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Street Hunter v1 & v2

Started by ignatus, Apr 17, 09:51 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

I kindly ask you now, IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1
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STREET HUNTER v1 & v2

This is played with 1-2 STREETS BET. IT's a repeating system. v1 IS played with a more agressive progression, and v2 played with a LESS agresive progression. v1 TRIGGER, any repating Street from the LAST 6 HIT STREETS are bet. v2 TRIGGER any Repeating street from the LAST 8 HIT STREET are bet. (Both versions, procedure); FIRST one repeating street is BET then a SECOND street is bet, As the third repeating street is found, both is old streets are removed etc/Restart procedure. BUT the progressionline is NOT Reset/be stopped Until Any Street will Hit. ALSO, (about the progression) +1 STEP in the progressionline ONLY WHEN A *NEW STREET is BET*

TEST 1-5 mixed spins v1 and v2 LIVE and RNG.

RX-code STREET HUNTER v1
system "StreetHunter v1"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data

       Set List[1,3,5,8,15,25,35,45,60,90,130,190,275,350]
                 to Record "progression" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
       to Record "Numbers Bet" Data
  end

   while on each spin
  begin


  copy last Number to Record "Last1" layout
  copy last Street to Record "Laststr" layout

  if any Street bet won each
  begin
     clear Record "Hotnumbers" Layout
    put 1 on Record "progression" Data Index
    put 1 on Record "Numbers Bet" Data Index
   end


  If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
    set flag "bet" true
    clear Record "Hotnumbers" Layout

   Put 1 on Record "progression" Data Index
   Put 1 on Record "Bets placed" Data Index
   End




{if total bankroll >= 300 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


   If Record "Bets placed" Data Index = 6 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Last1" layout is found within Record "Laststr" layout each
  begin
    clear Record "Hotnumbers" Layout
    Put 1 on Record "Bets placed" Data Index
  //  put 1 on Record "progression" Data Index
  end
  end
  end



   If Record "Bets placed" Data Index = 5 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Last1" layout is found within Record "Laststr" layout each
  begin
    clear Record "Hotnumbers" Layout
   // clear Record "last10" layout
    Put 1 on Record "Bets placed" Data Index
  //  put 1 on Record "progression" Data Index
  end
  end
  end

  If Record "Bets placed" Data Index = 4 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
    clear Record "Hotnumbers" Layout
  //  clear Record "last10" layout
    Put 1 on Record "Bets placed" Data Index
  //  put 1 on Record "progression" Data Index

   Track last Street for 1 spins to Record "Laststreet" layout
   
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "Laststreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 to Record "Bets placed" Data Index
  end
  end
  end


  If Record "Bets placed" Data Index = 3 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
    clear Record "Hotnumbers" Layout
    Put 1 on Record "Bets placed" Data Index
  //  put 1 on Record "progression" Data Index

//  add 1 on Record "progression" Data Index
  { Track last Street for 1 spins to Record "Laststreet" layout
   
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "LastStreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 on Record "Bets placed" Data Index }
  end
  end
  end

  If Record "Bets placed" Data Index = 2 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
   add 1 on Record "progression" Data Index
   Track last Street for 1 spins to Record "Laststreet" layout

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "Laststreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 on Record "Bets placed" Data Index
  end
  end
  end
 
  If Record "Bets placed" Data Index = 1 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
   add 1 on Record "progression" Data Index
   Track last Street for 1 spins to Record "Laststreet" layout

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "Laststreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 on Record "Bets placed" Data Index
  end
  end
  end

   If total inside bets count = 0 each
  begin
    set flag "bet" true
   // put 1 on Record "progression" Data Index
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
// put 1 on Record "progression" Data Index
  Track last Street for 1 spins to Record "Laststreet" layout

  //put 2 on Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "Laststreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 on Record "Bets placed" Data Index
  end
  end


  if any inside bet lost each
begin
   // add 1 on Record "progression" Data Index
    put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end

Track last Street for 10 spins to Record "Last10str" layout

Track last Number for 10 spins to
Record "last10" layout

  end
END


RX-Code STREET HUNTER v2
system "StreetHunter v2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data

       Set List[1,1,2,3,5,8,13,25,35,50,90,110,130,150,190,230,275,350]
                 to Record "progression" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
       to Record "Numbers Bet" Data
  end

   while on each spin
  begin


  copy last Number to Record "Last1" layout
  copy last Street to Record "Laststr" layout

  if any Street bet won each
  begin
     clear Record "Hotnumbers" Layout
    put 1 on Record "progression" Data Index
    put 1 on Record "Numbers Bet" Data Index
   end


  If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
    set flag "bet" true
    clear Record "Hotnumbers" Layout

   Put 1 on Record "progression" Data Index
   Put 1 on Record "Bets placed" Data Index
   End




{if total bankroll >= 300 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


   If Record "Bets placed" Data Index = 6 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Last1" layout is found within Record "Laststr" layout each
  begin
    clear Record "Hotnumbers" Layout
    Put 1 on Record "Bets placed" Data Index
  //  put 1 on Record "progression" Data Index
  end
  end
  end



   If Record "Bets placed" Data Index = 5 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Last1" layout is found within Record "Laststr" layout each
  begin
    clear Record "Hotnumbers" Layout
   // clear Record "last10" layout
    Put 1 on Record "Bets placed" Data Index
  //  put 1 on Record "progression" Data Index
  end
  end
  end

  If Record "Bets placed" Data Index = 4 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
    clear Record "Hotnumbers" Layout
  //  clear Record "last10" layout
    Put 1 on Record "Bets placed" Data Index
  //  put 1 on Record "progression" Data Index

   Track last Street for 1 spins to Record "Laststreet" layout
   
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "Laststreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 to Record "Bets placed" Data Index
  end
  end
  end


  If Record "Bets placed" Data Index = 3 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
    clear Record "Hotnumbers" Layout
    Put 1 on Record "Bets placed" Data Index
  //  put 1 on Record "progression" Data Index

//  add 1 on Record "progression" Data Index
  { Track last Street for 1 spins to Record "Laststreet" layout
   
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "LastStreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 on Record "Bets placed" Data Index }
  end
  end
  end

  If Record "Bets placed" Data Index = 2 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
   add 1 on Record "progression" Data Index
   Track last Street for 1 spins to Record "Laststreet" layout

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "Laststreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 on Record "Bets placed" Data Index
  end
  end
  end
 
  If Record "Bets placed" Data Index = 1 each
  begin
    IF flag "bet" true each
    begin
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
   add 1 on Record "progression" Data Index
   Track last Street for 1 spins to Record "Laststreet" layout

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "Laststreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 on Record "Bets placed" Data Index
  end
  end
  end

   If total inside bets count = 0 each
  begin
    set flag "bet" true
   // put 1 on Record "progression" Data Index
    IF Record "Laststr" layout is found within Record "Last10str" layout each
  begin
// put 1 on Record "progression" Data Index
  Track last Street for 1 spins to Record "Laststreet" layout

  //put 2 on Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "Laststreet" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   add 1 on Record "Bets placed" Data Index
  end
  end


  if any inside bet lost each
begin
   // add 1 on Record "progression" Data Index
    put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end

Track last Street for 4 spins to Record "Last10str" layout

Track last Number for 10 spins to
Record "last10" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Firefox

In all of these graphs, what does the red line represent?

ignatus

Quote from: Firefox on Apr 17, 11:02 AM 2019
In all of these graphs, what does the red line represent?

Average profit/loss, i think,..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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