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OtherSide v1

Started by ignatus, Mar 28, 03:48 AM 2019

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ignatus

I kindly ask you now, IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

===============================================================
Now, just finished coding/testing this. I just give a short explanation here;

For LIVE-wheels only-- Wait for a minimum of 3 hits on one half of the wheel (TRIGGER)...WHEN the opposite side of the wheel hits-- TRIGGER-BET.

15 numbers bet....numbers 10,23, & 32 Excluded (Side A) numbers 5,24 & 26 Excluded (Side B)

Progressionline (15 numbers negative, fibbonacci)

1,1,2,3,5,8,13,21,34,55,89,144,233

TEST 1. (Live spins, 1u bets)

RX-code

system "OtherSide_v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,5,8,13,21,34,55,89,144,233] to Record "progression" Data
  end

       Copy List [Number 2,number 4,number 6,number 8, number 11,
       number 13,number 15,number 17,Number 19,number 21,number 25, number 27, number 30,
       number 34,number 36] to Record "SideA" Layout
       
       Copy List [Number 1,number 3, number 7, number 9, number 12,
       number 14,number 16,number 18,Number 20,number 22, number 28, number 29,
       number 31,number 33,number 35] to Record "SideB" Layout
       
  while on each spin
  begin
 
  If Record "SideA" Layout List Lost Each
          Begin
           add 1 on Record "progression" Data Index
           Put 100% of Record "progression" Data to Record "SideA" Layout List
          End

      If Record "SideB" Layout List Lost Each
          Begin
           add 1 on Record "progression" Data Index
           Put 100% of Record "progression" Data to Record "SideB" Layout List
          End
 

   IF flag "ATrigger" true each
     begin
       if total inside bets count = 0 each
       begin
         If Black hit each
         begin
          IF Low hit each
          begin
           put 1 on Record "progression" Data Index
           Put 100% of Record "progression" Data to Record "SideA" Layout List
           end
           end
       end
    end
   
    IF flag "ATrigger" true each
     begin
       if total inside bets count = 0 each
       begin
           IF Red hit each
           begin
           IF High hit each
           begin
           put 1 on Record "progression" Data Index
           Put 100% of Record "progression" Data to Record "SideA" Layout List
           end
           end
           
        end
     end


     IF flag "BTrigger" true each
     begin
       if total inside bets count = 0 each
       begin
         If Black hit each
         begin
          IF High hit each
          begin
           put 1 on Record "progression" Data Index
           Put 100% of Record "progression" Data to Record "SideB" Layout List
           end
           end
       end
    end

     IF flag "BTrigger" true each
     begin
       if total inside bets count = 0 each
       begin
          If Red hit each
          begin
          IF Low hit each
          begin
          put 1 on Record "progression" Data Index
          Put 100% of Record "progression" Data to Record "SideB" Layout List
          end
          end
       end
     end




  If Record "SideA" Layout List Not Hit more 3 times each
     begin
       if total inside bets count = 0 each
       begin
        set flag "ATrigger" true
       end
     end

     If Record "SideB" Layout List Not Hit more 3 times each
     begin
      if total inside bets count = 0 each
       begin
        set flag "BTrigger" true
       end
     end
 
If Any inside bet Won Each time
begin
   Set flag "ATrigger" False
   Set flag "BTrigger" False

   clear Record "SideA" Layout
   clear Record "SideB" Layout

   Put 1 on Record "progression" Data Index


end
 


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "ATrigger" false
      Set flag "BTrigger" false

      Put 1 on Record "progression" Data Index
      clear Record "SideA" Layout
      clear Record "SideB" Layout
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

sugtips

Thanks God and Good Morning All.

Thank you Sir Ignatus.

Good system sir, pls tell me how to use fib prog, any spin data example or rsim game. Thanks

Love and Light
SugTips
If you think you can, You can. If you think you can't, you are right.

ignatus

Quote from: sugtips on Mar 28, 05:05 AM 2019
Thanks God and Good Morning All.

Thank you Sir Ignatus.

Good system sir, pls tell me how to use fib prog, any spin data example or rsim game. Thanks

Love and Light
SugTips

Goodmorning :) Well? Divide the wheel in two parts (left and right, with the zero ontop, European Wheel) exlude the numbers mentioned (you can also see the numbers bet in the RX-code).... TRIGGER-- A minimum of 3 hits on 1 side of the wheel (Side A or Side B),... THEN when the opposite side of the wheel Hits--BET the 15 numbers on that particular side of the Wheel just hit (TRIGGER-BET)...I can't explain it in any better way? (Note. it's for LIVE-Wheels only..) so it's not for RS/RNG....
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

sugtips

Quote from: ignatus on Mar 28, 05:20 AM 2019
Goodmorning :) Well? Divide the wheel in two parts (left and right, with the zero ontop, European Wheel) exlude the numbers mentioned (you can also see the numbers bet in the RX-code).... TRIGGER-- A minimum of 3 hits on 1 side of the wheel (Side A or Side B),... THEN when the opposite side of the wheel Hits--BET the 15 numbers on that particular side of the Wheel just hit (TRIGGER-BET)...I can't explain it in any better way? (Note. it's for LIVE-Wheels only..) so it's not for RS/RNG....

Sir I understood the bet selection, my question was, how to apply progression?
If you think you can, You can. If you think you can't, you are right.

ignatus

Quote from: sugtips on Mar 28, 05:23 AM 2019
Sir I understood the bet selection, my question was, how to apply progression?

Alright, well it's a simple negative progression (+1 step for each Loss)....as i always use to say, if you don't like it, try another progression, that feels best for *you* =) cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

sugtips

Quote from: ignatus on Mar 28, 06:17 AM 2019
Alright, well it's a simple negative progression (+1 step for each Loss)....as i always use to say, if you don't like it, try another progression, that feels best for *you* =) cheers

Thanks.

Is it the one you have used in the chart posted above?
If you think you can, You can. If you think you can't, you are right.

ignatus

Quote from: sugtips on Mar 28, 06:58 AM 2019
Thanks.

Is it the one you have used in the chart posted above?

Yes
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

OtherSide v2

*The TRIGGER-BET should work 100% correct now. (Also changed to minimum 5 hits)
*Progression changed. Now, played with an ordinary 15 numbers negative progressionline

1,1,2,3,6,10,17,29,50,86,147,252,432

RX-code
system "OtherSide_v2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,6,10,17,29,50,86,147,252,432] to Record "progression" Data
  end

       Copy List [Number 2,number 4,number 6,number 8, number 11,
       number 13,number 15,number 17,Number 19,number 21,number 25, number 27, number 30,
       number 34,number 36] to Record "SideA" Layout
       
       Copy List [Number 1,number 3, number 7, number 9, number 12,
       number 14,number 16,number 18,Number 20,number 22, number 28, number 29,
       number 31,number 33,number 35] to Record "SideB" Layout
       
  while on each spin
  begin
 
  If Record "SideA" Layout List Not Hit more 5 times each
     begin
       if total inside bets count = 0 each
       begin
       set flag "ATrigger" true
       end
     end

     If Record "SideB" Layout List Not Hit more 5 times each
     begin
      if total inside bets count = 0 each
       begin
        set flag "BTrigger" true
       end
     end
     
     IF flag "BTrigger" True each
     begin
     If Record "SideA" Layout List Not Hit each
     begin
      if total inside bets count = 0 each
       begin
        put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "SideB" Layout List
       end
     end
     end
     
     IF flag "ATrigger" True each
     begin
     If Record "SideB" Layout List Not Hit each
     begin
      if total inside bets count = 0 each
       begin
        put 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "SideA" Layout List
       end
     end
     end
 
  If Record "SideA" Layout List Lost Each
          Begin
           add 1 on Record "progression" Data Index
           Put 100% of Record "progression" Data to Record "SideA" Layout List
          End

      If Record "SideB" Layout List Lost Each
          Begin
           add 1 on Record "progression" Data Index
           Put 100% of Record "progression" Data to Record "SideB" Layout List
          End



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "ATrigger" false
      Set flag "BTrigger" false

      Put 1 on Record "progression" Data Index
      clear Record "SideA" Layout
      clear Record "SideB" Layout
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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