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Roulette-focused => General Discussion => Topic started by: ignatus on Jan 29, 01:10 AM 2019

Title: MPR
Post by: ignatus on Jan 29, 01:10 AM 2019
What's wrong with the MPR?...it's not working  :(
Title: Re: MPR
Post by: Steve on Jan 29, 01:22 AM 2019
I will have update from programmer soon. He last said he was almost done
Title: Re: MPR
Post by: nottophammer on Jan 31, 02:07 PM 2019
worked ok for 14 spins. but 20 seconds to lay; count out large bets on the mat. Looks like Turbo repeats.
Title: Re: MPR
Post by: Steve on Jan 31, 02:38 PM 2019
Programmer isnt done yet. Ill say when hes done
Title: Re: MPR
Post by: nottophammer on Jan 31, 02:49 PM 2019
okay.
But unless the bet is low quantity of numbers; might as well not bother, just carry on with R-sim.

Imagine someone betting neighbours and increasing; they'll have too many to lay, even using race track would probably
Have numbers being bet a wrong unit.

So will it be back to 30 seconds and 5 sec to next round?
Title: Re: MPR
Post by: Steve on Jan 31, 04:03 PM 2019
Quote from: nottophammer on Jan 31, 02:49 PM 2019So will it be back to 30 seconds and 5 sec to next round?

Yes
Title: Re: MPR
Post by: Steve on Jan 31, 05:57 PM 2019
MPR is ready now. Some of the work includes to minimize spam bots. Also some work was done to address double number spits, but we dont know if it will be effective or not, because we havent replicated it. Not that there isnt an issue, but it is rare enough that we didnt see it happen and my bot was on for hours recording. Players just need to give feedback and let us know if it happens again.
Title: Re: MPR
Post by: ignatus on Feb 01, 02:18 AM 2019
Thanks Steve for the MPR back again :)

Only have one objection/suggestion IS that whenever a number hits, and the yellow marker display, could you pls shorten that time the yellow marker is displayed by 2-3 seconds, perhaps?

Thanks  :thumbsup:
Title: Re: MPR
Post by: Steve on Feb 01, 03:12 AM 2019
How long does the marker currently appear for you?
Title: Re: MPR
Post by: Taotie on Feb 01, 04:32 AM 2019
Quote from: ignatus on Feb 01, 02:18 AM 2019....whenever a number hits, and the yellow marker display, could you pls shorten that time the yellow marker is displayed by 2-3 seconds

Hey Ignatus, an easy fix for you. Only bet on zero.

That way you will never be bothered by the marker because after all the fixing and all the programming, there is still no marker when the zero hits...lol.
Title: Re: MPR
Post by: Steve on Feb 01, 05:00 AM 2019
Does it really bother you that much?

You should know, this is not a commercial project. It is free for members, because im a top bloke. I get nothing for it. I put other projects, and more pertinent issues before a yellow circle.
Title: Re: MPR
Post by: Firefox on Feb 01, 05:47 AM 2019
Top effort Steve.

I had a quick go. Not really my thing as I can't play VB or DS on it.

But might have a go with the rev lab sometime and see if I can blow the bank.

Clear graphics and nice fast game play. I'm sure the system players will love it. I like the idea of real spins not RNG!
Title: Re: MPR
Post by: Steve on Feb 01, 06:17 AM 2019
It was originally real spins, uploaded to my server by players. But the majority of people wanted rng instead. Why? Im not sure.
Title: Re: MPR
Post by: Taotie on Feb 01, 06:34 AM 2019
Quote from: Steve on Feb 01, 05:00 AM 2019
Does it really bother you that much?

You should know, this is not a commercial project. It is free for members, because im a top bloke. I get nothing for it. I put other projects, and more pertinent issues before a yellow circle.

It doesn't bother me at all. I just find it amusing that you would pay a programmer to work long and hard on the guts of the game yet couldn't be arsed fixing a basic oversight. That, and my reply worked well with the ignatus post.   :girl_to:

Quote from: Steve on Feb 01, 06:17 AM 2019
It was originally real spins, uploaded to my server by players. But the majority of people wanted rng instead. Why? Im not sure.

It doesn't make any difference what spins you use. I think people felt the uploaded player's spins were too cobbled together, and so somehow inconsistent.
Title: Re: MPR
Post by: ignatus on Feb 01, 07:25 AM 2019
Quote from: Steve on Feb 01, 05:00 AM 2019
Does it really bother you that much?

Yes? The yellow marker is displayed waay to long imo, .....it would be an easy fix to shorten the time it's displayed by 2-3 seconds?.. :/
Title: Re: MPR
Post by: Steve on Feb 03, 12:53 AM 2019
Bombis, the 0 marker was already fixed it seems. Was too minor for programmer to mention.
Title: Re: MPR
Post by: Taotie on Feb 03, 05:17 AM 2019
Sorry Steve, not fixed. I just played a game and saw zero show with no marker.

Anyway, doesn't matter, coupla days.
Title: Re: MPR
Post by: Steve on Feb 03, 05:18 AM 2019
Ok will let programmer know. But it could be your browser cache. Some parts of the program run on your pc, and would be cached.
Title: Re: MPR
Post by: Steve on Feb 03, 03:01 PM 2019
Ever since turbo started losing on mpr, he made various excuses to avoid it.

First it was "mpr logs bets". Then he went to rs where entire sessions are video recorded. Hmm.

The mpr logs are like any online casino. They dont video record sessions like rs. Mpr logs just confirm payout is correct.

Mpr was down recently not because it was broken. It was planned work to reduce spam bots. Turbo misrepresented my quotes to act like the game was faulty.

Turbo also says the spins arent realistic. They are TRNG from random.org.

The game is just TRNG and normal payouts. Thats what makes it realistic. Thats why turbo cant beat it.

You can see some people won like $200k and it looks unrealistic. But check their win rate and see they spent like $30m to win, and their overall result is near break even. You can do the same with rx. Repeat tests and sometimes it happens. Just like with mpr, some accounts in profit, some loss. It doesnt mean the winning accounts have a great system, or that mpr is being beaten. Its variance.

Turbo knows rs and parx arent realistic. He wins there. He knows there is no issue with mpr that would affect realism. I mean a missing circle? Planned downtime while the programmer applies mods to deal with bots?

If anyone finds a serious issue that affects the realism of the game, let me know and ill pay you a bounty fee, then the issue will be fixed. If there were serious issues, they would be fixed.

There are no known serious issues. Turbo knows that and even calls implementation of anti spam features a problem. An excuse to avoid mpr. If he could beat it, or real casino roulette, he wouldnt make transparent excuses. Anyone gullible enough to believe turbos nonsense, his excuses for avoiding mpr when he started to lose, and in particularly his ridiculous claims about random predictability, will learn better eventually.

Understand mpr is just random numbers and unfair payout, like any real roulette. Its not me that makes turbo lose. Its basic math of roulette. Its not my fault.
Title: Re: MPR
Post by: plolp on Feb 04, 05:51 AM 2019

Big bug on MPR steve 
00000000000
Title: Re: MPR
Post by: Steve on Feb 04, 06:42 AM 2019
What does that mean?
Title: Re: MPR
Post by: Steve on Feb 04, 06:45 AM 2019
Ah thats the programmer fixing the circle so bombus can sleep.  The previous db wil be restored so dont bother cheating
Title: Re: MPR
Post by: Taotie on Feb 04, 05:05 PM 2019
Hooray! The zero has a circle. Thanks I can sleep now, but you could have put a cactus on it.  :thumbsup:
Title: Re: MPR
Post by: Steve on Feb 04, 05:17 PM 2019
(link:://:.pichost.org/images/2019/02/04/source25b22.png) (link:://:.pichost.org/image/OB56p)

And no you already have a damn cactus in the game. Dont push it.
Title: Re: MPR
Post by: Steve on Feb 04, 05:18 PM 2019
Ignatus, the coin now shows for 3 seconds.
Title: Re: MPR
Post by: Steve on Feb 04, 05:29 PM 2019
Anyone else with suggested mods for now?

Again there's a bug bounty, where I'll pay anyone who finds a bug or loophole in the game.

The conditions are:

* It has to be something that isn't already mentioned.
* I have to be able to replicate it. So if you know the steps where it happens, specify it so I can replicate it. Otherwise it is extremely difficult to find and fix.
* The amount you're paid will vary from roughly $50-$100 depending on severity of the issue.

I'm most interested in something like a cheating loophole. But it shouldn't even be possible because all calculations are done server-side.

That's how I designed it, like online casinos have it. But the initial programmer didn't follow my specifications, which made it possible to hack and cheat. So later I had to hire another programmer to fix it. That was some time ago though.

I've thought about adding a bankroll balance chart. But it isn't needed and can be misleading. We already have the player's lifetime wins and losses. And players can easily create new accounts, although nobody should take duplicate accounts seriously UNLESS the player states their account beforehand, before demonstrating how great their system is.