hello.
I am new here, but being a long time around the reading posts. and some year in amateur gambling.
After not sleeping one nigh I got the idea that I am working on and I would like to share it with you, cos' I believe that it has some potential.
If we work together we might get somewhere.
IDEA:
2 dozen system + pluscoup progression
+ flat bet on zero on every win (1/8 on dozen unit)
I am doing testing in some variations, but your ideas would help a lot, as do discussions and testings in here usually do.
Than you,
sincerely yours blablablu
The thing goes this way.
1. betting on 2 dozens covers 64. 86 % of the numbers
2. With Pluscoup progression we take the rest of 35. 24%
3. Flatt betting on ZERO on every win we are cutting the house edge. If zero wins we get 4 times of bet unites in the round, so in the long run we could decrease the effect of lost rounds and make the dealer a bit nervous.
I apologize for my English, it is not my mother language but i hope you get me in here.
Hello blablablu.
Warm Welcome to you here at RouletteForum.cc
I like the idea, sounds right up my street so2speak!!
Can you explain further please?
I/E. which dozens are you going to bet on and Y?
what amount to place on the two dozens to start?
Y wait till you win before you bet on The Green Goblin? (Zero to everyone else)
Did you mean one in eight, or one eigth as a fraction?
Would you be willing to show your idea on a felt drawing?
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Ur english is fine.
Might be a good system if u have waited till there are no zero's showing on the casino's marque, or longer still.
Im a Zero betting fan.
1. How much unit you bet in a round and bankroll is up to each person itself
2. You bet against last wining dozen that it would not repeat, if you lose you do the same. You don't make normal progression to refund the loses , you do the pluscoup or version of it (still thinking about the versions). each dozen has the same amount of the unit on it.
I think there is some system with dozens in this forum, look it up. Nice ideas also for progression also.
3. Zero occurs every once in a while, so why not hitting the casino on their territory. When you win you can afford a bit to bet on zero and cutting the house edge.
Sorry mate, can you please specify with an example so that we follow?
For eg: How much you bet on what dozens and on remaining numbers, etc.,
1. Bet either on dozens or columns, the principle is the same, I will explain for dozens.
2. You bet against last dozen
Number:
5 - now you bet on 2nd and 3rd dozen
17 - now you bet on 1st and 3rd dozen
30 - now you bet on 1st and 2nd dozen
3. Incorporate pluscoup progression or some variation of it.
Details of the progression: rouletteforum. cc/money-management/pluscoup-progression/?PHPSESSID=b13a29d2f2b924e61d03298c5487c5cd
It is suitable to use this type of the progression because it handles the losses, but because wins and loses are changing fast, we can control bank and still make profit in short period
4. when you win a spin bet on zero with 1/8 of the units that you are betting on dozens(columns)
I unit on each dozen is the starting bet, size of the unit is what you choose, it can be 5-50000$.
Thanks, yes I got that, but what do mean exactly by:
Quote from: blablablu on Dec 04, 04:25 PM 2010
2. With Pluscoup progression we take the rest of 35. 24%
Quote from: blablablu on Dec 04, 05:13 PM 2010
I unit on each dozen is the starting bet, size of the unit is what you choose, it can be 5-50000$.
Make it sensible mate!!
Think about table limits, and the range/scope of the proposed progression.
U may run out of betting options.
This is for the reincarnation:
If you bet on 2 dozens then you have to take care for the rest of the tablewhere you lose, wher you aren't covered. You do that with money management. In this case with pluscoup progression. That is it. The purpose of the game is to have profit, for that you have to cover loses in you favor.
Quote from: chrisbis link=topic=2759. msg25173#msg25173 date=1291501192
Make it sensible mate!!
Think about table limits, and the range/scope of the proposed progression.
U may run out of betting options.
There is not much range/scope progression because on dozens and columns wins and loses are changing pretty fast, and to get a strike on 6-7 spins of the same dozens is very, very unlikely.
Some casinos have limits, some don't. Size of the unit depends on the rules of the casino and on each person for himself.
I made some simulations and preferable bankroll would be at least 100 units just in case you strike 6-7 spins of the same dozen while in progression, but it never happened on simulations (Roulette extreme). I would suggest modifying play if you lose 4 spins in a row and then go double progression if you have some some nerve(that is why i suggest bigger bankroll) or you could stop and reset to 1 unit a dozen and start building over again.
Some ideas from you guys to improve the system would be great.
Quote from: blablablu on Dec 04, 05:34 PM 2010
There is not much range/scope progression because on dozens and columns wins and loses are changing pretty fast, and to get a strike on 6-7 spins of the same dozens is very, very unlikely.
Just yesterday, Dozen 2 and 3 did not appear for around 13-14 consecutive spins on a live wheel...
if that happens you come to very short bank or lose it and then you are done for that day, but mostly you can make it up next time. I said i need some fresh ideas to make the system better :)
I think on the long run that you can make good chance with it and some profit too.
Not a single system is 100% if you don't know when to stop if you are winning.
I am trying out some progression variations and some single bet options to combine, but it is late at my place and need to sleep it over till morning coffee and cigarette(my part of the day for thinking). Coming back tomorrow.
As i said it needs to be worked on, it was flash idea in my head. :thumbsup: :thumbsup:
If you stuck after equal bank bet(look at the progression topic i posteda) with 13 sessions in a row you lost 13 units, if you stuck with 5th level of progression you are lost 65 units, so as i said with 100 units bank you can fight it for some time. But 13 sessions in a row - 20 times a year on the whole planet all together. ;D ;D ;D ;D ;D ;D
Good night lads.
Quote from: blablablu on Dec 04, 06:26 PM 2010
If you stuck after equal bank bet(look at the progression topic I posteda) with 13 sessions in a row you lost 13 units, if you stuck with 5th level of progression you are lost 65 units, so as I said with 100 units bank you can fight it for some time. But 13 sessions in a row - 20 times a year on the whole planet all together. ;D ;D ;D ;D ;D ;D
Good night lads.
If you lose 13 spins in a row with bet size 1 unit, it means you lose 26 units, as you are betting 2 units per spin.
And you really think 13 sessions in a row comes just 20 times a year all over? Think again mate...I was just testing your method now..and guess what... I got another 10 spin row now...so 18 more to go ;)
Nevertheless, hope to hear again from you tomorrow with some fresh ideas on progression...
Cheers!
10 spins isnt 13 spins. ;) ;) ;)
check it on live roulette n umbers, not some software, it is very rare to get that many spins in same dozen or column, yes there are records of that happening, but every day happening to one person. Not likely. till tomorow. 8)
Just for interest...
I've been beta-testing my own analysis software.
Here's are two preliminary summary of skips (misses) for Dozen 1-12
For 1732 spins at W Hill's slingshot table:
SUMMARY OF SKIPS
TOTAL FOR SKIP 0: 173 (0 means it won on the next spin)
TOTAL FOR SKIP 1: 473 (1 means it won after 1 loss)
TOTAL FOR SKIP 2: 323
TOTAL FOR SKIP 3: 233
TOTAL FOR SKIP 4: 154
TOTAL FOR SKIP 5: 93
TOTAL FOR SKIP 6: 69
TOTAL FOR SKIP 7: 63
TOTAL FOR SKIP 8: 39
TOTAL FOR SKIP 9: 39
TOTAL FOR SKIP 10: 19
TOTAL FOR SKIP 11: 22
TOTAL FOR SKIP 12: 12
TOTAL FOR SKIP 13: 5
TOTAL FOR SKIP 14: 5
TOTAL FOR SKIP 15: 1
TOTAL FOR SKIP 16: 1
TOTAL FOR SKIP 17: 2
TOTAL FOR SKIP 18: 0
TOTAL FOR SKIP 19: 0
TOTAL FOR SKIP 20: 0
TOTAL FOR SKIP 21: 0
TOTAL FOR SKIP 22: 0
TOTAL FOR SKIP 23: 0
TOTAL FOR SKIP 24: 0
TOTAL FOR SKIP 25: 0
TOTAL FOR SKIP 26: 0
TOTAL FOR SKIP 27: 0
TOTAL FOR SKIP 28: 0
TOTAL FOR SKIP 29: 0
TOTAL FOR SKIP 30: 0
TOTAL FOR SKIP 31: 0
TOTAL FOR SKIP 32: 0
TOTAL FOR SKIP 33: 0
TOTAL FOR SKIP 34: 0
TOTAL FOR SKIP 35: 0
TOTAL FOR SKIP 36: 0
For 16 000 spins at DublinBet:
SUMMARY OF SKIPS
TOTAL FOR SKIP 0: 1629
TOTAL FOR SKIP 1: 4428
TOTAL FOR SKIP 2: 2988
TOTAL FOR SKIP 3: 2024
TOTAL FOR SKIP 4: 1426
TOTAL FOR SKIP 5: 966
TOTAL FOR SKIP 6: 701
TOTAL FOR SKIP 7: 456
TOTAL FOR SKIP 8: 359
TOTAL FOR SKIP 9: 359
TOTAL FOR SKIP 10: 183
TOTAL FOR SKIP 11: 153
TOTAL FOR SKIP 12: 116
TOTAL FOR SKIP 13: 104
TOTAL FOR SKIP 14: 99
TOTAL FOR SKIP 15: 79
TOTAL FOR SKIP 16: 69
TOTAL FOR SKIP 17: 56
TOTAL FOR SKIP 18: 54
TOTAL FOR SKIP 19: 42
TOTAL FOR SKIP 20: 22
TOTAL FOR SKIP 21: 17
TOTAL FOR SKIP 22: 16
TOTAL FOR SKIP 23: 9
TOTAL FOR SKIP 24: 4
TOTAL FOR SKIP 25: 2
TOTAL FOR SKIP 26: 2
TOTAL FOR SKIP 27: 2
TOTAL FOR SKIP 28: 3
TOTAL FOR SKIP 29: 1
TOTAL FOR SKIP 30: 1
TOTAL FOR SKIP 31: 2
TOTAL FOR SKIP 32: 0
TOTAL FOR SKIP 33: 0
TOTAL FOR SKIP 34: 0
TOTAL FOR SKIP 35: 0
TOTAL FOR SKIP 36: 0
Interesting similarity, hmmm?
And the results are pretty similar for the other two dozens.
Es, dear friend, can U put Ur last post into an understandable language please?
I didn't know there was 1-12 dozens, thought there was just the three?!?!?!?!?
And what is the analysis telling us by the way?
Quote
TOTAL FOR SKIP 0: 173 (0 MEANS IT WON ON THE NEXT SPIN)
What does all this mean please? Zero, what zero? or R these notes for the whole list?
Quote from: chrisbis on Dec 05, 07:55 AM 2010
Es, dear friend, can you put your last post into an understandable language please?
I didn't know there was 1-12 dozens, thought there was just the three?!?!?!?!?
And what is the analysis telling us by the way?
What does all this mean please? Zero, what zero? or are these notes for the whole list?
"For dozen 1-12"
That means first dozen with numbers 1-12.
The analysis tells us how long the first dozen sleeps, am I right?
Skip = Sleep
This is how many times dozen 1 sleeps for example 5 times, or 10 times, or 30 times.
good morning.
well if it skips that much, the we could say the idea wont work on a long run.
by the way I was looking some progression , and +1 unit on win, and same bet size on losses works pretty until even or next high, then you reset to 1unit again.
maybe some stop-loss trigerr would help, like if LLL, then reset till win, because only thing that can kill you is long strike of losses, 7 or more. . .
we know how many spins it can sleep, but we are betting against the winner, can someone make the test for how many winns ina a row for some dozen, or column.
Forgive my ignorance if I'm wrong, since I am not over familiar with
the PlusCoup progression, but isn't that sort/type of progression designed mainly for a single entity EC bet, such as RED/BLACK, or LOW/HIGH, or EVEN/ODD. (or even one dozen)
therefore, when you are staking 1+1 units on your chosen 2 dozens, and as reincarnation intermated to U, your going to double up instantly on your loses.
I know that Doz bets return 2:1 on the stake, but when you have lost, and then lost, with PlusCoup progression, and then win, which dozen are you going to rest?
The one dozen that won, or both of them?
Because your long term return on the double investment is eventually going to cancel itself out.
Just my opinion of course here folks. :-X I Have been know to get things wrong!!
yeah it is designed, but chances of hitting the strike on EC are bigger then on 2to1. That was idea that wins and loses change more quickly.
I reset both dozens to 1unit, and then go around again. In progression i put +1unit on both dozens.
Sometimes zero bet is not working , so i think it should be canceled, unless you are on tables that hit it a lot, my tables don't.
Everyone will tell U that Zero has a 1 in 37 chance of hitting,
ie. just the same as any number on the wheel.
But with playing a system like Ur idea, Ur playing the felt table, not the wheel, so U have to cover it.
A different BR approach is poss better if U want to cover the Zero Green Goblin. :thumbsup:
Something that is a division of the return stake on the Zero, that would always cover Ur "open" stake on Ur two dozens.
So If U had 1 unit on the zero, Ur risk stake bet on the dozen could initially start at 16 units on each. (32 total stake, covered by 36 return on investment from Zero)
Then raise Ur dozens stake bet with respect to the Zero bet>
2 units on Zero = (can go as high as-) 32 (or even as high as 35) units on each of the two dozen
3 units on Zero = (can go as high as-) 53 (the max possible) units on each of the two dozen
If the table limits/chip denominations are really low, like 0.10 or 0.25, then all these values will change- in Ur favour, and reduce the dozen exposure/risk right down in Ã,£$value.
Pluscoup progression or any normal progression for that matter will not work when you are betting on 2 dozens. As the dynamics of dozen bets are different. Only way to win on dozen bets is to triple your bets after every loss...but you will hit the table limits again.
Quote from: reincarnation on Dec 05, 11:08 AM 2010
Pluscoup progression or any normal progression for that matter will not work when you are betting on 2 dozens. As the dynamics of dozen bets are different. Only way to win on dozen bets is to triple your bets after every loss...but you will hit the table limits again.
hermes leveller is always good.
i know for the table limits in dozens, so i got the idea to make smaller progression but still getting out with profit.
Chrisbis:
that is some risky zero investment to me, i was thinking of maybe double bet size on zero after 36 spins, so when it come eventually so it could be some profit out of it.
It was a hypothetical idea for the Zero, just to show you the level of cover/insurance you might need, to be certain of a result when landing there, but not over exposing the total bet stake to the casino elements so2speak
Let me give you an example>
In nearly all EC betting systems I play,
and lets just say for the sake of this text
that I'm playing on a Low value table,
and It has chip denomination as low
as 0.10 unit
The, I'll place 0.10 chip on Zero (or Zero split, or Zero 3number, or Zero corner)
then for my EC stake, I will place 2 units on each of my EC selections.
If playing 1 EC plan, I'm only losing an additional 0.10 on any loss,
........and giving away 0.025% of my return stake&winnings on a win (0.10/4)
If playing 2 or 3 0r 5 EC's then you can see the "give-away" is minimal, and the loss not to bad.
If zero hits during play- I'm covered. And it always, always pays dividend for me!
I raise the Zero stake accordingly, as the game and any staking progression ensues.
Hope you get my idea,
.............................and this posts takes me over and past the magic number of posts(!!!)))!!))
i get the idea about the zero, nice math.
i know that this is not the best system yet, but i like new things.