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Hotzone 12

Started by ignatus, Nov 17, 11:40 AM 2018

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0 Members and 3 Guests are viewing this topic.

ignatus

Well now, this is the first version of HOTZONE 12, (not optimized and tweaked), but first version looks good from 5 short tests,..

IT's played same way as "Hotzone 8" only 1 sector of 4 is added... (also i removed the loss-count now)...

4+4+4 Sectors are bet in a progressive bet (each sector of 4 BET for each new hotnumber from the last 10 spins) When 4+4+4 sectors bet and a New hotnumber from the last 10 come, Remove bets/Reset(start over with 1 single sector of 4/Repeat procedure.

Progression is negative,

RX-code

system "HOTZONE 12 v.1"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,1,1,1,1,2,2,3,3,5,5,8,8,13,13,21,21]
       to Record "progression" Data
       Set List [1,2,3,4,5] to Record "Lost spins" Data
       Set List [1,2,3,4] to Record "Placed bets" Data
  end

   while on each spin
  begin
 

{  IF Record "Lost spins" Data Index = 5 each
begin
  IF Record "Placed bets" Data Index = 1 each
begin
clear Record "neighbors" Layout


add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
end
}

  Track Last Number for 1 spins to Record "current number" Layout

 
 
  IF Record "current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index
add 1 on Record "progression" Data Index

   IF Record "Placed bets" Data Index = 4 each
begin
    put 1 on Record "Placed bets" Data Index

    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout

  Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


   IF Record "Placed bets" Data Index = 3 each
begin
  //add 1 on Record "progression" Data Index
  add 1 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors3" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end


  IF Record "Placed bets" Data Index = 2 each
begin
  //add 1 on Record "progression" Data Index
  add 1 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end

  IF Total inside bets count = 0 each
  begin
  Put 1 on Record "progression" Data Index
  put 1 on Record "Lost spins" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end

   if Record "neighbors3" Layout List lost each
   begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   Put 100% of Record "progression" Data to Record "neighbors3" Layout List
   end
   else
   begin
   if Record "neighbors2" Layout List lost each
   begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   end
   else
   begin
   if Record "neighbors" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
    add 1 on Record "Lost spins" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
   end
   end
   end



   If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout

Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end


Track Last Number for 10 spins to Record "Last10" Layout


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout

    Put 1 on Record "progression" Data Index
    put 1 on Record "Lost spins" Data Index
    put 1 on Record "Bets placed" Data Index
end


IF total bankroll  <= -2000 each
begin
stop session
end



   end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Hotzone 12 v.2

* When 4+4+4 sectors bet and a New hotnumber from the last 10 come, Remove bets/Restart and *Reset progression*


Rx-code

system "HOTZONE 12 v.2"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,1,1,1,1,2,2,3,3,5,5,8,8,13,13,21,21]
       to Record "progression" Data
       Set List [1,2,3,4,5] to Record "Lost spins" Data
       Set List [1,2,3,4] to Record "Placed bets" Data
  end

   while on each spin
  begin
 

{  IF Record "Lost spins" Data Index = 5 each
begin
  IF Record "Placed bets" Data Index = 1 each
begin
clear Record "neighbors" Layout


add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
end
}

  Track Last Number for 1 spins to Record "current number" Layout

 
 
  IF Record "current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index
add 1 on Record "progression" Data Index

   IF Record "Placed bets" Data Index = 4 each
begin
    put 1 on Record "Placed bets" Data Index
    put 1 on Record "progression" Data Index
   
    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout

  Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


   IF Record "Placed bets" Data Index = 3 each
begin
  //add 1 on Record "progression" Data Index
  add 1 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors3" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end


  IF Record "Placed bets" Data Index = 2 each
begin
  //add 1 on Record "progression" Data Index
  add 1 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end

  IF Total inside bets count = 0 each
  begin
  Put 1 on Record "progression" Data Index
  put 1 on Record "Lost spins" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end

   if Record "neighbors3" Layout List lost each
   begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   Put 100% of Record "progression" Data to Record "neighbors3" Layout List
   end
   else
   begin
   if Record "neighbors2" Layout List lost each
   begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   end
   else
   begin
   if Record "neighbors" Layout List lost each
   begin
    add 1 on Record "progression" Data Index
    add 1 on Record "Lost spins" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
   end
   end
   end



   If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout

Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end


Track Last Number for 10 spins to Record "Last10" Layout


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout

    Put 1 on Record "progression" Data Index
    put 1 on Record "Lost spins" Data Index
    put 1 on Record "Bets placed" Data Index
end


IF total bankroll  <= -2000 each
begin
stop session
end



   end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Hotzone 12 v.3

Major and minor bugs fix'd + pretty much everything changed. (also progression), i don't care to explain now, if you can't figure it out, ask.


(sry for the messy code).:s

Rx-code

system "HOTZONE 12 v.3"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       put 0 to Record "Highest Bankroll" Data
       
       Set List [1,1,2,2,3,3,5,5,8,8,13,13,21,21]
       to Record "progression" Data
       Set List [1,2,3,4,5] to Record "Lost spins" Data
       Set List [1,2,3,4,5] to Record "Placed bets" Data
  end

   while on each spin
  begin
 
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        clear Record "neighbors" Layout
        clear Record "neighbors2" Layout
        clear Record "neighbors2" Layout

        Put 1 on Record "progression" Data Index
        put 1 on Record "Lost spins" Data Index
        put 1 on Record "Placed bets" Data Index
    end
 
     If any inside bet won each
begin
//set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout

Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end

{ IF any inside bet lost each
begin
  add 1 on Record "Lost spins" Data Index
end

  IF Record "Lost spins" Data Index = 7 each
begin
set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout

add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
}


  Track Last Number for 1 spins to Record "current number" Layout


//  IF Record "current number" Layout is found within Record "Last10" Layout each
// begin

//set flag "prog" false
// put 1 on Record "Lost spins" Data Index
//put 1 on Record "progression" Data Index

{   IF Record "Placed bets" Data Index = 4 each
begin
   // set flag "prog" false
    put 1 on Record "Placed bets" Data Index
    put 1 on Record "progression" Data Index
   
    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout

  Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

//Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}

   IF Record "Placed bets" Data Index = 3 each
begin
// set flag "prog" true
  //add 1 on Record "progression" Data Index
  put 4 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors3" Layout

// Put 100% of Record "progression" Data to Record "neighbors" Layout List
// Put 100% of Record "progression" Data to Record "neighbors2" Layout List
// Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end


  IF Record "Placed bets" Data Index = 2 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
  put 3 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

// Put 100% of Record "progression" Data to Record "neighbors" Layout List
// Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end

IF Record "Placed bets" Data Index = 1 each
begin
//set flag "prog" false
  put 1 on Record "progression" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

// Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

  IF Total inside bets count = 0 each
  begin
// set flag "prog" false
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost spins" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
// end

  {
   if Record "neighbors" Layout List lost each
   begin
   set flag "prog" false
   end
   }
   if Record "neighbors2" Layout List lost each
   begin
   //set flag "prog" true
   end
   
   if Record "neighbors3" Layout List lost each
   begin
//   set flag "prog" true
   end

   IF any inside bet lost each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
    Put 100% of Record "progression" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression" Data to Record "neighbors3" Layout Lis
    end

   { if flag "prog" false each
    begin
    put 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
    end
    }

Track Last Number for 10 spins to Record "Last10" Layout


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout

    Put 1 on Record "progression" Data Index
    put 1 on Record "Lost spins" Data Index
    put 1 on Record "Bets placed" Data Index
end


IF total bankroll  <= -2000 each
begin
stop session
end



   end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Mako

Wow very nice Iggy, even with a less accurate (and therefore slightly worse than reality) spin set, HZ 12 did really well.

When set to +300u/-300u it won 179 sessions to 167 losses. 

ignatus

Yes Mako  8) IF you have noticed/tested this one (V,3) you'll find IT's THE BEST HIT'n RUN SYSTEM EVER?  :love:

Now, to my suprise testing this morning...



TEST1. HOTZONE 12 V.3

(+300/-500) Livespins.

LWWWWWLWWWWLWWWWWLWWWLWLWLWWWWWL

24/32 = 75% WINRATE

*WIN (In reality each win will be little higher profit)

24*300= 7200

LOSSEs= 8*500= 4000

TOTAL= +3200u

O0  >:D  :love:  :twisted:  :wink:  :thumbsup:  8)  ;D
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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