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IG Master Dozen

Started by ignatus, Jan 20, 08:29 PM 2019

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0 Members and 2 Guests are viewing this topic.

ignatus

OK. This is a similar trigger as "VA5", based on "variance";

TRIGGER; Wait for R/B to hit *minimum 3 times in a row* WHEN the color switch/change, note the DOZEN hit. NOW, Bet all numbers within the *two unhit dozens with that same, new color hit*

Progression; 12 numbers Negative 1 1 2 3 4 6 9 14 21 31 47 70 105 158...

Highest step in progression, from the first thest was step 8 (14u)... (see chart!)

BR/Stoploss; 500u (played with 1u bets)

TEST1 (Live Spins)




If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Finished the RX-code fot this one.

Now, it remains, to find a good MM for this one, (as it looks now, perhaps the progression is too long?)...hmm...perhaps a 1000u BR/Stoploss would be a good start? Also, STOP at 250 spins.

For demonstration i played 1000 spins with the progressionline 1,1,2,3,4,6,9,14,21,31,47,70,105

(These settings can be adjusted ofcouse), ...if you want to change the STOP, adjust/Remove these lines


IF spin count = 250 each
begin
stop session
end


RX-code

system "IG Master Dozen v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,1,2,3,4,6,9,14,21,31,47,70,105]
      to Record "progression" Data

   end
    copy list[number 13,number 15,number 17,number 20,number 22,number 24,number 26,
    number 28,number 29,number 31,number 33,number 35]
    to Record "Bdoz1" Layout

   copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 26,
    number 28,number 29,number 31,number 33,number 35]
    to Record "Bdoz2" Layout

   copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 13,
   number 15,number 17,number 20,number 22,number 24]
   to Record "Bdoz3" Layout

   copy list[number 14,number 16,number 18,number 19,number 21,number 23,number 25,
   number 27,number 30,number 32,number 34,number 36]
   to Record "Rdoz1" Layout
   
   copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 25,
   number 27,number 30,number 32,number 34,number 36]
   to Record "Rdoz2" Layout
   
   copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 14,
   number 16,number 18,number 19,number 21,number 23]
   to Record "Rdoz3" Layout
   
   
while on each spin
begin

IF spin count = 250 each
begin
stop session
end


IF Red has hit 3 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin


IF Black has hit 1 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin

IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
end

IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
end


IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
end


end
end




IF Black has hit 3 times each
begin
set flag "trigger3" true
end

if flag "trigger3" true each
begin


IF Red has hit 1 times each
begin
set flag "trigger4" true
end

if flag "trigger4" true each
begin


IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
end

IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
end

IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
end

end
end



IF Record "Bdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end

IF Record "Bdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end

IF Record "Bdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end


IF Record "Rdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end

  IF Record "Rdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end

  IF Record "Rdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end




if any number bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false

clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout

clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout

Put 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false

    clear Record "Bdoz1" Layout
    clear Record "Bdoz2" Layout
    clear Record "Bdoz3" Layout

    clear Record "Rdoz1" Layout
    clear Record "Rdoz2" Layout
    clear Record "Rdoz3" Layout

    Put 1 on Record "progression" Data Index
   End

end
END






If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Didn’t we often advise you to save your time and stop developing layout systems ?

You can’t beat roulette like that even if you spend hundreds of millions years in development!

So my advice to you, save your time and invest it in something useful
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Jan 21, 09:01 AM 2019
Didn’t we often advise you to save your time and stop developing layout systems ?

You can’t beat roulette like that even if you spend hundreds of millions years in development!

So my advice to you, save your time and invest it in something useful

Yes? You're right? You are also wrong? What can i say? ...SHORT TERM, this may work,...(with the proper moneymanagement) yes? Longer term, perhaps something else is needed, but? im not into physics or "visual ballistics".....yet,
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Version 2

Tried a different progressionline; 1,2,4,6,9,12,16,22,25,30,40,50,60,80,100

And? As you can see in the charts, it's no "long term winner"..BUT it's a *short term winner* All charts reached a positive target...Lowest (+800 something)...so? IF you want to play this play *only short sessions with a WG of MAX 100-500u, also don't play longer sessions than 200 spins etc...

(That's the best i can figure for now)...

RX-code (Now STOP at 200 spins (OR BR= -500u) +New progressionline)


system "IG Master Dozen v2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,6,9,12,16,22,25,30,40,50,60,80,100]
      to Record "progression" Data

   end
    copy list[number 13,number 15,number 17,number 20,number 22,number 24,number 26,
    number 28,number 29,number 31,number 33,number 35]
    to Record "Bdoz1" Layout

   copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 26,
    number 28,number 29,number 31,number 33,number 35]
    to Record "Bdoz2" Layout

   copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 13,
   number 15,number 17,number 20,number 22,number 24]
   to Record "Bdoz3" Layout

   copy list[number 14,number 16,number 18,number 19,number 21,number 23,number 25,
   number 27,number 30,number 32,number 34,number 36]
   to Record "Rdoz1" Layout
   
   copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 25,
   number 27,number 30,number 32,number 34,number 36]
   to Record "Rdoz2" Layout
   
   copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 14,
   number 16,number 18,number 19,number 21,number 23]
   to Record "Rdoz3" Layout
   
   
while on each spin
begin

IF spin count = 200 each
begin
stop session
end

IF bankroll = -500 each
begin
stop session
end


IF Red has hit 3 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin


IF Black has hit 1 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin

IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
end

IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
end


IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
end


end
end




IF Black has hit 3 times each
begin
set flag "trigger3" true
end

if flag "trigger3" true each
begin


IF Red has hit 1 times each
begin
set flag "trigger4" true
end

if flag "trigger4" true each
begin


IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
end

IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
end

IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
end

end
end



IF Record "Bdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end

IF Record "Bdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end

IF Record "Bdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end


IF Record "Rdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end

  IF Record "Rdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end

  IF Record "Rdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end




if any number bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false

clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout

clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout

Put 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false

    clear Record "Bdoz1" Layout
    clear Record "Bdoz2" Layout
    clear Record "Bdoz3" Layout

    clear Record "Rdoz1" Layout
    clear Record "Rdoz2" Layout
    clear Record "Rdoz3" Layout

    Put 1 on Record "progression" Data Index
   End

end
END




If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well? Played with the new settings (STOP at 200 spins or BR -500u) & new progressionline we got 4/5 winners..  O0

TEST 1-5 (LIVE SPINS)

*Fix'd RX-code /Stoploss


system "IG Master Dozen v2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,6,9,12,16,22,25,30,40,50,60,80,100]
      to Record "progression" Data

   end
    copy list[number 13,number 15,number 17,number 20,number 22,number 24,number 26,
    number 28,number 29,number 31,number 33,number 35]
    to Record "Bdoz1" Layout

   copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 26,
    number 28,number 29,number 31,number 33,number 35]
    to Record "Bdoz2" Layout

   copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 13,
   number 15,number 17,number 20,number 22,number 24]
   to Record "Bdoz3" Layout

   copy list[number 14,number 16,number 18,number 19,number 21,number 23,number 25,
   number 27,number 30,number 32,number 34,number 36]
   to Record "Rdoz1" Layout
   
   copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 25,
   number 27,number 30,number 32,number 34,number 36]
   to Record "Rdoz2" Layout
   
   copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 14,
   number 16,number 18,number 19,number 21,number 23]
   to Record "Rdoz3" Layout
   
   
while on each spin
begin

IF spin count = 200 each
begin
stop session
end

IF bankroll <= -500 each
begin
stop session
end


IF Red has hit 3 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin


IF Black has hit 1 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin

IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
end

IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
end


IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
end


end
end




IF Black has hit 3 times each
begin
set flag "trigger3" true
end

if flag "trigger3" true each
begin


IF Red has hit 1 times each
begin
set flag "trigger4" true
end

if flag "trigger4" true each
begin


IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
end

IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
end

IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
end

end
end



IF Record "Bdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end

IF Record "Bdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end

IF Record "Bdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end


IF Record "Rdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end

  IF Record "Rdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end

  IF Record "Rdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end




if any number bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false

clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout

clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout

Put 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false

    clear Record "Bdoz1" Layout
    clear Record "Bdoz2" Layout
    clear Record "Bdoz3" Layout

    clear Record "Rdoz1" Layout
    clear Record "Rdoz2" Layout
    clear Record "Rdoz3" Layout

    Put 1 on Record "progression" Data Index
   End

end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-