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Roulette-focused => Main Roulette Board => Topic started by: ScoobyDoo on Apr 24, 12:28 AM 2011

Title: DIVIDE & CONQUER
Post by: ScoobyDoo on Apr 24, 12:28 AM 2011
Hi Guys,

I have been waiting for JohnLegend to post this system of mine but I guess he is too busy so I have decided to post it here now.

I'm sure JL will have comments about it as we go along.

THE RULES FOR DIVIDE & CONQUER:


1. Write the numbers 1 then 2 and 3 separately to represent the three dozens like this.

1--------------------2-------------------3

2. Now record six real live spins and place them two by two next to each group. so if the six spins produced this 1,2,3,2,2,3. when grouped in your three sectors you will get this,

112   232   323

3. You now record another spin to give you the first trigger, if its 1 you place it in sector 1 like this: 112
              1
                                                                                                                                                           
4. Now using a two step progression 1&3 (Both dozens) you bet against dozen one. If you win. That game is over. If not you bet step 2 against dozen two. Win or lose that completes the sector and game. If you lost the game your next bet will be level 2 stakes 4&12 (Both dozens) for one game then drop back to level 1.

5. You now repeat the process, A sector is always triggered on a first come first serve basis so after each completed game if DOZEN 1 hits for example you will be playing games in that sector until there is a CHANGE example below.
132--221--323
123
132
131
122

6. A game must be completed before you spin for a new TRIGGER. A game being a completed line of three spins, one virtual Trigger and one or two spins bet. If you win on the first bet you still record a virtual spin to complete the line/game.

7. The power of this method and the masterstroke is by interrupting random, and forcing it to slot into predetermined GROUPS/SECTORS. We get a solid STRIKERATE. And rare double losses. There is never more than two spins between games. For a true rapid-fire SYSTEM. And profits grow more steadily.
8. Play for only 5 units profit per session

Welcome to *DIVIDE AND CONQUER*

I'm sure you guys will have a 100 questions as usual but fear not...Me or JL will be happy to answer any and all questions

Happy Testing,
Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: GLC on Apr 24, 12:54 AM 2011
Quote from: ScoobyDoo on Apr 24, 12:28 AM 2011
                                                             
5. You now repeat the process, A sector is always triggered on a first come first serve basis so after each completed game if DOZEN 1 hits for example you will be playing games in that sector until there is a CHANGE example below.
132--221--323
123
132
131
122


Scooby, I think I understand up to this point.  I don't understand this instruction.

How did the first 112 become 132 in the above example?

If there's anyway to explain it a little differently, it would help.

Thanks for all the excellent systems you and John have been giving us.

George
Title: Re: DIVIDE & CONQUER
Post by: ROB22 on Apr 24, 01:31 AM 2011
Could you please explain this in more detail and give an example

Thanks
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on Apr 24, 02:01 AM 2011
Hi GLC,

Well, I was giving two different sets of dozens in my examples. That's why they are different.

Ok...Lets say you get these dozens:

1-3-2-1-2-2-2-3-1-1-2-3-1-2-2-3-3-1-2-2-2-2-3-3-1-1-2-3-1-3-1-3-2-1

You start out with a 1...2.....3 already written on your paper. The first two dozens are 1 & 3

You place these next to the one. The next two are 2 & 1...place these next to the two. The next two dozens are 2 & 2...place these next to the three.

1-1-3..........2-2-1..........3-2-2

Now you're ready to place.

The next dozen is a 2 so you place it under the 2 in the second dozen column

1-1-3.........2-2-1..........3-2-2
                2    <--Now bet the next dozen will not be a 2 (Vertically)

1-1-3..........2-2-1..........3-2-2
                 2-3 <-- The next spin was a 3 so you won (Spin Virtually Once More)

1-1-3..........2-2-1..........3-2-2
                 2-3-1

Now spin again... it's a 1, so place it in the first column under the other 1

1-1-3..........2-2-1.........3-2-2
1 <--Here   2-3-1

Now bet that there won't be a repeat of the 1 above.

The next dozen that is spun is 2 another winner

1-1-3..........2-2-1..........3-2-2
1-2 <--Winner!!!

The next dozen which is a virtual spin is 3

1-1-3..........2-2-1..........3-2-2
1-2-3.........2-2-1

The next dozen is a 1 again so line it up under the 1 in the 1 column and repeat the proccess.

When you have completed those three spins get the next spin to see where it will go.

The next spin is 3 so line it up under the 3 column

1-1-3..........2-2-1..........3-2-2
1-2-3..........         .........3

Now bet the the 2 will not repeat.

1-1-3..........2-2-1..........3-2-2
1-2-3..........        ..........3-3 <--Winner Next spin is virtual etc.

I hope this is enough of an explanation for you. If not let me know.

Scooby Doo




Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on Apr 24, 02:26 AM 2011
Guys,

Sometimes one column will have a lot more dozens than the other two. That is normal because you have more groups of three starting with the same dozen Example:

1-2-1.........2-3-1..........3-3-1
1-1-3.........2-1-1..........3-1-2
1-2-2.........2-2-2
1-3-1.........2-3-1
                 2-2 3
                 2-1-1

I hope this visualization will help.

Scooby Doo

Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Apr 24, 03:03 AM 2011
Quote from: ScoobyDoo on Apr 24, 02:26 AM 2011
Guys,

Sometimes one column will have a lot more dozens than the other two. That is normal because you have more groups of three starting with the same dozen Example:

1-2-1.........2-3-1..........3-3-1
1-1-3.........2-1-1..........3-1-2
1-2-2.........2-2-2
1-3-1.........2-3-1
                 2-2 3
                 2-1-1

I hope this visualization will help.

Scooby Doo


Here Scooby Doo has created a very clever method, that forces RANDOM to chase its own tail. It is the ULTIMATE RAPID FIRE method. Land casino friendly. And a sure PROFIT MAKER, an improvement over the RUSHED TWO OF A KIND. I believe this is what Scooby was after in the first place.

I have tested it quite a bit, DOUBLE LOSSES are infrequent. Winning streaks over 20 are possible. And with a common sense approach profit is CERTAIN. It needed to get out here, and im proud of Scooby for taking the innitiative and presenting it to you folks. Please start testing this one and ask all the questions until you grasp it. Its a RAPID FIRE MASTERPIECE...
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Apr 24, 04:59 AM 2011
Here are my results for 600 games played.

TOTAL GAMES PLAYED 600
TOTAL GAMES WON 547
TOTAL GAMES LOST 53
DOUBLE LOSSES 6
LONGEST WINNING STREAK 26
AVERAGE WINNING STREAK 12

STRIKERATE=10/1

CURRENT BALANCE=240 units plus

STAKING LEVELS 3
LEVEL 1=2,6X2=16 POINTS RISK

LEVEL 2=4,12X2=32 POINTS RISK

LEVEL 3=10,30X2=80 POINTS RISK

These are the levels I have used while testing, you can adjust them to suit your BR.


Title: Re: DIVIDE & CONQUER
Post by: ROB22 on Apr 24, 07:24 AM 2011
Quote from: Johnlegend on Apr 24, 04:59 AM 2011
Here are my results for 600 games played.

TOTAL GAMES PLAYED 600
TOTAL GAMES WON 547
TOTAL GAMES LOST 53
DOUBLE LOSSES 6
LONGEST WINNING STREAK 26
AVERAGE WINNING STREAK 12

STRIKERATE=10/1

CURRENT BALANCE=240 units plus

STAKING LEVELS 3
LEVEL 1=2,6X2=16 POINTS RISK

LEVEL 2=4,12X2=32 POINTS RISK

LEVEL 3=10,30X2=80 POINTS RISK

These are the levels I have used while testing, you can adjust them to suit your BR.




Great results JL

When you have a loss and drop down to level 2 do you  wait for 1  win or 2 wins before

moving back up to level 1

Thanks
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Apr 24, 07:53 AM 2011
Quote from: ROB22 on Apr 24, 07:24 AM 2011
Great results JL

When you have a loss and drop down to level 2 do you  wait for 1  win or 2 wins before

moving back up to level 1

Thanks
Well im at LEVEL 1 until a loss Rob22, then Ill jump to level 2 for one game. And level 3 if I suffer an infrequent double loss. This is a continuos play method those 600 games took 1,800 spins. For turnover and strikerate this is one of the greatest. I will use it in a real casino next week.
Title: Re: DIVIDE & CONQUER
Post by: warrior on Apr 24, 08:45 AM 2011
nice work scooby.
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on Apr 24, 08:08 PM 2011
Hmm....I was hoping for a little more than just a pat on the back guys. Is it hard to figure out what to do? If so, just say so and I will be more than happy to discuss it until you get it. Actually, its really easy. lets go guys.....

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: StackBundles on Apr 24, 09:46 PM 2011
I dunno if im playing it right yet lol cuz i kinda guessed what you have done and its lookin very good although only a small sample so long way to go yet

1            2             3
122        232         333
112        233         311   
111        21           331
112                332
122
Title: Re: DIVIDE & CONQUER
Post by: GLC on Apr 24, 11:03 PM 2011
Quote from: ScoobyDoo on Apr 24, 08:08 PM 2011
Hmm....I was hoping for a little more than just a pat on the back guys. Is it hard to figure out what to do? If so, just say so and I will be more than happy to discuss it until you get it. Actually, its really easy. lets go guys.....

Scooby Doo

I played at short session to +20.

It is very easy to play and fits my playing style like a glove.  I just don't have enough patience for the wait in ambush systems.  I played a different progression that JL:

1st level 1-1;  3-3  
2nd level 3-3;  9-9
3rd level 9-9;  27-27
4th level 27-27;  81-81

If you lost 10 times without a win it would cost you 243 units.

I did have to go to 27-27;  81-81 for 3 wins to put me up +3 at one point.

I wouldn't say it was an easy session.  Here are the statistics:

Wins on 1st bet = 21
Wins on 2nd bet = 11
Single Losses    = 5
Double losses   = 1
Triple losses     = 1  

That's 7 losses out of 39 chances which is a lot higher than JL's testing.

Of course, JL's using a single zero wheel and I used a double zero wheel since that's all I have access to.  I have thought of going to 81-81;  243-243 if I need to.  I'd have to use 5 of the locations at the airball machine to make that last bet, but early in the morning it's usually empty.

I really like the system.  I'm using a modified martingale, but so far it doesn't seem to bad.  I'm going to go over my numbers with a less aggressive bet progression and see how that would have done.
I'll let you know later.

LoL,

GLC

P.S.  Sorry, I didn't write down the exact sequence of the dozens as they spun, so I can't redo the win/loss sequence since this system doesn't develop in a straight sequence type layout.  I'll keep testing and posting results.
Title: Re: DIVIDE & CONQUER
Post by: GLC on Apr 25, 12:07 AM 2011
Another session on a single zero wheel this time:
Real spins from German casino.

31 wins on 1st bet
11 wins on 2nd bet
2 single losses
1 double loss
Final total = +40
Highest bet was  9-9;  27-27

when I say that I had a single loss, that means that I had another loss before recovering all the way back to plus.  That takes 3 wins after a loss to get back to plus. 

The hit rate seems to be good enough for a less aggressive strategy.  I could shoot for only 2 wins at 3-3;   9-9 after losing 8 (1-1; 3-3)  That would get me back 6 of the 8 at the 3-3; 9-9 level bet and then I would recover the other 2 lost units at the 1-1;  3-3 level. 

Same thing if I was unlucky enough to lose while betting one of the 2 bets at 3-3;  9-9.  That's 24 more lost units.  I could shoot for 2 wins instead of 3 at 9-9;  27-27.  That would leave me -6 units plus the units not recovered in the 3-3;  9-9.  Still winning twice instead of shooting for 3 wins is much safer.

I'm still liking it.

G
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on Apr 25, 12:08 AM 2011
Hi Stackbundles,

Yup, you got it right...now just continue as you are.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: StackBundles on Apr 25, 09:09 AM 2011
i think maybe we should just do our progression on one col and not if we lose col 1 contiune with our prog on col 3 what do you think?

1         2        3
123     210    333
123     233    332
132     233    312
133     232    322
132     222    331
123     210    313
113     230    312
113     223    312
121     222    311
133               333
113               322
131
133
133
113
131
132
Title: Re: DIVIDE & CONQUER
Post by: warrior on Apr 25, 09:40 AM 2011
maybe have a marty on each seperate dozen.
Title: Re: DIVIDE & CONQUER
Post by: dennisbelle on Apr 25, 12:32 PM 2011
When you spin a 0 (or 00) do you not record it and just move up the progression?
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Apr 25, 03:17 PM 2011
Quote from: dennisbelle on Apr 25, 12:32 PM 2011
When you spin a 0 (or 00) do you not record it and just move up the progression?
Yes Dennisbelle, just continue. If you have to play an American wheel. Keep your sessions short to try and avoid those zeros.
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on Apr 25, 07:00 PM 2011
Hey Guys,

JL will be on vacation for the next 10 days so ou will need to direct all of your questions to me

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: StackBundles on Apr 28, 01:59 PM 2011
shame theres no interest in this system i think it looks pretty damn good apart from having to bet on both dozens! maybe u should of got john to post it maybe of got a reaction then lol
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 06, 03:05 PM 2011
Quote from: StackBundles on Apr 28, 01:59 PM 2011
shame theres no interest in this system i think it looks pretty darn good apart from having to bet on both dozens! maybe u should of got john to post it maybe of got a reaction then LoL
This method is a gem, I used it in a land casino last week won, lost then won 22 games in a row. Got a look of recognition from the croupier. He knew I wasnt being lucky. Fellow players too were starting to get curious. This is a great rapid fire method. And it needs to be taken seriously.
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 06, 05:49 PM 2011
Hi JL,

Welcome back. How was your vacation? Hopefully you are feeling refreshed and ready to go again here on the forum. The forum is just not the same when you are not sharing your ideas and thoughts with all of us.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: ZigZag on May 06, 07:45 PM 2011
Thanks Scooby i FINALY understand how you play this  :-[

Quote from: Johnlegend on Apr 24, 04:59 AM 2011


STAKING LEVELS 3
LEVEL 1=2,6X2=16 POINTS RISK

LEVEL 2=4,12X2=32 POINTS RISK

LEVEL 3=10,30X2=80 POINTS RISK


John i don't understand the above staking plan. Can you put more simply for me in same way as GLC dose.
Cheers  hope you had a nice holiday :smile:
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 07, 04:12 AM 2011
Quote from: ScoobyDoo on May 06, 05:49 PM 2011
Hi JL,

Welcome back. How was your vacation? Hopefully you are feeling refreshed and ready to go again here on the forum. The forum is just not the same when you are not sharing your ideas and thoughts with all of us.

Scooby Doo
Thankyou Scooby, it was good my friend and I had a good time testing D & C and a new rapid fire version of PATTERN BREAKER called PATTERN X. Both worked very well, and. And showed their value to me in a live casino enviroment.
Title: Re: DIVIDE & CONQUER
Post by: ZigZag on May 07, 03:35 PM 2011
Played some sessions today on slingshot.

7 sessions so far stop at + 5

+ 35   :thumbsup:

Highiest was 3rd step once. I cover zero on 3rd step

Im doing 2 x 3 step

Level 2 is used as recovery after VIRTUAL LOSS before each bet to give me that extra 4th step for 5 wins to recover. Reset to level 1 and played as normal without a virtual loss

Level 1 =  10p - 10p   30p - 30p  90p - 90p + 10p on zero

On a 3 step loss

Level 2 =  50p - 50p  £1.50 - £1.50   Â£5 - £5  + 50p on zero

:smile:



Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 07, 04:46 PM 2011
Quote from: ZigZag on May 07, 03:35 PM 2011
Played some sessions today on slingshot.

7 sessions so far stop at + 5

+ 35   :thumbsup:

Highiest was 3rd step once. I cover zero on 3rd step

I'm doing 2 x 3 step

Level 2 is used as recovery after VIRTUAL LOSS before each bet to give me that extra 4th step for 5 wins to recover. Reset to level 1 and played as normal without a virtual loss

Level 1 =  10p - 10p   30p - 30p  90p - 90p + 10p on zero

On a 3 step loss

Level 2 =  50p - 50p  £1.50 - £1.50   Â£5 - £5  + 50p on zero

:smile:




HI Zig I like your staking stay with this it is the fastest solid profit maker for the 2/1 chances Ive ever seen.
Title: Re: DIVIDE & CONQUER
Post by: joiner29 on May 07, 05:34 PM 2011
hi everybody great thread i dont want to offend scooby but i have a question for JL you say you played and won then had 1 loss what do you call a loss progression wise
Title: Re: DIVIDE & CONQUER
Post by: ZigZag on May 07, 05:47 PM 2011
Quote from: Johnlegend on May 07, 04:46 PM 2011
HI Zig I like your staking stay with this it is the fastest solid profit maker for the 2/1 chances I've ever seen.

:thumbsup:
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 07, 08:02 PM 2011
Quote from: joiner29 on May 07, 05:34 PM 2011
Hi everybody great thread I don't want to offend scooby but I have a question for JL you say you played and won then had 1 loss what do you call a loss progression wise
A lost game would result in 8 lost units. These are the results of my live casino session.

122     231     332--Starting sectors
112 W 231 L  321 W
123 W 221 W 310 W
113 W 211 W 333 W
122 W 222 W 313 W
113 W 213 W
122 W 222 W
111 W 201 W
122 W 233 W
          213 W
          222 W
          231 W
          211 W--22nd win session over.
TOTAL GAMES PLAYED 24
TOTAL GAMES WON 23
TOTAL GAMES LOST 1
PROFIT FOR SESSION=21 POINTS PROFIT.

After losing game next three games were staked 3,3--9,9 then back down to 1,1--3,3 for a further 19 winning games. By which time I realized a loss was likely to happen soon and ended session. A loss finally came in the 27th game.
Title: Re: DIVIDE & CONQUER
Post by: ROB22 on May 07, 08:35 PM 2011
Quote from: ZigZag on May 07, 03:35 PM 2011
Played some sessions today on slingshot.

7 sessions so far stop at + 5

+ 35   :thumbsup:

Highiest was 3rd step once. I cover zero on 3rd step

I'm doing 2 x 3 step

Level 2 is used as recovery after VIRTUAL LOSS before each bet to give me that extra 4th step for 5 wins to recover. Reset to level 1 and played as normal without a virtual loss

Level 1 =  10p - 10p   30p - 30p  90p - 90p + 10p on zero

On a 3 step loss

Level 2 =  50p - 50p  £1.50 - £1.50   Â£5 - £5  + 50p on zero

:smile:









Could you give an example  of how you play the three step progression

Thanks
Title: Re: DIVIDE & CONQUER
Post by: ZigZag on May 07, 09:30 PM 2011
Quote from: ROB22 on May 07, 08:35 PM 2011

Could you give an example  of how you play the three step progression

Thanks

Ho Ron my staking is much more agressive than JL's but i'm only using 10p chips. I'm thinking of using less agressive staking as JL recommends

1-1  3-3  9-9 + 0

Recovery after a loss

5-5  15 - 15  50 - 50 + 5 on zero

I use the highier stakes for 5 wins only and miss out the 1st step as i wait for a virtual loss

recovery example

122   232  312
         23  <------------Here is virtual loss so i start the 3 step

122   232  312
         232  3 <-------I bet here 2+3 doz

Please note this is quite agressive staking i'm doing compared to Johns. I have not had to use level 2 yet and the zero chip on the 3rd step saved me from that once.
I dont play continuous. 5 wins and i'm out
Title: Re: DIVIDE & CONQUER
Post by: joiner29 on May 08, 07:01 AM 2011
after a loss on first or second line would you move up progression or go back to begining  also if progression went all the way that would be a loss of 153 units that would take a lot of recovering, still a great system
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 08, 12:09 PM 2011
Quote from: joiner29 on May 08, 07:01 AM 2011
After a loss on first or second line would you move up progression or go back to begining  also if progression went all the way that would be a loss of 153 units that would take a lot of recovering, still a great system
Zig must have a high strikerate to justify that risk. Heres how I read it. Double losses don't happen often especially on short sessions. And after a loss five consecutive wins are probable and common. Freakish streaks occur like the 22 in a row I enjoyed last week. The average is 10-14 streaks. There is no way that observing these win loss patterns and ducking in and out of sessions you can go negative.

This isn't anywhere as invincible as MV5 on dozens or columns. And its not meant to be. The turnover is so instant that you can play supreme hit and run games. Or go for longer sessions. Coming in after a loss is optimum profit making potential.


To illustrate the power of hit and run with a method like this, over the 840 games ive tested and played for real. Several 40plus win streaks would have been achieved. While playing continuosly only two winning streaks longer than 25 have been recorded. Its a winning method. If played for single or double game sessions a winning streak over 50 could be strung together quite easily. And with a recovery very realistic over short term play. EVERYONE SHOULD BE ON THIS. But there you go, as I keep saying its all on here now. MV5 PB and D & C, are all winners.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 13, 11:18 PM 2011
Hello Scooby

I  think I was conquered before I divided and as 'they' say you need to walk before you can learn to run.

So I launched into Wiesbaden 24 March 2009

This was a useful challenge and as for once the first test did not go absurdly well, so I actually view this as a good omen. However could you please check my figures here so that I can advocate with genuine knowledge.

Here are the sequence of dozens ( please note the two zeroes).

3.2.2.3.3.3.1.3.1.2.3.2.0.2.0.1.2.2.2.1.3.2.1.2.1.1.2.3

I played this out following JL recommended staking on three levels.

L1  2.6    total 16
L2  4.12  total 32
L3 10.30 total 80

I played 7 games in the session in order to close with a profit, and I stayed on level 2 staking an extra game after the zero experience in order to recover a little faster.

In my personal play I ALWAYS cover zero and actually would ensure that it is a happy event when zero shows, but a carefully set out staking schedule is necessary to cover the costs as the progression steps. I view it as a tax but the way I stake it this is actually a tax refund through creative accounting.

However in these figures I have kept zero uncovered for simplicity.

1.3.2     2.2.3     3.3.3
1.3.1*   2.2.1*
1.2*3    2.2.2*
1.3*2
1.2*1
1.2.3*

Results

+2
+2
-12  ( ie -16 -8+12)
+4
+2
+2
+2

0/a +2 points


Play sequence was..

LW
W
LLLW  ( includes the two zero appearances as losses)
LW
W
W
LW

Is this correct please, or any suggestions how this could be modified/improved.

This is a method I like and will utilise. Congratulations on its development.
No doubt someone soon will ask about the application to columns simultaneously and someone will probably reply that the distribution of column results is less evenly distributed than dozen data.




Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 14, 01:14 AM 2011
Couldn't resist it. I played 3 more sessions, all from 7 to 10 games. Two of these new sessions were played using column data reflecting the same numbers played for dozens.

Using the recommended staking sequence two sessions ended at +2, with one at +8 and one at +18.

So overall 150 spins and + 30 points and RB at say 50.

No problem. Lovely method.

Three of the four sessions did encounter step 2 action but no real drama.

Now will run a series of 100 spins continuous sessions just out of interest, although I know the hit and run at, as recommended, 5 games is probably best ( when available - not on my 3 sessions as challenge occured on 4th games).

Cheers X
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 14, 04:42 AM 2011
Hi XXVV,

Well, I reviewed your post and it looks ok to me. One note: If the Zero comes in the non-betting position (1st position) after you already have started your  columns, just skip that and wait for the next new group of three.

I'm happy to hear that you are testing this approach. Johnlegend used it with real money during his vacation and had nothing but good things to say about it.

If you get a Zero and it causes a loss, you're only down 8 units. With higher bet levels you can recoop that quickly and get back to your original lower level.

I want to know how you do with this method  using real money.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 14, 05:02 AM 2011
Hi XXVV<

Ok, here are the dozens you wanted me to look at:

131--------232--------322
132--------201--------333
121--------222
123

In the 1st column you won on the 2nd,1st,2nd

In the 2nd column you won on the 2nd, 1st (go against the three in the 1st group, not Zero)

In the 3rd column you won on the 1st

There was one Zero that came as a 1st number so you would have skipped it and gone to the next number....so for that small session your profit would have been +6

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 14, 05:54 AM 2011
Thanks Scooby Doo

Here is some thinking aloud. Please do not consider this negative - it is just considering options when faced with challenges...

I will test with the real money from next week ( and keep the initial unit value small) but in the meantime have amused myself with some live internet feed (mmm), only 40 spins or so and soon encountered a challenging sequence from Latvia on the sixth game and the dozens sequence went

LL
LL
LL this last one caused by a zero
W

Mmmm ok if zero cover is taken and so it hits on 6th attempt but the progression would be growing. Shows how important zero cover is. On the sequence I monitored zero spun up three times in 27 spins.

The column action went smoothly enough with seven easy winning games, and we dodged all the bullets.

A hit and run on say three games of each might be all thats needed as a suitable session, then rotate to another method or just, accumulate, step by step.

On longer sessions I wonder if its possible to develop a flat stake bet by going to another level and forming a secondary bet, leaving the usual bets as virtual bets. You would have to develop a suitable trigger.

Something like Iceman1313 is applying in his method although he is working within a cyclic range of extremes (in moving up and down within those parameters). I wonder if lateral stepping ( another dimension) like this though in this case would only be delaying the inevitable correction. Are we exposed to the corrective balancing force so quickly here?  I think so and that is why I think we have to be prepared to take a small profit then break. If unlucky enough to encounter a loss really quickly well time will out and by patiently re-building in short steps then the damage can be repaired, as long as its not too big a loss.

Thats what I mean by flat staking and/ or taking small wins and then retiring. Easier to repair that damage.

The progressions do make me nervous in this style of play because in practical terms in my view it is holding back the unit value. If it were possible to apply a flat stake, even if obviously spaced at greater distance ( the trade off) then the unit value could be high, as long as the bet was demonstrated to be reliable.

To encounter the 6 or 7 step bet so early in testing does concern me. So I had better get a decent volume of my own test samples completed.  I dont doubt the convincing data that JL has assembled.

Key is to determine what is the best staking sequence here, and the risk exposure of the progression, and the extent of overlap to haul back the net loss ( ie say 2 or 3 spins set at a higher value) if you do go to progression whether two or three step.

Lastly the idea of letting the streaks run after a (virtual) loss may be a method in itself. Wait for the double loss as a trigger then after a virtual win, proceed step by step but dont play a two level recovery when the streak ends. This may be an opportunity for a short parlay.

In theory the idea of aggressive staking on the winning streaks is fine and scaling down the staking on losing runs is ideal. Is there a way this could be engineered. Even a simple 1-2-3 parlay on a winning streak would be effective. Then close the session.





Title: Re: DIVIDE & CONQUER
Post by: broadsword_uk on May 14, 01:55 PM 2011
some more test results for anyone to make sense of - real wheel (supercasino roulette express air driven):

test 1.  WWWWWWWWLWWWWW
test 2.  WWLWWWLWLWLWLW

I stress that these are actual individual spin results (as opposed to winning coups).  If they were martingales you could see that all coups of 3 have won.  However, I really don't like martingales particularly where the odds here are 4/6 (decimal 1. 5) to win and things can get out of hand if it all goes horribly wrong.  I don't have the stomach for it.

I have a computer programme called the staking machine which I bought a couple of years back - mainly designed for horse racing.  It includes a staking plan called the Retirement Staking Plan and although its complicated to manually calculate, it apparently gives a  small profit on a 50% strike rate paid at even money.  If you can get even a minor edge over the house during your period of play,  then staking plans like this are pretty steady (but not spectacular).  This means that you can bet bigger stakes because you don't have to worry so much about the risk/reward ratio and  progressions going horribly wrong.  As a rule of thumb, based on past experience of the Retirement Staking Plan, I bet 5 units on bet 1 and 7 units on bet 2.  (10 and 14 as we are using 2 columns each time).  If the bet wins on the first spin you win 5 units.  If it wins on the second spin then you lose -3.  If both spins lose, you lose 10+14=24.  I need to give this staking idea more testing in this environment but might appeal to those of you that like steady small growth even though sometimes it seems 1 step forward and 2 backward.  I would be interested to hear how people go on with it if you give it a go if you are worried about martingales.

Ian


Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 14, 09:37 PM 2011
Scooby Doo. Thanks for clearing up the zero positioning. I have wrongly applied it on my working so will re-do.

I am sure this method is excellent and the usage is best in short bursts.

I believe John has definitively stated the way to approach this and Pattern 4 and probably Pattern Breaker, in his latest post on Pattern 4 on page 14.

This is an excellent summary and summarises the hit and run, guerilla attck philosophy that can make us consistent winners when we re-think and re-approach our live play. This may be all we need although we still need to be able to handle adverse situations and never get into too deep a hole.

Nevertheless, some interesting questions will always arise and I am keen to see if a flat staking approach could ever be applied to these techniques, which might then avoid the aforesaid 'hole'. However it may require a longer session time and a virtual and then secondary bet application every 20 spins or so. Will see. Thanks for all your wonderful work Scooby and JLegend.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 14, 10:17 PM 2011
Thanks for that zero position clarification. It is most important.

I applied it to the data from last night and the re-alignment  in the matrix defused the potentially seven step play. In fact I applied it also to a situation from some RNG data that I had at hand and it again cut through what would have been two losses in a row to just a oncer with then a 22 run of wins after.

Clearly a lot more testing is going to be done but I feel a lot happier with that clarification as you outlined SD. Onward and upward.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 15, 12:06 AM 2011
Testing on both dozs and cols play is showing ongoing good and consistent results now with that zero tuning. One important suggestion I would make for the staking however is to run the progression in threes as the number of times the hit is made on the third attempt makes this sound and reduces the risk of a two losing bets in succession which would have occurred had the progression been in steps of two, and also avoids a ( minor) setback loss, a small hole that has to be repaired, or worse, a double.

Using this method, ie 2 stages of three step progression, I will be able to give results on 100 spin samples for both dozs and cols. We will see the return oscillate within a range on expected ratio outcomes and can compare average length of runs which of course already appear to co-relate to the data produced by JL.

Then we can identify the ideal duration for maximum effectiveness on hit and run play, and we can also examine the possibility of extending out a bet within a bet strategy that works with the cyclic swing of expectation ratios, and may lead to the possibility of a flat bet that can be triggered ( say) by a correction, and takes advantage of the apparent regular flow behind a correction - or just how regular are these sequences?  We shall see.

Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 15, 03:42 AM 2011
Hi XXVV.

I'm definately NOT in favor of a 3-step bet progression because to me, it gets out of hand that way. I do have a couple of thoughts though.

I have not tested this idea but it makes sense to me. Lets say you lost the first two bets. You will wait for a different starting dozen....

If you had this:

132
132<---Two losses

Then wait for this 2?? or this 3??

The reason I am thinking this way is because I don't think random will make you lose two bets on three different columns in a row.

If by chance random has your number and you lose two bets a second time, wait again for a different dozen group.

Lets say you lost in column #2...so wait for next different column. Lets say it was column #1 and you lost two times again. Now wait for the last different dozen..... column #3...get the idea?

Like I said I haven't tested it yet but it seems logical to me.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 15, 04:34 AM 2011
Thanks Scooby Doo. I take your point and of course agree. I hate progressions!

Nevertheless I have some good news.

Still a small mountain of tests to do but I am willing to put in the effort, because like P/B this method has real exciting merit and the key is getting to know its unique characteristics as JohnL has already wisely stated.

I have run now a lot of 100 spin tests based on live one session data.

Without exception, by running to a third step say as 1,3,9, ie a risk of 26 points, I have had an excellent flow of results until you reach about the 90th spin and of course the corrective forces are kicking in. ( Of course they could kick in earlier but statistically time will tell when we have a suitable significant statistical sample).

The way I see it is as a battle between Ecart ( Deviation -which we seek) and Balance ( Equilibrium- which in this case we dont want ). We want to maximise random deviation ( even that has its limits though).

I am monitoring Dozen results and Column results. They are performing equally well, especially if we pause after say 12 wins, and take a profit of +12 points usually by spin 45 or so.

Or you could play safer and take profit at say +5 points.

By going to the three steps I am avoiding the hiccup caused by an earlier need to change gear and on the 2,6 + 4,12  I was often ending with -12 points very early on.

So that is one way of looking at it - a smooth profit of a series of +12 point wins or say +5 point wins.

I am sure your suggestion is an excellent idea also and please test. However in what I am proposing I am simply prepared to write off -26 in the event the 1,3,9 does not work and so far the inevitable failures have come late in the cycle usually well after we would have taken our profit and gone home with the bacon ( or Lanson).

But I have better news.

Have noticed that after a LLW situation or worse a LLL, and then allowing for one successful winning bet to follow as a trigger, we can achieve three clear successive winning bets to follow. These can be parlayed, say1,2,3 and a +6 point profit can result on this bet within a bet possibly played at higher unit value.

Usually in a cycle of 100 spins at least 2 sets of these 1,2,3 bets are signalled. If there was a disaster and the corrective stuff happened early ( and we were playing that only virtually or at small value units) then we could step in and when my tests have had a loss at say tghe 90th spin, we then have 3 sets of 1,2,3 parlay to play with. Even better.

Further, if you are really anti- progressions, I have noticed with this technique and applying the 3 step progression as a sort of virtual play, we can have streaks of winning bets ( such as that which I described above of course - but also more common) so that a run of +5 in a cluster or more can be obtained as long as you quit before the inevitable corrections take place and of course in this they are -2 for every +1 gain.  I have seen some at +10 points flat.

The trick though may be to pause once the bet is lost and then go virtual until the (virtual) bet is won, and then climb back on.

For example

W
W
W
LLW  after this virtual win re-start
W
W
W
LW
W
W
W    +5 and take profit - flat

There may be other ideas for primary higher value flat bets but I will deal with them in the 'workshop', subject to a lot of testing, and not clog your own thread.

This is a great method - thanks for your development on this.



Title: Re: DIVIDE & CONQUER
Post by: broadsword_uk on May 15, 08:05 AM 2011
I just know that XXVV loves to crunch those stats! ;-)

Take a look at these from this morning live play - around 75 spins.

WWWWWLWLLLWWWWLWLLLLWWWWWLLWLWWWLW

I recorded these into The staking machine.  Strike rate 61. 7%.  Edge over random: -7. 36%. 

hxxp: screencast. com/t/Fftq89KQW4bL (3 step martingale)

hxxp: screencast. com/t/ereGWX0e (Level stakes)

Over the years I have come to believe that if something doesn't pay at level stakes then staking plans compound the issue into a negative edge and eventually we are in the hole.   Not one of the 20 different staking plans I ran these results through gave a profit on this set of results. 

I am happy to crunch any set of results for you if you think it has an edge.  We all wanna beat this game!

respect
Ian
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 15, 09:00 AM 2011
Quote from: ScoobyDoo on May 15, 03:42 AM 2011
Hi XXVV.

I'm definately NOT in favor of a 3-step bet progression because to me, it gets out of hand that way. I do have a couple of thoughts though.

I have not tested this idea but it makes sense to me. Lets say you lost the first two bets. You will wait for a different starting dozen....

If you had this:

132
132<---Two losses

Then wait for this 2?? or this 3??

The reason I am thinking this way is because I don't think random will make you lose two bets on three different columns in a row.

If by chance random has your number and you lose two bets a second time, wait again for a different dozen group.

Lets say you lost in column #2...so wait for next different column. Lets say it was column #1 and you lost two times again. Now wait for the last different dozen..... column #3...get the idea?

Like I said I haven't tested it yet but it seems logical to me.

Scooby Doo
Hi Scooby you are absolutely right. Well Double losses are far more likely to occur on the same dozen than across three different dozens. It would be EXTREMELY rare for this to occur. So rare it would be of little significance and impact on your BANKROLL.

Ive now played 1,200 games in total. And won 1,118 of them. Double losses stand at 7. treble losses NONE. Longest winning streak remains *26* Common winning streaks are between 10--15.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 15, 04:48 PM 2011
Yup my results are similar to JL as published.

My column results are actually slightly better than to my dozens results.

Sure, if you progress far enough, ie on the sixth play in worst case scenario you can move on. I had a few that went to fourth, fifth and one at sixth stage.

I do not need to add much more than to add that my best quota of results have come from waiting for a LLW or worse to appear then, as stated, climb on after a first win after the cluster has played out to a conclusion virtually. This can be an aggressive 3 bet, parlay or climbing 1-2-3, or 2-3-5. The strike rate for this seems to say to me, hit me!

In 1000 spins, ie 10 sessions, I had 25 signals to play this, and as a select primary bet, only one tiny slip on the first step which was recovered next spin, so really 25 series of three bets that won an aggressive  attack with use of the 1-3-9 series.

Often these 3 bets were first spin wins, but not always unfortunately so cannot recommend simple flat betting on this exclusively, although it would show profit.

Another excellent result came from taking profit after just 5 wins, and for some reason this worked especially well with the columns and achieved 100% success at +5 points per session. Dozens had one slip on the fourth session with an early appearance of double loss and this hit on the fourth attempt so I wrote off the loss rather than chase ( maybe a mistake).

The debate as to whether to go 3 sets of 2 or 2 sets of 3 is probably academic for me as I would rather cut and run after three steps ( again maybe my error).

I did notice in further testing ( of course) losses, ie double losses, can appear at ANY stage, but generally later it seems, so to get in and out is still the best advice, despite the occasional real world setback.

Thanks for this work Scooby Doo.



Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 15, 06:51 PM 2011
Hi XXVV,

I did a little testing with my tweak from an earlier post and found that by shifting to a different dozen after two losses (11-33) seems to help. I had the following

11-33<---Lose
99-27 27 Win

And:

11-33<--Lose
99-27 27<--Lose
81 81<--Win

This being said, a different progression is definately in order. This is the next phase that needs to be worked on by all.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 17, 03:57 AM 2011
Here is a study done today on Wiesbaden live.

On the basis of this I have modified a working rule and extended the progression 1-3-9-27

It is a bit academic because I dont think I would play this live as I believe there are better bets but It does illustrate the important principle that there are a number of games that hit on the 3rd attempt, and also ( a slightly less number) that hit on the 4th attempt. There are also others.

I take the somewhat jaundiced view that once you start on a progression you cant stop unless you dance or swing. I think you know what I mean.

Also (and this is the last of my scepticism) that there are rogue waves out there and one day one will get you if you choose to take the risk of paddling in the ocean of progressions.

Now of course its not black and white and you can take a loss, a partial loss, or stop the progression then gradually step it down and there are some wonderful books on the subject of digging out of holes ( Martin Blakey ), or shift sideways and so on. Its all based on your universe and what you see and experience.

Its just I would rather do it another way live - by parlay or flat bets subject to key triggers.

Yes I have encountered a game that took the 7th attempt to win, and I have had a loss game ( went to four) on the very first game.

However, as we are playing the technique only occasionally, and not in a parallel universe ( a version of hell) peopled only by casinos and casino staff and customers who play continuously 24 hours a day- Yes it can be imagined ( Its Vegas) - there is a good chance we will miss the worst of these events.

I should also add that my tests on this method show results that seem to be positively skewed - there are a lot of plus signs and not many minuses.

That is the reason I am modifying and adding to the stop progression to go to a fourth game. I will just try to dodge the 80 unit bullet by getting in and out as quickly as possible.

By extending the progression I was able to demonstrate on the dozens results a +25 point result rather than a -16 point result as there were two such testing events in the 100 spins.

Have a look at this :

Playing flat, ie +1 for any win and -2 for any loss and playing out all the attempts

Dozens            Columns

-21                       -3

By playing each game but stopping at a loss and then re-starting at an eventual win

-14                        0

Play for two games only after the trigger of a loss  (LLW) or worse

+14                       +6

Note the difference in performance here playing if necessary a 1-3-9 progression ( although this will be very rare)

*when playing these out and playing this way you just grind on for two games, for example

LLW

W   +1
LW  +1  by going 1-3 step

or LLW  +1 by going 1-3-9

What is significant here though is that this trigger seems to have the effect of offering a short sheltered cushion of opportunity.

Here is another trigger....

Wait for 2 losing games ( one of them must be LLW or worse) played through and then start immediately after ( no wait - it would be most unusual to have a tough sequence to follow). For example....

LW
LLLW

W
W
LW

or it might be

LW
W
W      both  are winners.

However lets add some spice...

2-3-5 progression ( ie +10 point result)

Play every step out with its own 1-3-9 progression if necessary but dont  go any further.

In these 100 spins..

Dozens

had 3 x this opportunity

Column

had 1 x that opportunity


Lastly a simple approach - just play the first three games in any session!

View it as a winning streak. Play it 2-3-5. Progress every game where necessary on 1-3-9

Dozens

Game 1  hit on 1
Game 2  hit on 3
Game 3  hit on 1     +10 points

Columns

Game 1  hit on 2
Game 2  hit on 1
Game 3  hit on 2      +10 points.


15 spins-20 spins     +20 points  nice.

Of tests so far on 20 sessions I have only had one that gave trouble within 3 spins and that was dozens. The columns have all gone smoothly actually for the first five games in every session.

If you dont want to parlay those trigger opportunities you could just flat bet them, and gradually, incrementally build your unit totals up and gradually compound your unit value.

So it is all incremental short cycle, small edge opportunities taken.

On spin 100 the column game encountered the only 5 step progression.

So lets shift those goal posts again.....!

Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 17, 04:25 AM 2011
Quote from: broadsword_uk on May 15, 08:05 AM 2011
I just know that XXVV loves to crunch those stats! ;-)

Take a look at these from this morning live play - around 75 spins.

WWWWWLWLLLWWWWLWLLLLWWWWWLLWLWWWLW

I recorded these into The staking machine.  Strike rate 61. 7%.  Edge over random: -7. 36%.  

hxxp: screencast. com/t/Fftq89KQW4bL (3 step martingale)

Hello B/UK

Sorry I missed your post earlier. Must have been too busy crunching the stats. I don't think anyone else has commented so I will state the obvious. Please correct me if I misunderstand however. You may need to re-format your outcomes.

The whole point of what JL has stressed and what I have seen is that we do not win by playing any game continuously. It is a finely judged exercise in entry and exit. As Chris joked with me - yes it is a dance whether Matrix play or D+C or Pattern4 or P/B. Its all in the timing.

In my latest post on this thread I have demonstrated the effect of playing like a bulldozer through 100 spins, playing flat, and of course it is a loss.

Yet if you modify the approach into triggers and stops, then you turn a -14 loss into a +14 point result.

I hope you understand the difference. Its fundamental.

The reason I am applying a lot of time into testing this material is that I play roulette live very seriously but I need to know the methods I use inside out because as JL has so well expressed they ( the methods) all have their unique terms and characteristics. This method of Scooby Doo is one of the best I have seen as a tool to take advantage of the true nature of roulette which surrenders in short cycles only a small edge.

We are working to become professionals.
Hope this helps XXVV.

hxxp: screencast. com/t/ereGWX0e (Level stakes)

Over the years I have come to believe that if something doesn't pay at level stakes then staking plans compound the issue into a negative edge and eventually we are in the hole.   Not one of the 20 different staking plans I ran these results through gave a profit on this set of results.  

I am happy to crunch any set of results for you if you think it has an edge.  We all wanna beat this game!

respect
Ian

Thanks for your post  Ian. I trust this may throw some light onto an area that is evidently misunderstood. Roulette is a game that offers only short cycles of small edge winning opportunities. It is a very challenging game on many levels but there is now so much documented evidence of this winning principle at work and key to handling live play success is timing the entry and exit points not only in the timing of the use of the method but also in the management of the money flow. XXVV

Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 17, 03:32 PM 2011
Quote from: XXVV on May 17, 04:25 AM 2011



Excuse my editing here I did not set out my reply correctly on the first attempt- XXVV

Hello B/UK.  Sorry I missed your post your post earlier. I dont think anyone else has commented so I will state the obvious. Please correct me however if I have misunderstood you. You may need to re-format your outcomes.

The whole point of what JL has emphasised and what I have seen is that we do NOT win by playing continuously. It is a finely judged exercise in entry and exit.  It is a Dance. Whether Matrix play or D+C or Pattern4 or P/B- its all in the timing.

In my latest post on this thread I have demonstrated the effect of playing like a bulldozer through 100 spins, playing flat or just ploughing on with a limited progression, and of course its a loss!

Yet if you modify the approach into triggers and stops, then you transform a -14 loss into a +14 point real win!

I hope you understand the difference. it is fundamental to this level of play.

The reason I am applying a lot of time into this testing is that I play roulette live very seriously and I need to know the characteristics of these methods inside out.

This method by Scooby Doo is one of the best I have seen as a professional tool to take advantage of the true nature of roulette which surrenders only in short cycles and a small edge .

Thanks for your post Ian as I trust this explanation may throw some further light on an area that is most misunderstood. Roulette is a game that is challenging on so many levels but there is now so much evidence of winning methods that understand the true nature of roulette and key to handling live play success is the timing of entry and exit points.

This is not only for the use of the method at peak efficiency when signaled by a trigger but also in timing of money management and when to leave at peak profit in the flow of money on the table and in your pocket- but thats another story.
Hope this assists XXVV.
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 18, 02:41 AM 2011
Well said XXVV,

I do have a request. Since you have tweaked this method to a sharp edge, I would appreciate it if you would put all the rules of the method in list form, including all nuances and betting method so that anyone looking at this thread can find everything all in one place. It would be most helpful. Just label it "Rules of DIVIDE & CONQUER".

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 18, 03:40 AM 2011
Mmmm Ok.
I will do this but will have to sleep on it first!
Then will get the stone tablets selected from the quarry and prepare the ten rules.
Easier said than done. Then I want to do it elsewhere with the six other methods. Oh no!
Be careful what you wish for!
Bullet points - thats the answer.
Title: Re: DIVIDE & CONQUER
Post by: broadsword_uk on May 18, 07:48 AM 2011
Many thanks for the reply XXVV.  i was beginning to think I was blackballed ha ha!

I understand what you are saying about the cycles.  I played the Ion Saliou James Bond approach for a while but tweaked to enter after 2xLs to get more entries during live play.

I saw Scoobys approach to see if it was more reliable than the James Bond one, but they seem similar results.  It could be that we have to wait for triggers which is sort of where I was at anyway.

I've also tried entering after a W and riding the winning streaks, stop at an L and re-enter at a W.  All of these have had limited success but nothing i would stake my house on with level stakes.

I'm so glad that we have a committed group on this site and I am grateful for all the crunching that you've done so far to try to help minimise the risk and keep things under control when we hit those losers.

Kind regards
Ian
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 18, 06:22 PM 2011
Yes you will find the more trial and error discovered 'tweaks' you apply ( within reason), the better will be your results. Now roulette can be a game of very long cycles within cycles as well as the short Ecart dominated deviations ( which we can use to our advantage), so when testing you do have to take a statistically sound sample; in other words, lots.

I am placing a lot of emphasis on this D+C method as a very good example of accentuating the Ecart. If you dont understand this please research.

To give you an example of how well its going, here are the results of 120 games recently tested. Please note I have many more and am applying live testing today as well.

Commence play on D+C on both dozens and columns simultaneously. Easy to manage and as it happens D+C.

Take the first three results and stop.

I have had two streaks already in excess of 40 by applying a simple 1-3-9. Expectation is based on loss of -26 if this fails.

But so far my testing is showing +66 points and has hit a new all time high.

The +66 has emerged from 120 games where so far only two losses of that progression where worst one went to the 5th bet before winning.

Approximately 2000 spins.

Now this is the crudest of tweaks but it does show that this method, like others that John Legend has developed, is capable of long streaks.

Now playing a game within a game psychology which is where we really start benefitting, consider a parlay which minimises risk but accentuates the win scale. You think about it. Leaves James Bond in the dust.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 19, 12:32 AM 2011
Today I live played and data tested 300 games of D+C, equal number of Dozen and Column.

Remarkable long streaks when using the 1-3-9 only staking  and this is based on playing only the first 3 games in a session then starting a new session elsewhere.

Longest streak, believe it or not was 137 games combining dozens and columns, and 82 0n dozens only.

On the simplest staking method by combining these two and using the 1-3-9 step ( risk 26), the overall result has been a series of all time highs ( thats always encouraging) and it currently stands at +162 points.

Interestingly the net return is much less on just 1-3, and certainly less on 1-3-9-27.

Now this may be an anomaly and may re-distribute in time, but note at the very least the outcomes are all positive, have never been in negative territory, and are certainly open to parlay streak bets.

I notice on Pattern 4 thread a similar positive outcome was observed but I have yet to focus on that again. It certainly looks like we are on a winner and the tweaks will just improve and enhance the strike ratios, and hopefully dampen risk exposure.

Will get a set of practical instructions drafted but first I want to be extremely thorough in this testing so no one is let down later, especially me.

When playing this live earlier ( and under time pressure) I nevertheless noticed that when in the' flow' of a sound streak on dozen bets it may also be possible to overlay EC bets like H or L and also read other Ecart deviation streaks on R/B.  You could almost feel the creative matrix producing the outcomes, and tune into it.

And then of course there is our old favourite the Dozen and Column matrix.

More on this later, much later.

There were long streaks of single bet wins of course as the ratio of expected outcomes for these is a shade under 2 out of 3.

In practical terms though I have found it best to focus on the method in hand and not mix methods or dilute bets. Why dilute what is already so strong?
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 19, 02:51 AM 2011
Hi XXVV,

WOW! I love your observations! Much more thorough than I could have done. Keep up the great work my friend. I will be looking forward to seeing all of the rules and tweaks in a sequential list. I think after that, we need to start a new thread about this method and invite some of the members that have not taken part in this discussion up to now.

I think once more people have tried this method following the complete rules, we will have a lot more testers and opinions.

Tell me, if you are playing this for real money, what size of units are you using right now and what size do you plan to use in the future? Just curious......

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 19, 03:17 AM 2011
Divide + Conquer
Method : First 3 games in a session both Dozens and Columns
Staking : 1-3-9
Risk : 26 units

Test Sample #1

300 games

O/A result +165 points ( new all time high)

295 wins
5 losses

2 hits on 4th attempt
3 hits on 5th attempt

Hits in 1 attempt  : 194
Hits in 2 attempt  :  70
Hits in 3 attempt  :  31

Longest streak 137 games

Note :

Opportunity to parlay bet on the streaks associated with this method

Opportunity also to positive progress say +1 on every win, and -1 on any challenged bet.

Please refer advice from VLS.

Example :

Cluster games ( combining Dozens and Columns) into a sequence of six games , ie 3 from Dozens and 3 from Columns,

   Dozens           Columns *note this would be next target ( for columns) to enable sequence

 W   W   W          LLW   LLW   W

 +1  +2   +3         +4      +3    +2               result  +15 points compared to usual +6

note that LLW means that staking on that last winning bet would be 4 x 9 x 2

by playing out the 300 games in groups of 6 on the basic one up and one down

+398 units ( compared to basic +165)

alternatively the sequence could be in groups of say six for say dozens only.

another way might be in a burst of groups of 3 bets, e.g. 2-3-5  but this is to be multiplied to the 1-3-9 staking should the bets go up to a third attempt, and risk of loss max is 130 units.

At this stage testing live is in AUD in single units.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 19, 07:06 PM 2011
Just a short note at this time as I have added a further 200 games to the above test. I want to spread a few other sources and round that up to 1000 games and that will be enough.

It is clear that this method , as can several others we are about to study in detail, will provide opportunities for lengthy streaks. We can profit from these.

As my friends in Hamburg put it, and to paraphrase, we cant predict when the streak will start or stop but we can progress on the streak positively and reduce our exposure when in a losing sequence. This positive progression and parlay bets are two of the most recognised best bets to be made in roulette and I will refer more to the comments by VLS and others soon and incorporate their wisdom in this mix.

Essence of our work is short cycle and small edge, and to read the game sufficiently well so as to set triggers that can reasonably consistently detect and  provide successful opportunities which we can optimise.

Obtaining a long series of results, even though made up of short sequences, can fall into some of the mathematical traps in this strange world of matrix. We can be preparing just another continuous session.

on the bright side so far I have found very long winning streaks and of course short clusters of correction activity. It just has to be so.

Nevertheless, despite the  length of testing we are still and have, remained in positive territory throughout the entire test.

Lengthy testing is very different to individual short session play.

What I have been trying to demonstrate is that by random selection of any point of the test selected as a starting point, the following monitored events can occur. And it is like a quantum universe in that there are probabilities, mathematical chances of various events unfolding in an order of priority or likelihood.

It seems that there are better (more) chances of successful outcomes ( that can gradually accumulate with good human selection/ management skill) rather than losing outcomes ( that could lead to catastrophic loss) given that key triggers are identified and acted upon.

This is a cautious overview, but we are dealing with a tricky subject.

When we break the whole into small quantum packets then we can find the Ecart deviations we seek. This is the key.

Full report after the weekend.



Title: Re: DIVIDE & CONQUER
Post by: broadsword_uk on May 19, 07:20 PM 2011
you expect me to sleep after reading that! ;-)

ian
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 19, 08:35 PM 2011
Sorry but it is of course a NeverEndingStory.

Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 20, 07:12 PM 2011

Divide + Conquer


These are the summary results from +500 games so far analysed.
These are a good statistically sound mix of sources. Some live . Some historic data live. These are collected as the first three games always as a unique session. Then move on to another source for a new session. Purpose of this is to try to avoid  the traps of 'continuous play' but of course any list of results eventually starts to conform to the characteristics of a continuous session to some degree ( matrix).

It is that 'some degree' though that may make a difference. There is anecdotal evidence that short session capture performance exceeds continuous play results even when stop/start checks are in place.

We have been advised that it is in understanding the true nature of roulette that we observe short cycles with small edge in our favour. This comes about through Ecart deviations that in the short term are relatively considerable and which we can climb on board as winning streaks. In due course the Balance forces restore equilibrium and deviations diminish relatively.

So lets see if this data scheduled supports our thesis.

Data is illustrated in three ways :

1. Dozens only +250 games

2. Columns only +250 games

3. Combined data D+C +500 games


1. Dozens.
    Sessions of three games only

Streaks : lengths of winning games

18
28
82
52
12
8
19

(+24 unfinished)

average length of streak on completed sessions :

+31 games

expectation is 26

note : zero appearance is factored in here

Play is based on 1-3-9 staking ( risk 26)

2. Columns

94
5
56
41
4
2
14
2
(+23 unfinished)

Average length of streak win  :

+28 games

expectation 26

Please note the range of extremes in duration of streaks

3. Combination D+C

36
55
97
11
56
56
49
24
7
8
1
5
29
2
2

(+47 unfinished)

Average length of winning streak :

+33 games

expectation 26

again please note the corrective swings that can occur!

In short summary these results really support the application of this method in general, and in particular in taking short sessions. Excellent result. Also the overall testing in taking overall results on all three approaches has shown consistently positive results since commencement using the simple 1-3-9 progression.

With such deviation in support of the overall averages of streak winning duration this comes as no surprise but nevertheless please recognise there are still abrupt corrections that can occur ( although anticipated).

Here are a couple of further ideas I am exploring with this data.

Of course I am aware of the best methods of staking which are parlay and positive progression and a few others as per the workshop review, but in this case the simple three step progression may be enough.

On the 500 games no situation went to the requirement for a sixth attempt ( although we know they are out there- on other data I had one game win on the 7th attempt), and the failures eventually sorted themselves into more win on fourth attempt and a little less for win on the fifth attempt ( earlier data was skewed).

In other words no losses if 1-3-9-27-81. ( risk 242)

If this is too risky for us, then a way to compromise is to skip the first stake.

In other words play 1-3-9-27 ( risk 80) after a first loss.

On 250 games Dozens, 88 games produced +84 points as the net result

On 250 games Columns, 95 games produced +90 points as the net result

Obviously this excludes the two thirds of games that are won on the first attempt.

In a relatively crude sort of approach you could call the first bets secondary on a small unit value and stop and start as you encounter streaks,  and then at a higher value play the primary bets as shown above, say on a 5:1 ratio, or vice versa.

Another way of bet within a bet I am exploring is one way already earlier illustrated which goes up and down with wins or losses on say 6 games max. but is volatile, although more profitable than the straight betting. This method looks at a game from the outside.

But a further and more sophisticated way, based on larger big picture observation, is using the same principle but keeping into short triads - three games max. This one looks at a game also from the inside as well as outside. Future examples will clarify what I mean.

This goes up on a win +1 point, and on a loss immediately back to  base 1. However the method , using the principle observed that usually a clean win follows a rough couple of losses, the net loss result is attacked within the subsequent game(s) to try to neutralise loss as soon as it happens - good for corrective choppy phases. Examples later.

Currently assessing the 500 games on this approach.

A max win per triad would be +1 +2 +3 = +6 points if all 3 games win as single events( rare)

This method can plough through the worst losses and avoids the stress of progressions.

More soon. XXVV

Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 20, 11:38 PM 2011
For your information...
the triad triple wins occur in this +500 game sample

Dozens  26 times in 90 attempts ( ratio 1:3.5)

Columns 17 times in 90 attempts (ratio 1:5.0)

Not so rare.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 21, 12:33 AM 2011
Reviewing the nearly 600 games in this tranche of samples I have prepared a set of data which may help you develop several winning techniques using bets within bets within bets.

These formats will be published next week together with a clear set of instructions for the Divide + Conquer method and the very important guides as how to handle zero.

The remaining further 400 game data will also be published.

Then it will be time to move on.
Best XXVV
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 21, 03:26 AM 2011
Audited the data on columns and number of triad hits, ie 1-2-3 = +6
Total increased from 17 to 20
ie ratio is about 1 in 4 of the triads are straight wins.
Title: Re: DIVIDE & CONQUER
Post by: broadsword_uk on May 21, 06:30 AM 2011
XXVV this is very interesting and thank you for all your hard work.  i am sure it is much appreciated by many others as well as myself.

One the other guys, Ophis ??, is working on a new super-tracker to include D+C plus the other pattern/matrix approaches.  I wonder if he can build in the final outcome once you have completed best approach?

Looking forward to seeing final set of rules and giving this a go.

Ian
Title: Re: DIVIDE & CONQUER
Post by: strato1985 on May 21, 10:20 AM 2011
xxvv you are becoming a great member

I can't compete with what you say, far above my intellect but it's really interesting reading your posts..



Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 21, 11:16 AM 2011
Quote from: strato1985 on May 21, 10:20 AM 2011
Xxvv you are becoming a great member

I can't compete with what you say, far above my intellect but it's really interesting reading your posts..




He is basically saying this is a winner STRAT. And he is right with this and P4 PB and PHASE 3 and MV5 Europe doesnt stand a chance. Alot of credit and a chunk of chanfe are due to Soooby.
Title: Re: DIVIDE & CONQUER
Post by: strato1985 on May 21, 12:35 PM 2011
Thats too true

Scooby has really been under appreciated on this topic.. there are so many great methods on here now my heads doing 360's . i work a lot at the minute, hopefully one day i can live like fender!

very grateful scooby ..
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 21, 08:58 PM 2011
Yes, despite all the words, my focus is deep inside the true nature of the game at this time.

I think there are dozens of potential second level methods that can be derived from D+C, and that is taking nothing away from the first level method whether played in short bursts or at varying lengths. I am interested in secondary and primary bets.

I would be cautious about results derived from continuous play, or play results that come from sequences that are not managed. Critical is the selection and application of triggers to enter and exit.

Where I am at is the swing of Ecart deviation and engineering a primary high value bet that can flat stake ( or at least bet with small risk exposure) in such circumstances either for win or for loss depending on the direction of the streak.

I will be publishing some material on this and then it will be up to individual readers to construct their own bet. There are many opportunities for this and I believe most satisfaction will come through individual efforts.

Then I can move on to some other matrix work ( including my own) and even to the much maligned so called pppc bet, and the even more maligned method from Iceman who as I read the explanation at the time was looking at something similar to my current work. I may be wrong about that but this is a wonderful field of research and I am glad some others also enjoy this. Thanks to Scooby Doo for encouraging this work on D+C, and then I can shift back to the workshop thread later next week.

Cheers XXVV
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 22, 12:35 AM 2011
With the instructions published next week there will be some notes on areas  of research completed and some areas that could still be explored by you.

There will be a couple of specific methods described which you can immediately apply to satisfy those who want immediate action and who are sceptical , or worse, cynical.

There will be some additional result data to complete the 1000 games as promised.

Lets not take anything away from the method as set out originally. With care, very good outcomes can follow and the hit and run approach applied to many matrix situations is one of the best ways to accumulate profit.

Take the advice of JohnL and take a longer term view toward accumulating profit.

I have studied the matrix in micro scale ( ie bet by bet) and in macro scale ( ie winning bet groups or loss group). There are ways to approach other bet layers by looking at both of these as sequences, short cycles, and patterns.

I have looked at groups of three, four games as a cluster, and at six games as a cluster. This can assist possible macro positive progressions or parlays. Six games may equate to approximately 20 spins or more.

I have looked at winning and at losing individually and in sequences. I have looked at reversing the psychology by winning by losing. Given the payout is better if you reverse your viewpoint this is one major key forward.

So opens the way for a very conservative step progression on a parlay to lose! Sound like triple Dutch?  Sorry to my Dutch friends - just a figure of speech.

This will be one of the methods I outline, and I think its a very good one. Simple actually.

Just so, despite all the attention to detail within a game, our play within a session, or multiple sessions within a day, or sessions during a week, are all different  views we need to be aware of. In other words a tough session where you encountered real hostility can be counter balanced with a session later in one or several steps. You dont have to win all the time, or be discouraged by setbacks. You can see I am encouraging flexible thinking.

I think it is in the real and true nature of the game that there are steps forward and back, and we need to be adaptable in our thinking, and not beat ourselves up if there are mistakes or adversities encountered.

This all may sound simple but is part of the myriad of professional play statements about which we need to constantly remind ourselves, to re-program earlier mentalities.

Last is the entreaty, not intended ironically, to keep it simple.

Whatever methods you finally develop and select with the D + C matrix. Keep your play well practiced first, proven, fluent, and then you will play with confidence and assurance and really enjoy this clever method, this matrix way of thinking as a tool, a guide to start to explore more fully this wonderful game.
Title: Re: DIVIDE & CONQUER
Post by: clothdog on May 22, 10:03 AM 2011
hello Scooby or X
I was at the casino last night  and while I was playing PB4 I was tracking D&C.  It won 8 times in a row and then a zero appeared and it screwed up my tracking with 2 losses in a row.  how do you handle the zero's? Do you not mark it and just wait for the next spin and keep the same bet? eg:
123
10. . . . . now here,we get a  zero or double zero whatever, even though it's a loss do we not mark the zero and still bet 1&3? or do we go on the next bet and play the 1&2? Also, if the zero is marked how does that affect the lines for the next set of betting for that column?  I wanted to play it last night but was unsure how to proceed.  Thanks for a great method!
cd
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 22, 12:19 PM 2011
Quote from: clothdog on May 22, 10:03 AM 2011
Hello Scooby or X
I was at the casino last night  and while I was playing PB4 I was tracking D&C.  It won 8 times in a row and then a zero appeared and it screwed up my tracking with 2 losses in a row.  how do you handle the zero's? Do you not mark it and just wait for the next spin and keep the same bet? e.g.:
123
10. . . . . now here,we get a  zero or double zero whatever, even though it's a loss do we not mark the zero and still bet 1&3? or do we go on the next bet and play the 1&2? Also, if the zero is marked how does that affect the lines for the next set of betting for that column?  I wanted to play it last night but was unsure how to proceed.  Thanks for a great method!
cd
I have played nearly 1200 games of DIVIDE AND CONQUER  clothdog. I treat a game with a zero/s as collateral damage. In other words its just another losing game. Overall the method with still produce plenty of winning games and attractive winning streaks I will give a full update of results tomorrow. Now you say you won 8 games in a row. I would have been gone alot earlier. Again HIT AND RUN. Makes this method a certain goldmine. Its has random destroyed. Scooby cannot be congratulated enough for forging this masterpiece.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 22, 06:20 PM 2011
Thanks for your question Clothdog.

I suggest you make zero your friend. There are several ways to do this. Many writers and players I have known view zero as a tax, an aspect of life that is just there, and we should just get on and deal with it, and allow for the occasional (and always annoying loss). I personally disagree with this view and can suggest some steps you can take.

I should say, if you read the earlier part of this thread carefully, that ScoobyDoo actually gave a very good explanation of how D +C deals with zero, in answer to an earlier query from me. Please read that answer first.

D+C has thus an ingenious way of dealing with zero and  it need not lead to a loss at all, or if it does, indirectly, then that's just part of the fabric of the game.

All my earlier results allow for this and despite the so called house edge through zero, we still show good results.

I will post a review explanation later today to give step by step instructions for how I play D +C. There are other interpretations but my way works for me.

A second note is that if you play in certain casinos live that use a European set of rules for roulette then you can utilise the 'en prison' rule to your advantage, to mitigate the effect of zero.

However zero is just another number as far as the game goes and pays the same healthy dividend as any other when struck.

Thus when I am placing larger bets on the win mode of D + C, ie covering two targets, then I would run a separate account ( a column) covering zero exclusively. Always sufficient to give a bonus win. Obviously this would have the effect of eroding the net profit on dozens or columns but that is not a problem as long as you think it through at various levels.

When I am playing 'to lose', ie staking on only one dozen or column then I would ALWAYS bet zero as well, to ensure the occasional bonus win. I will explain' playing to lose' in a next post.

As I have said many times, whenever I go near a roulette wheel zero is never far away. So I thought I would take advantage of this odd magnetism!

Hope this helps. XXVV

Title: Re: DIVIDE & CONQUER
Post by: clothdog on May 22, 06:29 PM 2011
Well I must say that I was conquered today.   I won my first two games, then preceeded to lose the next two, won 3 more,  then finished with a loss.  8 games played.  5-3.  NOT GOOD.  My bankroll is now he red with this method.
In 33 spins the 0/00 came up 6 times! the only other table next to me I saw four zero's that hit!I couldn't even get the PB4 going because of the zero's hitting.  unfortunately the casino I go to will not open up the only single zero wheel.  I will pass on this method until i can play a single zero wheel.
cd
Title: Re: DIVIDE & CONQUER
Post by: clothdog on May 22, 06:32 PM 2011
Hello X!
thank you for your prompt and courteous reply.  Read about my trevails today as the Zero crushed me! :'( I should have known better.
CD
Title: Re: DIVIDE & CONQUER
Post by: albertojonas on May 22, 06:35 PM 2011
Quote from: clothdog on May 22, 06:29 PM 2011
Well I must say that I was conquered today.   I won my first two games, then preceeded to lose the next two, won 3 more,  then finished with a loss.  8 games played.  5-3.  NOT GOOD.  My bankroll is now he red with this method.
In 33 spins the 0/00 came up 6 times! the only other table next to me I saw four zero's that hit!I couldn't even get the PB4 going because of the zero's hitting.  unfortunately the casino I go to will not open up the only single zero wheel.  I will pass on this method until I can play a single zero wheel.
cd
:sad2:
very hard session. I think it is the worst yuo will ever have...
but that's far beyond the usual sessions.
keep it up

Cheers
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 22, 07:17 PM 2011
Hi Clothdog

If you kept a record of your spins could you please post a copy of these or PM them to me. I would be interested to analyse them.
Title: Re: DIVIDE & CONQUER
Post by: clothdog on May 22, 07:31 PM 2011
X,
Sorry but I was so disgusted I threw my cards out.   I know when I was tracking I had
112
102-L
110-L .  .  which was one of my losing sessions back to back.   next time I will save them. 
The zero's popped literally almost every 5 spins.   I should never have stayed at the table or at least put an insurance bet.   I was only using $15 as a unit and it's $10 minmum inside.   not good enough. 
cd
Title: Re: Rules of DIVIDE + CONQUER
Post by: XXVV on May 22, 08:25 PM 2011
Here are the rules of play as I conduct them at this time and for the 1000 game sample completed for D+C.

Monitor Dozens or Columns. Observe 6 outcomes. Should zero appear within these disregard the zero as if it never had appeared.

Say...

3
1
2
2
1
1

31

22

11

Take the outcomes two at a time and position them beside numbers 1, 2 and 3 as follows...

1  3  1                          2  2  2               3  1  1

This is your benchmark

Next outcome is your trigger.

For example 3

Position the 3 beneath the matrix benchmark so...

                                                            3  1  1
                                                            3

You observe that beside the 3 and to the right we will mark the next outcome. We will bet that this will be different to the number directly above ie  bet 2 and 3 , one of which to appear for a Win bet (W) giving +1 profit on a bet of 2.

Should 2 appear then this is a winning game and we await the trigger for the next game to appear two spins later.

                                                            3  1  1
                                                            3  2                    W +1

Should 1 appear then this bet loses and we start to apply a short negative progression 1-3-9 in order to achieve a win. This time we will move to the right and observe that again we require either a 2 or 3 to win.

                                                            3  1  1
                                                            3  1  2                W  +1  matrix code  LW

This time the bet is a winning bet and as we had bet 3 units on 2 and 3 units on 3, we achieve a net win result of +1.

Had the following outcome occurred then the progression would have to move to the next betting opportunity but first we must wait for a new trigger.

                                                            3  1  1
                                                            3  1  1                L -2  L -6 = -8

Next outcome is a 2. This is a new trigger. Position below the appropriate benchmark.

                                       2  2  2
                                       2

So we bet that 1 or 3 will win next.

3 appears so we win and that closes the game.

                                       2  2  2
                                       2  3                W +9 -8 = +1      matrix code LLW

Had there been another 2 show instead then the progression would have lost -26.

We would stop and write this off.                                 matrix code LLL(LW)* -played virtual

I would take no further steps to chase this loss.

Note that in the event of the first bet winning we would have filled the next part of the matrix to the right as a 'virtual' (non) bet, before seeing what the next trigger presented.

Now lets consider the situation when zero appears during any of these sequences. We have seen that if it appears within the first six spins of the benchmark selection then it is disregarded.

However lets analyse a set of outcomes and we will see what unfolds....

Dozens - new example:

3
2
0
1
3
1
1                                      1 3 2           2 1 3      3 1 1
                                                          2 2         3 0 2      LW
                                                                        3 1 0
3                                                                       3 1 1      LLW
0
2   zero appears and does cause a loss but note how it is positioned, next bet wins. Game.

0   zero appears again but this time is ignored because it falls between the sets of three  
     outcomes for every line of the matrix

3
1   the 1 would be a loss because we look above the zero on the matrix and see another 1.
0   bless my cotton socks but zero appears yet again and note its position, also a loss.

0   disregard

3
1
1   we look above the zero and see that we need a 1 or 3 so we win.

or the game may have concluded on the third bet by going over to another benchmark had another trigger shown....

2
2   win


So that is the core of it and I simply target streaks of Win bets with this approach using 1-3-9 (26 unit risk sub-bank). Expectation with this progression would be for streaks to be 26 or less in duration.

By playing this method on a short cycle hit and run sequence  ( usually only 3 games)  I encounter long streaks of wins. Most encountered in dozens has been 97, and the average duration exceeds 30.

Take note that there are cycles of long streaks and there are cycles of corrective short streaks. Our experience is our universe, so what we encounter is our reality. So it is wise to be mindful of the state of the Ecart deviation mode and if it is short and play is adverse I suggest you stop and re-start elsewhere. Selected entry and exit points will make all the difference to your results.

This is the difference between being a donkey tied to a pole going round and round at the bidding of a Master, and being a Free Agent where you can stop and start at will. Timing is everything in this game if you can read the signs.

The donkey model is continuous play where you are at the mercy of the swings of Ecart and Equilibrium and so will end up a (slight) loser.

By choosing when to start and stop given proven and tested trigger points you will improve upon the long term average expectation. If you are foolish and your readings are inaccurate you will do worse than expectation!

I will go into more detail later but as an example of a trigger point you may note that before you join the game there had been a (virtual) loss of a bank with three games losing in a row and then one game had won.

This may be a good time to climb on, and a streak may follow.

You can play short sessions with a higher value unit, and possibly play ongoing streaks to win at say one third unit value and just let them ride. Or you can parlay 3,4,5 games in a row as long as you allow for the 1-3-9 discipline to be followed.

For future reference I term the individual bets the micro game.

I term the combined bets that make a completed coup/ game  or group of three games the macro game. These two viewpoints give differing perspectives and can enable more detailed analysis of when to stop and start and possibly play for higher unit values.

More in a later post.




Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 22, 08:39 PM 2011
No worries Clothdog.  Put this behind you.
Ditch the term Insurance Bets. They are a fallacy in B/J and in Roulette.

Play zero to WIN! ....not just to cover your position.

Be bold about this.

And if its the 0/00 split so be it. Even better.

It seems you were playing only 1-3 or did you go 1-3-9-27 ?

The former is too short and the latter too long.

Please carefully read and practice the play instructions now posted. If you have questions, don't hesitate to ask!

Turn this situation/ experience to your advantage.
Good Hunting!
XXVV
Title: Re: Rules of DIVIDE + CONQUER
Post by: albertojonas on May 22, 09:14 PM 2011
Quote from: XXVV on May 22, 08:25 PM 2011
,,,

I will go into more detail later but as an example of a trigger point you may note that before you join the game there had been a (virtual) loss of a bank with three games losing in a row and then one game had won.

This may be a good time to climb on, and a streak may follow.

You can play short sessions with a higher value unit, and possibly play ongoing streaks to win at say one third unit value and just let them ride. Or you can parlay 3,4,5 games in a row as long as you allow for the 1-3-9 discipline to be followed.

For future reference I term the individual bets the micro game.

I term the combined bets that make a completed coup/ game  or group of three games the macro game. These two viewpoints give differing perspectives and can enable more detailed analysis of when to stop and start and possibly play for higher unit values.

More in a later post.



Very nice summary.
Your work is very serious and appreciated.
i would like to know better what you mean on this highlited phrases. If you aim for 3 games, in practic you aim for +3 units.

so you're thinking of a parlay 3,4 or 5 MACRO games? Like compounding winnings?
elaborate on this please.

. Another point is to obbey the entry trigger. I totally agree with you on your ecart thoughts.
you suggested as entry point LLLW
This way there is so much tracking involved to get 3 units?
If we wait for trigger we should expect for +- 26 micro game wins as you pointed out.
Please clarify.

Thank you so much for your clean, serious reviews and tests on the systems.
Best Regards
Alberto Jonas
Title: Re: DIVIDE & CONQUER
Post by: albertojonas on May 22, 10:19 PM 2011
made two tests on real spins.
:-X
howewer i still believe the method..
waiting for comments.
good luck to all

Title: Re: Rules of DIVIDE + CONQUER
Post by: XXVV on May 22, 11:04 PM 2011
Quote from: albertojonas on May 22, 09:14 PM 2011
Very nice summary.
Your work is very serious and appreciated.
i would like to know better what you mean on this highlited phrases. If you aim for 3 games, in practic you aim for +3 units.

so you're thinking of a parlay 3,4 or 5 MACRO games? Like compounding winnings?
elaborate on this please.

. Another point is to obbey the entry trigger. I totally agree with you on your ecart thoughts.
you suggested as entry point LLLW
This way there is so much tracking involved to get 3 units?
If we wait for trigger we should expect for +- 26 micro game wins as you pointed out.
Please clarify.

Thank you so much for your clean, serious reviews and tests on the systems.
Best Regards
Alberto Jonas

Thanks Alberto. My pleasure.

My suggestion is that if you wait for a key trigger phase, and use some patience, you can play a 2-3-5 parlay increasing profit on the 3 macro games that follow, although of course you are exposing yourself to say 2 X the progression, then 3 x, then 5 x. I hope you follow this. The idea is to get in and get out quick.

Parlay is good because you are not risking so much.

Another way would be 3 straight games but played at higher value units step by step. In other words the first 3 games at level 2 say, then another 3 games at level 3 say and then another 3 games at level 5 say.

This is a stepping up by compounding.

The sets of 3 games could be fresh sessions.

In 500 games tested I played 2 sets of 3 games as my session, then moved to another time and place. So each session was 6 games, approximately 20 spins on average.

e.g. :

LW   W   W

LLW  W   LW
 
So these represented the  macro games of my session, ie a complete LW ending in a win.

The micro games were the L and L and W that made up a macro win LLW if you follow.

In 500 games ( say 85 parlay opportunities) I only had 6 situations where there was a 1-3-9 failure within the three steps, and three of those were on the first step. So this was a profitable strategy on the hit and run approach.

I hope this answers your question.

I have been doing so much subsequent analysis on games within games methodologies I hope I have not contradicted myself along the journey!

I have some additional information still to add to the entry point / exit point decisions and have not put this in yet as I did not want to confuse anyone because there is a lot to take in here. I will clarify that in a post in a few hours. But generally a cluster of micro losses can signal 'trouble' and like a storm, they can pass, allowing some blue skies for  a possible streak of winning plays with fewer micro losses, and hopefully NO macro losses!

example :

LLW  LLW  LW
W     LW    LLLW   and loss
LW   W      W                    ... suggest climb on board after the first single W after the big loss.
W     W      W
LW   W      LW
W     W      W                     a streak of at least nine winning macro games.

The exit strategy is not such a tough call unless you are troubled by "if only I...." hindsight!
To take nine wins in a row would be good ( macro wins). You werent to know that this streak actually continued another 80 wins!!! Hence the idea of going with the flow but maybe at reduced unit value so your total win at bigger units is safe.

Obviously this is optimum. It is not always like this, and it is necessary to 'overview' the game to sense just where the pendulum of Ecart is positioned.

Hope this is all clear.

I am going to add some material later which will surprise you because I will show another and possibly more profitable way to play, by playing 'to lose'.
Cheers for now.


Title: Re: DIVIDE & CONQUER
Post by: clothdog on May 22, 11:05 PM 2011
Hello X,
Thank you for your most courteous reply.  yes, indeed I followed the instructions correctly, however very astutely you pointed out that I did indeed just go 1-3 and not carry it to the 9.
thanks for your help and guidance with this.
CD
Title: Re: DIVIDE & CONQUER
Post by: clothdog on May 22, 11:09 PM 2011
in reference to the splits on zero, with a $10 minimum on the inside I would think that your unit for the dozens should be $25-$75-$175.  Would that be correct? I'm not sure how you were using the patlay method.  thanks.
cd
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 23, 12:46 AM 2011
Thanks for the tests Alberto

At this stage I have just looked at the first set of spins and by the basic approach had 17 wins then a loss on the fourth attempt and then 34 consecutive wins.

I suppose you could say +26 points o/a by my reckoning using basic 1-3-9 progression, without any parlays or other strategies.

This on 180 spins.

I do emphasise continuous play is not what I am encouraging to bring forth worthwhile results. The only purpose of this test is to illustrate methodology stage 1.

Continuous play without discretion / management will simply and eventually result in a small loss that gradually increases with time to reflect the true odds of the game. So continuous testing is really pointless. Better would be the collection together of short sessions and printing those results independently session by session, then amassing the net overall result. However this is just basic strategy at this level.

You will recall what I have said about the game of roulette needing to be played in short cycles ( sessions) with a small edge (available to the player from time to time).

I completed an identical test for the 180 spins on column bets and the result was a loss requiring a sixth attempt for the win. This was after 24 consecutive wins. There followed another 24 wins without loss. So result +23 points.

Thanks for the very clear set out of your data.

I will use this to illustrate some points later, on a micro scale as well as macro scale.

Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 23, 01:04 AM 2011
Hi Clothdog.
I think you would be fine with those units on the outside bets for dozens and columns.

Your sub bank though would need to be 26 x $25. I would recommend three of those sub banks for serious play.

My suggestion is that you could simply attack say 3 or 6 games on dozens then attack the columns.

Take 6 X $25 profit per attack and you should happily leave with $250 profit for an hours fun.

There is a huge difference between the success rate of a two step progression and a three step. My research of course has come up with the clanging realisation that the only good progression is a completed one, and some can go a long way, like the rogue waves they can be unpredictable and belong to another branch of mathematics previously unknown till 20 years ago.

Better to avoid progressions unless you can comfortably risk the $2000 or so per session to make +$250 per time ( hit and run) till you can build that up big reserve. Talk to JohnL on this subject and he will provide you with expert advice. At those stakes I would go for 3 wins and be happy. Streaks can be 100 games or they can be 1. So please take care.

Or play on lower stakes.

Or go for step play or compounding play or parlay play or flat staking with more experience of the method which will come shortly.

More on this soon.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 23, 03:07 AM 2011
There has been a lot of work on this method today.

Tomorrow I will post some other levels on how to play this method including how to play to lose and win!
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 23, 07:21 PM 2011
Alberto,

Once again thanks for that data posted from Wiesbaden.

I went through the second set of results and my outcomes on the stage 1 approach were:

Dozens :   -50 points because of three losses - all were hits on the fourth attempt.

So also there were two consecutive losses - first time I have seen them adjacent but never mind, that's Nature for you! This would have been a very hot phase for my loss method.

Columns :  +31 points because 31 in the streak and no loss.

A fresh thought occurred to me this morning - I am going to develop a third set of variables to monitor along with Dozens and Columns - there could be many but for simplicity and speed  I am going to monitor Streets ( in each category four streets and these will alternate down the table). So Streets A, B, C

Then as a fourth variable I am going to monitor the wheel sets - zero section and two others in groups of 12 adjacent numbers on the wheel.

This will be easy and fast to do the way I propose - although of course you could easily mix them to devise new combinations. Wheel A, B, C.

Idea here is that when the Ecart is in a strong phase and stable on any two , or three, I will be able to take a cross fix on some inside bet targets. that's the idea anyway. Will suit busy tables with a slow rate of spin!
Title: Re: DIVIDE & CONQUER
Post by: broadsword_uk on May 23, 07:36 PM 2011
now my head is spinning let alone the wheel! Joking aside we come back to what we discussed a few pages back on the James Bond in that we need to time our entries and play our streaks. I trade a little forex and it's a damn site easier than this! ;-)

Question: if we play columns, dozens, sections, streets at the same time.... doesn't that mean that some of those methods will be in losing streaks and others in winning streaks at the same time? Therefore focussing on a LLLW or an LLW as an entry trigger would be more manageable/practical? unless we got some sort of tracker for all the D+C approaches with stop at 6 points on each method or perhaps stop at 6 points overall.

i take my hat off to you XXVV for all the effort you've made on this.

Respect
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 23, 08:07 PM 2011
Now for some fresh ideas so we can take this onto stage 2, 3  and beyond in terms of betting.
This is designed from lateral thinking.

Lets start with just a couple of variation ideas on the win strategies.

We can use the progression 1-3-9 as you have seen and my results overall demonstrate that this works well in its own right but I would suggest stop start methods of taking say from 3 up to 12 games in a row and then pausing. Suggest minimum of a cycle of spins, ie 37 or more space.

I have referred already to the micro series and the macro series.

To clarify here are three macro game results, and you can even view the three games as a triad in its own right, another macro.

W  LW  LLW

At one level macro they are W+W+W

At a triad macro they are    3W and 3L or +3 for three wins

At micro they are WLWLLW

By looking at this sequence in three ways, three ways of betting open up, but I will return to that later.

Firsts we are interested in accentuating the wins, and earning a better result than just +3 points for this sequence.

So we can parlay, progress and step a series.

I suggest keeping these sequences in short triads, but you can extend and return is in relation to risk and is a subjective call. testing however can demonstrate an optimum level.
That is why I choose 3 steps.

Parlay 2-3-5

2 unit values on the first bet. then use a portion of the profits on the next step and so on.

If the first step fizzes no harm done just start again. Risk exposure is reduced

Progress 2-3-5

This will generate more return but the risk exposure is greater

Stepping

Now this can be in groups of three but I like the series when it goes up to nine, but it can be volatile if a loss is encountered ( macro loss, ie goes beyond the 1-3-9 progression)

1   1
2   3
3   6
4  10
5  15
6  21
7  28
8  36
9  45         ie +45 points can be won in 9 games ( compared to +9)

Risk is that on say the 7th step you encounter a -26 loss. Then its a bit like snakes and ladders. However I have found that you can build up to +550 points or more before re-traces, so I would again be selective and take profit say once at 400 plus and then start again.

On the example above macro scale you would step 1, 2, 3 and have achieved +6 points

A safer way is to keep the stepping cycles in groups of three.

These methods all work well when the mode is WIN streak.

Another way is to look at this in the micro scale and plough on at the elemental level.

For example WLWLLW extended by further outcomes to WWWLWLWW

could translate if we apply a positive progression for a win, and drop to base on a loss

+1 -2 +1 -2 -1+1  ....  +2+3+4 -5 +1-2 +1+2   =  +4

Another way would be to progress on a win and just step back 1 on a loss

+1 -2 +1 -2-1+1 ....     +2 +3+4-5+4-5+4+5     = +10


Again I would emphasise set small realistic goals and take the profit then re-start.

Anywhere from +3 to +10 points is a great result.

Now lets turn our attention to losing...

That will be the next post.


Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 23, 08:16 PM 2011
Quote from: broadsword_uk on May 23, 07:36 PM 2011
Now my head is spinning let alone the wheel! Joking aside we come back to what we discussed a few pages back on the James Bond in that we need to time our entries and play our streaks. I trade a little forex and it's a darn site easier than this! ;-)

Question: if we play columns, dozens, sections, streets at the same time.... doesn't that mean that some of those methods will be in losing streaks and others in winning streaks at the same time? Therefore focussing on a LLLW or an LLW as an entry trigger would be more manageable/practical? unless we got some sort of tracker for all the D+C approaches with stop at 6 points on each method or perhaps stop at 6 points overall.

i take my hat off to you XXVV for all the effort you've made on this.

Respect

You are quite right. Too much information is counter-productive. I am just suggesting an overview playing virtually and then zone in when opportunities present.

I would probably only ever play 2 sets simultaneously.

The analogy with Forex is an interesting one. Are they really so different? In both cases many find it difficult to win in the long term.

I would be fascinated to see a study comparing these phenomena.

One difference, and please correct me if I am wrong, is that roulette outcomes are Nature derivatives, and Forex is man made derivative.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 23, 09:02 PM 2011
Losing.

Have you noticed with D+C and all the emphasis on winning we make +1  when we win but we are trying to dodge those bullets of a loss at -2. We stake with 2 bets trying to avoid that upper number on the matrix.

Is this not like trying to swim against the tide at times?

Why not reverse all that and get paid +2 for a hit and only lose -1 if a loss.

You can do that if you bet to lose.

Certainly there are cycles of W and cycles of L on the macro scale, and there are in the bigger picture twice as many W symbols as there are L symbols.

On the micro scale it is different.

We can have

LLW  LW and  LLW  in one set of three games (triad), 3 wins yet  5 losses!

So on both the macro and micro scale there are cycles and clusters of opportunities for Loss to prevail, and if we are smart we could bet Loss at those times and win!!

In order to do this we use the reverse psychology and just bet the dozen we weren't earlier supposed to bet and earn +2 for the pleasure.

On that basis you could reverse the preference earlier given to that micro bet step progression earlier shown, and instead of going down 1 at a loss you accentuate the losses by adding 1 to a loss and reducing on a win!

For example

LLW LW LLW   can be read on the micro scale as LLWLWLLW and then there may follow an L

so we could play this without any need for progression

+2 +2 -1+2-1+2+2-1   and +2 being the icing on the cake  =  +9 points

There are opportunities in the flow of the game where there is a surplus of Loss.

The following example may help.

This is a set of outcomes monitoring groups of three games ( triads). You may prefer other groupings, but this is the example in principle only, then you can go and formulate your own method.

In every triad there are 3 wins on the micro scale, by definition, so they are constant.

For example

LLW  W  LLLLLW  this last game broke the progression so was a macro loss but we still record the (eventual win).

This example has 3 wins but 7 losses.

Those were 7 losing bets on the micro scale.

So we record a series of triad outcomes to get a feel for the flow of a session,

The following was taken from test data...

As the wins are constant, we are only interested in recording the Losses as a measure

Dozens

0
1
1
1
2
4
6
0
1
2
1
1
3
0
1
5
1
1
2
1

The same data but in Columns

4
0
0
0
2
1
0
1
0
3
2
3
3
1
2
2
2
1
2
1

Do you notice with each series how the losses cluster.

Key will be to spot the turning point or the Tipping Point. Its a natural principle.

From this you can derive some trigger points.

I use a sudden change over the previous three on a moving average. Its not hard.

Find the trigger to enter and to exit. The exit is easy - you have made some profit.

Once you enter a new triad to play, all you have to do is very gently step as a win is +2 and a loss -1, so the tide is in your favour.

If you can encounter 'trouble' ie a cluster of losses that on the macro scale would cause a progression to fail, you are in the money!

That is what I mean by looking for trouble.

There is plenty of food for thought in that lot and there are all sorts of triggers you can derive to initiate Loss strategies on both micro and macro scale.

The ideal play, and this is my final word on this subject, as I have probably overstayed my welcome on this thread, is to swing in your reading of the Ecart from playing win streaks, to playing clusters , groupings of Loss.

If you have any questions please ask. I have done enough testing on this method now. In my view it is a wonderful matrix method and you could base a very successful professional playing strategy on it alone.

PS:

Always when playing Loss stake Zero as an independent game for a serious win every time it appears.

On that crazy sample from Wiesbaden that Alberto selected for 120 spins, zero appeared NINE times and it doubled within that series.

The stage 1 outcome on Dozens using D+C showed a -50 point loss, but on Columns we had a streak of 31 ( ie +31) without loss in spite of the zeros.

In other words had we staked zero independently the Dozens outcome would have been a strong win ( 8 of those zeros were targetted). On the Columns outcome the profit would have trebled.

Always cover Zero.

Good HuntingXXVV





Title: Re: DIVIDE & CONQUER
Post by: strato1985 on May 24, 08:52 AM 2011
Thank you xxvv

do you mind explaning the macro and micro .

i'm going to read back but just that one thing would be much appreciated

i've enjoyed your posting very challeging
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 24, 06:11 PM 2011
Here are the outcomes for six games of D+C

I tabulate them ( for my own reasons) in groups of three ( a triad)

These are macro results

W   W   W

W   W   W

This is because all six games were winners, ie were concluded within the 1-3-9 progression

When we look in more detail the outcomes in reality were like this....

LW  LLW  W

W   LLW   LW


On the first triad the micro outcomes were as follows

LWLLWW    ( three losses and 3 wins)

If you flat staked to play loss through this you would have

+2 -1 +2 +2 -1 -1  = +3 points

There are phases of play where you can 'play to lose' and win.

PS : the average outcome, of course, for a triad is 1.50 losses

The trick is to find which direction play is heading so you can bet accordingly.

Obviously this is an overlay bet on top of the automatic bet that the D+C matrix spits out, which is to always bet to win by avoiding one particular of three possible outcomes.

There will be more on this idea later this week in my workshop thread in the Framework section.

Hope that clarifies macro and micro.

Title: Re: DIVIDE & CONQUER
Post by: strato1985 on May 25, 01:18 PM 2011
Cheers xxvv

that's crystal I did read back most of the thread an I got it second time round but that's clarified it nicely

so many promising methods here its exciting

cheers buddy

Scooby hows your results for the original method ?
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 25, 01:48 PM 2011
Hello Everyone,

I would like to thank all olf you for participating in this thread and I would especially like to thank XXVV for all of the magnificent testing and explaining all of the finer points and tweaks of Divide & Conquer.

Even though I was to one who originally created this method, XXV has taken it to a much higher level and turned it into a way for all of you to become roulette professionals if and that is a big IF you can train yourselves to have patience and to start thinking that that it is not neccessary to win large amounts of cash in one sitting.

When you have a meat roast for a meal, you don't try and put the whole roast in your mouth all at once...You eat it, one small bite at a time. This method is designed to function in the same manner...Jump in, win 3 units and then get out! If you are playing live play online, that is easy to do.

You have both dozens and columns to play as well as having more than one roulette account (Maybe three accounts) to switch back and forth from. By doing that, there will be a time segment in which you are not playing at any given casino, giving you more opportunities to play.

The second thing you have to teach yourself is to NOT be greedy. How much do you earn at your job each day? My suggestion is to try and win one to two day's salary each time you play, of course it will depend on the size of your units.

There is another point I want to bring up. STOP jumping from one method to the next! If you find one that works, stick with it. That is how you are going to be able to win consistantly.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 25, 01:51 PM 2011
Thanks Strato
What is really exciting is that, particularly when playing loss in micro then when you get the timing right, and I have shown how you can do this, you can play flat staking, and do very well, at lower risk than by progression. In time you can safely increase the flat stake unit values.

As always its all in the timing. Actually its in timing the swing of the Ecart.
Best of luck also. XXVV
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 25, 01:55 PM 2011
Thanks ScoobyDoo

This is great advice and it is so simple clear and true.

You have a method here that indeed may be all you need.

Start planning!
Title: Re: DIVIDE & CONQUER
Post by: strato1985 on May 25, 05:26 PM 2011
cheers people

I understand what you say scooby . I have been only playing pb and p4 with stong results so far.

it's just exciting seeing such positive things about this.. i'm like a kid in a sweet shop!!
Title: Re: DIVIDE & CONQUER
Post by: Kingspin on May 25, 05:58 PM 2011
Accurate post scooby but consider this with regard to what you say about not winning big in one session and going for small wins of say 3 units.  Personally i don't want to win 3 units i want to win hundreds of chips minimum in a single session.  I think many don't have time or patience to be playing for only 3 chips !  :D

Think about it , thats a mind twister mate..
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 25, 06:26 PM 2011
Final note here from me on my reference to flat staking losses in micro ( by now you will know what I mean by this shorthand). I will cover in more detail generically on my own threads, here specifically with reference to D+C, but of course it will apply to ALL matrix betting where you apply flat staking.

It is rare to be able to achieve flat staking in such a volatile game.

If it were that easy everybody would be doing it, and there would be no progressions! Or at least you would hope so.

When you find a strategy and technique that can achieve sequences that are stable enough to bet flat, then remember they can end abruptly. You need an entry trigger and an exit strategy.

I have been advised and my own experience confirms, that you can seek short gains in the region of +3 to +5 points, sometimes more, and then take the profit and exit.

There are opportunities with D+C for this and why I have emphasised 'loss' play is that you have a single unit bet  but make +2 points net with it.

The other way round it may be harder although you can have long win streaks but they are mainly on the macro scale ( I have had win streaks in excess of 100 games). The probability expectation on win streaks is 26 if you play 1-3-9. So you would be unlucky to strike out within the first 6 games say, but of course it depends on the position of the Ecart.

That has a life of its own in its swing whether you are at the table or not.

To peck away and take small and consistent wins on the macro scale is a great strategy and you have been well advised on that, but bad sequences can still happen! So always be realistic. This applies to all matrix progression work. It may be a sweet shop but you still need plenty of resources at hand to buy the goodies sometimes. And patience.

Key is to find where the swing stands in relation to win or loss sequences, so timing is everything.

Regarding loss sequences over a period of 250 games, I have tested and found that              (surprise surprise) up to half the outcomes can be in a loss sequence and that entry exit points points can come in short clusters particularly when three or four micro games can fail consecutively. The great thing about this strategy is that if you were on the wrong side of the game and playing macro at that time you would lose your progression. With micro loss it is a win+win situation. You will note losses often attract losses.

Here are the results from 250 games (macro).

Dont feel it is as easy as saying I will follow a micro loss as a trigger.

There were 98 betting opportunities in that sequence ( say 1000 spins) to follow a micro loss.

Only 30 resulted in a further hit.

21 were single wins
5 were double wins
4 were triple wins.

Flat betting that continuously (with obviously a bet following every hit also) would have resulted in a loss.

You could progress or step bets to play losses but caution because the longest sequence enabled a hit on the 13th bet attempt.

There are better ways to succeed but it is feasible to play this with a stop start progression and get good frequent results. Progressions are always a problem in relation to table limits  (and of course your own bank limits).

The best way I found was to be curious and strike when the swing was clearly to loss and in that sample and others of similar size I have tested there were about 7 situations where a flat bet result from +5 to +7 could be achieved. Thats about every 100-150 spins. If you monitor three sets of data you could reduce the waiting time to say once an hour or so. Patience.

Now I dont want to confuse or deter or put you off from playing the standard game because it is a winning strategy and you should be able to build on it steadily. I am simply advising that there are other ways to play the game as well, in different styles and at higher unit value, when you have proven ability to correctly determine the flow of the game.

I really hope that information helps and once again thanks  to ScoobyDoo for the opportunity to present ideas on this method and his patience and goodwill in letting this story unfold.
Title: Re: DIVIDE & CONQUER
Post by: broadsword_uk on May 26, 05:34 AM 2011
Quote from: XXVV on May 23, 08:16 PM 2011


The analogy with Forex is an interesting one. Are they really so different? In both cases many find it difficult to win in the long term.

I would be fascinated to see a study comparing these phenomena.

One difference, and please correct me if I am wrong, is that roulette outcomes are Nature derivatives, and Forex is man made derivative.

Hi XXVV. It is interesting about Forex because it is driven by News events, politics, economics, natural diasaters wars etc. these events, and they are daily, drive the market in a 'north or south' direction (we say long or short) and the moves may be large. However, the moves do not just go up or down, they go in a zig zag pattern which we call ABCD. A is the start of the move, B is the next high, then C is a retracement as people take profits and D is end high. Of course its not always a simple as this but you will see this pattern time and again. After a pattern is completed, C will become the new A and off we go again until another event changes the direction of the market. (I really am simplifying this for brevity). Now the interesting part is the retracements and targets (points C and D) which happen at key Fibonacci numbers. You are probably already aware of nature's golden numbers. Put any forex chart on you like and any time frame you like and you will see these Fibonacci points over and over. The question really is are they naturally occurring or are they there because we as logical traders place buy or sell orders at these points which then becomes a self fulfilling prophecy. Do a search on Fib numbers and forex and you will have enough reading to last you a year. It really would be fascinating to see how the Fibonacci numbers hold up in roulette.

Wouldn't it be great if you you were monitoring a streak of losing bets and be able to predict roughly where the turning points were at each key support level. I don't have the intellect for this but someone somewhere has probably already had a go.

Anyway, that's the short answers to your question XXVV,

Regards
Ian
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 26, 01:53 PM 2011
Broadsword/UK
Excellent answer thank you. Will respond in due course as I have a mathematical genius friend who may be able to assist here. I am calling him now!
Title: Re: DIVIDE & CONQUER
Post by: broadsword_uk on May 26, 02:56 PM 2011
Quote from: XXVV on May 26, 01:53 PM 2011
Broadsword/UK
Excellent answer thank you. Will respond in due course as I have a mathematical genius friend who may be able to assist here. I am calling him now!

well it's off topic but see if he can focus on the main support (turning) points the C part of the zig zag, of 23.6%, 38.2%, 50%, 61.8%, 78.6%, 100%. If he can identify support levels I can then send you target percentages for D.

I also see potential for using moving averages but haven't a clue how to apply my forex knowledge to roulette. If you need any info pm me or skype me on broadsword_uk and i can share my screen to show you what I mean in forex terms.

Ian
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 28, 07:39 AM 2011
Hi Guys,

Just to inform you. I just played five separate 5-win sessions and won 130 pounds ($212.00) at Dublinbet. @ 5-5,15-15, 45-45 pound bets

That was 26 wins

21 wins on the 1st spin
4 wins on the 2nd spin
1 win on 3rd spin

Very easy, no stress and fast. (20 to 30 minutes)

Play for 5 wins and then stop for a few minutes, then start again.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: vundarosa on May 28, 08:38 AM 2011
Quote from: ScoobyDoo on May 28, 07:39 AM 2011
Hi Guys,

Just to inform you. I just played five separate 5-win sessions and won 130 pounds ($212.00) at Dublinbet. @ 5-5,15-15, 45-45 pound bets

That was 26 wins

21 wins on the 1st spin
4 wins on the 2nd spin
1 win on 3rd spin

Very easy, no stress and fast. (20 to 30 minutes)

Play for 5 wins and then stop for a few minutes, then start again.

Scooby Doo


---------------------
:thumbsup: on the wins!
why do you have 3 staking levels...i thought it should be only 2

vundarosa
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on May 28, 03:42 PM 2011
Hi,

As XXVV has pointed out the three level betting is better than the two level or the four level, so consequently, that is what I chose to use.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: Hermes on May 28, 03:54 PM 2011
Try Fibonacci 1-1-2-3-5-8-13-21-34. I always reset to one after one win not 2 as recommended.
Or other possibility would be after win go to half. e.g.. win on 21 go to 5 units.
Hermes
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 28, 07:35 PM 2011
Thanks Hermes for the progression suggestion.

What I like about it is that there would (probably) be some peace of mind ( not a piece of the mind) that this series could handle anything.

At the moment I am really researching all sorts of series and combinations really trying to find a better way if possible to try to meet ALL situations. It may be a quest after a mirage I am not sure. However there are agreed criteria and amongst those is the need for relative simplicity, effectiveness, and yes, peace of mind.

The peace that I am referring to is to play with no anxiety over (imaginary) loss.

I also imagine that the series you promote could dig out of most situations reasonably quickly.

But, as I understand your instructions( and I hope I understand correctly), then here is a problem set in 266 games of column outcomes recently studied,

About 1000 spins gross.

Playing D+C on the usual macro win approach 1-3-9 the result was a modest net +23 points as there had been 9 encounters that beat the progression.

No weighting or stop/ start or other tricks were applied here- it was just continuous play - but note it was continuous play constructed of lots of little 6 game sessions.

At one stage it was + 94 points however and occasionally meandered toward equilibrium.

Playing 1-3-9-27 the results, as ScoobyDoo had noted from earlier studies, was not so hot being -58 points as the cost of the progression was quite high when failing and that happened 4 times.

Playing 1-3-9 -27-81 (total 242 RB) the result was a smart +266 points but on four occasions the 242 was put at risk.

On my studies I have encountered events where it did require a 7th attempt to win, so care must always be taken with these progressions.

Now after all that drama, applying the Fibonacci Series was a dawdle in the park if I have applied it as the author intends.

The results peaked at +26 points at about the stage 600 spins, later than where the earlier progression results had peaked.

After that there was a secondary peak at +22 and then a slow net fall as the play was quite corrective. So overall worst was -4 ( at the start); best was +26; and the final score was +5 and starting to climb again.

Breaking the results into say 7 sessions at approx max 145 spins, it seems reasonable to me that a net +5/ +7 points or more would be achieved in an uptrend with sensible exit strategy, often in quite a short time frame.

This might not be a bad way to play if you are risk averse as the maximum ever staked was 5 units ( ie 2x5), four times, with a reset to 1 after success, as opposed to the 9 units ( ie 2x9) outlayed nine times on the simple progression method.

Streaks of +7 points or more were frequently available.

I will run this through some dozens samples and see if the outcomes were similar.

Thanks for the suggestion Hermes.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 28, 07:42 PM 2011
I should have further emphasised on the previous post, that the tests were done without any overlay primary/ secondary bet treatment, or any determination as to stop start play, or phase of win play or 'loss' play.

By applying such a sensible approach ( and it need not be that difficult) more streaks of win or loss can be put together in a phase and thus considerably improve results.

I am just keen at this early stage to see what works, even without tuning.
Title: Re: DIVIDE & CONQUER
Post by: vundarosa on May 29, 03:52 AM 2011
Quote from: ScoobyDoo on May 28, 03:42 PM 2011
Hi,

As XXVV has pointed out the three level betting is better than the two level or the four level, so consequently, that is what I chose to use.

Scooby Doo

--------------------
Scooby

I don't get it

you have

132       321    123
1xx

now you bet against 3 and if lose against 2. That's two steps bet. I don't see where you'd use your third step bet.

vundarosa
Title: Re: DIVIDE & CONQUER
Post by: albertojonas on May 29, 08:01 AM 2011
Quote from: vundarosa on May 29, 03:52 AM 2011
--------------------
Scooby

I don't get it

you have

132       321    123
1xx

now you bet against 3 and if lose against 2. That's two steps bet. I don't see where you'd use your third step bet.

vundarosa
on next trigger
(my advice- after a L)
ie.
321
32here

cheers
Title: Re: DIVIDE & CONQUER
Post by: warrior on May 29, 10:38 AM 2011
SCOOBY ARE 4 L IN A ROW RARE.
Title: Re: DIVIDE & CONQUER
Post by: StackBundles on May 29, 10:40 AM 2011
from my experiance ive had 4 in a row loss once
and most of the time if your going to get 4 in a row losses its going to be because of the zero!

id like the rules and method to be explained again because from what ive read its kind of different from what was in the first post
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 29, 06:28 PM 2011
I have explained that by betting zero independently that you need never worry about a zero loss. It is a bonus win! That is not hard and really could also be applied to all the other matrix bet families. But it requires a quantum shift in most people's perceptions.

You can easily work out the expectation for various loss equations.

These are based on a loss of ... and a 1-3-9-27-81 ratio

2 :    1in 8

3 :    1 in 26  ( yet I have had streaks over 100 by recording results of short sessions added)

4 :    1 in 80  ( had 4 such losses in my sample of 266 games)

5 :    1 in 242

6 :    1 in 732   ( I have had one game needing to go to 7th win , within a study of 1000 )

My own sample of 1000 games is still limited. In that sample the 1-3-9 ratio outshone its rivals, however I would not warrant that this was set in stone as the best play. In that series it happened to shine ( relatively anyway).

You are aware of the disagreements in the debate over continuous play versus short session play ( and adding the data).

Whether it does or doesn't make a difference is irrelevant if you are plain just dumb unlucky that day. Whether its your bio cycles, the weather, your star sign aspects that day, your attitude, the dealer, your bank manager, your mother in law, its all irrelevant.

Better to avoid the potential traps altogether by a different style of play.

Have a look at what Hermes has suggested in his Fibonacci Series.

Also, on the 'micro' scale just think what 4 losses in a row can offer.

And on the macro scale, maybe its wise to play to win, and at other times, it may be wiser to play to 'lose' (reverse). Depends on the position of the Ecart. You have to be able to 'switch'.

Hope that may assist.

With some matrix testing, if you are working within only a limited view of the way things can be played, then it seems you will subjected to the awful and repeating cycle of raised hopes and dashed hopes.

You read it all the time.

The true nature of roulette needs to be further explored and investigated.

As I have said many times now, and I am merely reporting what I have been advised, and my own experience supports this,  a frequent player of roulette needs to step outside of the  limited view of win and loss, and instead more consistently accrue small but significant earnings that come in short cycles that can offer a small edge in the player's favour. As well as this there are times when an unfavourable cycle needs to be cut, and I know there are professional players who successfully work within a +3/-3 (points) ratio. They might be 1000 EUR chips, they might be $25. It is the principle that counts here.

This is not good news for the gamblers.
Title: Re: DIVIDE & CONQUER
Post by: albertojonas on May 29, 06:36 PM 2011
Quote from: XXVV on May 29, 06:28 PM 2011
I have explained that by betting zero independently that you need never worry about a zero loss. It is a bonus win! That is not hard and really could also be applied to all the other matrix bet families. But it requires a quantum shift in most people's perceptions.

You can easily work out the expectation for various loss equations.

These are based on a loss of ... and a 1-3-9-27-81 ratio

2 :    1in 8

3 :    1 in 26  ( yet I have had streaks over 100 by recording results of short sessions added)

4 :    1 in 80  ( had 4 such losses in my sample of 266 games)

5 :    1 in 242

6 :    1 in 732   ( I have had one game needing to go to 7th win , within a study of 1000 )

My own sample of 1000 games is still limited. In that sample the 1-3-9 ratio outshone its rivals, however I would not warrant that this was set in stone as the best play. In that series it happened to shine ( relatively anyway).

You are aware of the disagreements in the debate over continuous play versus short session play ( and adding the data).

Whether it does or doesn't make a difference is irrelevant if you are plain just dumb unlucky that day. Whether its your bio cycles, the weather, your star sign aspects that day, your attitude, the dealer, your bank manager, your mother in law, its all irrelevant.

Better to avoid the potential traps altogether by a different style of play.

Have a look at what Hermes has suggested in his Fibonacci Series.

Also, on the 'micro' scale just think what 4 losses in a row can offer.

And on the macro scale, maybe its wise to play to win, and at other times, it may be wiser to play to 'lose' (reverse). Depends on the position of the Ecart. You have to be able to 'switch'.

Hope that may assist.

With some matrix testing, if you are working within only a limited view of the way things can be played, then it seems you will subjected to the awful and repeating cycle of raised hopes and dashed hopes.

You read it all the time.

The true nature of roulette needs to be further explored and investigated.

As I have said many times now, and I am merely reporting what I have been advised, and my own experience supports this,  a frequent player of roulette needs to step outside of the  limited view of win and loss, and instead more consistently accrue small but significant earnings that come in short cycles that can offer a small edge in the player's favour. As well as this there are times when an unfavourable cycle needs to be cut, and I know there are professional players who successfully work within a +3/-3 (points) ratio. They might be 1000 EUR chips, they might be $25. It is the principle that counts here.

This is not good news for the gamblers.

i am an advocate of this kind of superior inteligence over what is happening

i am a scientist too. i observe, then act. or is observe already an action?

Thx again XXVV
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 30, 12:55 AM 2011
A further test, following the recent post by Hermes, was applied to some dozens results over 282 games and the Fibonacci Series was applied to staking where again the worst encountered were losses on the fourth attempt.

There was a fairly fast rise to +25 points and then a big retrace as the corrective forces kicked in  but then another win surge toward the end. Best +25 points. Worst -3 at 600 spins. Final result was +21 points.

This is a very conservative plan and really too slow to recover on win streaks, although it does appear to get there eventually.

So now will continue to look at other betting progressions on offer, and try to find a decent compromise that meets our criteria of safety, quick recovery on short win streaks, and a method that can handle any event.

I have the feeling the best way we will 'uncover' will be flat staking that operates within a very small range that has a strict and tight stop-loss.

An idea soon to be actioned will be to compare 500 outcomes comparing the best of the modified progressions with a flat bet operating between +3 and -3.
Title: Re: DIVIDE & CONQUER
Post by: albertojonas on May 30, 01:01 AM 2011
Quote from: XXVV on May 30, 12:55 AM 2011
A further test, following the recent post by Hermes, was applied to some dozens results over 282 games and the Fibonacci Series was applied to staking where again the worst encountered were losses on the fourth attempt.

There was a fairly fast rise to +25 points and then a big retrace as the corrective forces kicked in  but then another win surge toward the end. Best +25 points. Worst -3 at 600 points. Final result was +21 points.

This is a very conservative plan and really too slow to recover on win streaks, although it does appear to get there eventually.

So now will continue to look at other betting progressions on offer, and try to find a decent compromise that meets our criteria of safety, quick recovery on short win streaks, and a method that can handle any event.

I have the feeling the best way we will 'uncover' will be flat staking that operates within a very small range that has a strict and tight stop-loss.

An idea soon to be actioned will be to compare 500 outcomes comparing the best of the modified progressions with a flat bet operating between +3 and -3.

may you try 5 flat bets in a row? if not in profit increase your unit 100%?

just my 2 cents. It seems simplistic but are not the simple things the most pure and unique in the world of maths?

;-)
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 30, 06:41 AM 2011
Time to update my progress with Scoobies masterpiece. This is the best fast paced method Ive ever seen. And along with PATTERN 4 will head my assault next year.

TOTAL GAMES PLAYED 900
TOTAL GAMES WON 823
TOTAL GAMES LOST 77

STRIKERATE APPROX 11/1

BALANCE 604 UNITS PLUS

LONGEST WINNING STREAK 29
SHORTEST WINNING STREAK 2
DOUBLE LOSSES 8

Very similar results to PATTERN 4, the only disadvantage in a live casino environment is TRACKING. I would have to note results. PATTERN 4 is so simple you dont need to record anything other than in your mind. Still its a great method.
Title: Re: DIVIDE & CONQUER
Post by: chrisbis on May 30, 06:56 AM 2011
Does anyone else have have results so as expansive as John's?

This stats just do not match mine in anyway shape or form.

I would love some other than John, to show me that they win to such a degree as the figure given above.

Looking Forward to a rush of results then!  :-X
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 30, 07:13 AM 2011
Quote from: chrisbis on May 30, 06:56 AM 2011
Does anyone else have have results so as expansive as John's?

This stats just do not match mine in anyway shape or form.

I would love some other than John, to show me that they win to such a degree as the figure given above.

Looking Forward to a rush of results then!  :-X
What is your current strikerate Chrisbis? Keep in mind like PATTERN 4 I play this Hit and Run style. believe me theres a positive difference.
Title: Re: DIVIDE & CONQUER
Post by: Rolletti on May 30, 08:23 AM 2011
Hi JohnLegend,

is this still your way to play?

STAKING LEVELS 3
LEVEL 1=2,6X2=16 POINTS RISK

LEVEL 2=4,12X2=32 POINTS RISK

LEVEL 3=10,30X2=80 POINTS RISK

Run after ONE hit?

Would be nice to see a example of one of your games posted to understand fully your way of playing.

Thanks.
Title: Re: DIVIDE & CONQUER
Post by: chrisbis on May 30, 09:30 AM 2011
Quote from: Johnlegend on May 30, 07:13 AM 2011
What is your current strikerate Chrisbis? Keep in mind like PATTERN 4 I play this Hit and Run style. believe me theres a positive difference.

3 wins in 5 games played, which is just not good enough, and the lost at the end point is painful!

How can U hit and run when u played 900 game/sessions!

Tell me how u play Ur hit and run strategy pls.

.....and how to recover those losses, unless have multiple Progression levels, in which case the risk is even higher!

cheers
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 30, 09:56 AM 2011
Quote from: chrisbis on May 30, 09:30 AM 2011
3 wins in 5 games played, which is just not good enough, and the lost at the end point is painful!

How can you hit and run when you played 900 game/sessions!

Tell me how you play your hit and run strategy pls.

.....and how to recover those losses, unless have multiple Progression levels, in which case the risk is even higher!

cheers
Are you seriously telling me that for every five games you play you are losing TWO? Where on earth are you playing. That win loss rate simply doesn't happen ON A LIVE WHEEL?

I Stake this method exactly as I do PATTERN 4 So I begin the first game of the day on LEVEL TWO STAKES. Then drop down to LEVEL ONE STAKES for fOUR to NINE more RANDOM GAMES. I play 5-10 games a day fot DOZENS. And 5-10 games a day for COLUMNS. If I suffer a loss on the first game of the day I jump to LEVEL 3 stakes for ONE GAME.

If I suffer a loss when I'm at LEVEL 1 stakes I raise to LEVEL 2 stakes for ONE GAME.

If I suffer a double loss, I RAISE to level 3 stakes and stay there for TWO GAMES. Here is an example of a game. I an certain Chrisbis is playing this method wrong or on an RNG. I couldnt lose two games in five if I tried.

1,2,2  2,1,3  3,3,1
1,1,3---Win bet one with dozen one. As it wasn't dozen two as above.

I will typically play Two games one for DOZENS, one for COLUMNS. Go to another wheel do the same then back again. You see heres the thing catching a loss on the first game is as infrequent as PATTERN 4. Average winning streaks playing this way are around 15/1 How on earth Chrisbis is catching a loss every 2.5 games is unreal. You have to be born under a very bad sign.
Title: Re: DIVIDE & CONQUER
Post by: albertojonas on May 30, 10:02 AM 2011
Quote from: Johnlegend on May 30, 09:56 AM 2011
...
Average winning streaks playing this way are around 15/1 How on earth Chrisbis is catching a loss every 2.5 games is unreal. You have to be born under a very bad sign.


???
???
:wink:
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 30, 12:44 PM 2011
Quote from: albertojonas on May 30, 10:02 AM 2011
???
???
:wink:
What I am saying to Chrisbis is even if you play this method CONSECUTIVELY, you should be averaging 6--7 wins to every loss. Thats why there is something wrong here. I have tested this method very thoroughly. I never endorse a method until I know it works and DIVIDE AND CONQUER WORKS. Especially played HIT AND RUN. Its on par with PATTERN 4. Only harder to track without pen and paper. So I need some info from Chrisbis he has gone off the track somewhere thats a cert.
Title: Re: DIVIDE & CONQUER
Post by: chrisbis on May 30, 02:58 PM 2011
Quote from: Johnlegend on May 30, 09:56 AM 2011
Average winning streaks playing this way are around 15/1 How on earth Chrisbis is catching a loss every 2.5 games is unreal. You have to be born under a very bad sign.


No need to be offensive John. Think that was un-called for........but I'll let it ride for now.  :-X

I WAS RNG- but at Bet Voyager, which is a very fair (in my view) and honest RNG. (Random)

I will try it on Live wheel.

BTW-I was bourne/cast as an Aquarian- a very good sign indeed.  :thumbsup:



What really bothers me, is, if this and the other one (Pattern 4) are so good, so consistent, and recover so well, why on earth, (to re-cycle a much overused phrase), is everyone not playing this WHEREVER they are in the world, and at WHATEVER casino they choose?

The two, just simply don't add up.

But I am willing to get this right, if moving to another stadium is all it takes.

thanx for the reply.

Oh, and what happened to the Mirror33133 ?
Title: Re: DIVIDE & CONQUER
Post by: StackBundles on May 30, 03:18 PM 2011
god help people who still choose to play on rng instead of livewheel
you see why your getting different results to everyone else
Title: Re: DIVIDE & CONQUER
Post by: chrisbis on May 30, 03:30 PM 2011
Quote from: StackBundles on May 30, 03:18 PM 2011
god help people who still choose to play on rng instead of livewheel
you see why your getting different results to everyone else

Send me Ur prayers brother- send me them in bundles.

Looks like I need 'em eh.  ???
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 30, 03:43 PM 2011
Quote from: chrisbis on May 30, 02:58 PM 2011
No need to be offensive John. Think that was un-called for........but I'll let it ride for now.  :-X

I WAS RNG- but at Bet Voyager, which is a very fair (in my view) and honest RNG. (Random)

I will try it on Live wheel.

by the way-I was bourne/cast as an Aquarian- a very good sign indeed.  :thumbsup:



What really bothers me, is, if this and the other one (Pattern 4) are so good, so consistent, and recover so well, why on earth, (to re-cycle a much overused phrase), is everyone not playing this WHEREVER they are in the world, and at WHATEVER casino they choose?

The two, just simply don't add up.

But I am willing to get this right, if moving to another stadium is all it takes.

thanks for the reply.

Oh, and what happened to the Mirror33133 ?

Chrisbis my appologies if you thought that was offensive. But ill tell you straight no RNG is fair once it reads you. Just ask Twister. The only way to get a true picture is a live wheel. that's the bottom line.

And regarding why isnt everyone playing this. How many ,people in the world know of this site? People are fickle Chrisbis, they want a miracle that not only never loses but makes them money with ZERO effort. Its not going to happen, the games seriously beatable. But it takes PATIENCE AND EFFORT. Sorry to break it to you.

So if lack both of those forger it. LIVE WHEELS ONLY CHRISBIS. You will soon see how UNFAIR BETVOYAGER is. Its a manmade scam. The no zero is there to tempt you in. You can't beat a computer but you can beat a true live wheel.

The Mirror didn't reflect its early promise Chrisbis, I will NEVER push a method until I KNOW IT WORKS. Keep that in mind. ;D

Title: Re: DIVIDE & CONQUER
Post by: chrisbis on May 30, 03:51 PM 2011
Reflection- received.

Patience eh. Lots of that.

I'll re-examine.............as said the doctor to his 8 month pregnant patient, who came in complaining of Tummy-ache!

cheers John.  ::)
Title: Re: DIVIDE & CONQUER
Post by: StackBundles on May 30, 04:34 PM 2011
CAN WE HAVE THE UPDATED METHOD AND RULES AND EVERYTHING ELSE THAT COMES WITH IT PLEASE!
Title: Re: DIVIDE & CONQUER
Post by: XXVV on May 30, 06:36 PM 2011
Dear Megapost Chris!

There will always be debate over testing methods as to sources of spin samples, and size of samples, and types of progression. We are even exploring possible flat staking opportunities and other second level type betting ( primary and secondary bets). Why not? Because as you see in the next paragraph there is a real optimism about this ( and other matrix family methods).

A notable feature of recording results on D+C, and it is so obvious that it does not receive the attention it deserves, is the observation that (my) results have never down trended for any prolonged period. Sure, they correct at times, but the observation is that with smart play and smart timing the results continue to long term uptrend.

Where maximum attention is being invested at the moment is to try to find optimum points to enter and the not so difficult exit points. More later.

Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 30, 07:24 PM 2011
Quote from: XXVV on May 30, 06:36 PM 2011
Dear Megapost Chris!

There will always be debate over testing methods as to sources of spin samples, and size of samples, and types of progression. We are even exploring possible flat staking opportunities and other second level type betting ( primary and secondary bets). Why not? Because as you see in the next paragraph there is a real optimism about this ( and other matrix family methods).

A notable feature of recording results on D+C, and it is so obvious that it does not receive the attention it deserves, is the observation that (my) results have never down trended for any prolonged period. Sure, they correct at times, but the observation is that with smart play and smart timing the results continue to long term uptrend.

Where maximum attention is being invested at the moment is to try to find optimum points to enter and the not so difficult exit points. More later.


Very good XXVV, look forward to your input.
Title: Re: DIVIDE & CONQUER
Post by: chrisbis on May 31, 03:21 PM 2011
I'll do my bit then.

I'll get together and finish the Matrix Feature we were going to introduce to forum,
for the purpose of presenting an as clear a portfolio as possible, the Matrix Bedrock Layout.

U will be able to chose Width, Height, and Depth.

I know Victor is real busy right now, but as soon as the Roulette Betting Tool (formally The Tipping Tool) is re-launch in June, I'm sure we can rustle up something appetising.

Meanwhile- on withe the Mega-show!!
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 03, 03:01 AM 2011
While listening to some moans from novices who do not understand how to cover 0 or 0=00, I have been playing straight up win macro games on D+C.

My last three sessions ( all lengthy) have now totaled +93 wins in a streak and as zero is so brilliantly handled in this matrix when zero then another zero appeared after an earlier appearance 10 spins earlier, this resulted in massive bonus!

The Ecart has been in consistent macro win mode now for a while.

Well done D+C
XXVV
Title: Re: DIVIDE & CONQUER
Post by: albertojonas on Jun 03, 11:21 AM 2011
Quote from: XXVV on Jun 03, 03:01 AM 2011
While listening to some moans from novices who do not understand how to cover 0 or 0=00, I have been playing straight up win macro games on D+C.

My last three sessions ( all lengthy) have now totaled +93 wins in a streak and as zero is so brilliantly handled in this matrix when zero then another zero appeared after an earlier appearance 10 spins earlier, this resulted in massive bonus!

The Ecart has been in consistent macro win mode now for a while.

Well done D+C
XXVV

Great!
XXVV
how to detect the start of a correction period?
do you start your attack when STD hits 3 or 3,5 ?

cheers
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 03, 12:55 PM 2011
Up to +111 consecutive win macro games at the moment over four sessions.

Most of my earnings have been through zero cover as well.

Sorry was not sure on CPD but I use a measure where if there is only one or two micro losses per triad ( three games) that is plain sailing in win mode.

Am ready for abrupt change though and will start the fifth session with curiosity!
Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on Jun 03, 03:05 PM 2011
Hi XXVV,

Looking forward to your next results post. You are doing a fantastic job on this. We are all impressed with the professional way you are approaching it.

Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: D1 on Jun 03, 03:31 PM 2011
Hi All

Well said Scooby Doo,

and just to second that yes thank you XXVV for your professionalism and for taking the time and the trouble for sharing all your exstensive testing and approaches to D&C,

D1.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 03, 05:44 PM 2011
Just up to +128 on the win streak (6th session) and suddenly am encountering two games that have gone (unusually for two consecutive) up to the 3rd attempt to win. Is this the long awaited turning signal. I am going to start playing loss anyway!
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 03, 05:54 PM 2011
Well to my (pleasant) surprise the mini crisis is over and the  streak has sailed on to +131 consecutive wins. The little blip of losses was followed by a string of single wins! That is why we put the =3 cap on chasing a losing streak!
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 03, 08:31 PM 2011
This is getting a bit like GroundHog Day

We sailed along to +155 games without  loss on D+C macro win. This is based on 9 sessions and no session do I stay longer than 26 games macro.

I keep adding bets to zero ( as part cover) and they keep rolling in about every 20 spins at present.

This is now 6 x the expectation and I am treating this a 'sleeper' event, rather like a single number taking 222 spins to appear.

Of course we know the sleeps can take a lot longer also!

Interesting to see what happens when 'it' wakes up.

Well done Scooby Doo - the way zero is handled within this method is very well thought through.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 04, 12:25 AM 2011
It was getting a bit spooky and my cyber Latvian campaign has been heavy on withdrawal of profit.

The D+C streak ended on attempt #164. So there were +163 successful wins on macro! That is quite a streak. It demonstrates what we thought was likely - it is a great vehicle for basic and overlap plays.

The reason the 164th failed was zero appearing midships, so we scored the cross profit and the next spin won. So it was a technical knockout.

The subsequent 18 games played out in a very calm manner apart from a little blip at #11 and #12#13. All others were simple one bet wins. Very calm and stable.

So that was session 10 and you would have to say a remarkable performance by D+C.

All sessions were from the Latvian live feed and it has all gone very well indeed.
Next update during the coming week to see whether there is any 'reaction' to the streak by way of corrective shorter sessions. Its been great fun!
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 04, 06:14 PM 2011
By the way and this will close this particular cycle, after the big 164 streak, the next cycle was 26 exactly. Running those end games through the column D+C matrix there were three failures within 50 games and a 'loss' strategy would work.

In the middle of the night somehow I think in a semi- dream I have come up with an interesting loss strategy flat staking but with step action and a sensible trigger. I will publish this idea soon. It may have implications elsewhere also. But first I will test it on a sensible sample.

Reflecting on the streaks this technique can encourage, there is ample scope for parlay and short steps to enhance short cycle earning without undue risk exposure. I will explore some of these ideas in the Experimental thread under Framework - these ideas will have applications to all matrix methodologies when in win streak mode.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 06, 07:10 PM 2011
The ability of this method to consistently produce streaks of win macro bets is formidable, and the relative simplicity of the methodology is praiseworthy.

I would strongly advise readers to study the best bet types that are available to trap these streaks, within reason.

My favourite is the parlay bet.

Then you can avoid the more dangerous progressions.

The recent observation by Bayes on the mathematics of the matrix is fascinating. Clearly what can improve our odds over probability is the accuracy of our selections and more importantly the timing of our entry ( trigger) and exit ( tipping point), as well as our money management and self management.

By tuning the two latter variables we can surpass expectation consistently.

An example of entry might be, after long observation to come to understand the parameters of the method outcomes, to wait for a cluster of losses to pass, and then, in accord with the swing of the Ecart, climb on board a strongly favoured streak of wins.

Probability applies to betting that is continuous, blind and dumb.

However most roulette players do worse than probability. The reason being is that a little knowledge is a very dangerous thing and to wrongly read the game can lead to catastrophic results. So great care, humility, and respect for the game is essential.

Title: Re: DIVIDE & CONQUER
Post by: albertojonas on Jun 06, 08:00 PM 2011
Quote from: XXVV on Jun 06, 07:10 PM 2011
The ability of this method to consistently produce streaks of win macro bets is formidable, and the relative simplicity of the methodology is praiseworthy.

I would strongly advise readers to study the best bet types that are available to trap these streaks, within reason.

My favourite is the parlay bet.

Then you can avoid the more dangerous progressions.

The recent observation by Bayes on the mathematics of the matrix is fascinating. Clearly what can improve our odds over probability is the accuracy of our selections and more importantly the timing of our entry ( trigger) and exit ( tipping point), as well as our money management and self management.

By tuning the two latter variables we can surpass expectation consistently.

An example of entry might be, after long observation to come to understand the parameters of the method outcomes, to wait for a cluster of losses to pass, and then, in accord with the swing of the Ecart, climb on board a strongly favoured streak of wins.

Probability applies to betting that is continuous, blind and dumb.

However most roulette players do worse than probability. The reason being is that a little knowledge is a very dangerous thing and to wrongly read the game can lead to catastrophic results. So great care, humility, and respect for the game is essential.



This is Great! Great observation DR.X  :)

this is what i was talking about. betting in clusters and spot entry and exit triggers.

i play all methods with this methodology as maths cant win long term. it is the human factor.
Man vs machine

depending on the behavior of the accuracy of the bet design i adjust the progression and this triggers. only the knowledge that comes from practicing one bet selection can provide us a decent analyzes and strategy. Couldn't agree more.

ie.
the entry trigger I use for my mod of pattern4 is a win after a series of losses.

This single choice largely overcomes what would be expectable from probability. Despite the total of events obey the laws of probability, the effective results of the approach are far from dictated balance.

This observation leads me to forging the mildest progression i can to take profit with the least exposure.


I have to sincerely congratulate your interventions here in the forum. They are systematic, based on logical arguments and pure observations. For me it is the "serious" way to go.

My admiration,
AL

Title: Re: DIVIDE & CONQUER
Post by: StackBundles on Jun 07, 02:03 PM 2011
love to have an explanation of theres terms used and how the system is played now any help would be apperciated
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 07, 08:30 PM 2011
Thanks Al and S/B.

The points you raise Alberto are so important and this is the subtle essence of coming to understand the true nature of roulette, which is a vast subject.

S/B please read this thread fully, carefully, as well as say the Experimental Ideas thread in the context of using D+C.

There is a lot of treasure elsewhere within the Forum.

Good LuckXXVV

Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 10, 11:32 PM 2011
I have finished my work with this method now and acknowledge that is a wonderful host to many many extrapolations and variations, as may other very clever matrix methodologies.

For your information, these are the results of ongoing testing using the method, and do not reflect any 'smart' play adjustments such as knowing when to step on or step off.

Without such judgement there is always the risk that the corrective forces may erode much of the progress made.

1800 live games tested and overall result still a very creditable +315 points.

Maximum streak experienced 163 wins, with several 100 plus. Nevertheless of course such sequences are followed by corrections, as night follows day.

With sound judgement and skillful reading of the game this net result could be enhanced.

Other techniques that use win and loss sequences more aggressively have also been successfully tested.

Beyond all of that, the really astonishing and rewarding quality that has emerged from the recent studies, has been the realisation of the flux of forces at work in the game of roulette.

Sincere thanks to Scooby Doo for this fine methodology.
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jun 11, 07:03 AM 2011
Thank you for your work XXVV!
You tested the 1800 spins, and that if we beat the only second spin without progression (according to my results winnings back two more almost 2 times than the sum of losses in the 3 , 4, 5and so on together and multiplied by 2 ). 
What you get?
Please give your answer.  Thank you.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 11, 08:07 PM 2011
Quote from: donik7777 on Jun 11, 07:03 AM 2011
Thank you for your work XXVV!
You tested the 1800 spins, and that if we beat the only second spin without progression (according to my results winnings back two more almost 2 times than the sum of losses in the 3 , 4, 5and so on together and multiplied by 2 ). 
What you get?
Please give your answer.  Thank you.

Hi Donik

I am sorry but can you please enlarge, expand and clarify your observations and question. I don't understand.

XXVV
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jun 11, 10:52 PM 2011
Hi XXVV!
Sorry if I wrote it is not clear (bad english).

Can you explain these 1800 spins

Wins on 1st bet =
Wins on 2nd bet =
Single Losses    =
Double losses   =
Triple losses     =

Thank You.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 11, 11:04 PM 2011
Hello Donik

That is much clearer.

No. I am not prepared to provide that detail.

The test has grown to 2000 games now, with a further 1000 games earlier studied.

You can easily conduct your own research and testing.

A small statistical sample on the basic D+C bet will enable you to extrapolate  the outcome for 1800 games. Say for example 500 games ( about 1800 spins).
Five days play at Wiesbaden, table 3.

The sample should be neutral in the Ecart but you should also allow of course for a reasonable swing of deviation.

I have provided quite sufficient guidelines in my published work on this Forum for anyone who is serious to proceed and achieve considerable success.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 11, 11:23 PM 2011
Quote from: albertojonas on Jun 03, 11:21 AM 2011
Great!
XXVV
how to detect the start of a correction period?
do you start your attack when STD hits 3 or 3,5 ?

cheers


I gather you mean Standard Deviation 3 x.
Good suggestion.
I use other methods - moving average of the micro loss numbers.
Hope that assists
XXVV
Title: Re: DIVIDE & CONQUER
Post by: Hermes on Jun 12, 01:04 AM 2011
XXVV have many spins have a one game? (1.800 games)
Hermes
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 12, 03:04 AM 2011
As I read your question...

It averages between 3 and 4 spins per game, and of course can be extended with steps and zero encounters and third bet outcomes, successful or otherwise. Thus 1800 games accounted for approximately 7000 spins, but really the number of spins is irrelevant and I wasn't counting.

Overall I have observed over 3000 games with this method.

If however you meant how many of the 1800 games were won on the first bet..

It is up to you to conduct your individual research and a suitable statistical sample can be quickly arrived at. I have indicated there are opportunities for worthwhile parlay betting as there are long, sometimes very long winning streaks but you have to factor in that you are dealing with a short progression. Elsewhere I have provided some results which are very positive but that was after a considerable amount of my time invested in trial and error variations. There are lots of opportunities here for personally developed successful bets.

These families of Matrix Bets developed by John Legend and Scooby Doo are very clever and rich in possibilities.



Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Jun 12, 08:48 AM 2011
Time for an update of DIVIDE AND CONQUER. After reaching a milestone.

TOTAL GAMES PLAYED 1000
TOTAL GAMES WON 912
TOTAL GAMES LOST 88

STRIKERATE APPROX 10/1

BALANCE 702 UNITS PLUS

LONGEST WINNING STREAK 31
LONGEST FIRST GAME WINNING STREAK 29
DOUBLE LOSSES 9

Ticking along nicely slightly under PATTERN 4 and PATTERN BREAKER for strikerate. But with its instant turnover thats to be expected. I am playing typically 5 sets of 2 games throughout the day. To achieve my numbers. Doing so produces impressive first game streaks. And overall streaks. Double losses are on a par too with the other methods. Next update at 1100 games played.  ;D
Title: Re: DIVIDE & CONQUER
Post by: Halba1 on Jun 20, 07:11 AM 2011
tested on betvoyager non zero

highest progression reached 2nd level(twice)

+6 units. 28 spins
Title: Re: DIVIDE & CONQUER
Post by: Playborne on Jun 20, 07:48 AM 2011
Nice work, keep the good job Scooby.
Title: Re: DIVIDE & CONQUER
Post by: clothdog on Jun 20, 09:22 AM 2011
What is the difference between Pattern4 and Pattern Breaker?
???
CD
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Jun 20, 10:12 AM 2011
Have completed a phase of work on D+C and have produced a summary of this on the Experimental Ideas thread.

What I really want to do now is not only apply some of the positive techniques with D+C that have been developed, but also review and re-visit in the light of this detail experience a lot of the matrix family of bets developed by JohnLegend.

It may be that a sensible overlap between methods can further help our aim to succeed, and when it is taken patiently a step at a time this will be a fascinating and very worthwhile journey.

Interwoven can also be further insight into Randomness and the Ecart/Equilibre forces at work in roulette.
Title: Re: DIVIDE & CONQUER
Post by: amk on Jun 22, 02:40 PM 2011
1000 games amazing JohnLegend...

Have you reached 1000 games before?
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Jun 22, 05:42 PM 2011
Quote from: amk on Jun 22, 02:40 PM 2011
1000 games amazing JohnLegend...

Have you reached 1000 games before?
Of course AMK. Ive been playing this game for 15 years. Divide and Conquer is far easier to rack up big numbers because of its rapid turnover, I will play as many as 50 games a day with it. PATTERN BREAKER takes much longer, but I have made a discovery over the last few days that now makes it a HOLY GRAIL in my eyes. I will explain to the forum over the weekend.
Title: Re: DIVIDE & CONQUER
Post by: clothdog on Jun 22, 05:48 PM 2011
Looking forward to it John. Headed to Vegas tomorrow with some serious $$$$$$$. will be there till Sunday and I don't plan on leaving empty handed.
No fishing or game playing. (except roulette).This is serious business. 8)

CD
Title: Re: DIVIDE & CONQUER
Post by: Halba1 on Jun 22, 06:34 PM 2011
I really like this system. its pretty easy to use. with a good bankroll no worries imo. Also it has a good strike rate, and most importantly breaks up random.
Title: Re: DIVIDE & CONQUER
Post by: shermantor on Jun 26, 06:01 PM 2011
hi there!  been reading this forum for a while and really liked the ideas so today i gave dc and code 4 a go on paddy power slingshot, and william hill live casino heres my results for d.c will post code 4 reults in that one.  Also just a note i placed 250 into william hill and lost 80 doing silly bets on rng before i read this website so had 170 left in acc.

so numbers for william hill live casino 20 min game 1st 1.  betting 1-1,2-2,6-6

so dc looked like this

131  221  332
331  222   312
123  213  331
112  213  331
1

yep - 18 units first go :( then + 5 on the other bets.  Played hit and run moved to pp slingshot got + 4 units in mins, no loss's! Then hit and run back to william played + 2 unit on dc then moved to code 4 and lost 18 units again lol had all repeat ! 1B3A xxxx xxxx 1B3A !! anyway moved back to paddy taking the loss's where i had this

112 212 332
      212  332
      213  32

only went to 2 bet progression so - 6 would have gone to bet 6-6 but to slow to bet luckily.

Now thats what i call unlucky!! Going to restock funds in accs and try again tomoro with playing dc while waiting for code4.  play 2 games code 4 then quit ill post dc results 2moz.

Just to check i got dc right, i started counting numbers moment i logged on and put first 2 numbers in front of 1 then next 2 infront of 2 yada yada and w8 for trigger then bet against above number not to come in?

So any comments on above run of bad luck lol!!!
Title: Re: DIVIDE & CONQUER
Post by: amk on Jun 27, 04:54 PM 2011
Shermantor!!

All I can say is amazing :)........

You have hit a unlucky streak with two very good methods.......

Odds have to be in your favor at this moment.........

Keep rollin................
Title: Re: DIVIDE & CONQUER
Post by: Halba1 on Jun 27, 05:27 PM 2011
all these pattern methods are totally overrated. i lost interest after seeing my bankroll collapse 30% in one day. so i am playing another old method , see if it works. my time in the forum is ended now..
Title: Re: DIVIDE & CONQUER
Post by: shermantor on Jun 27, 05:47 PM 2011
lol cheers amk!

yep, well unlucky, but thats just me when gambling!  best story is the last world cup where spain won 'obviously', winning everygame and only drawing the first vs the switz.  i bet 50 quid for them to win on the only game they draw  :twisted: !  might have cried a bit after that game!

Back to roulette played pp slingshot, dc, +5 units and won every bet first time, which was lucky cos i only had 10 quid left in acc so couldnt progress if lost 2 in a row :)

Taking the win today.  Gonna play code 4 tomoro on william with 2 d.c games while waiting for the numbers for c4.  Aiming for a +4 then stoping.

Let u guys know results 2moz.

ps halba assuming uv'e had bad results then??
Title: Re: DIVIDE & CONQUER
Post by: amk on Jun 27, 07:28 PM 2011
Halba!

Please tell me you have been playing RNG..........

If you have been playing live wheel you can still recover and move forward....

You'll have to start out with small units, just 5 to 10 games per day........

Title: Re: DIVIDE & CONQUER
Post by: vundarosa on Jun 27, 08:42 PM 2011
Quote from: Halba1 on Jun 27, 05:27 PM 2011
all these pattern methods are totally overrated. i lost interest after seeing my bankroll collapse 30% in one day. so i am playing another old method , see if it works. my time in the forum is ended now..

---------

Halba, all methods lose at one point. The key is not to give all back and not to raise your base unit too soon...I for one after being bitten many many times only raise my base unit once i've won 500u....I play several methods for 40 units a day...slowly but still moving forward!

vundarosa
Title: Re: DIVIDE & CONQUER
Post by: Normy2000 on Jun 30, 07:43 AM 2011
What iPhone4 as to do with roulette?  ???
Title: Re: DIVIDE & CONQUER
Post by: Playborne on Jun 30, 07:50 AM 2011
OMG what an obvious spammer in here :D hi dear :D
Title: Re: DIVIDE & CONQUER
Post by: amk on Jul 08, 04:50 PM 2011
Quote from: Johnlegend on Jun 22, 05:42 PM 2011
Of course AMK. I've been playing this game for 15 years. Divide and Conquer is far easier to rack up big numbers because of its rapid turnover, I will play as many as 50 games a day with it. PATTERN BREAKER takes much longer, but I have made a discovery over the last few days that now makes it a HOLY GRAIL in my eyes. I will explain to the forum over the weekend.

Might we be Lucky enough to even review this method JohnLegend?
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Jul 09, 05:07 AM 2011
Time for an overdue update for DIVIDE AND CONQUER FOR 8/7/2011

TOTAL GAMES PLAYED 1,500

GAMES WON 1,380

TOTAL GAMES LOST 120

STRIKE RATE APPROX 11/1

BALANCE 1,170 UNITS PLUS

LONGEST WINNING STREAK 31

LONGEST FIRST GAME WINNING STREAK 29

DOUBLE LOSSES 11

This is the ultimate fast paced method with a mere 8 unit buy in. It should never fall off the top ten methods on this forum, since most members here want results yesterday. This is your anwser. Its in my top 5. And it always will be. I play 4 sessions of 5 games a day with this gem...
Title: Re: DIVIDE & CONQUER
Post by: amk on Jul 12, 05:20 PM 2011
Scoobydoo....... where are you?
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jul 12, 10:54 PM 2011
Quote from: Johnlegend on Jul 09, 05:07 AM 2011
Time for an overdue update for DIVIDE AND CONQUER FOR 8/7/2011

TOTAL GAMES PLAYED 1,500

GAMES WON 1,380

TOTAL GAMES LOST 120

STRIKE RATE APPROX 11/1

BALANCE 1,170 UNITS PLUS

LONGEST WINNING STREAK 31

LONGEST FIRST GAME WINNING STREAK 29

DOUBLE LOSSES 11

This is the ultimate fast paced method with a mere 8 unit buy in. It should never fall off the top ten methods on this forum, since most members here want results yesterday. This is your anwser. Its in my top 5. And it always will be. I play 4 sessions of 5 games a day with this gem...
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jul 12, 11:01 PM 2011
Thanks so much Johnlegend for your work.
Can you explain these 1500 game more detail, that very important (i using your code4 game detail and that help me win).



Wins on 1st bet =
Wins on 2nd bet =
Wins on 3nd bet =
Wins on 4nd bet =
Wins on 5nd bet =

Thank You.  :)
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jul 18, 10:21 PM 2011
It really is a good method
Title: Re: DIVIDE & CONQUER
Post by: Orochi on Jul 18, 11:56 PM 2011
Thanks for sharing this great method !!!

I start testing this method a few days ago in Smartlive Casino, great results soo far.

I will post result later...
Title: Re: DIVIDE & CONQUER
Post by: Orochi on Jul 20, 04:04 PM 2011
SESSIONS: 5
SPINS: 183
GAMES PLAYED: 127
GAMES WON: 91
GAMES LOST: 1
DOUBLE LOSSES: 0

BALANCE: +57u

PROGRESSION: 1-3-9 (zero cover)


Sessions Details view Attachment
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Jul 24, 07:21 AM 2011
DIVIDE AND CONQUER RESULTS UPDATE 24/07/11

TOTAL GAMES PLAYED 1,800

TOTAL GAMES WON 1,658

TOTAL GAMES LOST 142

STRIKERATE APPROX 11/1

BALANCE 1,387 UNITS PLUS

LONGEST WINNING STREAK 31

DOUBLE LOSSES 13

This continues to be a very consistent method. Not the best strikerate, which is the compromise for its pace. But very readable.
Title: Re: DIVIDE & CONQUER
Post by: chrisbis on Jul 24, 12:05 PM 2011
John


For newbies, are U able to give a short, concise summary of how the D & C is played, bringing right up to date with any and all the variants that have happened along its journey to this pint in time?
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Jul 24, 03:54 PM 2011
Quote from: chrisbis on Jul 24, 12:05 PM 2011
John


For newbies, are you able to give a short, concise summary of how the D & C is played, bringing right up to date with any and all the variants that have happened along its journey to this pint in time?
Well Chrisbis theres no real change to Scoobies original.

1, You record six spins and place them two by two next to each DOZEN. So if those six spins were 213121 they would be written as in the example below.

DOZEN (1)--2,1  DOZEN (2)--3,1  DOZEN (3)--2,1

2, Now the 7th spin is your game TRIGGER if its DOZEN 1 we place it under dozen one like this

DOZEN 1,2,1
               1,

And it signals that we are now betting AGAINST DOZEN 2 for the 8th spin. If we win GAME OVER, if we don't we now bet against DOZEN 1 for spin 9. Win or lose that game will then be over. If we win on bet 1 we still record the next spin to A, complete the game and B, break up RANDOMS flow. THIS IS CRUCIAL, and the reason DIVIDE AND CONQUER WORKS.

The next spin, spin 10 will be the TRIGGER for a new game. If its dozen 3 we now play against the second and first dozens in that group. And so on. I play this way for a MAXIMUM of five games a session four times a day. For a total of 20 games a day. Using the classic 1,1-3,3. If I lose a game. I jump to level two stakes for two games. 3,3-9,9. Then drop back to level 1. If I suffer a double loss. I jump to level three stakes for two games 12,12-36,36. Then drop to level one again. I've never lost three games in a row in 1,800 games. So this is very solid...
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Aug 03, 10:11 AM 2011
Hi Johnlegend!

If there is zero as you play, for example

1 2 0       2 3 2     3 1 2
1 ? ?     we have to beat or no?


and 2nd question
  1 2 2       2 3 2     3 1 2   we have this picture and next spin appear 0 what we have to do?

Thanks.
Title: Re: DIVIDE & CONQUER
Post by: Koekke on Aug 04, 08:09 AM 2011
Hey,

I've tried a lot of things to increase my winnings without any success but using this system it's working very well for me. Now I will get back the money I've lost to the casino  :twisted:

Thank you ScoobyDoo for sharing!

Regards, Koekke
Title: Re: DIVIDE & CONQUER
Post by: amk on Aug 05, 06:29 PM 2011
Hello Scoobydoo.........hope we may hear from you.......

JohnLegend,

As you might have guessed I see a CODE 4 tweak for DIVIDE AND CONQUER.......

Just an idea... I know D&C how it is is all we need........



Use both dozens and columns.......

Record 12 spins, first 6 for dozens then 6 for columns:

231233CBAACB


Make 6 groups instead of 3.........

1        2       3       A       B         C
         

Then add your groups of 2 for each of the six groups

123   212   333    ACB    BAA   CCB

                                                             Trigger alternates from dozen to column


Might be some angles still to cover but I think it could throw random off a little more.......

Title: Re: DIVIDE & CONQUER
Post by: warrior on Aug 05, 08:09 PM 2011
Quote from: amk on Aug 05, 06:29 PM 2011
Hello Scoobydoo.........hope we may hear from you.......

JohnLegend,

As you might have guessed I see a CODE 4 tweak for DIVIDE AND CONQUER.......

Just an idea... I know D&C how it is is all we need........ dozen to column


Might be some angles still to cover but I think it could throw random off a little more.......
[/quotenow this is intersting im testing this as of a week ago but looking at angles.














Title: Re: DIVIDE & CONQUER
Post by: ScoobyDoo on Aug 06, 04:27 AM 2011
Hi Guys,


I'm happy you enjoy playing D&C and for some of you, it has earned you some money.


The only tweaking that you can do on this method is the betting method if you just can't stand to play it like it was designed.


In my mind, the way to play this is with big units for a very limited number of games. My suggestion would be $25 chips or if you live in Britain, 25 pound chips. That way you can win some good money on a daily basis. Don't play scared...go for it! Win 2 to 5 chips per session and only play 2 to 5 sessions per day.


Anything less than that and you won't be satisfied with you winnings. I know how roulette players think.....well, $100 to $200 a day is nothing to turn your nose up at.


There is really nothing more I can say about D&C. It's all spelled out here on this thread. JohnLegend has told you his results. Your results should not be any worse than his in the long run.


Best Regards,
Scooby Doo
Title: Re: DIVIDE & CONQUER
Post by: trebor on Aug 06, 07:41 AM 2011
Surely JL with your 3 stage staking progression the buy in is 248 points not 8.

Robert
Title: Re: DIVIDE & CONQUER
Post by: Koekke on Aug 09, 02:16 AM 2011
I really had to try playing this strategy on an RNG :-), I did not count my results but you know what happened? The same pattern repeated for 4 times.

I took my money and I'm sitting at the live table again. Never play on RNG.
Title: Re: DIVIDE & CONQUER
Post by: vladir on Aug 09, 09:13 AM 2011
I have ben using this method with sucess, but I have a question. Lets assume you get this:

1 2 3   2 2 2  3 3 3

Then it cames:
3 2 1 (its a win)

After we get:
3

What do you bet against now? The initial 333 or the last 321 ?


Also, how many games should we play before retracking? Any ideas?

Thank you.



Title: Re: DIVIDE & CONQUER
Post by: Drazen on Aug 09, 09:35 AM 2011
Quote from: vladir on Aug 09, 09:13 AM 2011
I have ben using this method with sucess, but I have a question. Lets assume you get this:

1 2 3   2 2 2  3 3 3

Then it cames:
3 2 1 (its a win)

After we get:
3

What do you bet against now? The initial 333 or the last 321 ?


Also, how many games should we play before retracking? Any ideas?

Thank you.

You would bet against 321. You always bet against LAST formation in dozen.

Reagrds

Drazen
Title: Re: DIVIDE & CONQUER
Post by: amk on Aug 09, 05:22 PM 2011
Hello Scoobydoo,

Great to see you posting again.......

Although it is not necessary, I always like to try and tweak the great methods.........

Its just an idea at this stage..... D&C for even chances........

HO is now called 1
HE  "     "             2
LO                       3
LE                        4


Spins 12: 223134343223

4 Groups: 223      134       343        223


                1223                             2134                               3343                              4223
                                                                                       


Trigger is 3:

3343
3..... bet against pattern


I might be overlooking something, any thoughts............

                           
Title: Re: DIVIDE & CONQUER
Post by: amk on Aug 09, 05:25 PM 2011
Could also use just groups of 2.....

This would mean 2 bets, 3 units?..............

          142        212     344     413

Trigger is 2:

212
2....  bet against pattern......
Title: Re: DIVIDE & CONQUER
Post by: amk on Aug 09, 05:43 PM 2011
Sorry everybody,

I overlooked something........

It's not possible to bet for even chances the way I explained it.....

Hope somebody might see something though..........

Scoobydoo, you already said that D&C can only be played one way.........

I think you might have already looked at all the angles............
Title: Re: DIVIDE & CONQUER
Post by: Koekke on Aug 11, 10:06 AM 2011
This system is still going very good for me, there were a few times when I had to use the 3th progression level. But it turned out ok, I did not have more than 2 losses.

I also think that the key to this system is patience, you have to stay calm and don't jump to the next progression level too soon. Just stick to the progression levels and do not bet more. When you try to gain all back in 1 bet chances are big that you will lose it all.
Title: Re: DIVIDE & CONQUER
Post by: vladir on Aug 11, 12:18 PM 2011
Well... lost all my winnings with a session from hell:

123 233 323
111 221 323
122 221 333
122 221 331
132        331

11 games, 5 losses... game over... I still think this is a good method...

This was a live wheel, at william hill.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Aug 28, 05:29 AM 2011
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 27/08/2011

TOTAL GAMES PLAYED 2,480

TOTAL GAMES WON 2,283

TOTAL GAMES LOST 197

STRIKERATE APPROX 11/1

BALANCE 1,876 UNITS PLUS

LONGEST WINNING STREAK 31

DOUBLE LOSSES 15

This method HOLDS as the strongest fast paced method I have encountered to date. It compliments methods like PATTERN BREAKER and THE REVERSE SLIDE beautifully. As they take more time to mature. But of course the compromise is a far smaller strikerate. It always will be. That said, what I look for in a method is an overall profit generator. Divide and Conquer does just that.
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Sep 07, 07:46 PM 2011
Who plays 00 roulette?
I wanted to say that I'm testing and keep getting permanently 5-10 units of 200-300 spins, I think this is a good result.
Thank you John Legend for help
1,780 games played.
STEP 1 WINS 1,072      i pass this step
STEP 2 WINS 567        i play only 2 step      win
GAMES LOST 141                                      lost
567-(141x2=282)=285 units

  I play without progression.
If any questions please.

Title: Re: DIVIDE & CONQUER
Post by: vundarosa on Sep 07, 08:32 PM 2011
Quote from: donik7777 on Sep 07, 07:46 PM 2011
Who plays 00 roulette?
I wanted to say that I'm testing and keep getting permanently 5-10 units of 200-300 spins, I think this is a good result.
Thank you John Legend for help
1,780 games played.
STEP 1 WINS 1,072      i pass this step
STEP 2 WINS 567        i play only 2 step      win
GAMES LOST 141                                      lost
567-(141x2=282)=285 units

  I play without progression.
If any questions please.

----------------------

hi donik

don't get it why you would only play step 2...any particular reason?!

vundarosa
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Sep 07, 08:39 PM 2011
Hi Vundarosa!
Because different between 2 step and lost how i showed  285 units or win more than lost in 2 times.
Are you play 00?
You can test. 
Title: Re: DIVIDE & CONQUER
Post by: vundarosa on Sep 07, 08:50 PM 2011
Quote from: donik7777 on Sep 07, 08:39 PM 2011
Hi Vundarosa!
Because different between 2 step and lost how i showed  285 units or win more than lost in 2 times.
Are you play 00?
You can test.

-----------------

in that case, wouldn't it be better to play only step 1?!

vundarosa
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Sep 07, 10:17 PM 2011
Vundarosa if you play 1 step
STEP 1 WINS 1,072     
STEP 2 WINS 567       
GAMES LOST 141 


567+141=708x2=1416 units

1072 -1416= -344 units
   
Title: Re: DIVIDE & CONQUER
Post by: vundarosa on Sep 07, 11:18 PM 2011
Quote from: donik7777 on Sep 07, 10:17 PM 2011
Vundarosa if you play 1 step
STEP 1 WINS 1,072     
STEP 2 WINS 567       
GAMES LOST 141 


567+141=708x2=1416 units

1072 -1416= -344 units
   

-----------
see what you mean.... worth testing it! I don't play on 0/00 table but don't see why it wouldn't work on single zero table as well

vundarosa
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Sep 17, 07:25 AM 2011
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 17/9/2011

TOTAL GAMES PLAYED 2,900

TOTAL GAMES WON 2,662

TOTAL GAMES LOST 238

STRIKERATE APPROX 11/1

BALANCE 2,078 UNITS PLUS

DOUBLE LOSSES 15

This continues to be a very solid fast paced method. Amazingly no double losses over the last 420 games. I continue to play 5 times 4 sessions per day for a total of 20 games per day. Next update around 3,200 games.
Title: Re: DIVIDE & CONQUER
Post by: amk on Sep 18, 04:08 PM 2011
Hello JohnLegend and hopefully Scoobydoo as well............

So far, what has been your longest winning streak for first game of the day.............?
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Oct 10, 08:00 AM 2011
Quote from: vundarosa on Sep 07, 08:50 PM 2011

-----------------

in that case, wouldn't it be better to play only step 1?!

vundarosa
What you should be trying to gauge is the average gap between strikes on STEP 1. There is serious value there I think. I will update my results for this superb method later on completion of todays sessions.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Oct 10, 08:03 AM 2011
Quote from: amk on Sep 18, 04:08 PM 2011
Hello JohnLegend and hopefully Scoobydoo as well............

So far, what has been your longest winning streak for first game of the day.............?
Hi AMK sorry its taken a long time to anwser your question. I have won 28 in a row for the first game of the day thus far.
Title: Re: DIVIDE & CONQUER
Post by: GLC on Oct 10, 10:50 AM 2011
Quote from: donik7777 on Sep 07, 07:46 PM 2011
Who plays 00 roulette?
I wanted to say that I'm testing and keep getting permanently 5-10 units of 200-300 spins, I think this is a good result.
Thank you John Legend for help
1,780 games played.
STEP 1 WINS 1,072      i pass this step
STEP 2 WINS 567        i play only 2 step      win
GAMES LOST 141                                      lost
567-(141x2=282)=285 units

  I play without progression.
If any questions please.

Your statistics are very interesting.  This indicates that you have on average a 4 bet winning streak.  Can you tell from your records what your longest losing streak is?  If it's not very long, we can maybe use a pluscoup type method or a parlay bet method and generate more units without increasing the danger or unit sizes too much.

Thanks and nice touch, only betting the 2nd bet.

GLC
Title: Re: DIVIDE & CONQUER
Post by: 17black on Oct 10, 11:46 AM 2011
Congratulations Gentlemen!!!!!!!!!!!!!!!! This is an outstanding effort - I don't really think it gets any better than this - I honestly don't think I have seen better.
Title: Re: DIVIDE & CONQUER
Post by: Jeromin on Oct 10, 01:37 PM 2011
Quote from: GLC on Oct 10, 10:50 AM 2011
Your statistics are very interesting.  This indicates that you have on average a 4 bet winning streak.  Can you tell from your records what your longest losing streak is?  If it's not very long, we can maybe use a pluscoup type method or a parlay bet method and generate more units without increasing the danger or unit sizes too much.

Thanks and nice touch, only betting the 2nd bet.

GLC

So now we have two systems where one step of the progression is particularly advantageous: step 2 on D&C and step 1 (3 in a row) on Vertical 8. Two systems in search of a double dozen progression. I asked that same question in another thread and was recommend this:

"Double Dozen Progression


Progression Level
1 2 3 4 5 6 7 8 9 10


Bet level 1 ($1.00) on each Dozen for 5 Spins


If at the end each 5 spins we have a positive balance then spin another 5 times at level 1 ($1.00).


For example, if we won all 5 times we would have a positive balance of $5, if we won 4 times we would have a positive balance of $2 therefore we would spin another 5 times at level 1 ($1.00).


If at end of 5 spins we have a negative balance then increase bets to next progression level 2 ($2.00) for next 5 spins.

For example, if we won 3 times out of 5, we would have a negative balance of -$1.


Bet level 2 ($2.00) on each Dozen for 5 spins.


If during these 5 spins we have eliminated the negative balance of -$1 then revert back to next lower level, ie level 1.
If we still have a negative balance at the end of level 2, then go to level 3.


For example, we have a -$1 loss from level 1.


The first spin at level 2 ($2.00) on each dozen is won, we win $2.00 which when added to the -$1 loss from the previous level a +$1 which has eliminated the negative balance and we now revert back 1 level.


Cheers . . . Nick"

Jeromin
   
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Oct 11, 01:42 PM 2011
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 10/10/2011

TOTAL GAMES PLAYED 3,300

TOTAL GAMES WON 3,021

TOTAL GAMES LOST 279----(OF WHICH 37 CONTAINED A ZERO)

STRIKERATE APPROX 11/1

BALANCE 2,346 UNITS PLUS

DOUBLE LOSSES 16

STEP 1 WINS 2,047

STEP 2 WINS 974

This fast moving gem holds very solidly played 4 by 4. Again randoms turn and bite is tamed sufficiently enough over short burst play. To garner positive figures even at a fast pace. Next update at 3,600 games played....
Title: Re: DIVIDE & CONQUER
Post by: GLC on Oct 11, 03:12 PM 2011
Quote from: Jeromin on Oct 10, 01:37 PM 2011
So now we have two systems where one step of the progression is particularly advantageous: step 2 on D&C and step 1 (3 in a row) on Vertical 8. Two systems in search of a double dozen progression. I asked that same question in another thread and was recommend this:

"Double Dozen Progression


Progression Level
1 2 3 4 5 6 7 8 9 10


Bet level 1 ($1.00) on each Dozen for 5 Spins


If at the end each 5 spins we have a positive balance then spin another 5 times at level 1 ($1.00).


For example, if we won all 5 times we would have a positive balance of $5, if we won 4 times we would have a positive balance of $2 therefore we would spin another 5 times at level 1 ($1.00).


If at end of 5 spins we have a negative balance then increase bets to next progression level 2 ($2.00) for next 5 spins.

For example, if we won 3 times out of 5, we would have a negative balance of -$1.


Bet level 2 ($2.00) on each Dozen for 5 spins.


If during these 5 spins we have eliminated the negative balance of -$1 then revert back to next lower level, ie level 1.
If we still have a negative balance at the end of level 2, then go to level 3.


For example, we have a -$1 loss from level 1.


The first spin at level 2 ($2.00) on each dozen is won, we win $2.00 which when added to the -$1 loss from the previous level a +$1 which has eliminated the negative balance and we now revert back 1 level.


Cheers . . . Nick"

Jeromin


I like this bet progression. 

I think for me to be able to play by betting only the 2nd bet, I'd have to be betting really large units to justify the waiting period.

I've been thinking about this and I really can't understand why we get such a good ratio between 2nd bet wins vs losses, but not such a good ratio between 1st bet wins vs losses.

What if we tweaked Scooby's method and went to 3 dozens instead of just 2.  Would we almost have an unbeatable system if we waited to bet only the 3rd chance?

Of course we would probably play this in conjunction with another system since we'd have a bet so rarely.

G
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Oct 11, 03:17 PM 2011
Quote from: GLC on Oct 11, 03:12 PM 2011
I like this bet progression. 

I think for me to be able to play by betting only the 2nd bet, I'd have to be betting really large units to justify the waiting period.

I've been thinking about this and I really can't understand why we get such a good ration between 2nd bet wins vs losses, but not such a good ratio between 1st bet wins vs losses.

What if we tweaked Scooby's method and went to 3 dozens instead of just 2.  Would we almost have an unbeatable system if we waited to bet only the 3rd chance?

G
You would most probably have what I call a GRAIL OF PATIENCE GLC. But that is the crucial factor as to why this game is still considered unbreakable by the masses. And the maths fraternity. Nearly every human being playing this game has no idea how to approach it for success. And even if they did. They would more than likely lack the mindset to STICK TO THE PLAN. So for most the mystery goes on and on and ON...
Title: Re: DIVIDE & CONQUER
Post by: nightwolf4 on Oct 15, 03:19 PM 2011
How are u doing guys with this tweak?
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Oct 16, 10:41 AM 2011
Quote from: nightwolf4 on Oct 15, 03:19 PM 2011
How are u doing guys with this tweak?
I am playing my standard 4 by 4 application Nightwolf it works like a dream. In order to get that sense of extra safety. You had better be prepared for long, long waits. That's the trade. Your only goal should be to turn a longterm profit. Getting caught up in trying to find a method that never loses is an exercise in futility.

Unless you are prepared to wait unrealistic periods of time for a bet to qualify. Which of course the masses are incapable of doing. You will always lose longterm unless you employ hit and run into your methods.
Title: Re: DIVIDE & CONQUER
Post by: Jointu on Oct 18, 06:51 PM 2011
Hy JL and Scooby.

Great method indeed.

One question: When do you consider a game lost?

I usually play al level one : 1/1 and 3/3

If loose, I wait to avoid the double loss- basically play virtually.

In order to recover I got to level 2 : 2/2 and 6/6 for two games and go back to level 1. I am more prudent.

After loses I play until on plus.

I have a target of 25 units per day- won in one or two sessions.

As from my records the method is very solid if played prudent and with money management ( only two step progression and levels as above).
Has a very good strike rate, so no need to increase progression- only patience and acccept loses from time to time.

Thank you.

Title: Re: DIVIDE & CONQUER
Post by: GLC on Oct 19, 12:47 AM 2011
Jointu,


I like your method of play.


Your win target seems a little high, but to each his own.


Can you give us some input as to how you are doing?


Games played.
Games Won.
Units ahead so far.


Etc...


GLC
Title: Re: DIVIDE & CONQUER
Post by: Jointu on Oct 19, 03:54 AM 2011
Hi GLC

I haven't played many games due to lack of time ( shame to reveal for now the number of games  :)    because I do not want to be judged on my conclusions- I will do it definately in couple of months).

I need to focus on my exams this period of time and also work ( audit is a killer  :) ), so play very very rare.

I have been a member of this forum  for some time now (although I have no contribution or active involvement ),  I have followed each method that seemed to be a winner until its dead.
People need to understand that: roulette could not be beaten in the long run without patience, money management and a method with a good strike rate (D&C qualifies for this)- Advice: AVOID LONG PROGRESSIONS- It will kill your BR sooner or later no matter how you play or how much profit have you done until then (hit and run or on consistent basis).

I trust this method mainly due to JL results and other members with positive results- which are great ! Also, lately I AM CONVINCED THAT NO NEED TO LOOK FOR HOLLY GRAIL OR GREEN HORSES-THEY DO NOT EXIST!

It seems to me that this could be played on a consistent basis, not just hit and run.

@Could some one roll it in a simulator ?

@ GLC: Why do you consider 25 units per day too much for a win target in several sessions ?
I intend to increase my value for unit of play and reduce my target to only 10 units per day. However, this will not reduce too much risks, only time spend to play and increases loses in bad sessions- but its an improvement  :)
And I like your normal way of playing roulette- bets which are approaching more to flat betting.

I think this is another factor to success and to deal with negative results: play flat or 2 step progression- and use different levels of stake. But the overall key is in the method of play- it needs a very good ( above 70%- lower will force you to play with high stakes in order to recover loses and it will crash your BR) strike rate- and also patience.

Title: Re: DIVIDE & CONQUER
Post by: Jointu on Oct 23, 07:19 PM 2011
Hi guys'

I had done a little swich on progression and play style- inspired by GLC from one of his posts- so this is all his credit. Thank you mate!

So far I HAVE NO LOSSES  :wink: - around 300 units made.


1.My selection is D&C but I play each spin
2.I use a progression (which usually I've seen it on baccarat forrums - and also GLC introduced in an earlier post - he suggested to be  played on D&C method):
1 1 1 1 1
2 2 2 2 2
3 3 3 3 3
and so on....
3.I reset when +1
4. If after first 5 bets I am down I move to next line ( line 2)
5. If after this 5 bets I win more than loose and made a profit- I stay at line 2 until made my target of +1
4. When target reached- I restart from level 1
5. Usually I aim for 5 units per session- There are times when I met my target very fast and times when I struggle  :wink:  but never failled.


This is very strong !
Why?
D&C puts random in a box and even if you will be 90% of the time in negative balance- it recovers ! (At least it did so far   :wink: )


Usually the average loss rate should be around 36% ( uncovered dozen + zero- european roulette).

One of the factor that I follow is this loss rate ( number of losses/ number of bets).
When starting to bet, if after several losses its around 40% clearly you are in loss and also at 3-4 level in the progression.
DO NOT PANIC :) - SO FAR it has recovered due to beauty of law of averages and D&C method of play.

Last night I had a very hard session- it went to level 9 !- and the loss rate went up to 48% (I was 56 units down- and I had 6 consecutive losses- this would have killed part of JL profit made so far  :wink: ), but then decreased due to hits to 39% when I met my target.
Until then I haven't passes by level 5 in the progression.

This has reduced my enthusiasm :)

I continued to play but applying further money management: I use as unit value= 0.5% of my BR- this was after last night session.

I hope there will be other which will try and test or play this.
I know its slow and most of the time you will be down but it recovers and meets your profit target.
I play it on real money and so far- definately doubled my BR.
Title: Re: DIVIDE & CONQUER
Post by: GLC on Oct 23, 09:32 PM 2011
Jointu,


Glad to hear that you're getting some use out of that progression.  It's actually about as old as the hills.  First heard of it from the Monte Carlo Anecdotes book written in 1910.  It's called the bread winner system and it's supposed to be played on the even chances.  Actually, using it on a double dozen bet should make it an even safer bet because of increased chances of getting a hit.  Good use of the idea. :thumbsup:


I know it would make it a lot more complicated, but I wonder if playing each dozen  with it's own progression would make any difference.  It would mean betting different amounts on each dozen at times, but it may make the system a little less volatile.  Or it could go the other way.


Anyway, it's good hear that things are going well for now.  You sound level headed enough to know the risks so all I can say is keep winning.


GLC
Title: Re: DIVIDE & CONQUER
Post by: Jointu on Oct 24, 06:55 AM 2011
@ GLC
Thank you mate,

Also I wanted to play this on even chances: but use 3 at a time in order to diversify risk.
Similar with your newest method on the forum- "Greatest 1-1-1.."

However it's hard to tell which method is better: double dozen or three even chances.
I like it more with double dozen due to high hit rate.


Its strange how people do not have the patience when playing roulette and take unecessary risk: because small profits increase consistently your BR  :)  and with appropriate money management you can gather consistent gains each week.

It seems to me that with this method you do not have to be lucky to win but rather unlucky to lose.
However I still have the strange impression that sooner or later a fall might come- but losing some units ( highest down was around 56)- its not much compared with the previous earnings.


Thank you again !  :thumbsup:
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Nov 09, 05:04 PM 2011
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 09/11/2011

TOTAL GAMES PLAYED 4000

TOTAL GAMES WON 3653

TOTAL GAMES LOST 347

STRIKERATE APPROX 10/1

BALANCE 2866 UNITS PLUS

DOUBLE LOSSES 17

The strikerate has dropped slightly over the last 700 games, but still maintains a similar consistency to PATTERN BREAKER. And at this pace thats excellent.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Nov 09, 05:07 PM 2011
Quote from: Jointu on Oct 24, 06:55 AM 2011
@ GLC
Thank you mate,

Also I wanted to play this on even chances: but use 3 at a time in order to diversify risk.
Similar with your newest method on the forum- "Greatest 1-1-1.."

However it's hard to tell which method is better: double dozen or three even chances.
I like it more with double dozen due to high hit rate.


Its strange how people do not have the patience when playing roulette and take unecessary risk: because small profits increase consistently your BR  :)  and with appropriate money management you can gather consistent gains each week.

It seems to me that with this method you do not have to be lucky to win but rather unlucky to lose.
However I still have the strange impression that sooner or later a fall might come- but losing some units ( highest down was around 56)- its not much compared with the previous earnings.


Thank you again !  :thumbsup:
If all humans could adhere to a good method Jointu, the gaming industry would be toast. Its just as well they cant so the smart and shrewd can forever profit. Onwards and upwards....
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Nov 09, 05:18 PM 2011
Quote from: Jointu on Oct 18, 06:51 PM 2011
Hy JL and Scooby.

Great method indeed.

One question: When do you consider a game lost?

I usually play al level one : 1/1 and 3/3

If lose, I wait to avoid the double loss- basically play virtually.

In order to recover I got to level 2 : 2/2 and 6/6 for two games and go back to level 1. I am more prudent.

After loses I play until on plus.

I have a target of 25 units per day- won in one or two sessions.

As from my records the method is very solid if played prudent and with money management ( only two step progression and levels as above).
Has a very good strike rate, so no need to increase progression- only patience and acccept loses from time to time.

Thank you.
Hi Jointu you sound like you are made of the right stuff, well done. That's the name of the game small BUT consistent profits. From little acorns grow mighty oaks. I have the powerbase to go after a win on the second game following a loss.

2--2--------6--6 =level one stakes

8--8-------24--24=level two stakes.

Playing 4 by 4 double losses in a session are RARE. Breaking it down like this gives you a definate advantage. If you are in the middle of randoms downturn you can only lose so much.
It might interest you to know of the 20-28 games I play a day for DIVIDE AND CONQUER. I rarely lose more than 2 games in a single day. And there will always be at least 2 100% WINNING SESSIONS. Interesting? ???

Consistency in a method is what we must seek NOT PERFECTION. That's a fallacy that I myself have romanced in the past. You must come to realize that there is no method that won't lose with a realistic betting frequency. The only question you need anwsered is does it show positive figures longterm. If it does USE IT....
Title: Re: DIVIDE & CONQUER Question To J L.
Post by: Chrisbis on Nov 09, 05:19 PM 2011
Hi John.

Nice results- for U.

John, for those who may have just started out on their D & C journey, and assuming U were playing for 1.00$ per base unit value, what would those 17 Double loses have 'COST' someone from their Bank Roll?

Approx, what would the Dollar loss be?

Just curious.

I too want to know why so many people are not playing this Method(s) of Urs, if they could be making good money at them.
:question:

Cheers.
Title: Re: DIVIDE & CONQUER Question To J L.
Post by: Johnlegend on Nov 09, 05:32 PM 2011
Quote from: Chrisbis on Nov 09, 05:19 PM 2011
Hi John.

Nice results- for U.

John, for those who may have just started out on their D & C journey, and assuming U were playing for 1.00$ per base unit value, what would those 17 Double loses have 'COST' someone from their bankroll?

Approx, what would the Dollar loss be?

Just curious.

I too want to know why so many people are not playing this Method(s) of Urs, if they could be making good money at them.
:question:

Cheers.
the 17 double losses as I play them would have lost 1,360 units. But remember I play at a heavier progression than most.

LEVEL 1  2--2------6--6

LEVEL 2  8--8------24--24

And most certainly the scarceness of these double losses over my 4,000 played games is down to the precise 4 game sessions I play.

Well its simple regarding why more don't play these winning methods. They don't have what it takes. Most people want a miracle that never loses. But when they realize they might have to take this game seriously and put in some hours they don't want to know.

They figured its gambling its supposed to be casual and fun. The thought of applying yourself to the game with even more effort than your day job is alien to most poeple. And it always will be. If I say not even 1 in a 100 could do what I and a few others do I am being generous. The human mind is the hardest thing to overcome with this game CHRISBIS. Not the game itself....
Title: Re: DIVIDE & CONQUER- Hallelujah!
Post by: Chrisbis on Nov 09, 05:42 PM 2011
Quote
The human mind is the hardest thing to overcome with this game CHRISBIS. Not the methods.

Hallelujah there John! Praise be indeed.

I actually do look forward now, to working harder at this game, than my day job!

If fact, I would ALMOST (but it IS almost) say, the day job is getting in the way!  :twisted:




So, just to be clear.................... your expected loses, if U had 17 Double loses in a row, would have taken nearly HALF your current Balance, of this Game?

Maybe now You can begin to see, why so many people are put off.

Only 10% of those Double loses, (if played at the more aggressive pace) would be enough for Folk to say:-
"Its Not for ME"...........

Bets of luck to U though John.
Great to see U back, posting again.
Title: Re: DIVIDE & CONQUER- Hallelujah!
Post by: Johnlegend on Nov 09, 05:48 PM 2011
Quote from: Chrisbis on Nov 09, 05:42 PM 2011
Hallelujah there John! Praise be indeed.

I actually do look forward now, to working harder at this game, than my day job!

If fact, I would ALMOST (but it IS almost) say, the day job is getting in the way!  :twisted:






So, just to be clear.................... your expected loses, if U had 17 Double loses in a row, would have taken nearly HALF your current Balance, of this Game?

Maybe now You can begin to see, why so many people are put off.

Only 10% of those Double loses, (if played at the more aggressive pace) would be enough for Folk to say:-
"Its Not for ME"...........

Bets of luck to U though John.
Great to see U back, posting again.
True Chrisbis, but you have to look at the bigger picture which is what most people cannot do. Its like the saying you need money to make money. What you have to do is treat each of these betting gems like a small business. I have four VERY STRONG methods now. If one is underperforming the chances are strong that the others are ticking along nicely. That's THE REASON to have more than one method Chrisbis. In case you and others ever wondered this.

Its all about the OVERALL PICTURE. The LONGTERM PROFIT MARGIN. Yes losing 17 doubles is a nasty thought. But winning 3000 plus games tends to take the sting out of things. Hope you see my point. I am back from time to time. But not like I used to be.
Title: Re: DIVIDE & CONQUER
Post by: Mudiru on Nov 10, 10:33 AM 2011
John your systems changed the way i see roulette !

I currently play your Pattern Breaker and Code 4 because they are coded intro MSTracker. I will start playing Divide & Conquer also because there is a lot of waiting until i place a bet, also it would help if D&C could be coded intro MSTracker. What is your 4th strong method John, Vertical 8? Is there any tracker for it?

Thanks again John for keeping us updated. I hope someday i can speak more with you on email or smth.
Title: Re: DIVIDE & CONQUER
Post by: Jointu on Nov 10, 12:43 PM 2011
Hi JL

Good to see you back.
I though you took a permanent break from this forum.

Lot of respect!

I think you have definatelly changed some peolple ways of playing and seeing roulette.

I support each of your statements ( pure common sense and smart thoughts) , mate.

:thumbsup:
Title: Re: DIVIDE & CONQUER
Post by: Proofreaders2000 on Nov 10, 01:40 PM 2011
Welcome back JohnLegend.  Glad you are successful with your arsenal of systems.   :thumbsup:

Sometime in the future I (and sure many of us) hope to see your new ideas.

I still believe there is "Gold on a Platter".  It's just the matter of finding it.
Title: Re: DIVIDE & CONQUER
Post by: prodec2 on Nov 10, 03:49 PM 2011
hey  Scooby , i read youre Divide and Conquer , looks really good , please could you explain , when a trigger appears and when to bet and when not to , look forward to your reply , regards , Prodec2
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Nov 10, 05:41 PM 2011
Quote from: Mudiru on Nov 10, 10:33 AM 2011
John your systems changed the way i see roulette !

I currently play your Pattern Breaker and Code 4 because they are coded intro MSTracker. I will start playing Divide & Conquer also because there is a lot of waiting until i place a bet, also it would help if D&C could be coded intro MSTracker. What is your 4th strong method John, Vertical 8? Is there any tracker for it?

Thanks again John for keeping us updated. I hope someday i can speak more with you on email or smth.
Thankyou Mudiru, yes Vertical 8. But its higher risk than the other three. You need to have a few thousand units in your bankroll to play it. Trackers? I have no idea my friend I am very oldschool.
charting results. Good old fashioned pen and paper. You must give thanks to Scooby Doo (DIVIDE AND CONQUER) and AMK (CODE 4) Too Muduri they are the owners of those two gems. I just play and push them because they are very good methods.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Nov 10, 05:54 PM 2011
Quote from: Jointu on Nov 10, 12:43 PM 2011
Hi JL

Good to see you back.
I though you took a permanent break from this forum.

Lot of respect!

I think you have definatelly changed some peolple ways of playing and seeing roulette.

I support each of your statements ( pure common sense and smart thoughts) , mate.

:thumbsup:
Hi Jointu, I have caused a ripple in the pond. The hardest thing to overcome is the weakest link. THE HUMAN MIND. Most people cannot break free from what is fed to them in everyday life. They just accept what they are told. If someone says this game can't be beaten longterm. They don't question it. Because the masses continue to lose (sheep mentality)

Think about history in general the people who really made waves were those who didn't accept what they were told about everything. that's how I approach roulette. You take a good method add tight money management and short bursts of play to it. You have a profit generator. Its that simple.
Now getting your mind right to accept this reality is another thing alltogether. Human nature is one of greed and impatience. So how do you reprogram the average Joe to accept small consistent profits over the longterm. When all he wants to do is get rich overnight. You can't!!! The tiny minority of people who will be successful with this game are those who ALREADY. Have the mindset to do so. I think you are of this ilk Jointu from what I have read in your posts.

So keep it going, until you have a powerful powerbase (BANKROLL) And are beyond negative figures permanently. From little acorns grow mighty oaks. If you set longterm targets. And even get halfway there you will be a longterm winner. Less than 1 in a 100 are capable of this. And they may not even have an interest in the game. that's why so few will ever beat this game.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Nov 10, 06:04 PM 2011
Quote from: Proofreaders2000 on Nov 10, 01:40 PM 2011
Welcome back JohnLegend.  Glad you are successful with your arsenal of systems.   :thumbsup:

Sometime in the future I (and sure many of us) hope to see your new ideas.

I still believe there is "Gold on a Platter".  It's just the matter of finding it.

Proof, there are no Holy Grails accept this fact and save yourself a lot of wasted years. Yes the games beatable VERY. But you have to approach it like a business. And think longterm. The methods I employ all beat this game yet they still lose. But they win enough to secure PROFIT.
The methods will still be making profit a million years from now. If they are applied properly. Random can turn and bite you anytime. This all smart players know. But can your method/s show positive numbers. If they can you should be playing it/them.
Title: Re: DIVIDE & CONQUER
Post by: Proofreaders2000 on Nov 10, 11:01 PM 2011
I follow, about treating the game as a business and seeking Grails, both sensible.  Ideas are good also (when you can spare the time.)--Even if it turns out to be a "White Elephant".  Scrapyards are a treasure trove to the right people.
Title: Re: DIVIDE & CONQUER
Post by: Mudiru on Nov 11, 07:47 AM 2011
Quote from: Johnlegend on Nov 09, 05:04 PM 2011
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 09/11/2011

TOTAL GAMES PLAYED 4000

TOTAL GAMES WON 3653

TOTAL GAMES LOST 347

STRIKERATE APPROX 10/1

BALANCE 2866 UNITS PLUS

DOUBLE LOSSES 17

The strikerate has dropped slightly over the last 700 games, but still maintains a similar consistency to PATTERN BREAKER. And at this pace that's excellent.

TOTAL GAMES LOST 347 This is not an actual loss it only means you lost at 2nd bet right? and then recovered at step 2

DOUBLE LOSSES 17 This is the actual loss because you lost at 4th bet right?
Title: Re: DIVIDE & CONQUER
Post by: Jointu on Nov 11, 12:08 PM 2011
Quote from: Johnlegend on Nov 10, 05:54 PM 2011
Hi Jointu, I have caused a ripple in the pond. The hardest thing to overcome is the weakest link. THE HUMAN MIND. Most people cannot break free from what is fed to them in everyday life. They just accept what they are told. If someone says this game can't be beaten longterm. They don't question it. Because the masses continue to lose (sheep mentality)

Think about history in general the people who really made waves were those who didn't accept what they were told about everything. that's how I approach roulette. You take a good method add tight money management and short bursts of play to it. You have a profit generator. Its that simple.
Now getting your mind right to accept this reality is another thing alltogether. Human nature is one of greed and impatience. So how do you reprogram the average Joe to accept small consistent profits over the longterm. When all he wants to do is get rich overnight. You can't!!! The tiny minority of people who will be successful with this game are those who ALREADY. Have the mindset to do so. I think you are of this ilk Jointu from what I have read in your posts.

So keep it going, until you have a powerful powerbase (BANKROLL) And are beyond negative figures permanently. From little acorns grow mighty oaks. If you set longterm targets. And even get halfway there you will be a longterm winner. Less than 1 in a 100 are capable of this. And they may not even have an interest in the game. that's why so few will ever beat this game.

Perfect !
:thumbsup:
Title: Re: DIVIDE & CONQUER
Post by: Anthony on Nov 14, 04:51 AM 2011
Hello guys. I only have access to an American wheel at this point in time. What is the best way to cover the double zeros with divide and conquer? If anybody could provide a simple but detailed answer it would be greatly appreciated. Thank you!
Title: Re: DIVIDE & CONQUER
Post by: biagle on Nov 23, 02:14 PM 2011
hello, so witch bets are best for this method? my BR is not very high.


thank you,
biagle
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Dec 13, 02:22 PM 2011
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 13/12/2011

TOTAL GAMES PLAYED 4,600

TOTAL GAMES WON 4,196

TOTAL GAMES LOST 404

STRIKERATE APPROX 10/1

BALANCE 3,150 UNITS PLUS

DOUBLE LOSSES 18

The solid consistency of Divide and Conquer has held very well now after more than 4.5 thousand games. The power of 5 X 4 daily play is undoubtably one of the reasons this method has yielded such consistent results. A typical days play rarely shows more than TWO TOTAL LOSSES per 20 games played. And the real powerpoint is knowing you are extremely likely to have 3 perfect sets of 4 out of the 5 played. By that I mean you can expect to have at least 3 sets of 4 where you win ALL 4 GAMES possible in the set.

This breaking down of the days play is a real POWERPOINT. In building confidence in the method and seeing how beatable roulette is once you exhibit the required attributes to arrive at an overall profit.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Feb 02, 09:25 PM 2012
This method is a brilliant matrix seed for further development, whether used in postive or negative mode.
The same comment may be made for other matrix methods, and is open to further research opportunities.
It is the characteristics of the D+C bet that I find so agreeable.
Best XXVV
Title: Re: DIVIDE & CONQUER
Post by: Amazin on Feb 11, 07:01 PM 2012
hey everyone, I'm new to roulette and I'm also have membership on other roulette forums. This is by far the best I have seen. Keep up the good work because it is so good that I still find it hard to believe everything is real.

I was going to wait until I read every page on here before I ask anything. Unfortunately I can't because few things I don't understand so further reading would confuse me.

QuoteTHE RULES FOR DIVIDE & CONQUER:


1. Write the numbers 1 then 2 and 3 separately to represent the three dozens like this.

1--------------------2-------------------3

2. Now record six real live spins and place them two by two next to each group. so if the six spins produced this 1,2,3,2,2,3. when grouped in your three sectors you will get this,

112   232   323

I don't get it, what is the point of writing the first six numbers like that? They have no relevance to each section which is supposed to represent each Dozen. e.g. 3,2 in section 2?

I have more questions but thats for now. Really appreciate it if someone can answer it. is everyone still playing this method?
Title: Re: DIVIDE & CONQUER
Post by: ANONYMOUS on Feb 15, 12:28 AM 2012
Quote from: Amazin on Feb 11, 07:01 PM 2012
hey everyone, I'm new to roulette and I'm also have membership on other roulette forums. This is by far the best I have seen. Keep up the good work because it is so good that I still find it hard to believe everything is real.

I was going to wait until I read every page on here before I ask anything. Unfortunately I can't because few things I don't understand so further reading would confuse me.

I don't get it, what is the point of writing the first six numbers like that? They have no relevance to each section which is supposed to represent each Dozen. e.g. 3,2 in section 2?

I have more questions but that's for now. Really appreciate it if someone can answer it. is everyone still playing this method?

the reasoning is to force random to go into designated columns.  once you have the first six spins recorded, it doesnt matter what dozens come out (zeros ignored). regardless of their relevance they are placed into those slots. so now we have:

123  231  322  (example only)  now in the next row this is where it has relevance the next dozen that comes out  goes under the corresponding group sso if it is 3 it will go under 322 if it is 2 it goes under 231 and the spins continue into that group until u form another group of three for example:

123  231  322  next spin is 3 then 2 then 3,
                323     then we start over if next spin is two place it under 231.  like i said before we are trying to force random to be well not so random. you will learn a lot by reading the rest of the thread.
Title: Re: DIVIDE & CONQUER
Post by: ANONYMOUS on Feb 16, 12:27 AM 2012
Quote from: Amazin on Feb 11, 07:01 PM 2012
hey everyone, I'm new to roulette and I'm also have membership on other roulette forums. This is by far the best I have seen. Keep up the good work because it is so good that I still find it hard to believe everything is real.

I was going to wait until I read every page on here before I ask anything. Unfortunately I can't because few things I don't understand so further reading would confuse me.

I don't get it, what is the point of writing the first six numbers like that? They have no relevance to each section which is supposed to represent each Dozen. e.g. 3,2 in section 2?

I have more questions but that's for now. Really appreciate it if someone can answer it. is everyone still playing this method?
the reasoning is to force random to go into designated columns.  once you have the first six spins recorded, it doesn't matter what dozens come out (zeros ignored). regardless of their relevance they are placed into those slots. so now we have:

123  231  322  (example only)  now in the next row this is where it has relevance the next dozen that comes out  goes under the corresponding group sso if it is 3 it will go under 322 if it is 2 it goes under 231 and the spins continue into that group until u form another group of three for example:

123  231  322  next spin is 3 then 2 then 3,
                323     then we start over if next spin is two place it under 231.  like i said before we are trying to force random to be well not so random. you will learn a lot by reading the rest of the thread.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Feb 18, 05:51 PM 2012
@Amazin
Hi there. Scooby may be busy somewhere else so I will take the liberty of attempting an answer to your reasonable question.
Scooby designed a 'shredder' type matrix to break up sequences into potentially being able to better manage short attacks without encountering some of the long adverse correction runs that can punish us if our timing is off.
I personally distribute the dozen or column sequences even more dramatically than you have illustrated ( you probably followed the original instruction).

If the sequence was say
2
3
1
2
2
1
I would distribute this as....

122        232        311

I find this randomly distributes the starting matrix to its maximum width.
Now you may argue this is pointless or self defeating.
You can compare results after 100,000 live spins tested both with and without this spread and see the degree of difference. That will take you some while.
I have taken Scooby's excellent and brilliant device which spits out bet selections at a pace that is sensible and which literally breaks up long losing sequences (in theory).
Scooby plays it in postive mode and seeks winning runs/ streaks.
I reverse that and play only one dozen or column attack as this provides better ratio of return.
In my method you have to cover zero however when there is a bet that may be impacted by apperance of zero.

You need an independent bank for that.
In my experience my twist, based on heuristics, ie practical live testing of 100,000 live spins data, actually reduces long losing sequences. However by applying Whittacker Progression you can deal with just about anything thrown at you if you use correct approach and say a 300 unit bank.
You can flat stake ( slow) or short say 7 step progression ( RB 21 units) or WP or some other in between.
If you need any technical comment or further advice just PM me.
Several of my colleagues use this approach with success and I use it daily.
Best
XXVV
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Feb 18, 06:02 PM 2012
Hello XXVV! Can you explain more detail? I played this method and i had triple lost. (another words 7 step progression) after i left this method.
Thank you.
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Feb 18, 06:41 PM 2012
@Donik
One loss is no big deal my friend if it is a mere 21 units.

I use progression
1
1
2
2
3
5
7  adds to 21  and
+2 on bet one
+1 on bet two
and +1 on bet 6

all others b/ even.

if you read my threads elsewhere there are plenty of ideas on monitoring the moving average of bet outcomes.

its all in the timing - when to start and stop.
You want to climb onto a short win streak then get out aiming for +9 to say +15 units per mini session.
Hope that helps.
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Feb 18, 07:51 PM 2012
Thanks XXVV!
What dozen (column) you choosing, for example you play against 1 dozen (column).
Best regards.
Title: Re: DIVIDE & CONQUER
Post by: vundarosa on Feb 18, 08:48 PM 2012
Quote from: donik7777 on Feb 18, 07:51 PM 2012
Thanks XXVV!
What dozen (column) you choosing, for example you play against 1 dozen (column).
Best regards.

----------------
donik,

I don't think XXVV is playing against a dozen i.e betting two doz/cols but rather he's betting a single doz/col.

XXVV is that correct?, and how do you select which doz/col to play?

Vundarosa

Title: Re: DIVIDE & CONQUER
Post by: Robeenhuut on Feb 18, 09:01 PM 2012
Quote from: XXVV on Feb 18, 06:41 PM 2012
@Donik
One loss is no big deal my friend if it is a mere 21 units.

I use progression
1
1
2
2
3
5
7  adds to 21  and
+2 on bet one
+1 on bet two
and +1 on bet 6

all others b/ even.

if you read my threads elsewhere there are plenty of ideas on monitoring the moving average of bet outcomes.

its all in the timing - when to start and stop.
You want to climb onto a short win streak then get out aiming for +9 to say +15 units per mini session.
Hope that helps.

Hello XXVV

This is prog for single Dz and you also win 2u on bet 3. This is confusing.
We discuss here prog for 2 dozens for D&C.

Regards
Title: Re: DIVIDE & CONQUER
Post by: Amazin on Feb 19, 09:06 AM 2012
Hmmm, I'm even more confused now because right now XXVV seems to be using a different method here. So you betting on a single dozen now?
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Feb 19, 08:31 PM 2012
@Amazin

If you want to succeed I suggest you read the considerable material that is offered here, on this thread, and in some other interlinked threads.

If in doubt ask some other readers but I play a reverse of the D+C which targets only one dozen, of course.

Good Fortune

Title: Re: DIVIDE & CONQUER
Post by: vundarosa on Feb 19, 11:42 PM 2012
Quote from: XXVV on Feb 19, 08:31 PM 2012
@Amazin

If you want to succeed I suggest you read the considerable material that is offered here, on this thread, and in some other interlinked threads.

If in doubt ask some other readers but I play a reverse of the D+C which targets only one dozen, of course.

Good Fortune

-----------------------

Hi XXVV, how do you go about chosing which doz/col to bet?

vundarosa
Title: Re: DIVIDE & CONQUER
Post by: Nasio on Feb 20, 05:02 PM 2012
Looks a promising system.

Just recorded a winning streak of 42 just on level one.

Maybe I'm doing something wrong.  >:D
Title: Re: DIVIDE & CONQUER
Post by: nayan007 on Feb 28, 11:27 AM 2012
For sure success Divide & Conquer method is the best
Title: Re: DIVIDE & CONQUER
Post by: XXVV on Feb 28, 03:09 PM 2012
@vundarosa
Sorry for delay.
You have asked which doz or Col I bet.
Well, I simply reverse what the positive D+C suggests. It recommends two.
Well I bet the other, the remaining one.
That is the gist of it.
Then its all to do with timing, and timing of entry and exit, and monitoring of moving averages.
Sometimes of course there will be streaks of wins for the postive D+C, but you are risking a lot for a small reward.
By reversing that you can come up with a smarter bet which has a higher return in relation to cost, and thus is capable of handling adverse or corrective phases.
The simple reverse bet has winning streaks which would cripple a continous standard D+C player.
Hope this assists you.
R
XXVV
Title: Re: DIVIDE & CONQUER
Post by: Robeenhuut on Feb 28, 11:11 PM 2012
Quote from: XXVV on Feb 28, 03:09 PM 2012
@vundarosa
Sorry for delay.
You have asked which doz or Col I bet.
Well, I simply reverse what the positive D+C suggests. It recommends two.
Well I bet the other, the remaining one.
That is the gist of it.
Then its all to do with timing, and timing of entry and exit, and monitoring of moving averages.
Sometimes of course there will be streaks of wins for the postive D+C, but you are risking a lot for a small reward.
By reversing that you can come up with a smarter bet which has a higher return in relation to cost, and thus is capable of handling adverse or corrective phases.
The simple reverse bet has winning streaks which would cripple a continous standard D+C player.
Hope this assists you.
R
XXVV

You must have a really good feel for trends.  I only use this prog if 1 dozen sleeps for 16 times hehe. Never lost this bet and it happens quite often. I know that it can sleep for 30 times though

Regards
Title: Re: DIVIDE & CONQUER
Post by: ANONYMOUS on Mar 03, 04:48 AM 2012
hey guys, a lot of testing still needs to be done, but i am curious how many times in divide and conquer you see a triple in one column  for example

122
122
122
Title: Re: DIVIDE & CONQUER
Post by: ego on Mar 03, 05:53 AM 2012

If you are going to play against repeats or imbalance then you can not make straight up bets.
Does repeats and imbalance is part of the game and very pressent witch would not make it any different then playing against any other selection.
Title: Re: DIVIDE & CONQUER
Post by: Koekke on Mar 05, 03:26 AM 2012
Today I had following sequence on a live wheel :-(. I should have hit and run after the first 1 or 2 games right?

1   1   1
1   1   3
1   1   3
      
2   2   3
2   3   2
2   3   2
      
3   2   1
3   1   1
3   1   1
Title: Re: DIVIDE & CONQUER
Post by: 6th-sense on Mar 09, 06:50 AM 2012
pretty interesting ego...d+c is a really good selection way to play ...has anyone apart from xxvv tried to make a better the way to use the results?...i,m 1800 spins down the line without going past the 4th step ie bank if 80....1,1   3,3  9,9 27,27...continious 100 spin sessions...if i get to 3000 spins without a loss then i,ll post the improvement to d+c....if it gets there it could have an agressive 4 step marty with everything won at the point parlayed onto the 4th step each time it appeared....average win at moment is 12 to 16 points per 100 spins...i,m also going to look if when iv,e done the 3000 spin sessions if i can utilise the same 100 spin sessions to make 100 into 200 using the same numbers but staggered as if you just walked into play the next bet on? also maybe matrix 5 could be played on the results at same time against 7 runs...? i don,t like progressions but at the moment with the way i,m using the results ...written down excactly the same as before but using results differently from the way it is now it could worth the risk...just another 1200 spins to go for me and i,ll let you know the results
Title: Re: DIVIDE & CONQUER
Post by: Robeenhuut on Mar 09, 07:36 AM 2012
Quote from: Koekke on Mar 05, 03:26 AM 2012
Today I had following sequence on a live wheel :-(. I should have hit and run after the first 1 or 2 games right?

1   1   1
1   1   3
1   1   3
     
2   2   3
2   3   2
2   3   2
     
3   2   1
3   1   1
3   1   1

Hello

It can happen quite often but what would you expect when you bet against 1 Dz?  You can get 2 or 3 losses in a row.  MM can help you only a bit.  You can divide your bets in any sophisticated pattern  but remember that you just bet against 1 Dz and you can loose few times in a row.


Regards
Title: Re: DIVIDE & CONQUER
Post by: Bettor 27 on Mar 09, 07:04 PM 2012
Sounds interesting 6th sense - look forward to hearing the results of your experiment...

Quote from: 6th-sense on Mar 09, 06:50 AM 2012
pretty interesting ego...d+c is a really good selection way to play ...has anyone apart from xxvv tried to make a better the way to use the results?...I'm 1800 spins down the line without going past the 4th step ie bank if 80....1,1   3,3  9,9 27,27...continious 100 spin sessions...if i get to 3000 spins without a loss then i,ll post the improvement to d+c....if it gets there it could have an agressive 4 step marty with everything won at the point parlayed onto the 4th step each time it appeared....average win at moment is 12 to 16 points per 100 spins...I'm also going to look if when iv,e done the 3000 spin sessions if i can utilise the same 100 spin sessions to make 100 into 200 using the same numbers but staggered as if you just walked into play the next bet on? also maybe matrix 5 could be played on the results at same time against 7 runs...? i don't like progressions but at the moment with the way I'm using the results ...written down excactly the same as before but using results differently from the way it is now it could worth the risk...just another 1200 spins to go for me and i,ll let you know the results
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 12, 04:22 AM 2012
Hi folks, new member here :)

Just wanted to say (I'm only on page 7 of this thread so I don't know how the other pages will transpire) The work you lot have done on this is amazing. I'm still trying to get my head around it but I'm getting there. Hope you all are winning well and will comment again when I'm done with all 18 pages lol :)

Sub
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 12, 06:01 AM 2012
@ anyone, primarily Johnlegend though as he has a good amount of published results that i'm
following, also many thanks to XXVV and scoobie for all your expert analysis and willingness
to share a decent looking long term method. Respect to you all.

Hello, a few questions if I may. First I'd like to say that I've read the thread now and I
just want to be sure that I can understand this 100% before trying. I@ve played the game now
for a few years but usually RNG or with stupid things like Roulette Assault software. I now
know that RNG can't be beaten and I@m just sorry it's taken me a good amount of lost money
to realise this. I intend to be patient now and try to use this method to build up a decent
bank roll.



How many casinos do you use use?

Are they live wheel online or real casino

Would you recommend using multiple casino logins i.e.
having 2 casino open(Joe bloggs casino and Amy Anytimes Casino) Or just stick to one casino
at a time?

What is your current bet unit for your current bankroll?

After a certain amount of time and a target of doubling your bankroll (starting bankroll 500),
if you are taking 500 every couple of months consistently, wouldn't the casino get suspicious
and stop you taking your money out claiming cheating or some excuse?


Should I use just dozens or have 2 D&C plans..one for dozens and one for columns...or is that
what I'm supposed to be doing anyway.


6 spins out are 133 231 Putting it into the matrix (which I'm still getting to grips with)

113 232 331

when the 7th spin comes out and say it's a 1 therefore
113 232 331
1

Does the trigger mean that if the numbers( 1 in this case) match, then I bet the next spin
against the next 1..i.e. bet one unit on 2 and one unit on 3?

If the 7th spin was a 2 eg

113 232 331
2

does the fact it does NOT match the number above it(1) mean that the non match is the trigger
to bet...basically do the stacked numbers have to match to be a trigger to bet or is it
the opposite?

Any guides for how to bet the single zero as a cover/outright winning, bet. I'm prepared to
read to learn how to cover zeros as a tax bet (as others have described it here) but
I want to know where to start reading reliable methods of covering zero in any D&C
method


I've more questions to ask but this is a lot to start with lol. I hope others can guide me
here if you feel you don't have the time to reply (Which I understand as you want to be
online making money and not taking up money making time withb a newbie to the forums lol)
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 12, 06:26 AM 2012
Quote from: ScoobyDoo on Apr 24, 02:26 AM 2011
Guys,

Sometimes one column will have a lot more dozens than the other two. That is normal because you have more groups of three starting with the same dozen Example:

1-2-1.........2-3-1..........3-3-1
1-1-3.........2-1-1..........3-1-2
1-2-2.........2-2-2
1-3-1.........2-3-1
                 2-2 3
                 2-1-1

I hope this visualization will help.

Scooby Doo

I've changed the original to show 2nd dozen changes to get a question answered

1-2-1.........2-3-1..........3-3-1
1-1-3.........2-1-1..........3-1-2
1-2-2.........2-2-2
1-3-1.........2-3-1
                 2-3a-1b <betting would have been 1-1 in the "a" bet and 3-3 in the "b" bet
                 2-3c-1d <betting would be 4-4 in the "c" bet and 12-12 in the "d" bet


a: are my betting amounts correct i.e. have I bet enough? Are the "a" and "b" bets called tier one betting and bets "c" and "d" called tier two bets
b: would these losses be called a double loss that is referred to in Johns "double losses" when he updates his bankroll and results?
(I'm referring to my own interpretation of what a double loss is in the remainder of this post. If i@m wrong then let me know)

If I've now had one of these "double losses" that I've described above..if I'm even RIGHT in my understanding, do I merely go back and start with tier one bets or how do I recover from a "double loss"?
Title: Re: Rules of DIVIDE + CONQUER
Post by: subby on Mar 12, 07:36 AM 2012
Quote from: XXVV on May 22, 08:25 PM 2011

Dozens - new example:

3
2
0
1
3
1
1                                      1 3 2           2 1 3      3 1 1
                                                           2 2         3 0 2      LW
                                                                         3 1 0
3                                                                       3 1 1      LLW
0
2   zero appears and does cause a loss but note how it is positioned, next bet wins. Game. <- if using 1-3-9 you win yes?

0   zero appears again but this time is ignored because it falls between the sets of three 
      outcomes for every line of the matrix

3
1   the 1 would be a loss because we look above the zero on the matrix and see another 1.
0   bless my cotton socks but zero appears yet again and note its position, also a loss.at this point, if I'm reading this right, your betting using single units would be lost 2x1 and then lost 2 x 3 yes? 

0   disregard

3
1 <Why have you not betted here? using the 3rd part of the 1-3-9 sequence so that you'd bet 2x9 at this point? I don't follow why you haven't bet here after losing the line above
1   we look above the zero and see that we need a 1 or 3 so we win.

or the game may have concluded on the third bet by going over to another benchmark had another trigger shown....

2
2   win

Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 12, 08:33 AM 2012
Quote from: Johnlegend on Jun 12, 08:48 AM 2011
Time for an update of DIVIDE AND CONQUER. After reaching a milestone.

TOTAL GAMES PLAYED 1000
TOTAL GAMES WON 912
TOTAL GAMES LOST 88

STRIKERATE APPROX 10/1

BALANCE 702 UNITS PLUS

LONGEST WINNING STREAK 31
LONGEST FIRST GAME WINNING STREAK 29
DOUBLE LOSSES 9

Ticking along nicely slightly under PATTERN 4 and PATTERN BREAKER for strikerate. But with its instant turnover that's to be expected. I am playing typically 5 sets of 2 games throughout the day. To achieve my numbers. Doing so produces impressive first game streaks. And overall streaks. Double losses are on a par too with the other methods. Next update at 1100 games played.  ;D

Not sure if I'm repeating myself but when I have a question I just hit reply lol....

say you've got this sample
   
    132       221    323
    132 <does that mean it's a double loss i.e. you've lost on the 3 and the 2? or does this constitute a "single" loss ?


Also to get the next trigger to bet...

132     221    323
132     211a  3*

(due to the 1a being the end, you spin to get the next matrix number then you bet the 9-9 units(3rd in the sequence of betting) at this point * you then bet first or third dozen to win using 9-9)

Have I worked that out right?

I'm presuming that you use 1-1 then 3-3 then 9-9. Can you confirm that if I lose the 9-9 to lose 26 units...I merely wait until i get the next betting trigger point (according to you it's after a virtual loss) do I start with 1-1 bets again?

Sorry if I'm a bit topsy turvy with my questions, I realise that the question might not flow from one point to another but I find it hard to post up a coherent question as I'm trying to take all this in lol :)
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Mar 22, 01:31 PM 2012
Quote from: subby on Mar 12, 06:01 AM 2012
@ anyone, primarily Johnlegend though as he has a good amount of published results that i'm
following, also many thanks to XXVV and scoobie for all your expert analysis and willingness
to share a decent looking long term method. Respect to you all.

Hello, a few questions if I may. First I'd like to say that I've read the thread now and I
just want to be sure that I can understand this 100% before trying. I@ve played the game now
for a few years but usually RNG or with silly things like Roulette Assault software. I now
know that RNG can't be beaten and I@m just sorry it's taken me a good amount of lost money
to realise this. I intend to be patient now and try to use this method to build up a decent
bankroll.



How many casinos do you use use?

Are they live wheel online or real casino

Would you recommend using multiple casino logins i.e.
having 2 casino open(Joe bloggs casino and Amy Anytimes Casino) Or just stick to one casino
at a time?

What is your current bet unit for your current bankroll?

After a certain amount of time and a target of doubling your bankroll (starting bankroll 500),
if you are taking 500 every couple of months consistently, wouldn't the casino get suspicious
and stop you taking your money out claiming cheating or some excuse?


Should I use just dozens or have 2 D&C plans..one for dozens and one for columns...or is that
what I'm supposed to be doing anyway.


6 spins out are 133 231 Putting it into the matrix (which I'm still getting to grips with)

113 232 331

when the 7th spin comes out and say it's a 1 therefore
113 232 331
1

Does the trigger mean that if the numbers( 1 in this case) match, then I bet the next spin
against the next 1..i.e. bet one unit on 2 and one unit on 3?

If the 7th spin was a 2 e.g.

113 232 331
2

does the fact it does NOT match the number above it(1) mean that the non match is the trigger
to bet...basically do the stacked numbers have to match to be a trigger to bet or is it
the opposite?

Any guides for how to bet the single zero as a cover/outright winning, bet. I'm prepared to
read to learn how to cover zeros as a tax bet (as others have described it here) but
I want to know where to start reading reliable methods of covering zero in any D&C
method


I've more questions to ask but this is a lot to start with LoL. I hope others can guide me
here if you feel you don't have the time to reply (Which I understand as you want to be
online making money and not taking up money making time withb a newbie to the forums LoL)
Never play anything but live or ariball roulette if you have any serious aspirations for success with this game.
One account will get you started. You play short sessions. As your BR grows you can add sites and use a method of rotating play so as to stay under the radar. Online sites are only interested in GREEDY PLAYERS who may have a winng method. If you are foolish enough to show them you can beat them too often. They will try and do something about that. If you win once in a while but never serious amounts. You will never have any trouble.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Mar 22, 01:36 PM 2012
Quote from: ANONYMOUS on Mar 03, 04:48 AM 2012
hey guys, a lot of testing still needs to be done, but i am curious how many times in divide and conquer you see a triple in one column  for example

122
122
122
Dont get hung up on repeaters people this is VERY DANGEROUS. Random can get stuck in repeat mode and destroy your BR if you attempt to outlive it. Play the method as it was created for no more than *****4***** GAMES PER SESSION. For a total of 20 a day. And you will attain success with this excellent method. You will gain great confidence over time. At how consistent your daily results are.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Mar 22, 02:22 PM 2012
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 22/03/2012

TOTAL GAMES PLAYED 6,500

TOTAL GAMES WON 5,982

TOTAL GAMES LOST 518

STRIKERATE APPROX 11/1

BALANCE 5,294 UNITS PLUS

DOUBLE LOSSES 22

This remains THEE fast paced method as far as I am concerned. Its consistency is very solid when confined to 5 x 4 sessions per calendar day.
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 22, 04:21 PM 2012
Hi John thanks for clearing up a couple of things. Cheers

Your bankroll looks incredible now thanks to solid patience. Well done :)

I think my previous question got mixed up a bit with 3 betting 1-3-9 as opposed to the 3 TIER betting of 2 betting

1-1 3-3

then

4-4 12-12

then

your 3rd tier, can't remember what numbers you had for this.

Can you just confirm that this is the betting method you use?

Love hearing of your success from the beginning of this thread :D

Is that bankroll, 5295 you have, purely on D&C or all methods combined?
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 22, 05:04 PM 2012
Quote from: albertojonas on Jun 06, 08:00 PM 2011
This is Great! Great observation DR.X  :)

this is what i was talking about. betting in clusters and spot entry and exit triggers.

i play all methods with this methodology as maths can't win long term. it is the human factor.
Man vs machine

depending on the behavior of the accuracy of the bet design i adjust the progression and this triggers. only the knowledge that comes from practicing one bet selection can provide us a decent analyzes and strategy. Couldn't agree more.

ie.
the entry trigger I use for my mod of pattern4 is a win after a series of losses.

This single choice largely overcomes what would be expectable from probability. Despite the total of events obey the laws of probability, the effective results of the approach are far from dictated balance.

This observation leads me to forging the mildest progression i can to take profit with the least exposure.


I have to sincerely congratulate your interventions here in the forum. They are systematic, based on logical arguments and pure observations. For me it is the "serious" way to go.

My admiration,
AL

Any chance of explaining a parlay bet for me in a bit please? I don't know what it is or how to do it :/
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Mar 22, 07:06 PM 2012
Quote from: subby on Mar 22, 04:21 PM 2012
Hi John thanks for clearing up a couple of things. Cheers

Your bankroll looks incredible now thanks to solid patience. Well done :)

I think my previous question got mixed up a bit with 3 betting 1-3-9 as opposed to the 3 TIER betting of 2 betting

1-1 3-3

then

4-4 12-12

then

your 3rd tier, can't remember what numbers you had for this.

Can you just confirm that this is the betting method you use?

Love hearing of your success from the beginning of this thread :D

Is that bankroll, 5295 you have, purely on D&C or all methods combined?
Hi Subby, no each of the three methods I give all my time and attention to have separate Bankrolls. Yes that is the two level staking I employ. Double losses are infrequent enough for this application to be fruitful. And I have never seen a treble loss for either DIVIDE AND CONQUER OR PATTERN BREAKER. Therein lies their power.
A solid method must have noticeable boundaries that it either never passes or if so, so infrequently they are of little consequence to your overall success and growing bank.
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 23, 07:21 PM 2012
When you have a double loss do you go back to tier 1 betting 1-1, 3-3 or do you keep playing other tiers until you recover the losses? Or do you stick to 5 x 4 games always without deviation, regardless of the outcomes?
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Mar 25, 07:21 PM 2012
Quote from: subby on Mar 23, 07:21 PM 2012
When you have a double loss do you go back to tier 1 betting 1-1, 3-3 or do you keep playing other tiers until you recover the losses? Or do you stick to 5 x 4 games always without deviation, regardless of the outcomes?
Hello Subby good question. In the past I would play 3 levels. Because I have never lost three games in a row. Now I play only two. As even double losses seldom occur when you stick to the rigid 5x4 per day plan. How I see it is like this Subby. A typical days play seldom results in more than 2 losing games out of 20. If for example I lost the last game of the day. The 20th GAME. I will accept it.
What you are looking for is a longterm overall profit. And if you stick to the plan you will get it. Divide and conquer is the best fast paced method I have ever seen. You gain the edge by solid discipline. And learning to read the breakdown of a days play seeing what rarely happens. Builds great confidence.
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 26, 05:00 AM 2012
Thanks for taking the time to reply John, I appreciate your help and also reading your comments/updates. Thanks  :thumbsup:
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 26, 06:06 AM 2012
I was on slingshot at an online casino - casino king


1 2 3       2 3 2      3 2 3
                    3 3w1      t1 first or third - 101
1 2l1w                            t1 first or third then first or second - 102
                    3 2w2       t1 first or second - 103
             2 1w2              t1 first or second - 104
                     3 2l2l      t1 first or third then first or third -96
1 2l3w                           t2 first or third then second or third - 99
1 2l2w                          t2 first or third then first or second - 102
1 3 2   NB
                     3 1w2      t1 first or third - 103
                     3 1l2l      t1 second or third then first or third - 95
              2 1l0l                    t2 second or third then first or third - 71
1 1w2                          t3 first or second - 83
                     3 2w1       t3 second or third - 95
                     3 3w3       t3 one or third - 107

I had to go tier 3 betting for a few spins which I'm not 100% happy about, to recover losses. Would anyone care to comment on how they would have played the betting tiers given my double loss with the green 0 causing the double loss above, prompting tier 3 t3 betting

Virtual win of 7 units playing continuous spin (I won't be doing continuous only jump in and out, I just wanted to see how the method plays out to be sure I know it before starting it properly)

*STAKING LEVELS*

TIER 1(t1)= 2 (1 EACH DOZEN) THEN 6 (3 EACH DOZEN) = 8 CHIPS

TIER 2(t2)= 6 (3 EACH DOZEN) THEN 18 (9 EACH DOZEN)= 24 CHIPS

TIER 3(t3)= 24 (12 EACH DOZEN) THEN 72 (36 EACH DOZEN)= 96 CHIPS

With 100 units (probably british pounds) would you suggest I use £1 units or 50p units for a £100 bankroll?

I can go to 10p if you think it would give me more security. Would you suggest that I play 10p units for every £100 bankroll I have or could I go to higher unit values per bet? say 20p units for every £100 bankroll I have?

Just would like your thoughts on bankroll setup and money management. Thanks.

Actually anyone can comment if they want to, not only John LoL :D
Title: Re: DIVIDE & CONQUER
Post by: ANONYMOUS on Mar 26, 12:22 PM 2012
why didnt you quit at +4? thats number one, and number two the second tier is only one bet  at 44 12 12 not until you recover all losses, its only one bet to recover 4 units then continue. thats it. but your session was too long. +4 and out
Title: Re: DIVIDE & CONQUER
Post by: cofi on Mar 26, 07:57 PM 2012
two losses happen very frequently

furthermore, i've bumped into a triple loss after half an hour of testing this idea (the last one was caused by zero)

even if you play hit and run it will eventually collapse one day leaving you broke or somewhere there...

it doesn't seem to me that many of us can take advantage of this system in the long run anyway
Title: Re: DIVIDE & CONQUER
Post by: subby on Mar 27, 03:43 AM 2012
Quote from: subby on Mar 26, 06:06 AM 2012


Virtual win of 7 units playing continuous spin (I won't be doing continuous only jump in and out, I just wanted to see how the method plays out to be sure I know it before starting it properly)


I wasn't playing for real, just practising :)

I know that I wouldn't stay in for so long but I wanted to try some continuous betting to see how it panned out.

I didn't know about the second tier single bet. Thanks for clearing that up for me :) I'll make sure to keep that in mind for when I start it with real money properly...  :thumbsup:
Title: Re: DIVIDE & CONQUER
Post by: cofi on Mar 28, 09:31 AM 2012
four sessions lost in a row

definitely a loser
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 17, 06:30 PM 2012
Quote from: subby on Mar 26, 06:06 AM 2012
I was on slingshot at an online casino - casino king


1 2 3       2 3 2      3 2 3
                    3 3w1      t1 first or third - 101
1 2l1w                            t1 first or third then first or second - 102
                    3 2w2       t1 first or second - 103
             2 1w2              t1 first or second - 104
                     3 2l2l      t1 first or third then first or third -96
1 2l3w                           t2 first or third then second or third - 99
1 2l2w                          t2 first or third then first or second - 102
1 3 2   NB
                     3 1w2      t1 first or third - 103
                     3 1l2l      t1 second or third then first or third - 95
              2 1l0l                    t2 second or third then first or third - 71
1 1w2                          t3 first or second - 83
                     3 2w1       t3 second or third - 95
                     3 3w3       t3 one or third - 107

I had to go tier 3 betting for a few spins which I'm not 100% happy about, to recover losses. Would anyone care to comment on how they would have played the betting tiers given my double loss with the green 0 causing the double loss above, prompting tier 3 t3 betting

Virtual win of 7 units playing continuous spin (I won't be doing continuous only jump in and out, I just wanted to see how the method plays out to be sure I know it before starting it properly)

*STAKING LEVELS*

TIER 1(t1)= 2 (1 EACH DOZEN) THEN 6 (3 EACH DOZEN) = 8 CHIPS

TIER 2(t2)= 6 (3 EACH DOZEN) THEN 18 (9 EACH DOZEN)= 24 CHIPS

TIER 3(t3)= 24 (12 EACH DOZEN) THEN 72 (36 EACH DOZEN)= 96 CHIPS

With 100 units (probably british pounds) would you suggest I use £1 units or 50p units for a £100 bankroll?

I can go to 10p if you think it would give me more security. Would you suggest that I play 10p units for every £100 bankroll I have or could I go to higher unit values per bet? say 20p units for every £100 bankroll I have?

Just would like your thoughts on bankroll setup and money management. Thanks.

Actually anyone can comment if they want to, not only John LoL :D
I don't personaly like slingshot wheels I wouldnt play them.This method is fast paced with a fast turnover the price a weaker strikerate than CODE 4 but played Hit and Run it will turn a profit. I prefer live wheels and an absolute maximum of 4 games a session. Finding the correct parameters for a given method is as important as the method itself. 4 is the maximum you should EVER play. My testing has shown this. The nasty downturns start happening within a 100 spin cycle don't BE THERE, don't BE THERE, don't BE THERE.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 17, 06:49 PM 2012
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 17/5/12

TOTAL GAMES PLAYED 7,500

TOTAL GAMES WON 6,897

TOTAL GAMES LOST 603

STRIKERATE APPROX 11/1

BALANCE =5,728 UNITS PLUS

DOUBLE LOSSES 24

The strikerate remains consisten when playing 4 games a session. Playing beyond 4 games a session would now have garnered me over 800 losing games and taken away the profit margin. Adhere to no more than 4 games a session with this method. For consistent success.
Title: Re: DIVIDE & CONQUER
Post by: biagle on May 18, 02:45 AM 2012
hi, Johnlegend

Maybe you can give us your latest progression for D&C?

Thank you,
biagle
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on May 18, 02:05 PM 2012
Quote from: biagle on May 18, 02:45 AM 2012
hi, Johnlegend

Maybe you can give us your latest progression for D&C?

Thank you,
biagle
The progressions are as follows Biagle 2,2,6,6,---level 1----4,4,12,12---level 2
I dont play a third level. Playing hit and run double losses are infrequent and the strikerate is good enough to turn a profit without having to go crazy. D&C is a fast paced grinder.
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Jun 15, 03:08 PM 2012
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 15/06/2012

TOTAL GAMES PLAYED 8000

TOTAL GAMES WON 7349

TOTAL GAMES LOST 651

STRIKERATE APPROX 10/1

BALANCE 6,072 UNITS PLUS

DOUBLE LOSSES 26

The strikerate dropped to 9/1 over the last 500 games played. But with only 2 double losses over that sample I was still able to secure a reasonable profit. This remains my favourite fast paced method. played 4 by 4 Hit and Run as always.
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jun 15, 03:11 PM 2012
Hello John!
How many times you won on 2 step?
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Jun 15, 03:21 PM 2012
Quote from: donik7777 on Jun 15, 03:11 PM 2012
Hello John!
How many times you won on 2 step?
Step two of the normal progression or step two meaning AFTER the first progression was lost??
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jun 15, 03:36 PM 2012
How many you won on 1 step and 2 step in 7349 won games
Title: Re: DIVIDE & CONQUER
Post by: Johnlegend on Jun 15, 03:41 PM 2012
Quote from: donik7777 on Jun 15, 03:36 PM 2012
How many you won on 1 step and 2 step in 7349 won games
I have 3612 wins on STEP 1 and 3737 wins on STEP 2 Donik7777.
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jun 26, 03:23 PM 2012
Hello!
Anyone can make the graph if we put only on the Step 2 (flat betting)
In my tests beyond 200 wins and 50 losses.
Thansk so much.
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jun 26, 03:39 PM 2012
Until now, we can not understand. That no matter how you play no matter what the group is selected it is still% ratio. (Dozen-33, 3%, 9 numbers, 25%, etc.) 
I think if there is no difference with the next step then it will be like a pendulum + and - (to be aligned in the long run), but in short segments of the game we can go far in overlooking pine -.
Therefore, we need to find the point of breaking. It may be the method of the Vile has a break point, wait for 4 unique lines, and play on repeat.
Does anyone have any opinion about it.
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jun 26, 03:51 PM 2012
Around 1920 the French roulette-researcher Henry Chateau analysed the relationship of singles and series for the even money chances in 56,534 ideal-spins and came to following results:

(link:://:.win-maxx.com/images/cs04.gif)

You can see that the sum of the following steps equal the sum of the previous one.
But after the 9th step (series) is 56 to 36 (23+13).
Title: Re: DIVIDE & CONQUER
Post by: donik7777 on Jun 26, 06:04 PM 2012
Who could ever calculate statistics if set after step 2 in the D & C or 3 step method Trilogy.