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Roulette-focused => Testing zone => Topic started by: ignatus on Oct 26, 01:21 PM 2018

Title: Cluster Theory-system testingzone
Post by: ignatus on Oct 26, 01:21 PM 2018
This one came, from an argument on "the other forum" ...and to prove my point i invented this, "random bet" to prove my "cluster theory" was correct...Here is what i said;

"Meanwhile, im winning? THIS is the magical "increase the accuracy" for a Random bet,... im making profits by Waiting for a *virtual win* Then i bet MAX 2 cycles then STOP,,,,this acually works?, now prove me wrong ha ha.. 

You know im right?, ...  As i said, this is a fact,
(1) numbers *will* hit in clusters i.e (2 or more hits during a short interval)...
(2) After after these "cluster hits", IS also always followed by a longer or shorter sleeping time...
(3) 1 number HIT i.e SLEEP has Ended...same repeating procedure...

This is how roulette works, it's not imagination? it's a fact? You can study and see this is true for yourself...Even true for a Random OR Live bet
"

and my "Cluster Theory-system"

"This should work the same with any betselection? As i said? -Wait for a Virtual win, then bet 2 cycles then STOP.

One "cycle" for a Line is 6 spins. so that would be 6+6 spins, in my test 5+5 spins.

This my "Cluster Theory-system"

Procedure: Wait for a hit in Any new Line/DS (no repeats)...BET that particular Line 1u and do 5 spins, IF no hit, Bet also the 2 STREETS within that particular Line (3u) and do another 5 spins, then STOP.....Also STOP/Restart at any hit (Wait for a new Line to hit/Repeat procedure)...

Hitrate seems to be very good, also what is great this one requires a *very small BR* 60u (played with 1u bets)

Only did 4 short testings, all winners (5u bets) That would be a BR/Stoploss of 5*60= 300u, ...i say a good "wingoal" may be 100-200u  (?)

(more testing is needed)...
Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 06:16 AM 2018
CLUSTER THEORY SYSTEMS © 2018 ignatus

IF anyone should try to steal this now, you know it was my original idea.  ;D

"This should work the same with any betselection. -Wait for a Virtual win, then bet 2 cycles then STOP" (This IS the Cluster Theory Systems-claim)

Now, to prove my point again to Nay-sayers, I played now on the DOZENS. (coded it in RX)

7/8 Sessions was winners (Showed a positive TREND for x number of spins before drop...)


RX-code

system "CTS Dozens"

method "main"
begin
   while starting a new session
  begin
       Set List [1,2,3,5,8,13] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "Doz1" Layout
   Copy List [2nd dozen] to Record "Doz2" Layout
   Copy List [3rd dozen] to Record "Doz3" Layout

  while on each spin
  begin
 
{if total spin count=250 each time
begin
stop session
end }


If any dozen bet lost each time
begin
  add 1 on Record "progression" Data Index
end


If 1st dozen has won each
begin
clear Record "Doz1" Layout

Put 1 on Record "progression" Data Index
end

If 2nd dozen has won each
begin
clear Record "Doz2" Layout

Put 1 on Record "progression" Data Index
end

If 3rd dozen has won each
begin
clear Record "Doz3" Layout

Put 1 on Record "progression" Data Index
end


        if 1st dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz1" Layout List
         end
       end
       
        if 2nd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz2" Layout List
         end
       end
       
        if 3rd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz3" Layout List
         end
       end
     

    If 1st dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz1" Layout List
    end
   
    If 2nd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz2" Layout List
    end
   
    If 3rd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz3" Layout List
    end
   

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "Doz1" Layout
   clear Record "Doz2" Layout
   clear Record "Doz3" Layout

   Put 1 on Record "progression" Data Index
    End


  end
END


Test 1-8 (First 2, Randomspins, Last 6 Livespins)
Title: Re: Cluster Theory-system testingzone
Post by: Face on Oct 27, 07:11 AM 2018
Dangerous…….
Title: Re: Cluster Theory-system testingzone
Post by: Face on Oct 27, 07:16 AM 2018
(link:://:.pichost.org/images/2018/10/27/source.png) (link:://:.pichost.org/image/TM4rt)
Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 07:29 AM 2018
Quote from: Face on Oct 27, 07:16 AM 2018
(link:://:.pichost.org/images/2018/10/27/source.png) (link:://:.pichost.org/image/TM4rt)

Yes, that's good. IT will (in *most cases* keep a positive BR, for x number of spins before it drops) this is how it works...im doin more testings now, (and i've put a stoploss at -150u for easier testings, you can have that code now...)

system "CTS Dozens"

method "main"
begin
   while starting a new session
  begin
       Set List [1,2,3,5,8,13] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "Doz1" Layout
   Copy List [2nd dozen] to Record "Doz2" Layout
   Copy List [3rd dozen] to Record "Doz3" Layout

  while on each spin
  begin
 
if total bankroll <= -150 each time
begin
stop session
end


If any dozen bet lost each time
begin
  add 1 on Record "progression" Data Index
end


If 1st dozen has won each
begin
clear Record "Doz1" Layout

Put 1 on Record "progression" Data Index
end

If 2nd dozen has won each
begin
clear Record "Doz2" Layout

Put 1 on Record "progression" Data Index
end

If 3rd dozen has won each
begin
clear Record "Doz3" Layout

Put 1 on Record "progression" Data Index
end


        if 1st dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz1" Layout List
         end
       end
       
        if 2nd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz2" Layout List
         end
       end
       
        if 3rd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz3" Layout List
         end
       end
     

    If 1st dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz1" Layout List
    end
   
    If 2nd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz2" Layout List
    end
   
    If 3rd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz3" Layout List
    end
   

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "Doz1" Layout
   clear Record "Doz2" Layout
   clear Record "Doz3" Layout

   Put 1 on Record "progression" Data Index
    End


  end
END


cheers
Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 10:11 AM 2018
CTS Dozens 2

-Progression has been changed (and +1 Step, now 7 Steps)
-Played with 5u bets
-Wingoal/stoploss = +300/-100

this mean, you need only to win 1/3 Games to be profitable

seems to work? (need testers for this?)...


RX code

system "CTS Dozens 2"

method "main"
begin
   while starting a new session
  begin
       Set List [5,10,15,20,25,40,65] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "Doz1" Layout
   Copy List [2nd dozen] to Record "Doz2" Layout
   Copy List [3rd dozen] to Record "Doz3" Layout

  while on each spin
  begin
 
if total spin count = 300 each time
begin
stop session
end

if total bankroll >= 300 each time
begin
stop session
end

if total bankroll <= -100 each time
begin
stop session
end


If any dozen bet lost each time
begin
  add 1 on Record "progression" Data Index
end


If 1st dozen has won each
begin
clear Record "Doz1" Layout

Put 1 on Record "progression" Data Index
end

If 2nd dozen has won each
begin
clear Record "Doz2" Layout

Put 1 on Record "progression" Data Index
end

If 3rd dozen has won each
begin
clear Record "Doz3" Layout

Put 1 on Record "progression" Data Index
end


        if 1st dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz1" Layout List
         end
       end
       
        if 2nd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz2" Layout List
         end
       end
       
        if 3rd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz3" Layout List
         end
       end
     

    If 1st dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz1" Layout List
    end
   
    If 2nd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz2" Layout List
    end
   
    If 3rd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz3" Layout List
    end
   

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "Doz1" Layout
   clear Record "Doz2" Layout
   clear Record "Doz3" Layout

   Put 1 on Record "progression" Data Index
    End


  end
END


Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 11:08 AM 2018
OK had very bad resuts from "CTS Dozen 2"...now stoploss was to tight, and wingoal to high...so now, that's been fix'd...had better results with this one.

CTS Dozen 3

Stoploss/wingoal: -150/+200 (you need to win 1/2 games to be profitable)

Progression: 5,10,15,20,25,40,65 STOP

Procedure: Wait for a virtual hit in Any dozen (new dozen hit, no repeats) Now Bet that particular doz with the progression /Stop/Restart procedure at any hit.

Test 1.

Trial of 2 (Random spins)

WW +400
WL   +50
WL   +50
WW  +400
WL    +50
WL    +50
LW    +50
LL      -300
WL     +50
WL     +50
LL       -300
LW     +50
LL       -300
LW      +50
LW      +50
WL      +50
WL      +50
WL      +50
Ww     +400

= +900 (?) if i got it right..


RX Code

system "CTS Dozens 3"

method "main"
begin
   while starting a new session
  begin
       Set List [5,10,15,20,25,40,65] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "Doz1" Layout
   Copy List [2nd dozen] to Record "Doz2" Layout
   Copy List [3rd dozen] to Record "Doz3" Layout

  while on each spin
  begin
 
if total spin count = 300 each time
begin
stop session
end

if total bankroll >= 200 each time
begin
stop session
end

if total bankroll <= -150 each time
begin
stop session
end


If any dozen bet lost each time
begin
  add 1 on Record "progression" Data Index
end


If 1st dozen has won each
begin
clear Record "Doz1" Layout

Put 1 on Record "progression" Data Index
end

If 2nd dozen has won each
begin
clear Record "Doz2" Layout

Put 1 on Record "progression" Data Index
end

If 3rd dozen has won each
begin
clear Record "Doz3" Layout

Put 1 on Record "progression" Data Index
end


        if 1st dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz1" Layout List
         end
       end
       
        if 2nd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz2" Layout List
         end
       end
       
        if 3rd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz3" Layout List
         end
       end
     

    If 1st dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz1" Layout List
    end
   
    If 2nd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz2" Layout List
    end
   
    If 3rd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz3" Layout List
    end
   

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "Doz1" Layout
   clear Record "Doz2" Layout
   clear Record "Doz3" Layout

   Put 1 on Record "progression" Data Index
    End


  end
END








Title: Re: Cluster Theory-system testingzone
Post by: Mako on Oct 27, 01:53 PM 2018
Iggy thanks for the RX code, helps a ton.

Here are my 20 sets, all from downloaded spins:

WL   +50
LW   +50
LL   -300
WW   +400
LL   -300
LL   -300
WW   +400
WL   +50
WL   +50
LW   +50

= +150
Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 03:23 PM 2018
Quote from: Mako on Oct 27, 01:53 PM 2018
Iggy thanks for the RX code, helps a ton.

Here are my 20 sets, all from downloaded spins:

WL   +50
LW   +50
LL   -300
WW   +400
LL   -300
LL   -300
WW   +400
WL   +50
WL   +50
LW   +50

= +150

Thx for testing mako, This is still an experiment,.. :) now im working on my final version (soon finished),,,
Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 04:06 PM 2018
Well now, this is my final offer...if this doesn't work, im defeted, about the "Cluster Theory Systems"(?)
(Atleast for the dozen bet). This is the best i could figure(?) for this bet/trigger/betselection....i haven't had time to test it, but i will...

will it work? idk.. :question:

I call this "CTS Dozens HR" (HR= Highroller/Hit'n Run) ...

RX Code

system "CTS Dozens HR"

method "main"
begin
   while starting a new session
  begin
       Set List [25,25,50,75,100,150] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "Doz1" Layout
   Copy List [2nd dozen] to Record "Doz2" Layout
   Copy List [3rd dozen] to Record "Doz3" Layout

  while on each spin
  begin
 

if total bankroll >= 300 each time
begin
stop session
end

if total bankroll <= -300 each time
begin
stop session
end


If any dozen bet lost each time
begin
  add 1 on Record "progression" Data Index
end


If 1st dozen has won each
begin
clear Record "Doz1" Layout

Put 1 on Record "progression" Data Index
end

If 2nd dozen has won each
begin
clear Record "Doz2" Layout

Put 1 on Record "progression" Data Index
end

If 3rd dozen has won each
begin
clear Record "Doz3" Layout

Put 1 on Record "progression" Data Index
end


        if 1st dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz1" Layout List
         end
       end
       
        if 2nd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz2" Layout List
         end
       end
       
        if 3rd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz3" Layout List
         end
       end
     

    If 1st dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz1" Layout List
    end
   
    If 2nd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz2" Layout List
    end
   
    If 3rd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz3" Layout List
    end
   

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "Doz1" Layout
   clear Record "Doz2" Layout
   clear Record "Doz3" Layout

   Put 1 on Record "progression" Data Index
    End


  end
END


Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 05:19 PM 2018
Finally, i got it!  >:D

I call this one

"100$ BILL"  ;D

Same bet/Progression/BR/Stoploss (300u) only Wingoal has been lowerd to *100u*...to be profitable you must win atleast 8/10 games, 7/10 will give a minor loss (i *think* 6/10 would be rare?) 10/10 you hit the jackpot!  >:D

considering a session is finished in less than 15 spins, (hit'n run) this could be FUN!  ;D


(Livespins)

Test1.

WWWWWWWWLW 9/10 = +600

Test2.

LLWWWWWWLW 7/10 = -200u

Test2.

WWWWWWWLWW 9/10 = +600U


RX code

system "CTS Dozens HR FINAL | 100$ BILL"

method "main"
begin
   while starting a new session
  begin
       Set List [25,25,50,75,100,150] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "Doz1" Layout
   Copy List [2nd dozen] to Record "Doz2" Layout
   Copy List [3rd dozen] to Record "Doz3" Layout

  while on each spin
  begin
 

if total bankroll >= 100 each time
begin
stop session
end

if total bankroll <= -300 each time
begin
stop session
end


If any dozen bet lost each time
begin
  add 1 on Record "progression" Data Index
end


If 1st dozen has won each
begin
clear Record "Doz1" Layout

Put 1 on Record "progression" Data Index
end

If 2nd dozen has won each
begin
clear Record "Doz2" Layout

Put 1 on Record "progression" Data Index
end

If 3rd dozen has won each
begin
clear Record "Doz3" Layout

Put 1 on Record "progression" Data Index
end


        if 1st dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz1" Layout List
         end
       end
       
        if 2nd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz2" Layout List
         end
       end
       
        if 3rd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz3" Layout List
         end
       end
     

    If 1st dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz1" Layout List
    end
   
    If 2nd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz2" Layout List
    end
   
    If 3rd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz3" Layout List
    end
   

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "Doz1" Layout
   clear Record "Doz2" Layout
   clear Record "Doz3" Layout

   Put 1 on Record "progression" Data Index
    End


  end
END


Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 06:55 PM 2018
WINGOAL?? STOPLOSS?? link:s://youtu.be/2Z4m4lnjxkY (link:s://youtu.be/2Z4m4lnjxkY)

Ey? in reality it's just play the 1,1,2,3,4,6 STOP -doz Progression Non-stop, after "Virtual win"/new doz hit (didn't  turn out so bad??)  :twisted:

But my original idea proved me right!  :thumbsup:

cheers

Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 27, 07:34 PM 2018
Well now, i made the code now for *TESTING* (so you can figure your Moneymanagement (and or/ if this is possible to play/be profitable in reality?)...

I only put the BR/Stoploss at (200u) played with 5u bets..i think that's a good BR/Stoploss ,....but (no wingoal) only Stop at 250 spins or -200u .

TESTING-RX-code

system "CTS Dozens Testing"

method "main"
begin
   while starting a new session
  begin
       Set List [5,5,10,15,20,30] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "Doz1" Layout
   Copy List [2nd dozen] to Record "Doz2" Layout
   Copy List [3rd dozen] to Record "Doz3" Layout

  while on each spin
  begin
 

if total spin count = 250 each time
begin
stop session
end

if total bankroll <= -200 each time
begin
stop session
end


If any dozen bet lost each time
begin
  add 1 on Record "progression" Data Index
end


If 1st dozen has won each
begin
clear Record "Doz1" Layout

Put 1 on Record "progression" Data Index
end

If 2nd dozen has won each
begin
clear Record "Doz2" Layout

Put 1 on Record "progression" Data Index
end

If 3rd dozen has won each
begin
clear Record "Doz3" Layout

Put 1 on Record "progression" Data Index
end


        if 1st dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz1" Layout List
         end
       end
       
        if 2nd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz2" Layout List
         end
       end
       
        if 3rd dozen has Hit each time
       begin
         if Total outside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "Doz3" Layout List
         end
       end
     

    If 1st dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz1" Layout List
    end
   
    If 2nd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz2" Layout List
    end
   
    If 3rd dozen Lost each time
    begin
       Put 100% of Record "progression" Data to Record "Doz3" Layout List
    end
   

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "Doz1" Layout
   clear Record "Doz2" Layout
   clear Record "Doz3" Layout

   Put 1 on Record "progression" Data Index
    End


  end
END
Title: Re: Cluster Theory-system testingzone
Post by: ignatus on Oct 28, 04:25 AM 2018
I post the Final version of this in "Betselection"  :thumbsup: