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HOTZONE 6 Testingzone

Started by ignatus, Nov 09, 07:06 PM 2018

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Well now, i got this brillant idea(?) To combine "Hotzone" and "system 1", and this is the result.

HOTZONE 6 v.1

Played *exact* the same way as "System One v.7",(1-2 numbers) *only difference, 2 neighbours are now  also bet* (so that will be 3+3 numbers sector bet).. i post the rules again (now modified for Hotzone 6)

Different Progression Needs to be tested (also flatbet)....(i will do that later)

Gameplay/procedure; (Very simple, really)

-You BET Every repeater from the last 18 spins

-For Each *new bet placed* (Either a hit/increase progression or  a new repeater) You start calculate each spin 1-12. IF NO Hit, or NO New repeats after *12 Spins* You REMOVE all bets, (And start all over again)....i.e bet anew first new repeater (+and it's 2 neighbors) from the last 18 (1u)...etc

- IF you are in a middle of a bet/calculation (1-12 spins), and a new repeater comes / or you get a Hit. You reset calculation for the next 12 spins.

-So here is the betting-procedure; You bet (as i said *all repeaters (+and it's 2 neighbors) from the last 18 spins) You bet first 1 repeater (+and it's 2 neighbors), then 2 repeaters (+and it's 2 neighbors).. WHEN you are betting 2 repeaters, (+and it's neighbors) and you get a third repeater (from the last 18), you *remove all bets*  and you then Bet that New repeater (+and it's 2 neighbors)

(also same thing here, as always...---> IF no hit, or no new repeats within 12 spins, Stop bet/Remove all bets & Restart procedure)

-Progression *(Edit this must be tested)/not decided yet)

*Again (also same thing here, as always...---> IF no hit, or no new repeats within 12 spins, Stop bet/Remove bets & Restart procedure,

*Edit progression you *Only reset progression At -any- stage WHEN HIT*

---------------------------------------------------------------------
First tests looks good 5/5 winners (reached +500-+1000u etc before drop).


RX-code-Hotzone6 v.1

system "HOTZONE 6 v1.0"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,5,5,5,5,5,5,
                10,10,10,10,
                15,15,15,15,
                20,20,20,20,
                25,25,25,25]
                  to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data
       
       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

{if total bankroll >= 1000 each time
begin
stop session
end }


if total bankroll <= -2000 each time
begin
stop session
end

{if total bankroll <= -2000 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end


IF total spin count = 500 each
begin
stop session
end
}


  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List

   copy Record "last1" layout to Record "Repeater" layout
   Put 100% of Record "progression" Data to Record "Repeater" layout list
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout
 
  clear Record "RepeaterNeighbors" layout
  clear Record "RepeaterNeighbors2" layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List

  copy Record "last1" layout to Record "Repeater" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" Layout List

  Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List

  copy Record "last1" layout to Record "Repeater2" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  end
  end
  end


  if any inside bet lost each
begin
  add 1 on Record "progression" Data Index
  add 1 on Record "Lost Spins" Data Index
end


if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout

clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end


if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "Bet" False

    clear Record "Repeater" layout
    clear Record "Repeater2" layout
   
    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout
   
   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index
   End


Track last Number for 18 spins to
Record "last18" layout


if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list
   
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end
 
  if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout
   
   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout

   copy last number to to Record "Repeater" layout
   
   Put 1 on Neighbor Count

   Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   end


  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

First test; 8/10 wins (with a +500u wingoal)

It looks good Hit'n Run,  O0

Now, i will test different progressions..

Cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Rufius

Hi, I appreciate your work!
  I have a suggestion, I should write the dgt file to be zero at the beginning of the progression,
for example: Set List [0,0,0,1,2,3,5 ....
(three virtual loss)
it is not a bet at this time if there is zero in it.

thanks

ignatus

HOTZONE 6 v2

Well now, with this settings, i got a 67% winrate played with 1u bets and  +400u/-400u Wingoal/Stoploss.

I think, that's not bad.  O0 Here are the results from the first tests (Live spins)

WLLWWWWLLLWWWWWLWWWWWWLWWLWLLWWWWLWW

24/36 Games won = 67% winrate

Calculating wins/losses

losses 12*400= 4800

*wins (in reality wins will be higher than 400/win)
24*400= 9600

TOTAL= +4800u

Happy with this for now, (don't know if it can be tweaked further) But ok for now.


HOTZONE 6 v2-RX Code

system "HOTZONE 6 v2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,3,5,7,9]
                 to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data
       
       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

if total bankroll >= 400 each time
begin
stop session
end


if total bankroll <= -400 each time
begin
stop session
end

{if total bankroll <= -2000 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end


IF total spin count = 500 each
begin
stop session
end
}


  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
// put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List

   copy Record "last1" layout to Record "Repeater" layout
   Put 100% of Record "progression" Data to Record "Repeater" layout list
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout
 
  clear Record "RepeaterNeighbors" layout
  clear Record "RepeaterNeighbors2" layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List

  copy Record "last1" layout to Record "Repeater" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" Layout List

  Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List

  copy Record "last1" layout to Record "Repeater2" layout
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  end
  end
  end


  if any inside bet lost each
begin
  //add 1 on Record "progression" Data Index
  add 1 on Record "Lost Spins" Data Index
end


if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout

clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "Bet" False

    clear Record "Repeater" layout
    clear Record "Repeater2" layout
   
    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout
   
   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index
   End


Track last Number for 10 spins to
Record "last10" layout


if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list
   
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end
 
  if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout
   
   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout

   copy last number to to Record "Repeater" layout
   
   Put 1 on Neighbor Count

   Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   end


  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: Rufius on Nov 10, 05:31 AM 2018
Hi, I appreciate your work!
  I have a suggestion, I should write the dgt file to be zero at the beginning of the progression,
for example: Set List [0,0,0,1,2,3,5 ....
(three virtual loss)
it is not a bet at this time if there is zero in it.

thanks

Hi :) thx

yes, you can also modify the code and test different progressions/compare results,
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Rufius

If I write zero, you will never bet, NEVER
I should be able to do it, but I do not know

ignatus

Just wanted to compare version 1 and version 2 (to see if i made things worse or better with v.2), now v.1 is played with a simple negative progression, v.2 is played with a *positive* progression, and also (Negative)...+different triggers...anyway

Here are the result from v.1 (same spins, and same +400/-400, 1u bets)

WWL-LWWLLLLWW-LWLLLLLLLLW 8/23 Games won= 35 % winrate

So, yes v.2 is a clear improvement...

I will try to explain Version 2 Gameplay now,


Hotzone 6 v.2 Gameplay/procedure

Positive (and also Negative) progressionline: 3,5,7,9 STOP

Main trigger; You bet ALL repeaters (number hit 2 times) from the last 10.

BET: As you get 1 trigger/repeater, -you Bet that single repeater +2 Neighbors (1 number on each side of it on the wheel)

Loss Count: As you place 1 *new* bet, you start calculate (and reset earlier calculations) 1-12 Spins, IF No hit, or No new repeater after these 12 spins, you STOP/Remove all bets/Reset progression, and re-start procedure (bet the next repeater from the last 10).

Gameplay; As you bet 1 repeater + it's 2 neigbours (3 numbers bet),, IF a second repeater comes, from the last 10, (within a 12 spincount) you bet that one also and it's 2 neigbours (now 3+3 numbers bet)...When you bet the second repeater-sector always *+1 step in the progressionline* IF a third repeater comes while betting the two first ones, *remove all bets* and +1 step in the progressionline and Bet new single repeater (and it's 2 neighbors) (Repeat procedure) Until The 12 spin count expire (and no hit, no new repeater, Then Stop/Remove all bets, reset  progression/Restart) OR Else you stop/restart/remove bets when you get 1 hit at the last step of the progressionline OR when a new Repeater come at the last step of the progressionline also stop/restart/reset)

AT any HIT remove all bets and +1-step in the progressionline and bet that single hit number + it's 2 neighbours. (3 numbers sector bet)
-------------------------

I think that was the correct gameplay for v.2 ...


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face


ignatus

Hotzone 6 v.3

Now, some major bugfixes

* The progressionline-bug fix'd
* The Re-bet/End of the progressionline bug fix'd

I will do no further "tweaks or changes" now, leave it as it is (Because i tried to "tweak" it more, but only made it worse) :s

RX-code

system "HOTZONE 6 v3"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,3,5,7,9]
                 to Record "progression" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data

       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

if total bankroll >= 400 each time
begin
stop session
end


if total bankroll <= -400 each time
begin
stop session
end


  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
// put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  clear Record "RepeaterNeighbors" layout
  clear Record "RepeaterNeighbors2" layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

  Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

  copy Record "last1" layout to Record "Repeater2" layout
  end
  end
  end


  if any inside bet lost each
begin
    add 1 on Record "Lost Spins" Data Index
end


if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout

clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Repeater" layout
    clear Record "Repeater2" layout

    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout

   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index

    Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
   End


   if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout

   copy last number to to Record "Repeater" layout

   Put 1 on Neighbor Count

   Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout
    end


if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end


Track last Number for 10 spins to
Record "last10" layout


  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: Face on Nov 10, 10:04 AM 2018




END SESSION. WHY?

Why? idk? If you want play endlessly without "stoploss/wingoal" just remove or Edit these lines?

if total bankroll >= 400 each time
begin
stop session
end


if total bankroll <= -400 each time
begin
stop session
end



(i say no good idea? it's not a long term winner? Therefore stoploss/wingoal is needed.. :/ but here you go;

(no stoploss/wingoal version)

[system "HOTZONE 6 v3"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,3,5,7,9]
                 to Record "progression" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data

       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

{if total bankroll >= 400 each time
begin
stop session
end


if total bankroll <= -400 each time
begin
stop session
end
}

  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
// put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  clear Record "RepeaterNeighbors" layout
  clear Record "RepeaterNeighbors2" layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

  Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

  copy Record "last1" layout to Record "Repeater2" layout
  end
  end
  end


  if any inside bet lost each
begin
    add 1 on Record "Lost Spins" Data Index
end


if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout

clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Repeater" layout
    clear Record "Repeater2" layout

    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout

   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index

    Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
   End


   if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout

   copy last number to to Record "Repeater" layout

   Put 1 on Neighbor Count

   Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout
    end


if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end


Track last Number for 10 spins to
Record "last10" layout


  end
END/code]
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Normy2000

Quote from: Face on Nov 10, 10:04 AM 2018




END SESSION. WHY?
It stop because your starting bankroll is 500.
Go in Option, select Betting Options, then set Satarting Bankroll to 0.
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

ignatus

HOTZONE 6 v.4

* Progressionline is now 1,3,5,8 STOP

* Only Raise bets if HIT

* STOP/Remove bets/Reset (if no hit/no new trigger) within 9 spins.


RX-code

system "HOTZONE 6 v4"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,3,5,8]
                 to Record "progression" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12]
        to Record "Lost Spins" Data

       Set List[1,2,3]
        to Record "Bets placed" Data
  end

   while on each spin
  begin

{if total bankroll >= 400 each time
begin
stop session
end


if total bankroll <= -400 each time
begin
stop session
end
}

  copy last Number to Record "last1" layout



  If total inside bets count = 0 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
  put 1 on Record "Lost Spins" Data Index
  put 2 on Record "Bets placed" Data Index
  put 1 on Record "progression" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end

  If Record "Bets placed" Data Index = 3 each
  begin
    IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
//  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  Put 2 to Record "Bets placed" Data Index

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  clear Record "RepeaterNeighbors" layout
  clear Record "RepeaterNeighbors2" layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
  end
  end
  else
  begin
     If Record "Bets placed" Data = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
//  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 3 on Record "Bets placed" Data Index

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors2" Layout

  Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout

  copy Record "last1" layout to Record "Repeater2" layout
  end
  end
  end


  if any inside bet lost each
begin
    add 1 on Record "Lost Spins" Data Index
end


if Record "Lost Spins" Data Index >= 10 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout

clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Repeater" layout
    clear Record "Repeater2" layout

    clear Record "RepeaterNeighbors" layout
    clear Record "RepeaterNeighbors2" layout

   Put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   Put 1 to Record "Bets placed" Data Index

    Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "RepeaterNeighbors" Layout

   copy Record "last1" layout to Record "Repeater" layout
   End


   if any number bet won each
  begin
  Put 2 to Record "Bets placed" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index

   clear Record "Repeater" layout
   clear Record "Repeater2" layout

   clear Record "RepeaterNeighbors" layout
   clear Record "RepeaterNeighbors2" layout

   copy last number to to Record "Repeater" layout

   Put 1 on Neighbor Count

   Copy Neighbors of Record "Repeater" Layout
   to Record "RepeaterNeighbors" Layout
    end


if flag "Bet" true each
  begin
   Put 100% of Record "progression" Data to Record "Repeater" layout list
   Put 100% of Record "progression" Data to Record "Repeater2" layout list

   Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
   Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
  end


Track last Number for 10 spins to
Record "last10" layout


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 2.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face


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