I decide to hand test RWD - because i am curios.
I know two visual ballistic players that mention for me that they use this to get time to pass or as camouflage towards other things they are up to.
QuoteFollowing is my interpretation of the RWD strategy which I have found to be very successful as a camouflage or basic play over the years.
Roy Ward Dickson said a playable hot number is...a. One that has not come up for at least thirty consecutive spins. ie. 30 spins or more never less.
b. One that after such an "establishing period of absence" finally came up.
c. And which did so twice more during the next 19 spins or less, subject to the special exceptions below.
That is three shows in 20 spins or less after an absence of 30 spins or more.
SPECIAL EXCEPTIONS.
A number is NOT playable if it comes up three times in a row.
A number is NOT playable if the DIFFERENCE in the 'gap' between the first-and-second appearance and the 'gap' between the second-and-third appearances consists of more than six.
Say the qualifying numbers' initial two shows were on the first and seventh spins, that is a 'gap' of 6 and the third qualifying show came up on the 19th spin, that is a 'gap' of 12 spins, then the DIFFERENCE in the 'gaps' of 6 & 12 = 6. The number is playable!
Again, suppose the initial two shows are on the first and third spins, that is a 'gap' of 2 and the third show is on the twelveth spin, that is a 'gap' of 9, so the DIFFERENCE in the'gaps' of 2 & 9 = 7. The number is unplayable!
Another example, suppose the initial two shows are on the first and tenth spins, that is a 'gap' of 9 and the third show is on the twentieth spin, that is a 'gap' of 10, so the DIFFERENCE in the'gaps' of 9 & 10 = 1. Playable!
BETTING STRATEGY.
Back a playable qualifying number for UP TO 9 spins NOT counting spins where zero shows.
Of course zero itself can qualify to be playable.
Bet one unit on the first to the sixth playable spin and two units on the seventh to the ninth playable spin.
If the string of nine bets all fail to achieve a win stop betting that number immediately.
Stop backing that number immediately a bet wins, that is the hot number shows for the fourth time.
As soon as one such playable hot number bet has won stop that playing session at that wheel, even if it was your first bet. No more bets that day at that wheel.
Should three successive playable strings each of nine bets all lose stop that playing session at that wheel.
If you have lost two strings of nine bets and are playing a third when a second number qualifies as playable DON'T commence betting on it. Either you win your currently active string and walk or you walk away after losing three consecutive strings of nine anyway.
Credit to Advantage-play community
The RX code is as follows ...system "Roy Ward Dickson Type Roulette Hot Number Strategy v1"
{
*************************************
* Testing RWD types *
* on the VIP Lounge *
*************************************
Rx-ed by St0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
Bet on a number if it:
a) appears 3 times within 20 (or 19) spins after not appearing for 30 spins or more
and...
b) the difference in the gap between the 1st & 2nd (A) and
the 2nd & 3rd appearances(B) is 6 spins or less
unless...
c) the number has appeared 3 times in succession.
Options:
Appear within X spins (19 or 20 spins)
Bet selection:
A or B <= 6
(A-B) <= 6
A and B <= 6
(A+B)/2 <= 6
Bet for X spins (9 or 5)
Progressions:
flat bet
9,9,9,10,10,10,12,12,12
1,1,1,1,1,1,2,2,2
profit on next spin
-------------------------------------
}
method "main"
begin
// section 1: do this once
while starting new session
begin
call "init"
exit
end
// section 2: do the tracking
add 100% net record"profit"data
if record"profit"data > 0
begin
put 0 record"profit"data
end
track last number for 1 time record"last N"layout
call "update hit frequencies"
call "update ready for qualification"
call "update appearances"
// section 3: act on a loss
if net < 0
begin
if record"P"data = 2 or record"P"data = 3
begin
add 1 record"pro"data index
if record"pro"data index > record"pro"data count
begin
put 1 record"pro"data index
end
end
end
// section 4:act on a win
if net > 0
begin
if record"P"data = 2 or record"P"data = 3
begin
put 1 record"pro"data index
end
put 1 record"numbers"layout index
loop until record"numbers"layout = record"last N"layout
begin
add 1 record"numbers"layout index
end
put 100% record"numbers"layout index in
record"1st appearance counter"data index
put 100% record"numbers"layout index in
record"2nd appearance"data index
put 100% record"numbers"layout index in
record"3rd appearance"data index
put 100% record"numbers"layout index in
record"start qualification"data index
put 100% record"numbers"layout index in
record"bet"data index
call "no go"
end
//section 5: bet
if record"P"data = 1
begin
put 1 record"pro"data
end
if record"P"data = 4
begin
call "calculate bet"
end
put 1 record"bet"data index
loop until record"bet"data index > record"bet"data count
begin
put 100% record"bet"data index record"numbers"layout index
if record"bet"data > 0
begin
put 100% record"pro"data record"numbers"layout
add 1 record"bet"data
if record"bet"data > record"Y"data
begin
put 1 record"pro"data index
put 100% record"bet"data index in
record"1st appearance counter"data index
put 100% record"bet"data index in
record"2nd appearance"data index
put 100% record"bet"data index in
record"3rd appearance"data index
put 100% record"bet"data index in
record"start qualification"data index
call "no go"
end
end
add 1 record"bet"data index
end
end
// subroutines
method "init"
begin
group
begin
display "RWD Type Test"
display "---------------------------"
display "after not appearing for 30 spins or more"
input data "a number appears 3 times within X spins e.g.19 or 20:"
record"X"data
input dropdown "Bet selection: a number qualifies if
1:= A or B <= 6
2:= (A-B) <= 6
3:= A and B <= 6
4:= (A+B)/2 <= 6" record"selection"data
input data "Bet for Y spins (e.g. 9):" record"Y"data
input dropdown "Progression:
1:= flat bet
2:= 9,9,9,10,10,10,12,12,12
3:= 1,1,1,1,1,1,2,2,2
4:= profit on next spin" record"P"data
end
if record"P"data = 2
begin
set list [9,9,9,10,10,10,12,12,12] record"pro"data
end
if record"P"data = 3
begin
set list [1,1,1,1,1,1,2,2,2] record"pro"data
end
put 1 record"pro"data index
copy list [number 00, number 0, number 1, number 2, number 3,number 4,number 5,
number 6,number 7,number 8,number 9,number 10,number 11,number 12,number 13,
number 14,number 15,number 16,number 17,number 18,number 19,number 20,
number 21,number 22,number 23,number 24,number 25,number 26,number 27,
number 28,number 29,number 30,number 31,number 32,number 33,number 34,
number 35,number 36] to record"numbers"layout
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0] record"not hit since"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0] record"start qualification"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0] record"1st appearance counter"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0] record"2nd appearance"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0] record"3rd appearance"data
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0] record"bet"data
call "reset"
end
method "reset"
begin
set flag "qualified" false
end
method "update hit frequencies"
begin
put 1 record"numbers"layout index
loop until record"numbers"layout index > record"numbers"layout count
begin
put 100% record"numbers"layout index record"not hit since"data index
if record"numbers"layout = record"last N"layout
begin
put 0 record"not hit since"data
end
else
begin
add 1 record"not hit since"data
end
add 1 record"numbers"layout index
end
end
method "update ready for qualification"
begin
put 1 record"not hit since"data index
loop until record"not hit since"data index > record"not hit since"data count
begin
put 100% record"not hit since"data index in
record"start qualification"data index
if record"not hit since"data = 30
begin
put 1 record"start qualification"data
end
add 1 record"not hit since"data index
end
end
method "update appearances"
begin
put 1 record"start qualification"data index
loop until record"start qualification"data index >
record"start qualification"data count
begin
put 100% record"start qualification"data index in
record"1st appearance counter"data index
put 100% record"start qualification"data index in
record"2nd appearance"data index
put 100% record"start qualification"data index in
record"3rd appearance"data index
put 100% record"start qualification"data index in
record"numbers"layout index
put 100% record"start qualification"data index in
record"bet"data index
if record"start qualification"data = 1
begin
if record"numbers"layout = record"last N"layout
begin
if record"1st appearance counter"data = 0
begin
add 1 record"1st appearance counter"data
end
else
begin
if record"2nd appearance"data = 0
begin
put 100% record"1st appearance counter"data in
record"2nd appearance"data
add 1 record"1st appearance counter"data
end
else
begin
if record"3rd appearance"data = 0
begin
put 100% record"1st appearance counter"data in
record"3rd appearance"data
add 1 record"1st appearance counter"data
//check if qualified,
put 100% record"3rd appearance"data record"diff"data
subtract 100% record"2nd appearance"data from
record"diff"data
if record"selection"data = 1
begin
if record"2nd appearance"data < 7 or
record"diff"data < 7
begin
if record"2nd appearance"data > 1 or
record"diff"data > 1
begin
//bet
put 1 record"bet"data
//act
put 2 record"start qualification"data
end
end
else
begin
call "no go"
end
end
if record"selection"data = 2
begin
if record"2nd appearance"data > record"diff"data
begin
put 100% record"2nd appearance"data in record"temp"data
subtract 100% record"diff"data record"temp"data
end
else
begin
put 100% record"diff"data in record"temp"data
subtract 100% record"2nd appearance"data record"temp"data
end
if record"temp"data < 7
begin
if record"2nd appearance"data > 1 or
record"diff"data > 1
begin
//bet
put 1 record"bet"data
//act
put 2 record"start qualification"data
end
end
else
begin
call "no go"
end
end
if record"selection"data = 3
begin
if record"2nd appearance"data < 7 and
record"diff"data < 7
begin
if record"2nd appearance"data > 1 or
record"diff"data > 1
begin
//bet
put 1 record"bet"data
//act
put 2 record"start qualification"data
end
end
else
begin
call "no go"
end
end
if record"selection"data = 4
begin
put 100% record"2nd appearance"data in record"temp"data
add 100% record"diff"data record"temp"data
divide by 2 on record"temp"data
if record"temp"data < 7
begin
if record"2nd appearance"data > 1 or
record"diff"data > 1
begin
//bet
put 1 record"bet"data
//act
put 2 record"start qualification"data
end
end
else
begin
call "no go"
end
end
end
end
end
end
else
begin
if record"1st appearance counter"data > 0
begin
add 1 record"1st appearance counter"data
if record"1st appearance counter"data > record"X"data
begin
call "no go"
end
end
end
end
add 1 record"start qualification"data index
end
end
method "no go"
begin
put 0 record"start qualification"data
put 0 record"1st appearance counter"data
put 0 record"2nd appearance"data
put 0 record"3rd appearance"data
put 0 record"bet"data
end
method "calculate bet"
begin
//determine amount of numbers to play
put 0 record"amount of numbers active"data
put 1 record"bet"data index
loop until record"bet"data index > record"bet"data count
begin
if record"bet"data > 0
begin
add 1 record"amount of numbers active"data
end
add 1 record"bet"data index
end
//calculate bet
put 100% record"profit"data record"count"data
put 0 record"pro"data
loop until record"count"data > 0
begin
subtract 100% record"amount of numbers active"data record"count"data
add 36 record"count"data
add 1 record"pro"data
end
end
For the test i will use Bayes 1m UK spins.
I will also run some sample with my wheel at home.
It is not the worst idea in the world to pass yourself of as a RWD follower if you play VB.
The RWD method seems to be the preferred method of choice when it comes to camouflage. ;D
that's interesting. i have never heard about it before