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AntiStreet Repeter Classic +Cyclic Bet

Started by ignatus, Jan 11, 04:44 PM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Well! Have been coding testing this now, ....the more agressive version of this Bet seems to work best from my testings...Still its not a "HG" well? a positive trend for about 100 000-150 000 RNG spins best so far. (see pic)

The code was a test/demonstrantion of this idea/betselection....

Procedure (Antistreet-Repeat Bettingstyle/Carpet-StreetBet)

*For Each new Line/Doublestreet Hit, bet the Unhit STREET within that particular Line/DS. (At the right cyclic period)

*Each new bet (same betting-procedure) BUT Now, a Cyclic bet is used;

1st street is bet with 1u for 10 spins
1+2nd street is bet with 2u for 2 spins
1,2,3 Street Bet prog. 3,4
1,2,3,4 Street Bet prog 5,8
1,2,3,4,5 Street Bet prog, 13,21
1,2,3,4,5,6 Street Bet prog. 32,55,89

This is the ideal BET, BUT it doesnt always work, Because when you´re supposted to bet sometimes a Already Bet Line/DS hit, so you have to do another spin/more spins Until a Unbet Line/DS Hit....so progression is not "perfect" this is where the progression becomes more agressive than indended... Because it will always go +1 in the progressionline for each spin. (but bets are only placed when an Unhit Line hits (at the particular moment/spin),,,

progressionline IS right now (MAXBET 89u) 

1,1,1,1,1,1,1,1,1,
2,2,
3,4,
5,8,
13,21,
32,55,89

Also, im not sure the code works 100% (only that it wont make any bets when a Already bet Line hits, etc)

Anway, perhaps tweaks can be made. but this is the First version of this Bet.... test and see...

cheers



RX-code AntiStreet.Repeat Classic Cycle Bet
system "AntiStreet.Repeat Classic Cycle Bet"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
       set List [1,1,1,1,1,1,1,1,1,
                 2,2,
                 3,4,
                 5,8,
                 13,21,
                 32,55,89] to Record "progression" Data

       set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
       
        Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
            to Record "Spin counter" Data
       
  end
       Copy List [Black] to Record "B" Layout
       Copy List [Red] to Record "R" Layout
       
       Copy List [Street(1-3)] to Record "s1" Layout
       Copy List [Street(4-6)] to Record "s2" Layout
       Copy List [street(7-9)] to Record "s3" Layout
       Copy List [Street(10-12)] to Record "s4" Layout
       Copy List [Street(13-15)] to Record "s5" Layout
       Copy List [Street(16-18)] to Record "s6" Layout
       Copy List [Street(19-21)] to Record "s7" Layout
       Copy List [Street(22-24)] to Record "s8" Layout
       Copy List [Street(25-27)] to Record "s9" Layout
       Copy List [Street(28-30)] to Record "s10" Layout
       Copy List [Street(31-33)] to Record "s11" Layout
       Copy List [Street(34-36)] to Record "s12" Layout
       



  while on each spin
  begin
 
      if any street bet won each
  begin
    put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
      put 1 on Record "Spin counter" Data index
      Reset all flags false
      //clear Last Answer
     { clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout   }

      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
  end

 

 


{
  if total bankroll <= -2000 each
  begin
  stop session
  end
}

if number 0 has hit each
begin
set flag "nobet" true
end

IF street(1-3) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true

end
end

IF street(4-6) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true
end
end

IF street(7-9) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end

IF street(10-12) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end

IF street(13-15) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end

IF street(16-18) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end


IF street(19-21) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end

IF street(22-24) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end

IF street(25-27) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end

IF street(28-30) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end

IF street(31-33) has hit each
begin
if flag "s11" true each
begin
set flag "nobet" true
end
end

IF street(34-36) has hit each
begin
if flag "s12" false each
begin
set flag "nobet" true
end
end


  IF any inside bet lost each
  begin
  // if flag "nobet" false each
  //  begin
    add 1 on Record "progression" Data Index
  //  end
  end





if flag "nobet" false each
begin


if Record "Spin counter" Data index = 1
   begin
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end


if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List

copy Record "s1" layout to Record "bet1" layout
end

if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List

copy Record "s2" layout to Record "bet1" layout
end

if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List

copy Record "s3" layout to Record "bet1" layout
end

if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List

copy Record "s4" layout to Record "bet1" layout
end

if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List

copy Record "s5" layout to Record "bet2" layout
end

if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List

copy Record "s6" layout to Record "bet1" layout
end

if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List

copy Record "s7" layout to Record "bet1" layout
end

if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List

copy Record "s8" layout to Record "bet1" layout
end

if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List

copy Record "s9" layout to Record "bet1" layout
end

if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List

copy Record "s10" layout to Record "bet1" layout
end

if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List

copy Record "s11" layout to Record "bet1" layout
end

if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List

copy Record "s12" layout to Record "bet1" layout
end


end

if Record "Spin counter" Data index = 10
   begin
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end


if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List

copy Record "s1" layout to Record "bet2" layout
end

if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List

copy Record "s2" layout to Record "bet2" layout
end

if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List

copy Record "s3" layout to Record "bet2" layout
end

if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List

copy Record "s4" layout to Record "bet2" layout
end

if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List

copy Record "s5" layout to Record "bet2" layout
end

if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List

copy Record "s6" layout to Record "bet2" layout
end

if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List

copy Record "s7" layout to Record "bet2" layout
end

if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List

copy Record "s8" layout to Record "bet2" layout
end

if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List

copy Record "s9" layout to Record "bet2" layout
end

if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List

copy Record "s10" layout to Record "bet2" layout
end

if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List

copy Record "s11" layout to Record "bet2" layout
end

if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List

copy Record "s12" layout to Record "bet2" layout
end


end

if Record "Spin counter" Data index = 12
   begin
  // Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end


if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List

copy Record "s1" layout to Record "bet3" layout
end

if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List

copy Record "s2" layout to Record "bet3" layout
end

if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List

copy Record "s3" layout to Record "bet3" layout
end

if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List

copy Record "s4" layout to Record "bet3" layout
end

if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List

copy Record "s5" layout to Record "bet3" layout
end

if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List

copy Record "s6" layout to Record "bet3" layout
end

if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List

copy Record "s7" layout to Record "bet3" layout
end

if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List

copy Record "s8" layout to Record "bet3" layout
end

if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List

copy Record "s9" layout to Record "bet3" layout
end

if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List

copy Record "s10" layout to Record "bet3" layout
end

if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List

copy Record "s11" layout to Record "bet3" layout
end

if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List

copy Record "s12" layout to Record "bet3" layout
end


end

if Record "Spin counter" Data index = 14
   begin
   // Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end


if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List

copy Record "s1" layout to Record "bet4" layout
end

if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List

copy Record "s2" layout to Record "bet4" layout
end

if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List

copy Record "s3" layout to Record "bet4" layout
end

if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List

copy Record "s4" layout to Record "bet4" layout
end

if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List

copy Record "s5" layout to Record "bet4" layout
end

if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List

copy Record "s6" layout to Record "bet4" layout
end

if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List

copy Record "s7" layout to Record "bet4" layout
end

if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List

copy Record "s8" layout to Record "bet4" layout
end

if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List

copy Record "s9" layout to Record "bet4" layout
end

if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List

copy Record "s10" layout to Record "bet4" layout
end

if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List

copy Record "s11" layout to Record "bet4" layout
end

if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List

copy Record "s12" layout to Record "bet4" layout
end


end

if Record "Spin counter" Data index = 16
   begin
    Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end


if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List

copy Record "s1" layout to Record "bet5" layout
end

if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List

copy Record "s2" layout to Record "bet5" layout
end

if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List

copy Record "s3" layout to Record "bet5" layout
end

if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List

copy Record "s4" layout to Record "bet5" layout
end

if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List

copy Record "s5" layout to Record "bet5" layout
end

if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List

copy Record "s6" layout to Record "bet5" layout
end

if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List

copy Record "s7" layout to Record "bet5" layout
end

if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List

copy Record "s8" layout to Record "bet5" layout
end

if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List

copy Record "s9" layout to Record "bet5" layout
end

if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List

copy Record "s10" layout to Record "bet5" layout
end

if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List

copy Record "s11" layout to Record "bet5" layout
end

if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List

copy Record "s12" layout to Record "bet5" layout
end

end


if Record "Spin counter" Data index = 18
   begin
   // Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end


if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List

copy Record "s1" layout to Record "bet6" layout
end

if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List

copy Record "s2" layout to Record "bet6" layout
end

if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List

copy Record "s3" layout to Record "bet6" layout
end

if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List

copy Record "s4" layout to Record "bet6" layout
end

if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List

copy Record "s5" layout to Record "bet6" layout
end

if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List

copy Record "s6" layout to Record "bet6" layout
end

if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List

copy Record "s7" layout to Record "bet6" layout
end

if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List

copy Record "s8" layout to Record "bet6" layout
end

if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List

copy Record "s9" layout to Record "bet6" layout
end

if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List

copy Record "s10" layout to Record "bet6" layout
end

if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List

copy Record "s11" layout to Record "bet6" layout
end

if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List

copy Record "s12" layout to Record "bet6" layout
end

end

add 1 to Record "Spin counter" Data index

end



if Record "Spin counter" Data index >= 1
begin
   
   Put 100% of Record "progression" Data to Record "bet1" Layout List
end

if Record "Spin counter" Data index >= 10
begin

   Put 100% of Record "progression" Data to Record "bet2" Layout List
end

if Record "Spin counter" Data index >= 12
begin

   Put 100% of Record "progression" Data to Record "bet3" Layout List
end

if Record "Spin counter" Data index >= 14
begin

   Put 100% of Record "progression" Data to Record "bet4" Layout List
end

if Record "Spin counter" Data index >= 16
begin
    Put 100% of Record "progression" Data to Record "bet5" Layout List
end

if Record "Spin counter" Data index >= 18
begin
    Put 100% of Record "progression" Data to Record "bet6" Layout List
end







If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Reset all flags false
    // clear Last Answer
    {  clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout   }

      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      put 1 on Record "Spin counter" Data index
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
    End


   set flag "nobet" false
   

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

The code wasn´t working as it should, now fix´d.  O0


RX-code AntiStreet.Repeat Classic Cycle Bet FIX
system "AntiStreet.Repeat Classic Cycle Bet FIX"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
       set List [1,1,1,1,1,1,1,1,1,
                 2,2,
                 3,4,
                 5,8,
                 13,21,
                 32,55,89] to Record "progression" Data

       set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
       
        Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
            to Record "Spin counter" Data
       
  end
       Copy List [Black] to Record "B" Layout
       Copy List [Red] to Record "R" Layout
       
       Copy List [Street(1-3)] to Record "s1" Layout
       Copy List [Street(4-6)] to Record "s2" Layout
       Copy List [street(7-9)] to Record "s3" Layout
       Copy List [Street(10-12)] to Record "s4" Layout
       Copy List [Street(13-15)] to Record "s5" Layout
       Copy List [Street(16-18)] to Record "s6" Layout
       Copy List [Street(19-21)] to Record "s7" Layout
       Copy List [Street(22-24)] to Record "s8" Layout
       Copy List [Street(25-27)] to Record "s9" Layout
       Copy List [Street(28-30)] to Record "s10" Layout
       Copy List [Street(31-33)] to Record "s11" Layout
       Copy List [Street(34-36)] to Record "s12" Layout
       



  while on each spin
  begin
 
      if any street bet won each
  begin
    put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
      put 1 on Record "Spin counter" Data index
      Reset all flags false
      set flag "nobet" false
    //  clear Last Answer
      set flag "s1" false
      set flag "s2" false
      set flag "s3" false
      set flag "s4" false
      set flag "s5" false
      set flag "s6" false
      set flag "s7" false
      set flag "s8" false
      set flag "s9" false
      set flag "s10" false
      set flag "s11" false
      set flag "s12" false

     
    {  clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout   }

      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
  end

 

 


{
  if total bankroll <= -2000 each
  begin
  stop session
  end
}

{
if number 0 has hit each
begin
set flag "nobet" true
end

IF street(1-3) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true

end
end



IF street(4-6) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" true each
begin
set flag "nobet" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
set flag "nobet" true
end
end
}

  IF any inside bet lost each
  begin
  // if flag "nobet" false each
  // begin
    add 1 on Record "progression" Data Index

  // end
  end





//if flag "nobet" false each
//begin


if Record "Spin counter" Data index = 1
   begin
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet1" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet1" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet1" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet1" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet1" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet1" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet1" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet1" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet1" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet1" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet1" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet1" layout
end
end


end

if Record "Spin counter" Data index = 10
   begin
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet2" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet2" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet2" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet2" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet2" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet2" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet2" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet2" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet2" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet2" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet2" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet2" layout
end
end


end

if Record "Spin counter" Data index = 12
   begin
  // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet3" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet3" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet3" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet3" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet3" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet3" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet3" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet3" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet3" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet3" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet3" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet3" layout
end
end


end

if Record "Spin counter" Data index = 14
   begin
   // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet4" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet4" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet4" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet4" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet4" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet4" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet4" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet4" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet4" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet4" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet4" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet4" layout
end
end


end

if Record "Spin counter" Data index = 16
   begin
   // Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet5" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet5" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet5" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet5" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet5" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet5" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet5" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet5" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet5" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet5" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet5" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet5" layout
end
end


end


if Record "Spin counter" Data index = 18
   begin
   // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet6" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet6" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet6" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet6" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet6" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet6" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet6" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet6" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet6" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet6" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet6" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet6" layout
end
end


end






if Record "Spin counter" Data index >= 1
begin
   
   Put 100% of Record "progression" Data to Record "bet1" Layout List
end

if Record "Spin counter" Data index >= 10
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
end

if Record "Spin counter" Data index >= 12
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
end

if Record "Spin counter" Data index >= 14
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
end

if Record "Spin counter" Data index >= 16
begin
    Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
end

if Record "Spin counter" Data index >= 18
begin
    Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
    Put 100% of Record "progression" Data to Record "bet6" Layout List
end


add 1 to Record "Spin counter" Data index




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Reset all flags false
      //clear Last Answer
    {  clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
                                  }
      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
      put 1 on Record "Spin counter" Data index
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
    End


   set flag "nobet" false
   

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

After more tweaks ...think this is the Final version..  O0

TEST1. RNG
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

...but not a Long Term winner (see pic) RNG-spins... so i publish the code now,

RX-code AntiStreet.Repeat Classic Cycle Bet FIX3
system "AntiStreet.Repeat Classic Cycle Bet FIX3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
       set List [1,3,9,25,75] to Record "progression" Data

       set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
       
        Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
            to Record "Spin counter" Data
       
  end
       Copy List [Black] to Record "B" Layout
       Copy List [Red] to Record "R" Layout
       
       Copy List [Street(1-3)] to Record "s1" Layout
       Copy List [Street(4-6)] to Record "s2" Layout
       Copy List [street(7-9)] to Record "s3" Layout
       Copy List [Street(10-12)] to Record "s4" Layout
       Copy List [Street(13-15)] to Record "s5" Layout
       Copy List [Street(16-18)] to Record "s6" Layout
       Copy List [Street(19-21)] to Record "s7" Layout
       Copy List [Street(22-24)] to Record "s8" Layout
       Copy List [Street(25-27)] to Record "s9" Layout
       Copy List [Street(28-30)] to Record "s10" Layout
       Copy List [Street(31-33)] to Record "s11" Layout
       Copy List [Street(34-36)] to Record "s12" Layout
       



  while on each spin
  begin
 
      if any street bet won each
  begin
    put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
      put 1 on Record "Spin counter" Data index
      Reset all flags false
      set flag "nobet" false
    //  clear Last Answer
      set flag "s1" false
      set flag "s2" false
      set flag "s3" false
      set flag "s4" false
      set flag "s5" false
      set flag "s6" false
      set flag "s7" false
      set flag "s8" false
      set flag "s9" false
      set flag "s10" false
      set flag "s11" false
      set flag "s12" false

     
    {  clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout   }

      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
  end

 

 


{
  if total bankroll <= -2000 each
  begin
  stop session
  end
  }


if number 0 has hit each
begin
set flag "nobet" true
end

IF street(1-3) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true

end
end



IF street(4-6) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" true each
begin
set flag "nobet" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
set flag "nobet" true
end
end

{
IF any inside bet lost each
  begin
// if flag "nobet" false each
//  begin
    add 1 on Record "progression" Data Index

//  end
  end

  }



//if flag "nobet" false each
//begin


if Record "Spin counter" Data index = 1
   begin
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet1" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet1" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet1" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet1" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet1" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet1" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet1" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet1" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet1" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet1" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet1" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet1" layout
end
end


end

if Record "Spin counter" Data index = 8
   begin
   add 1 on Record "progression" Data Index
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet2" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet2" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet2" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet2" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet2" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet2" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet2" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet2" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet2" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet2" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet2" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet2" layout
end
end


end

if Record "Spin counter" Data index = 10
   begin
   add 1 on Record "progression" Data Index
  // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet3" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet3" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet3" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet3" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet3" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet3" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet3" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet3" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet3" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet3" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet3" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet3" layout
end
end


end

if Record "Spin counter" Data index = 12
   begin
   add 1 on Record "progression" Data Index
   // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet4" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet4" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet4" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet4" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet4" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet4" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet4" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet4" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet4" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet4" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet4" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet4" layout
end
end


end

if Record "Spin counter" Data index = 14
   begin
   add 1 on Record "progression" Data Index
   // Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet5" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet5" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet5" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet5" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet5" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet5" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet5" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet5" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet5" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet5" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet5" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet5" layout
end
end


end

{
if Record "Spin counter" Data index = 15
   begin
   add 1 on Record "progression" Data Index
   // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet6" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet6" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet6" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet6" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet6" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet6" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet6" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet6" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet6" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet6" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet6" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet6" layout
end
end


end
  }






if Record "Spin counter" Data index >= 1
begin
   
   Put 100% of Record "progression" Data to Record "bet1" Layout List
end

if Record "Spin counter" Data index >= 8
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
end

if Record "Spin counter" Data index >= 10
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
end

if Record "Spin counter" Data index >= 12
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
end

if Record "Spin counter" Data index >= 14
begin
    Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
end

if Record "Spin counter" Data index >= 15
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
    Put 100% of Record "progression" Data to Record "bet6" Layout List
end



if Record "Spin counter" Data index >= 15
begin
   Reset all flags false
      //clear Last Answer
    {  clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
                                  }
      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
      put 1 on Record "Spin counter" Data index
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
end



//if flag "nobet" false each
//begin
add 1 to Record "Spin counter" Data index
//end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Reset all flags false
      //clear Last Answer
    {  clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
                                  }
      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
      put 1 on Record "Spin counter" Data index
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
    End


   set flag "nobet" false
   

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

"Final Version 1" (Stoploss need to be fix´d....but from my testings it has now about an 80% winrate)...

BR 500 (This can be more since Stoploss havent been fix´d)

wingoal +250u


RX.code AntiStreet.Repeat Classic Cycle Bet FINAL v.1
system "AntiStreet.Repeat Classic Cycle Bet FINAL1"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
       set List [1,1,1,1,1,1,1,1,1,2,2,3,5,8,13,21,32,55,89] to Record "progression" Data

       set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
       
        Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
            to Record "Spin counter" Data
       
  end
       Copy List [Black] to Record "B" Layout
       Copy List [Red] to Record "R" Layout
       
       Copy List [Street(1-3)] to Record "s1" Layout
       Copy List [Street(4-6)] to Record "s2" Layout
       Copy List [street(7-9)] to Record "s3" Layout
       Copy List [Street(10-12)] to Record "s4" Layout
       Copy List [Street(13-15)] to Record "s5" Layout
       Copy List [Street(16-18)] to Record "s6" Layout
       Copy List [Street(19-21)] to Record "s7" Layout
       Copy List [Street(22-24)] to Record "s8" Layout
       Copy List [Street(25-27)] to Record "s9" Layout
       Copy List [Street(28-30)] to Record "s10" Layout
       Copy List [Street(31-33)] to Record "s11" Layout
       Copy List [Street(34-36)] to Record "s12" Layout
       



  while on each spin
  begin
 
      if any street bet won each
  begin
    put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
      put 1 on Record "Spin counter" Data index
      Reset all flags false
      set flag "nobet" false
    //  clear Last Answer
      set flag "s1" false
      set flag "s2" false
      set flag "s3" false
      set flag "s4" false
      set flag "s5" false
      set flag "s6" false
      set flag "s7" false
      set flag "s8" false
      set flag "s9" false
      set flag "s10" false
      set flag "s11" false
      set flag "s12" false

     
    {  clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout   }

      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
  end

 

 



  if total bankroll <= -500 each
  begin
  stop session
  end

   if total bankroll >= 250 each
  begin
  stop session
  end






IF street(1-3) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true

end
end



IF street(4-6) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" true each
begin
set flag "nobet" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
set flag "nobet" true
end
end






if flag "nobet" true each
begin

  if Record "Spin counter" Data index = 1 each
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet1" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet1" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet1" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet1" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet1" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet1" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet1" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet1" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet1" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet1" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet1" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet1" layout
end

end


  if Record "Spin counter" Data index = 10 each
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet2" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet2" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet2" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet2" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet2" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet2" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet2" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet2" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet2" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet2" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet2" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet2" layout
end

end

  if Record "Spin counter" Data index = 12
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet3" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet3" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet3" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet3" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet3" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet3" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet3" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet3" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet3" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet3" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet3" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet3" layout
end

end

  if Record "Spin counter" Data index = 14 each
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet4" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet4" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet4" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet4" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet4" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet4" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet4" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet4" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet4" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet4" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet4" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet4" layout
end

end

  if Record "Spin counter" Data index = 16 each
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet5" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet5" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet5" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet5" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet5" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet5" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet5" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet5" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet5" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet5" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet5" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet5" layout
end

end

  if Record "Spin counter" Data index = 18
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet6" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet6" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet6" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet6" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet6" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet6" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet6" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet6" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet6" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet6" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet6" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet6" layout
end

end


end



IF any inside bet lost each
  begin
// if flag "nobet" false each
//  begin
    add 1 on Record "progression" Data Index

//  end
  end





//if flag "nobet" false each
//begin


if Record "Spin counter" Data index = 1
   begin
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet1" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet1" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet1" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet1" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet1" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet1" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet1" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet1" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet1" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet1" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet1" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet1" layout
end
end


end

if Record "Spin counter" Data index = 10
   begin
  // add 1 on Record "progression" Data Index
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet2" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet2" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet2" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet2" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet2" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet2" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet2" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet2" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet2" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet2" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet2" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet2" layout
end
end


end

if Record "Spin counter" Data index = 12
   begin
//  add 1 on Record "progression" Data Index
  // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet3" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet3" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet3" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet3" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet3" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet3" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet3" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet3" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet3" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet3" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet3" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet3" layout
end
end


end

if Record "Spin counter" Data index = 14
   begin
   //add 1 on Record "progression" Data Index
   // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet4" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet4" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet4" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet4" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet4" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet4" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet4" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet4" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet4" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet4" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet4" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet4" layout
end
end


end

if Record "Spin counter" Data index = 16
   begin
//   add 1 on Record "progression" Data Index
   // Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet5" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet5" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet5" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet5" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet5" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet5" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet5" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet5" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet5" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet5" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet5" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet5" layout
end
end


end


if Record "Spin counter" Data index = 18
   begin
  // add 1 on Record "progression" Data Index
   // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet6" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet6" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet6" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet6" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet6" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet6" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet6" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet6" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet6" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet6" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet6" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet6" layout
end
end


end







if Record "Spin counter" Data index >= 1
begin
   
   Put 100% of Record "progression" Data to Record "bet1" Layout List
end

if Record "Spin counter" Data index >= 10
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
end

if Record "Spin counter" Data index >= 12
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
end

if Record "Spin counter" Data index >= 14
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
end

if Record "Spin counter" Data index >= 16
begin
    Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
end

if Record "Spin counter" Data index >= 18
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
    Put 100% of Record "progression" Data to Record "bet6" Layout List
end





  add 1 to Record "Spin counter" Data index


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Reset all flags false
      //clear Last Answer
    {  clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
                                  }
      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
      put 1 on Record "Spin counter" Data index
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
    End


   set flag "nobet" false
   

  end
END




If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Final Version (played with a POSITIVE progression+Stoploss fix´d)

Test 1 (wg+300/Maxrisk-500)

+336
-477
+307
+528
+304
+303
+503
+310
+320
+310
-504
-411
-388
+475
+300
-453
-563
+300
-281
+301
======
+3071

13/20=65% winrate

Gameplay/Procedure

*Each Line hit (When the cyclic trigger come --After x number of spins) Bet the other Unhit Street within the Line/Doublestreet hit....IF The cyclic bet come, and An already bet Line/DS Hits *exception to the rule* Bet the single STREET HIT.

Cycle Bet

1 street 10 spins
1,2 streets 2 spins
1,2,3 streets 2 spins
1,2,3,4 streets 2 spins
1,2,3,4,5 streets 2 spins
1,2,3,4,5,6 streets 1 spins

*IF zero hit*, when the Cyclic bet is supposted to be made ignore that particular bet and continue the cylic betting procedure.

Progression (POSITIVE, +1 Step for each WIN, IF not reached a new high when win. Reset/Restart when reached a new high)

1,2,3,5,10,15,25,55,75



RX-code AntiStreet.Repeat Classic Cycle Bet FINAL v3p
system "AntiStreet.Repeat Classic Cycle Bet FINAL v3p"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 1000 on total bankroll

        put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

      put 1000 to Record "LowestBR" Data
      put 0 to Record "Highest Bankroll" Data

       set List [1,2,3,5,10,15,25,55,75] to Record "progression" Data

       set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
       
        Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
            to Record "Spin counter" Data
       
  end
       Copy List [Black] to Record "B" Layout
       Copy List [Red] to Record "R" Layout
       
       Copy List [Street(1-3)] to Record "s1" Layout
       Copy List [Street(4-6)] to Record "s2" Layout
       Copy List [street(7-9)] to Record "s3" Layout
       Copy List [Street(10-12)] to Record "s4" Layout
       Copy List [Street(13-15)] to Record "s5" Layout
       Copy List [Street(16-18)] to Record "s6" Layout
       Copy List [Street(19-21)] to Record "s7" Layout
       Copy List [Street(22-24)] to Record "s8" Layout
       Copy List [Street(25-27)] to Record "s9" Layout
       Copy List [Street(28-30)] to Record "s10" Layout
       Copy List [Street(31-33)] to Record "s11" Layout
       Copy List [Street(34-36)] to Record "s12" Layout
       



  while on each spin
  begin
 
      if any street bet won each
  begin
    add 1 on Record "progression" Data Index
   
      if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "Bet" Data Index
      put 1 on Record "Spin counter" Data index
      Reset all flags false
      set flag "nobet" false
    //  clear Last Answer
      set flag "s1" false
      set flag "s2" false
      set flag "s3" false
      set flag "s4" false
      set flag "s5" false
      set flag "s6" false
      set flag "s7" false
      set flag "s8" false
      set flag "s9" false
      set flag "s10" false
      set flag "s11" false
      set flag "s12" false

     
    {  clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout   }

      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
  end

 

 



  if total bankroll <= 500 each
  begin
  stop session
  end

   if total bankroll >= 1300 each
  begin
   Stop session
   put 1000 to Record "A" data
   subtract 100% of Record "A" data from Bankroll
   add 100% of Bankroll to Record "TotalBR" Data

    add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
  end

    if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end



        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data

            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
        end



IF street(1-3) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true

end
end



IF street(4-6) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" true each
begin
set flag "nobet" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
set flag "nobet" true
end
end






if flag "nobet" true each
begin

  if Record "Spin counter" Data index = 1 each
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet1" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet1" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet1" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet1" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet1" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet1" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet1" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet1" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet1" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet1" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet1" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet1" layout
end

end


  if Record "Spin counter" Data index = 10 each
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet2" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet2" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet2" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet2" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet2" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet2" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet2" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet2" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet2" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet2" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet2" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet2" layout
end

end

  if Record "Spin counter" Data index = 12
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet3" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet3" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet3" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet3" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet3" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet3" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet3" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet3" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet3" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet3" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet3" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet3" layout
end

end

  if Record "Spin counter" Data index = 14 each
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet4" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet4" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet4" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet4" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet4" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet4" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet4" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet4" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet4" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet4" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet4" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet4" layout
end

end

  if Record "Spin counter" Data index = 16 each
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet5" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet5" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet5" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet5" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet5" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet5" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet5" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet5" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet5" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet5" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet5" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet5" layout
end

end

  if Record "Spin counter" Data index = 18
   begin

   IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet6" layout
end


IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet6" layout
end


IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet6" layout
end


IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet6" layout
end


IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet6" layout
end

IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet6" layout
end


IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet6" layout
end


IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet6" layout
end

IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet6" layout
end


IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet6" layout
end


IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet6" layout
end

IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet6" layout
end

end


end



IF any inside bet lost each
  begin

//   add 1 on Record "progression" Data Index

  end





//if flag "nobet" false each
//begin


if Record "Spin counter" Data index = 1
   begin
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet1" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet1" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet1" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet1" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet1" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet1" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet1" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet1" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet1" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet1" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet1" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet1" layout
end
end


end

if Record "Spin counter" Data index = 10
   begin
  // add 1 on Record "progression" Data Index
  //  Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet2" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet2" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet2" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet2" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet2" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet2" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet2" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet2" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet2" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet2" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet2" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet2" layout
end
end


end

if Record "Spin counter" Data index = 12
   begin
//  add 1 on Record "progression" Data Index
  // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet3" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet3" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet3" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet3" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet3" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet3" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet3" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet3" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet3" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet3" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet3" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet3" layout
end
end


end

if Record "Spin counter" Data index = 14
   begin
   //add 1 on Record "progression" Data Index
   // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet4" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet4" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet4" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet4" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet4" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet4" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet4" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet4" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet4" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet4" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet4" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet4" layout
end
end


end

if Record "Spin counter" Data index = 16
   begin
//   add 1 on Record "progression" Data Index
   // Reset all flags false
   IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet5" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet5" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet5" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet5" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet5" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet5" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet5" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet5" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet5" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet5" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet5" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet5" layout
end
end


end


if Record "Spin counter" Data index = 18
   begin
  // add 1 on Record "progression" Data Index
   // Reset all flags false
      IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet6" layout
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet6" layout

end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet6" layout
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet6" layout
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet6" layout
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet6" layout
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet6" layout
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet6" layout
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet6" layout
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet6" layout
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet6" layout
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet6" layout
end
end


end







if Record "Spin counter" Data index >= 1
begin
   
   Put 100% of Record "progression" Data to Record "bet1" Layout List
end

if Record "Spin counter" Data index >= 10
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
end

if Record "Spin counter" Data index >= 12
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
end

if Record "Spin counter" Data index >= 14
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
end

if Record "Spin counter" Data index >= 16
begin
    Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
end

if Record "Spin counter" Data index >= 18
begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "bet2" Layout List
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
    Put 100% of Record "progression" Data to Record "bet6" Layout List
end





  add 1 to Record "Spin counter" Data index


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Reset all flags false
      //clear Last Answer
    {  clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
                                  }
      clear Record "bet1" layout
      clear Record "bet2" layout
      clear Record "bet3" layout
      clear Record "bet4" layout
      clear Record "bet5" layout
      clear Record "bet6" layout
      put 1 on Record "Spin counter" Data index
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
    End


   set flag "nobet" false
   

  end
END
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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