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SplitMatrix3

Started by ignatus, Apr 16, 01:10 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

Did some modifications with "SplitMatrix", now played with 3 splits bet (within each dozen hit). with a BR of 1500u and WG+1000, i got about an 80-90% winrate. ofc BR minimum 1500u (then, lower wingoals should give higher winrate etc)...

BET; for each time 1 new dozen is hit in either column A, C, ...3 splits Bet, within that particular Dozen hit. 3+3+3 Splits bet, in a progressive bet (3 within each doz).

Use the code for demonstration/testings.

cheers

RX.code
system "SplitMatrix3"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
        Set List[1,1,2,3,5,8,16,32,64,128,256,512]
               to Record "progression" Data


end

        Copy List [split(5-6),Split(8-9),split(11-12)] to Record "s1" Layout
        Copy List [Split(2-3),split(8-9),split(11-12)] to Record "s2" Layout
        Copy List [split(5-6),split(11-12),split(2-3)] to Record "s3" Layout
        Copy List [split(5-6),split(8-9),split(2-3)] to Record "s4" Layout
       
        Copy List [split(17-18),Split(20-21),split(23-24)] to Record "s5" Layout
        Copy List [Split(14-15),split(20-21),split(23-24)] to Record "s6" Layout
        Copy List [split(17-18),split(23-24),split(14-15)] to Record "s7" Layout
        Copy List [split(17-18),split(20-21),split(14-15)] to Record "s8" Layout
       
        Copy List [split(29-30),Split(32-33),split(35-36)] to Record "s9" Layout
        Copy List [Split(26-27),split(32-33),split(35-36)] to Record "s10" Layout
        Copy List [split(29-30),split(35-36),split(26-27)] to Record "s11" Layout
        Copy List [split(29-30),split(32-33),split(26-27)] to Record "s12" Layout
       
       
        Copy List [split(4-5),Split(7-8),split(10-11)] to Record "s1x" Layout
        Copy List [Split(1-2),split(7-8),split(10-11)] to Record "s2x" Layout
        Copy List [split(4-5),split(10-11),split(1-2)] to Record "s3x" Layout
        Copy List [split(4-5),split(7-8),split(1-2)] to Record "s4x" Layout

        Copy List [split(16-17),Split(19-20),split(22-23)] to Record "s5x" Layout
        Copy List [Split(13-14),split(19-20),split(22-23)] to Record "s6x" Layout
        Copy List [split(16-17),split(22-23),split(13-14)] to Record "s7x" Layout
        Copy List [split(16-17),split(19-20),split(13-14)] to Record "s8x" Layout

        Copy List [split(28-29),Split(31-32),split(34-35)] to Record "s9x" Layout
        Copy List [Split(25-26),split(31-32),split(34-35)] to Record "s10x" Layout
        Copy List [split(28-29),split(34-35),split(25-26)] to Record "s11x" Layout
        Copy List [split(28-29),split(31-32),split(25-26)] to Record "s12x" Layout



  while on each spin
  begin
 


   If Any split bet won each
begin
  reset all flags false
  put 1 to Record "progression" Data Index
  Put 1 to Record "bets" Data Index
  clear Record "d1" layout
  clear Record "d2" layout
  clear Record "d3" layout
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false
end




if total bankroll >= 1000 each time
begin
  stop session
end


if total bankroll <= -1500 each time
begin
  stop session
end

{if total spin count >= 250 each time
begin
  stop session
end
}

if total inside bets count > 0 each
begin

if any Line bet won each
begin
set flag "prog" true
end

If flag "prog" false each
begin
add 1 on Record "progression" Data Index
end

set flag "prog" false

end



if total split bets count <= 8 each
begin


IF 1st dozen hit each
begin

if flag "d1" false each
begin

IF number 1 hit each
begin
set flag "s1" true
set flag "d1" true
end

IF number 4 hit each
begin
set flag "s2" true
set flag "d1" true
end

IF number 7 hit each
begin
set flag "s3" true
set flag "d1" true
end

IF number 10 hit each
begin
set flag "s4" true
set flag "d1" true
end


IF number 3 hit each
begin
set flag "s1x" true
set flag "d1" true
end

IF number 6 hit each
begin
set flag "s2x" true
set flag "d1" true
end

IF number 9 hit each
begin
set flag "s3x" true
set flag "d1" true
end

IF number 12 hit each
begin
set flag "s4x" true
set flag "d1" true
end

end
end

IF 2nd dozen hit each
begin

if flag "d2" false each
begin

IF number 13 hit each
begin
set flag "s5" true
set flag "d2" true
end

IF number 16 hit each
begin
set flag "s6" true
set flag "d2" true
end

IF number 19 hit each
begin
set flag "s7" true
set flag "d2" true
end

IF number 22 hit each
begin
set flag "s8" true
set flag "d2" true
end

IF number 15 hit each
begin
set flag "s5x" true
set flag "d2" true
end

IF number 18 hit each
begin
set flag "s6x" true
set flag "d2" true
end

IF number 21 hit each
begin
set flag "s7x" true
set flag "d2" true
end

IF number 24 hit each
begin
set flag "s8x" true
set flag "d2" true
end

end
end

IF 3rd dozen hit each
begin

if flag "d3" false each
begin

IF number 25 hit each
begin
set flag "s9" true
set flag "d3" true
end

IF number 28 hit each
begin
set flag "s10" true
set flag "d3" true
end

IF number 31 hit each
begin
set flag "s11" true
set flag "d3" true
end

IF number 34 hit each
begin
set flag "s12" true
set flag "d3" true
end


IF number 27 hit each
begin
set flag "s9x" true
set flag "d3" true
end

IF number 30 hit each
begin
set flag "s10x" true
set flag "d3" true
end

IF number 33 hit each
begin
set flag "s11x" true
set flag "d3" true
end

IF number 36 hit each
begin
set flag "s12x" true
set flag "d3" true
end

end
end

end







If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
end


If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
end





If flag "s1x" true each
begin
put 100% of Record "progression" Data on Record "s1x" Layout list
end


If flag "s2x" true each
begin
put 100% of Record "progression" Data on Record "s2x" Layout list
end


If flag "s3x" true each
begin
put 100% of Record "progression" Data on Record "s3x" Layout list
end


If flag "s4x" true each
begin
put 100% of Record "progression" Data on Record "s4x" Layout list
end


If flag "s5x" true each
begin
put 100% of Record "progression" Data on Record "s5x" Layout list
end


If flag "s6x" true each
begin
put 100% of Record "progression" Data on Record "s6x" Layout list
end


If flag "s7x" true each
begin
put 100% of Record "progression" Data on Record "s7x" Layout list
end


If flag "s8x" true each
begin
put 100% of Record "progression" Data on Record "s8x" Layout list
end


If flag "s9x" true each
begin
put 100% of Record "progression" Data on Record "s9x" Layout list
end


If flag "s10x" true each
begin
put 100% of Record "progression" Data on Record "s10x" Layout list
end


If flag "s11x" true each
begin
put 100% of Record "progression" Data on Record "s11x" Layout list
end


If flag "s12x" true each
begin
put 100% of Record "progression" Data on Record "s12x" Layout list
end








If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  Put 1 on Record "bets" Data Index
  reset all flags false
  set flag "db" false
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false

  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
 
  set flag "s1" false
  set flag "s2" false
  set flag "s3" false
  set flag "s4" false
  set flag "s5" false
  set flag "s6" false
  set flag "s7" false
  set flag "s8" false
  set flag "s9" false
  set flag "s10" false
  set flag "s11" false
  set flag "s12" false
  set flag "s13" false
  set flag "s14" false
  set flag "s15" false
  set flag "s16" false
  set flag "s17" false
  set flag "s18" false

  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout

  End
 


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Tried another progression now,

1,2,3,4,5,6,9,12,15,25,35,45,75,125 (+1 step for each loss, -2 steps for each win, and Reset when reached a new high)

system "SplitMatrix3 v.2"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
        Set List[1,1,2,3,4,5,6,9,12,15,25,35,45,75,125]
               to Record "progression" Data


end
put 0 to Record "Highest Bankroll" Data

        Copy List [split(5-6),Split(8-9),split(11-12)] to Record "s1" Layout
        Copy List [Split(2-3),split(8-9),split(11-12)] to Record "s2" Layout
        Copy List [split(5-6),split(11-12),split(2-3)] to Record "s3" Layout
        Copy List [split(5-6),split(8-9),split(2-3)] to Record "s4" Layout
       
        Copy List [split(17-18),Split(20-21),split(23-24)] to Record "s5" Layout
        Copy List [Split(14-15),split(20-21),split(23-24)] to Record "s6" Layout
        Copy List [split(17-18),split(23-24),split(14-15)] to Record "s7" Layout
        Copy List [split(17-18),split(20-21),split(14-15)] to Record "s8" Layout
       
        Copy List [split(29-30),Split(32-33),split(35-36)] to Record "s9" Layout
        Copy List [Split(26-27),split(32-33),split(35-36)] to Record "s10" Layout
        Copy List [split(29-30),split(35-36),split(26-27)] to Record "s11" Layout
        Copy List [split(29-30),split(32-33),split(26-27)] to Record "s12" Layout
       
       
        Copy List [split(4-5),Split(7-8),split(10-11)] to Record "s1x" Layout
        Copy List [Split(1-2),split(7-8),split(10-11)] to Record "s2x" Layout
        Copy List [split(4-5),split(10-11),split(1-2)] to Record "s3x" Layout
        Copy List [split(4-5),split(7-8),split(1-2)] to Record "s4x" Layout

        Copy List [split(16-17),Split(19-20),split(22-23)] to Record "s5x" Layout
        Copy List [Split(13-14),split(19-20),split(22-23)] to Record "s6x" Layout
        Copy List [split(16-17),split(22-23),split(13-14)] to Record "s7x" Layout
        Copy List [split(16-17),split(19-20),split(13-14)] to Record "s8x" Layout

        Copy List [split(28-29),Split(31-32),split(34-35)] to Record "s9x" Layout
        Copy List [Split(25-26),split(31-32),split(34-35)] to Record "s10x" Layout
        Copy List [split(28-29),split(34-35),split(25-26)] to Record "s11x" Layout
        Copy List [split(28-29),split(31-32),split(25-26)] to Record "s12x" Layout



  while on each spin
  begin
 


   If Any split bet won each
begin
  reset all flags false
  subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end


{ if Record "progression" Data Index <= 0 each
  begin
    put 1 on Record "progression" Data Index
  end
}
  if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
end




if total bankroll >= 1000 each time
begin
  stop session
end


if total bankroll <= -1500 each time
begin
  stop session
end

{if total spin count >= 250 each time
begin
  stop session
end
}

if total inside bets count > 0 each
begin

if any Line bet won each
begin
set flag "prog" true
end

If flag "prog" false each
begin
  add 1 on Record "progression" Data Index
end

set flag "prog" false

end



if total split bets count <= 8 each
begin


IF 1st dozen hit each
begin

if flag "d1" false each
begin

IF number 1 hit each
begin
set flag "s1" true
set flag "d1" true
end

IF number 4 hit each
begin
set flag "s2" true
set flag "d1" true
end

IF number 7 hit each
begin
set flag "s3" true
set flag "d1" true
end

IF number 10 hit each
begin
set flag "s4" true
set flag "d1" true
end


IF number 3 hit each
begin
set flag "s1x" true
set flag "d1" true
end

IF number 6 hit each
begin
set flag "s2x" true
set flag "d1" true
end

IF number 9 hit each
begin
set flag "s3x" true
set flag "d1" true
end

IF number 12 hit each
begin
set flag "s4x" true
set flag "d1" true
end

end
end

IF 2nd dozen hit each
begin

if flag "d2" false each
begin

IF number 13 hit each
begin
set flag "s5" true
set flag "d2" true
end

IF number 16 hit each
begin
set flag "s6" true
set flag "d2" true
end

IF number 19 hit each
begin
set flag "s7" true
set flag "d2" true
end

IF number 22 hit each
begin
set flag "s8" true
set flag "d2" true
end

IF number 15 hit each
begin
set flag "s5x" true
set flag "d2" true
end

IF number 18 hit each
begin
set flag "s6x" true
set flag "d2" true
end

IF number 21 hit each
begin
set flag "s7x" true
set flag "d2" true
end

IF number 24 hit each
begin
set flag "s8x" true
set flag "d2" true
end

end
end

IF 3rd dozen hit each
begin

if flag "d3" false each
begin

IF number 25 hit each
begin
set flag "s9" true
set flag "d3" true
end

IF number 28 hit each
begin
set flag "s10" true
set flag "d3" true
end

IF number 31 hit each
begin
set flag "s11" true
set flag "d3" true
end

IF number 34 hit each
begin
set flag "s12" true
set flag "d3" true
end


IF number 27 hit each
begin
set flag "s9x" true
set flag "d3" true
end

IF number 30 hit each
begin
set flag "s10x" true
set flag "d3" true
end

IF number 33 hit each
begin
set flag "s11x" true
set flag "d3" true
end

IF number 36 hit each
begin
set flag "s12x" true
set flag "d3" true
end

end
end

end







If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
end


If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
end





If flag "s1x" true each
begin
put 100% of Record "progression" Data on Record "s1x" Layout list
end


If flag "s2x" true each
begin
put 100% of Record "progression" Data on Record "s2x" Layout list
end


If flag "s3x" true each
begin
put 100% of Record "progression" Data on Record "s3x" Layout list
end


If flag "s4x" true each
begin
put 100% of Record "progression" Data on Record "s4x" Layout list
end


If flag "s5x" true each
begin
put 100% of Record "progression" Data on Record "s5x" Layout list
end


If flag "s6x" true each
begin
put 100% of Record "progression" Data on Record "s6x" Layout list
end


If flag "s7x" true each
begin
put 100% of Record "progression" Data on Record "s7x" Layout list
end


If flag "s8x" true each
begin
put 100% of Record "progression" Data on Record "s8x" Layout list
end


If flag "s9x" true each
begin
put 100% of Record "progression" Data on Record "s9x" Layout list
end


If flag "s10x" true each
begin
put 100% of Record "progression" Data on Record "s10x" Layout list
end


If flag "s11x" true each
begin
put 100% of Record "progression" Data on Record "s11x" Layout list
end


If flag "s12x" true each
begin
put 100% of Record "progression" Data on Record "s12x" Layout list
end








If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  Put 1 on Record "bets" Data Index
  reset all flags false
  set flag "db" false
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false

  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
 
  set flag "s1" false
  set flag "s2" false
  set flag "s3" false
  set flag "s4" false
  set flag "s5" false
  set flag "s6" false
  set flag "s7" false
  set flag "s8" false
  set flag "s9" false
  set flag "s10" false
  set flag "s11" false
  set flag "s12" false
  set flag "s13" false
  set flag "s14" false
  set flag "s15" false
  set flag "s16" false
  set flag "s17" false
  set flag "s18" false

  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout

  End
 


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-