• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Test the accuracy of your method to predict the winning number. If it works, then your system works. But tests over a few hundred spins tell you nothing.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Reverse Repeater FLATBET

Started by ignatus, Jan 26, 01:00 PM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Had some luck with this one won 4/5 games now, first test...

I thought of keeping this a secret Now again, but i lost the last session ....so idk? i think it can be a profitable system FLATBET anyway...

Its a very simple system (Carpet based) was thinking also this could be played (same procedure) but bet Repeaters 1+1 neigbour on the wheel (havent tested yet)

SO. Procedure; For each Repeater (two numbers hit within the last 10-20 spins). BET 2 numbers on each side of the Repeater (on the Carpet) That is, the Repeting number itself is *NOT bet*.

For Each hit, the Two numbers bet on each side of the Repeater is Removed. (The Remaining numbers Bet is kept).

IF a Repeater come within STREET 1 or 12, hit 2 unhits within the Street is bet.
IF a number already bet on any side of the repeater that come bet the single unbet number ....and so on...

Problem is if many number bet and no hit, thats the danger with this system, but when it hits (normally good hitrate) can be profitable shortterm.

I havent coded this,....just played 5 Live sessions now (FLATBET, 5u bets)... (see pic)






If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Very good win rate for a flat bet. Winning sessions cover your last one.
Whether you think you can or you can't, you're probably right!

ati

Not to attack you, but you realize that the bet selection is totally random, right? It doesn't matter if it's a system and you bet based on certain rules, it is still random.

The numbers are always independent. Neighbors are independent. And a constant bet will always lose in the long run. Again, it doesn't matter if it's a system with rules.
Imagine you bet dozen 1 every spin. You can tell that it will lose even without testing. Now imagine you have a system that bets on dozen 1 after two high numbers. Now it doesn't sound random, there are rules and triggers, but when you add all the dozen 1 bets next to each other it will be a constant bet on independent spins, therefore will always lose in the long run.

Other easy way to see this, take any of your systems with a sophisticated bet selection, and select one specific bet that you make after a specific trigger. Now take only the numbers that come out after that bet, and create a new set of numbers. You will see that the new set will be a perfectly random with no bias towards the position you bet on.

Also, with a flat bet system, there is no short term, hit and run, stop loss etc.

ignatus

Quote from: ati on Jan 26, 02:03 PM 2020realize that the bet selection is totally random, right?

no? its not "random", id say the two cold numbers have a greater chance to hit, than the number already hit 2 times. you can argue about this...yes? Short term it seems to work from my testings...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Problem with this method is too many numbers bet. Therefore i limited the numbers BET to 3-6 number bet MAX. Also changed the betting method alittle (im betting the 3 Non-Repeaters within the Columnstreet. So MAX 2 "columnstreets" (3+3 numbers bet)...also i use the code so it will just promt a msg when a repeater come (if less than 6 numbers bet). its a useful software for testing/manual play

TEST1. ReverseFLAT2.

system "ReverseFLAT"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
             31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50]
    //1,2,4,9,21,47]
    //4,8,15,28,53]
         to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index

if Record "Spin counter" Data index >= 5
   begin
   set flag "bet" false
   put 1 on Record "Spin counter" Data index
   clear Record "bet1" layout
   end
end

    if any inside bet won each
begin

subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end



{  if Record "Spin counter" Data index >= 9
   begin
   set flag "bet" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index
   clear Record "bet" layout
   clear Record "bet1" layout
   end
  }


IF record "last1" layout is found within record "secondlast" layout
  begin
  if total inside bets count < 6 each
  begin
  display "Bet"
  end
{  set flag "bet" true
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
  }
  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list

  // add 1 to Record "Spin counter" Data index
  end


IF flag "bet" true each
begin
   add 1 to Record "Spin counter" Data index
   Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End
   
    Track last Number for 10 spins to
Record "secondlast" layout


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

gimmealickin

Ignatus what code is that? Thanks

ignatus

Quote from: gimmealickin on Jan 26, 09:35 PM 2020
Ignatus what code is that? Thanks

its a simple code that prompts a message when a Repeter come (from the last 10) When its time to make a bet....

Now, i tested another betselection and that is to bet Non-repeating SPLIT (within the same dozen, within the same columnstreet), and it seems to work pretty good...

For an example number 1 Repeats (split 1/4) Now you bet (split 7/10)...or number 32 repeats (split 32/35) now you bet (split 26/29), and so on. (for each hit Remove the particular Split hit, but keep the rest of the bets) MAX 1-6 Splits bet.

TEST 1-2
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

I´ve coded this now for LIVE-Wheels (Sector-bet) and? what it seems winrate is about 70% ...with a WG+150u SL -300... just for demonstration....

Test and see...

Procedure; Wait for a Repeater (one number hit 2 times from the last 10 spins) then bet the 1+1 Neigbour on that particular Repater on the wheel....Repeat procedure for the next 2 Repeaters. (Total numbers bet 2-6 numbers) 2+2+2 Repeaters neigbours bet.

Progression None, FLATBET

RX-code Reverse Repeater SectorBET
system "Reverse Repeater SectorBET"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 300 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,1,1,2,2,3,4,6,9,14,21,28,36,46,59,76,98]
       to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end

  if total bankroll >= 1500 each
begin
stop session
end
}




  if total bankroll >= 650 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 300 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin

  if Record "Spin counter" Data index >= 5
   begin
// Add 1 to Record "progression" Data index
  end
 
end
end




IF record "last1" layout is found within record "secondlast" layout
begin

{
     if Record "Spin counter" Data index = 8
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout

   end

    if Record "Spin counter" Data index = 7
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout

   end

     if Record "Spin counter" Data index = 6
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
  end

  if Record "Spin counter" Data index = 5
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout

   end

   if Record "Spin counter" Data index = 4
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout

   end
}
   if Record "Spin counter" Data index = 3
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout

   end

    if Record "Spin counter" Data index = 2
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout

   end
   
   if Record "Spin counter" Data index = 1
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   set flag "bet" true
   end
end



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}



  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
   Track last Number for 10 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Works better for live wheels
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 27, 09:25 AM 2020
Works better for live wheels

Yes... i also now tested the code with more numbers bet (2-10 numbers bet) and neg prog. (but winrate seems to be still about 60-70%) so idk if its better:s

system "Reverse Repeater SectorBET"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 300 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,1,2,2,3,3,4,5,6,7,8,10,12,14,17,21,25,30,36,43,52,60,74,89]
       to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end

  if total bankroll >= 1500 each
begin
stop session
end
}




  if total bankroll >= 700 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 300 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin

  if Record "Spin counter" Data index >= 5
   begin
  Add 1 to Record "progression" Data index
  end
 
end
end




IF record "last1" layout is found within record "secondlast" layout
begin

{
     if Record "Spin counter" Data index = 8
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout

   end

    if Record "Spin counter" Data index = 7
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout

   end

     if Record "Spin counter" Data index = 6
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
  end
}
  if Record "Spin counter" Data index = 5
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout

   end

   if Record "Spin counter" Data index = 4
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout

   end

   if Record "Spin counter" Data index = 3
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout

   end

    if Record "Spin counter" Data index = 2
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout

   end
   
   if Record "Spin counter" Data index = 1
   begin
   add 1 to Record "Spin counter" Data index

   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   set flag "bet" true
   end
end



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}



  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
   Track last Number for 10 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

Sorry Ignatus, with a break in this topic.
A few days ago Turbo described the strategy that is worth testing.
He reported playing first number of cycle. Up to the first repeater.
Simply if the first repeater occurs, we finish the cycle.
From what I understood, our chances increase because in repeater tests, statistically every number has a probability of hit 1; 37
But in this case the repeater has a probability of 1:28 because these are the virtual limits.
In drowawn tests they can be big because we play 1 number.
But I recommend testing it by playing flat

ignatus

Quote from: ozon on Jan 27, 06:38 PM 2020
Sorry Ignatus, with a break in this topic.
A few days ago Turbo described the strategy that is worth testing.
He reported playing first number of cycle. Up to the first repeater.
Simply if the first repeater occurs, we finish the cycle.
From what I understood, our chances increase because in repeater tests, statistically every number has a probability of hit 1; 37
But in this case the repeater has a probability of 1:28 because these are the virtual limits.
In drowawn tests they can be big because we play 1 number.
But I recommend testing it by playing flat

Thanks ozon for the original idea. But ofc, it didnt work (very bad results flatbet) Anyway, i tried the same thing with Reverse Repeater (1 split) and Results was much better (as i will post now in another thread)

cheers.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-