletteman on Jan 02, 08:38 AM 2017
Hi,

First, sorry for my very basic english…

Few years ago, a member of a french roulette forum (casino jackpot, unfortunatey closed now) said that he built methods by considering roulette as 6 dices with no progression.

Few month ago, I decided to study this approach, and I think it is a very interisting way to explore.

I want to share my work with this forum and wish to have your opinion about it.
Also, I wish to build a little team with motivated people who will be interesting to work seriously in this direction.


-36 numbers (for simplify, no zero wheel)
-6 dices with 6 sides (one number by side, 6d6)
-A grid or a matrix 6x6

For example :

(link:://imageshack.com/a/img921/1348/tQ8vkq.png)



So we have :

(link:://imageshack.com/a/img921/7495/Vqlsrl.png)

At this point, 2 things are interesting to notice : the sum of 6 last dices and the different patterns who appear.

The sum of 6 last dices :

(link:://imageshack.com/a/img924/8610/BxUIIU.png)

(link:://imageshack.com/a/img921/5548/ZtKKUS.png)

(link:://imageshack.com/a/img923/8787/UcOuVX.png)

We have the normal distribution of the Central Limit Theorem. It is not a discover but it is intereseting to see that roulette is exactly like rolling 6 dices.


Concerning patterns, if we roll 6 dices, we see that there are only 6 differents groups.
I decided to organise it like this :

Pattern #1 : only 1 number appears 6 times (i.e : 666666)
Pattern #2 : 2 different numbers appear (i.e : 2332233)
Pattern #3 : 3 different numbers (i.e : 332123)
Pattern #4 : 4 different numbers (i.e :231411)
Pattern #5 : 5 different numbers (i.e :123455)
Pattern #6 : 6 different numbers (i.e :123456)

So, we have:

(link:://imageshack.com/a/img921/3671/rVYpto.png)

Example of pattern: (only the number of different numbers in each pattern is important)
(link:://imageshack.com/a/img922/6715/tpQLog.png)


I tested on 40k numbers, and it is interesting to see that it is always the same proportion : (law of the third)

Pattern #1 : 0,01%

Pattern #2 : 2,1%

Pattern #3 :23,6%

Pattern #4 :49,7%

Pattern #5 : 23%

Pattern #6 : 1,6%

So, 50% of pattern of 6 dices are made with 4 different numbers.

It is not enough for buiding a winning system but we can imagine a lot of methods from this point. I dont want to use any progression, it always has a bad ending.
But I think it is a good start.


Rouletteman

Title: Re: 6 dices
Post by: buffalowizard on Jan 02, 02:10 PM 2017
I'll be looking into this RM,

Maybe if you number the DS's
1-6

Then in theory 4 out of the 6 should hit -

Perhaps wait for 3 to show and then play for the 4th?
Title: Re: 6 dices
Post by: rouletteman on Jan 02, 02:38 PM 2017
"Perhaps wait for 3 to show and then play for the 4th?"

I tried but it doesnt work. After a pattern #3 of 5 dices for example, there is always 50% of chance to have another pattern #3 or a pattern #4 with 6 dices.

The question is how "to catch" pattern #4 indeed.

Title: Re: 6 dices
Post by: maestro on Jan 02, 03:43 PM 2017
just to know in 5spins chance of street(12 streets), to repeat is 0.61
Title: Re: 6 dices
Post by: TurboGenius on Jan 02, 04:02 PM 2017
What you're doing is no different than tracking lines (double streets / 6 number bet on the table)
Throwing in the dice is over-complicating what you're doing in the end since you already have the
"line" bets available for data.
1-6
7-12 etc
I'm not sure what you're looking for but "36 numbers (for simplify, no zero wheel)" means you aren't factoring in for the other numbers ? 0 or 0,00 ? This is where the math house edge comes from and they do appear. So your pattern will change with the addition of these bets that "do" come out quite often.
Just some pointers - enjoy working on it.
Title: Re: 6 dices
Post by: Drazen on Jan 02, 04:47 PM 2017
I Tawt I Taw a Puddy Tat 



Title: Re: 6 dices
Post by: 3Nine on Jan 02, 05:25 PM 2017
Spins and dice... these are a few of my favorite things. Looking forward to your work. Thanks for sharing.
Title: Re: 6 dices
Post by: nottophammer on Jan 02, 05:36 PM 2017
Quote from: TurboGenius on Jan 02, 04:02 PM 2017
What you're doing is no different than tracking lines (double streets / 6 number bet on the table)
Throwing in the dice is over-complicating what you're doing in the end since you already have the
"line" bets available for data.
1-6
7-12 etc
I'm not sure what you're looking for but "36 numbers (for simplify, no zero wheel)" means you aren't factoring in for the other numbers ? 0 or 0,00 ? This is where the math house edge comes from and they do appear. So your pattern will change with the addition of these bets that "do" come out quite often.
Just some pointers - enjoy working on it.
Like your image, i treat what you say 30/70, here what you say is 100 %. It's been shown with MMSIP
Title: Re: 6 dices
Post by: BellagioOwner on Jan 02, 05:40 PM 2017
Quote from: TurboGenius on Jan 02, 04:02 PM 2017What you're doing is no different than tracking lines (double streets / 6 number bet on the table)
Throwing in the dice is over-complicating what you're doing in the end since you already have the
"line" bets available for data.
I must agree with TG. The first moment I saw you were gathering the numbers in groups of 6 i thought about lines based system. You can use same approach as in lines. We furthermore know that Roulette do follow a normal distribution indeed in many examples. Bell curve is part of the random distribution.

Points given for originality combining dice withe spins but unfortunately  there was not much of a need as long as lines exist.

Maybe though you could use your dice indeed. Fight random with random. ;)

Before you bet you can use 2 dice. Roll the first die to pick the column from your matrix and then roll the second die to pick the row from the already selected column. Bet that number. You can flat bet numbers per spin rolling these 2 dice. Looks fun :)

PS: There is an open debate if the singular of dice is die or dice. There is no dices though. Not judging. Just informing :)
PPS: Welcome to the forum
Title: Re: 6 dices
Post by: rouletteman on Jan 02, 06:09 PM 2017
Yes, you're right, but for me using "dice parallel" gives me an opportunity to have clearer understanding.

Of course, we have line bet available for data. The grid or matrix I gave in exemple was made in an arbitrarily way, maybe there is something to do with the matrix? Maybe we have to mix it or other things... I remember the man of the forum said he uses Rubik's cube process for tracking patterns (I imagine mix it or use rotation, I really dont know...). He wasn't volontary clear about his method.  He only gave tracks of reflexion.
But I think it would particularly deserve to be examined.

For the zero, I think it is a real problem when you use a method with a progression. If not, the zero will affect of course the hit rate but will never kill your bankroll.

The aim of all that is first to understand how any random generator works (roulette, dice etc...) and understand his structure (patterns, low of the third etc...)
In my mind, the question is: can we build a system who can catch a sufficient majority of pattern that random gives for counter the house edge?

rouletteman
Title: Re: 6 dices
Post by: RouletteGhost on Jan 02, 06:30 PM 2017
The question is how would this Matrix be used to exploit a pattern or lack there of to make us money
Title: Re: 6 dices
Post by: mogul397 on Jan 02, 10:41 PM 2017
Quote from: Drazen on Jan 02, 04:47 PM 2017
I Tawt I Taw a Puddy Tat

You DID!!!!  You DID Taw a Puddy Tat!!!!!!
Title: Re: 6 dices
Post by: 3Nine on Mar 07, 05:06 PM 2017
What happened to rouletteman?   I liked the direction this was heading.

Title: Re: 6 dices
Post by: rouletteman on Mar 27, 10:42 AM 2017
Hello,
Thank you very much for your interest, but unfortunately I have no more ideas for the moment... I'm blocked.
I can't find the way to exploit matrix with patterns. I think to key is there.
Anyway, I'm still work on it, I dont give up ;)

rouletteman
Title: Re: 6 dices
Post by: DoctorSudoku on Mar 27, 04:30 PM 2017
Quote from: BellagioOwner on Jan 02, 05:40 PM 2017


PS: There is an open debate if the singular of dice is die or dice. There is no dices though. Not judging. Just informing :)


The debate over what the correct singular form is should not exist because, historically speaking, the correct word for the singular form is "die" -- but, so many people nowadays use "dice" as as the singular form, that at the present moment "dice" can represent either the singular or the plural. You have to analyze the context in which the word has been used by the author to determine what he or she has in mind.

However, in formal writing and speaking (where impressions usually matter), it is best to use "die" for the singular form.