Well? I been working now the 2-3 last days with a "tweak of Dragon Lines" but i couldn't find a better "tweak" than this one, and? it's no long term winner,...but short term, i believe it can be profitable Hit'n Run- (with the proper moneymanagement).
Trigger/BET is the same as "Dragon Lines" (see thread) only difference; instead of 1 DOZEN, 2 Lines are bet in it's place. ALSO instead of 2 LINES BET (as with Dragon Lines) Now, instead *3 Streets are bet*....another difference with This bet IS, whenever any of the 2 LINES BET hit (no change of bets--just re-bet, same bet) BETS are *only* removed when Any of the STREETs bet HIT. Anytime, both the 3 STREETs and the 2 LINES bet LOSE +1 Step in progressionline (until Any of the STREETS hits)...(That will be 21 numbers bet 2 Lines+3 Streets bet)
Progressionline; 1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230
TEST 1-2 (RX Random spins)
TEST 3-5 (Live Spins)
RX-code
system "Dragon Streets v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
copy list[Street(7-9),Street(10-12),Street(13-15)]
to Record "L1" Layout
copy list[Street(4-6),Street(13-15),Street(16-18)]
to Record "L2" Layout
copy list[Street(4-6),Street(7-9),Street(10-12)]
to Record "L3" Layout
copy list[Street(25-27),Street(28-30),Street(31-33)]
to Record "L4" Layout
copy list[Street(19-21),Street(22-24),Street(31-33)]
to Record "L5" Layout
copy list[Street(22-24),Street(25-27),Street(28-30)]
to Record "L6" Layout
copy list[Line(1-6),Line(7-12)]
to Record "LL" Layout
copy list[Line(25-30),Line(31-36)]
to Record "HL" Layout
while on each spin
begin
IF Any Street bet won each
begin
{if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
put 1 on Record "progression" Data Index
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
//add 1 on Record "progression" Data Index
end
IF bankroll <= -2000 each
begin
stop session
end
{IF spin count = 10000 each
begin
stop session
end
}
IF High has hit 1 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}
IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
end
//end
IF Low has hit 1 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}
IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
end
//end
{
IF any inside bet won each
begin
add 1 on Record "progression" Data Index
end
}
IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
Put 1 on Record "progression" Data Index
End
end
END
This IS a winner, yes. O0
First Live-session test now 7/10 Games won, (and a Total of +2722u from that session).
I put a STOPLOSS at -750u AND STOP at 250 spins.
so, BR Needed for this one i'd say 750u.
TEST 1-10 (LIVE Spins)
7/10 Games won
Calculating wins/losses
losses
-199
-750
-750
= -1699
wins
+495
+587
+722
+642
+427
+770
+778
TOTAL= +2722u
RX-code (STOPLOSS at -750u AND STOP at 250 spins)
system "Dragon Streets v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
copy list[Street(7-9),Street(10-12),Street(13-15)]
to Record "L1" Layout
copy list[Street(4-6),Street(13-15),Street(16-18)]
to Record "L2" Layout
copy list[Street(4-6),Street(7-9),Street(10-12)]
to Record "L3" Layout
copy list[Street(25-27),Street(28-30),Street(31-33)]
to Record "L4" Layout
copy list[Street(19-21),Street(22-24),Street(31-33)]
to Record "L5" Layout
copy list[Street(22-24),Street(25-27),Street(28-30)]
to Record "L6" Layout
copy list[Line(1-6),Line(7-12)]
to Record "LL" Layout
copy list[Line(25-30),Line(31-36)]
to Record "HL" Layout
while on each spin
begin
IF Any Street bet won each
begin
{if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
put 1 on Record "progression" Data Index
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
//add 1 on Record "progression" Data Index
end
IF bankroll <= -750 each
begin
stop session
end
IF spin count = 250 each
begin
stop session
end
IF High has hit 1 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}
IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
end
//end
IF Low has hit 1 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}
IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
end
//end
{
IF any inside bet won each
begin
add 1 on Record "progression" Data Index
end
}
IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
Put 1 on Record "progression" Data Index
End
end
END
Test 6-10..
TEST 2 (no charts)
Played 31 games, Won 21, (Live spins) Result; +4315u. (Now I put a STOPLOSS at -500u)
Calculating wins/losses
21/31 Games won= 68% winrate
losses
-500
-500
-500
-500
-500
-500
-500
-500
-500
-500
= -5000
wins
+750
+564
+612
+163
+48
+634
+423
+541
+373
+534
+89
+585
+59
+633
+261
+512
+586
+742
+201
+719
+286
TOTAL= +4315u
RX-code (STOPLOSS -500u, STOP at 250 spins)
system "Dragon Streets v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
copy list[Street(7-9),Street(10-12),Street(13-15)]
to Record "L1" Layout
copy list[Street(4-6),Street(13-15),Street(16-18)]
to Record "L2" Layout
copy list[Street(4-6),Street(7-9),Street(10-12)]
to Record "L3" Layout
copy list[Street(25-27),Street(28-30),Street(31-33)]
to Record "L4" Layout
copy list[Street(19-21),Street(22-24),Street(31-33)]
to Record "L5" Layout
copy list[Street(22-24),Street(25-27),Street(28-30)]
to Record "L6" Layout
copy list[Line(1-6),Line(7-12)]
to Record "LL" Layout
copy list[Line(25-30),Line(31-36)]
to Record "HL" Layout
while on each spin
begin
IF Any Street bet won each
begin
{if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
put 1 on Record "progression" Data Index
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
//add 1 on Record "progression" Data Index
end
IF bankroll <= -500 each
begin
stop session
end
IF spin count = 250 each
begin
stop session
end
IF High has hit 1 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}
IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
end
//end
IF Low has hit 1 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}
IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
end
//end
{
IF any inside bet won each
begin
add 1 on Record "progression" Data Index
end
}
IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
Put 1 on Record "progression" Data Index
End
end
END
What have we got here 8)
Good job mate!
Will start testing right now! :thumbsup:
Quote from: ignatus on Jan 24, 01:50 PM 2019it's no long term winner,...but short term, i believe it can be profitable Hit'n Run- (with the proper moneymanagement).
What does that even mean?
Sorry...blondie here
Can you please take a screenshot of a sample bet. I'm a little confused
Quote from: Taotie on Jan 25, 03:48 AM 2019
What does that even mean?
That means what i said? With the proper moneymanagement it COULD BE profitable? OK now, i had some "bad Results" ....but even this "worst case scenario" now, played with Wg/Sl +200/-200 It was pretty much a "zero sum game",so? (with a small profit)....as you can see from this test-session;
21/39 Games won, Live Spins (Result +795u)Calculating wins/losseslosses
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
-200
= -3600
wins
+212
+215
+200
+200
+226
+224
+219
+205
+206
+207
+205
+234
+202
+200
+206
+202
+218
+202
+206
+202
+204
= +4395
RESULT= +795uRX-code (Wg/Sl +200/-200)system "Dragon Streets v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
copy list[Street(7-9),Street(10-12),Street(13-15)]
to Record "L1" Layout
copy list[Street(4-6),Street(13-15),Street(16-18)]
to Record "L2" Layout
copy list[Street(4-6),Street(7-9),Street(10-12)]
to Record "L3" Layout
copy list[Street(25-27),Street(28-30),Street(31-33)]
to Record "L4" Layout
copy list[Street(19-21),Street(22-24),Street(31-33)]
to Record "L5" Layout
copy list[Street(22-24),Street(25-27),Street(28-30)]
to Record "L6" Layout
copy list[Line(1-6),Line(7-12)]
to Record "LL" Layout
copy list[Line(25-30),Line(31-36)]
to Record "HL" Layout
while on each spin
begin
IF Any Street bet won each
begin
{if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
put 1 on Record "progression" Data Index
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
//add 1 on Record "progression" Data Index
end
IF bankroll <= -200 each
begin
stop session
end
IF bankroll >= 200 each
begin
stop session
end
IF spin count = 250 each
begin
stop session
end
IF High has hit 1 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}
IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
end
//end
IF Low has hit 1 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}
IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
end
//end
{
IF any inside bet won each
begin
add 1 on Record "progression" Data Index
end
}
IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
Put 1 on Record "progression" Data Index
End
end
END
Quote from: Maui13 on Jan 25, 03:56 AM 2019
Sorry...blondie here
Can you please take a screenshot of a sample bet. I'm a little confused
If you don't have RX, I will post a gameplay example soon...np
What was wrong with ur dragon hg?
Have u been busted ? Im just asking cuz I played this these days a bit with a +1 progression and even when i went down to 150 units I came back to + units
TEST 4.
Afew changes, First, Wg/Sl is now set to +300/-300 But ALSO, the Code is Different, NOW played with "Normy's Reset only progressionline IF BR *Reached a new high*"....(Credits to Normy2000) Played this way, i got a little higher winrate...
Games won 28/42= 67% winrate
Calculating wins/losses
losses
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
-300
= -4200
win
306
335
302
315
305
226
322
300
318
308
302
306
304
325
314
303
255
303
301
311
321
315
318
319
304
300
307
315
= +8560
TOTAL = +4360u
RX code Wg/Sl +300/-300 +Normy's code "Reset Progressionline Only IF Reached a new high"
system "Dragon Streets v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
copy list[Street(7-9),Street(10-12),Street(13-15)]
to Record "L1" Layout
copy list[Street(4-6),Street(13-15),Street(16-18)]
to Record "L2" Layout
copy list[Street(4-6),Street(7-9),Street(10-12)]
to Record "L3" Layout
copy list[Street(25-27),Street(28-30),Street(31-33)]
to Record "L4" Layout
copy list[Street(19-21),Street(22-24),Street(31-33)]
to Record "L5" Layout
copy list[Street(22-24),Street(25-27),Street(28-30)]
to Record "L6" Layout
copy list[Line(1-6),Line(7-12)]
to Record "LL" Layout
copy list[Line(25-30),Line(31-36)]
to Record "HL" Layout
while on each spin
begin
IF Any Street bet won each
begin
if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
//put 1 on Record "progression" Data Index
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
//add 1 on Record "progression" Data Index
end
IF bankroll <= -300 each
begin
stop session
end
IF bankroll >= 300 each
begin
stop session
end
IF spin count = 500 each
begin
stop session
end
IF High has hit 1 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
//if flag "bet" false each
//begin
{
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}
IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
end
//end
IF Low has hit 1 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
//if flag "bet" false each
//begin
{
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}
IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
end
//end
{
IF any inside bet won each
begin
add 1 on Record "progression" Data Index
end
}
IF Record "L1" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L1" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L2" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L2" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L3" Layout List has lost each
begin
IF Record "HL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L3" Layout List
Put 100% of Record "progression" Data to Record "HL" Layout List
end
end
IF Record "L4" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L4" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L5" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L5" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
IF Record "L6" Layout List has lost each
begin
IF Record "LL" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "L6" Layout List
Put 100% of Record "progression" Data to Record "LL" Layout List
end
end
{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
Put 1 on Record "progression" Data Index
End
end
END
Quote from: nasty on Jan 25, 06:20 AM 2019
What was wrong with ur dragon hg?
Have u been busted ? Im just asking cuz I played this these days a bit with a +1 progression and even when i went down to 150 units I came back to + units
Well? It's a 50/50 Bet, and? I can't work further with that, believe me I tried in a 100 ways, but what i figure, that system/progressionline already posted is the best i can figure, AND that requires a very large BR......I haven't tried +1 -progression (or had any gread success with that)....
THIS system "Dragon Streets" IS the "tweak" of "Dragon Lines" , and? i've worked now with this system/and tested , and? IT's Profitable.....as you've seen the results so far?..
Ok. I didnt understand your way to bet now can u give an example plz? Thanks a lot for your ideas!
Quote from: nasty on Jan 25, 07:41 AM 2019
Ok. I didnt understand your way to bet now can u give an example plz? Thanks a lot for your ideas!
np, :) as Always, IF you want to play this ....TEST First,..doh :S
Here is an example of gameplay (with the no stopping of progressionline Until Reached a new high)...
link:s://roulette-simulator.info/en/game/9f89659ad8ba1b3e57906abea88bd797 (link:s://roulette-simulator.info/en/game/9f89659ad8ba1b3e57906abea88bd797)
Progressionline 1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230
Gameplay; TRIGGER; *A new High or Low hit 1 time*....When you got the trigger, BET 3 STREETs within that particular H/L (BUT not within the current DS Hit)....Also BET 2 Lines at the opposite H/L (At 1st dozen or 3rd dozen). That's the BET. Now, IF any of the Lines Hit, (No change of bets, just re-bet, same bet).....You only Stop/Restart IF any of the STREETS Hit. So That's pretty much it? At any loss (Both the Lines and the Streets bet +1 step in the progressionline, Until Any of the Streets Hits)......IF you do not reach a new high when any of the streets Hit, Stay at the same level in the progressionline for the next bet, (only reset when reached a new high)
That's it O0
ignatus, your link it doesn't work, please check.