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General Cluster 8

Started by ignatus, Nov 06, 11:35 AM 2018

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ignatus

For Live-Wheels only

...General Cluster 1 proved to be a *non-working system* (both with or without progression) But that was 2+2+2+2+2 -neighbours bet (on each number hit, in a progressive bet) 10 numbers..

So, now i tried same bet, but 2+2+2+2 neighbours bet. (8 numbers bet)...And Short-term it looked good? 4/5 showed a positive trend (short), only 1 was a complete loss...

So, more testings needed,--my hope is this betselection atleast may work *short term* (?)

Progressionline (after 2+2+2+2-neighbours bet)= 1,1,1,2,2,3,3,4,4,5,5 STOP

Test 1-5 (1u bets, Live spins)

RX-code

system "General Cluster 8 v1"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,1,2,2,3,3,4,4,5,5] to Record "progression" Data
       Set List [1,2,3,4,5,6] to Record "Bets Placed" Data
       Set List [1,2,3] to Record "Lost spins" Data
  end

   while on each spin
  begin

   If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
// clear Record "neighbors5" Layout
put 1 on Record "Lost spins" Data Index
Put 1 on Record "Bets Placed" Data Index
Put 1 on Record "progression" Data Index

Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

{ if Record "Lost spins" Data = 3 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
put 1 on Record "Lost spins" Data Index
Put 1 on Record "Bets Placed" Data Index
Put 1 on Record "progression" Data Index

Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}

  If Record "neighbors" Layout List lost each time
begin
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
{  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List }
end

  If Record "neighbors2" Layout List lost each time
begin
  //  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
{ Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List}
end

  If Record "neighbors3" Layout List lost each time
begin
   {  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List }
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
{  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List }
end

  If Record "neighbors4" Layout List lost each time
begin
   {  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List }
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
//  Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
 
{   If Record "neighbors5" Layout List lost each time
begin
     Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
}

if total inside bets count = 0 each
begin
Put 1 on Record "progression" Data Index
Put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets Placed" Data Index

Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

{
if Record "Bets Placed" Data Index = 5 each each
begin
  Put 1 on Record "progression" Data Index
  Track Last number for 1 spins to Record "current number" Layout

  if record "current number" Layout not found within Record "last1" Layout each
   begin
  Put 1 on Record "Lost spins" Data Index

  add 1 on Record "Bets Placed" Data Index

//Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors5" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
end
}

if Record "Bets Placed" Data Index = 4 each each
begin

Track Last number for 1 spins to Record "current number" Layout

  if record "current number" Layout not found within Record "last1" Layout each
   begin
  add 1 on Record "Bets Placed" Data Index

//Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors4" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
end
end


if Record "Bets Placed" Data Index = 3 each
begin

Track Last number for 1 spins to Record "current number" Layout

  if record "current number" Layout not found within Record "last1" Layout each
   begin
add 1 on Record "Bets Placed" Data Index


//Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors3" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
end


    if Record "Bets Placed" Data Index = 2 each
begin
   Track Last number for 1 spins to Record "current number" Layout
 
  if record "current number" Layout not found within Record "last1" Layout each
   begin
  add 1 on Record "Bets Placed" Data Index

// Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
end


    if Record "Bets Placed" Data Index = 1 each
begin

    Track Last number for 1 spins to Record "current number" Layout

  if record "current number" Layout not found within Record "last1" Layout each
   begin


  add 1 on Record "Bets Placed" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
  end
end




{if Record "Bets Placed" Data Index = 1 each
begin
add 1 on Record "Bets Placed" Data Index

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}



{  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin }

{  If Record "Lost spins" Data Index >= 3 each
  begin
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   clear Record "neighbors3" Layout
   clear Record "neighbors4" Layout
   clear Record "neighbors5" Layout

   Put 1 on Record "Lost spins" Data Index
   Put 2 on Record "Placed Bets" Data Index
   Put 1 on Record "Progression" Data Index
   
   Track Last Number for 1 spins to Record "current number" Layout

   Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

   Put 100% of Record "progression" Data to Record "neighbors" Layout List

//  add 1 on Record "Bets Placed" Data Index
   end
}
  Track Last Number for 1 spins to Record "last1" Layout
// Track Last Number for 2 spins to Record "last2" Layout

If Record "progression" Data Index >
  Record "progression" Data Count
  begin
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   clear Record "neighbors3" Layout
   clear Record "neighbors4" Layout
//  clear Record "neighbors5" Layout

  // Put 1 on Record "Lost spins" Data Index
   Put 2 on Record "Placed Bets" Data Index
   Put 1 on Record "Progression" Data Index

   Track Last Number for 1 spins to Record "current number" Layout

   Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

   Put 100% of Record "progression" Data to Record "neighbors" Layout List

//  add 1 on Record "Bets Placed" Data Index
   end


if any inside bet lost each
  begin
  if Record "Bets Placed" Data Index >=4 each
   begin
   //add 1 on Record "Lost spins" Data Index
   add 1 on Record "Progression" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   Put 100% of Record "progression" Data to Record "neighbors3" Layout List
   Put 100% of Record "progression" Data to Record "neighbors4" Layout List
   Put 100% of Record "progression" Data to Record "neighbors5" Layout List
   end
  end
 


   end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

We got 5/5 Winners now! (That reached +300u, before drop!) I think that is Great!  :love:  O0

(Test 1-5, Livespins)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well, played with 5u bets...3/5 Reached +1000u, 1/5 Reached +500... 1/5 lost...

So far, Hit'n Run,...8-9/10 Games won...(depending how you see it?)

I don't know which one is better or worse? Hotzone (?) Less units played, Flatbet, Less risk? But longer gameplay, before wingoal is reached perhaps...

This one... 8 numbers, "crazy progression" (?) Quick win/loss (but winrate, short-term, seems good?)

:)

But then, "System One" also seemed "great", but...in the long run it was a loser, (same with these?)...we see... I will test/compare "Hotzone" and this one...longer test /(short term)...


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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