• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Every system can win in the short-term. It just depends on the spins you play.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Dragons Destiny 20 90% winrate

Started by ignatus, May 13, 01:47 AM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

Dragons Destiny 20

I made the trigger very simple, (and the bet also simple)....
I did 2 short (20x2 games)tests now both won 18/20 games that is a 90% winrate.

Begin divide the wheel into Seven *5 numbers sectors* OK 5*7=35 numbers

THEN Tracking, you collect Hotnumbers. (from the last 10 spins) OK

WHEN you got 1 hotnumber (a number hit 2 times within the last 10 spins) within 1 single 5 numbers sector. you BET *not* that sectors hit, and also *not* the 2 neigbouring sectors BUT Bet the 4 opposite Sectors to the Triggering sector hit. so the BET will be 20 numbers then (5+5+5+5 Sectors bet).

Progression, (+1 Step for each loss, +1 step for each win, and Reset when reached a new high)
1,2,3,5,10,20,50

WG+750, SL-1000

RX-code
System "Dragons Destiny 20"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,2,3,5,10,20,50]
   //30,35,40,50,60,80,100,125,150,175,200,250,300,400,500]

   //1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
   to Record "progression" Data


   Set List [1,2,3,4,5,6,7,8,9,10] to Record "Loss" Data
end

while on each spin
begin

copy last Number to Record "last1" layout



if any number bet lost each
begin

{subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
}
{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end

if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}

add 1 on Record "progression" Data Index

{
if total inside bets count >= 1 each
begin
reset all flags false
put 1 on Record "Loss" Data index
end
}

{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}

{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}

end



if any number bet won each
begin

add 1 on Record "progression" Data Index
put 1 on Record "Loss" Data index
      { clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
       }
       reset all flags false

{   subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
  }
       if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
      //  clear Record "Hotnumbers" Layout
    end
end




If flag "init" false each
begin
  { Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout
   }

   
   {Set Max to Record "bet1" Layout Index
   Add 4 to Record "bet1" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 19 to Record "bet" layout
   Copy Neighbors of Record "bet" layout
   to Record "bet1" Layout
   
  { Set Max to Record "bet3" Layout Index
   Add 4 to Record "bet3" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 17 to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout
   
  { Set Max to Record "bet5" Layout Index
   Add 4 to Record "bet5" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 36 to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout
   
  { Set Max to Record "bet7" Layout Index
   Add 4 to Record "bet7" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 10 to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bet7" Layout
   
   {Set Max to Record "bet9" Layout Index
   Add 4 to Record "bet9" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 20 to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bet9" Layout
   {
   Set Max to Record "bet11" Layout Index
   Add 4 to Record "bet11" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 18 to Record "bet10" layout
   Copy Neighbors of Record "bet10" layout
   to Record "bet11" Layout
  {
   Set Max to Record "bet13" Layout Index
   Add 4 to Record "bet13" Layout Index
   }
   Put 2 on Neighbor Count

    copy number 35 to Record "bet12" layout
   Copy Neighbors of Record "bet12" layout
   to Record "bet13" Layout


     set flag "init" true
    // set flag "bet" false
   end





if flag "placebet" false each
  begin
 


  //add 1 to Record "Loss" Data

   if record "bet1" layout list has not hit each
    begin
    if record "bet" layout list has not hit each
    begin
    end
    end
    else
    begin

  // if flag "L1" true each
  //  begin
     set flag "placebet" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet9" true
    set flag "bet8" true
//   set flag "bet" true
  //  set flag "bet1" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet4" true
    set flag "bet5" true
    add 1 on Record "Loss" Data index
  //  end
  // set flag "L1" true
    end



    if record "bet3" layout list has not hit each
    begin
    if record "bet2" layout list has not hit each
    begin
    end
    end
    else
    begin
    //if flag "L2" true each
   // begin
    set flag "placebet" true
     set flag "bet12" true
     set flag "bet13" true
     set flag "bet11" true
    set flag "bet10" true
   // set flag "bet2" true
   // set flag "bet3" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
    add 1 on Record "Loss" Data index
   // end
   // set flag "L2" true
    end


   

    if record "bet5" layout list has not hit each
    begin
    if record "bet4" layout list has not hit each
    begin
    end
    end
    else
    begin
  // if flag "L3" true each
  //  begin
   set flag "placebet" true
     set flag "bet" true
     set flag "bet1" true
    set flag "bet12" true
    set flag "bet13" true
   // set flag "bet4" true
   // set flag "bet5" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet8" true
    set flag "bet9" true
     add 1 on Record "Loss" Data index
   // end
   //set flag "L3" true
    end



    if record "bet7" layout list has not hit each
    begin
    if record "bet6" layout list has not hit each
    begin
    end
    end
    else
    begin
   // if flag "L4" true each
   // begin
    set flag "placebet" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet" true
    set flag "bet1" true
   // set flag "bet6" true
   // set flag "bet7" true
    set flag "bet12" true
    set flag "bet13" true
    set flag "bet10" true
    set flag "bet11" true
    add 1 on Record "Loss" Data index
   // end
   //set flag "L4" true
    end



    if record "bet9" layout list has not hit each
    begin
    if record "bet8" layout list has not hit each
    begin
    end
    end
    else
    begin
   // if flag "L5" true each
   // begin
   set flag "placebet" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet3" true
    set flag "bet2" true
   // set flag "bet8" true
   // set flag "bet9" true
    set flag "bet" true
    set flag "bet2" true
    set flag "bet12" true
    set flag "bet13" true
    add 1 on Record "Loss" Data index
   // end
   // set flag "L5" true
    end


   
    if record "bet11" layout list has not hit each
    begin
    if record "bet10" layout list has not hit each
    begin
    end
    end
    else
    begin
   // if flag "L6" true each
   // begin
    set flag "placebet" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet4" true
    set flag "bet5" true
   // set flag "bet10" true
   // set flag "bet11" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet" true
    set flag "bet1" true
     add 1 on Record "Loss" Data index
   // end
   // set flag "L6" true
    end


   
    if record "bet13" layout list has not hit each
    begin
    if record "bet12" layout list has not hit each
    begin
    end
    end
    else
    begin
   // if flag "L7" true each
   // begin
    set flag "placebet" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet6" true
    set flag "bet7" true
   // set flag "bet12" true
   // set flag "bet13" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet2" true
    set flag "bet3" true
    //end
   // set flag "L7" true '
     end
   


end

{  if Record "Loss" Data index >= 2 each
    begin
     set flag "placebet" true
    end
}
   

if flag "placebet" true each
   begin
   

//If Record "Last1" layout is found within Record "Last10" layout each
//begin

  if flag "bet" true each
  begin
  if flag "bet1" true each
  begin
    Put 100% of Record "progression" Data to Record "bet" layout list
    Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
 
  if flag "bet2" true each
  begin
  if flag "bet3" true each
  begin
   Put 100% of Record "progression" Data to Record "bet2" layout list
    Put 100% of Record "progression" Data to Record "bet3" layout list
  end
  end
 
  if flag "bet4" true each
  begin
   if flag "bet5" true each
  begin
   Put 100% of Record "progression" Data to Record "bet4" layout list
    Put 100% of Record "progression" Data to Record "bet5" layout list
  end
  end

  if flag "bet6" true each
  begin
   if flag "bet7" true each
  begin
   Put 100% of Record "progression" Data to Record "bet6" layout list
    Put 100% of Record "progression" Data to Record "bet7" layout list
  end
  end
 
  if flag "bet8" true each
  begin
   if flag "bet9" true each
  begin
   Put 100% of Record "progression" Data to Record "bet8" layout list
    Put 100% of Record "progression" Data to Record "bet9" layout list
  end
  end
 
  if flag "bet10" true each
  begin
   if flag "bet11" true each
  begin
   Put 100% of Record "progression" Data to Record "bet10" layout list
    Put 100% of Record "progression" Data to Record "bet11" layout list
  end
  end
 
  if flag "bet12" true each
  begin
   if flag "bet13" true each
  begin
   Put 100% of Record "progression" Data to Record "bet12" layout list
    Put 100% of Record "progression" Data to Record "bet13" layout list
  end
  end

//end
end





If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 750 each time
begin
stop session
end


if bankroll <= -1000 each time
begin
stop session
end

Track last number for 10 spins to
Record "last10" layout


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

precogmiles

Why do you post these when you know system junkies will not donate?

Steeefan2014

Quote from: ignatus on May 13, 01:47 AM 2020
IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

Dragons Destiny 20

I made the trigger very simple, (and the bet also simple)....
I did 2 short (20x2 games)tests now both won 18/20 games that is a 90% winrate.

Begin divide the wheel into Seven *5 numbers sectors* OK 5*7=35 numbers

THEN Tracking, you collect Hotnumbers. (from the last 10 spins) OK

WHEN you got 1 hotnumber (a number hit 2 times within the last 10 spins) within 1 single 5 numbers sector. you BET *not* that sectors hit, and also *not* the 2 neigbouring sectors BUT Bet the 4 opposite Sectors to the Triggering sector hit. so the BET will be 20 numbers then (5+5+5+5 Sectors bet).

Progression, (+1 Step for each loss, +1 step for each win, and Reset when reached a new high)
1,2,3,5,10,20,50

WG+750, SL-1000

RX-code
System "Dragons Destiny 20"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,2,3,5,10,20,50]
   //30,35,40,50,60,80,100,125,150,175,200,250,300,400,500]

   //1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
   to Record "progression" Data


   Set List [1,2,3,4,5,6,7,8,9,10] to Record "Loss" Data
end

while on each spin
begin

copy last Number to Record "last1" layout



if any number bet lost each
begin

{subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
}
{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end

if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}

add 1 on Record "progression" Data Index

{
if total inside bets count >= 1 each
begin
reset all flags false
put 1 on Record "Loss" Data index
end
}

{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}

{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}

end



if any number bet won each
begin

add 1 on Record "progression" Data Index
put 1 on Record "Loss" Data index
      { clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
       }
       reset all flags false

{   subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
  }
       if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
      //  clear Record "Hotnumbers" Layout
    end
end




If flag "init" false each
begin
  { Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout
   }

   
   {Set Max to Record "bet1" Layout Index
   Add 4 to Record "bet1" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 19 to Record "bet" layout
   Copy Neighbors of Record "bet" layout
   to Record "bet1" Layout
   
  { Set Max to Record "bet3" Layout Index
   Add 4 to Record "bet3" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 17 to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout
   
  { Set Max to Record "bet5" Layout Index
   Add 4 to Record "bet5" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 36 to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout
   
  { Set Max to Record "bet7" Layout Index
   Add 4 to Record "bet7" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 10 to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bet7" Layout
   
   {Set Max to Record "bet9" Layout Index
   Add 4 to Record "bet9" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 20 to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bet9" Layout
   {
   Set Max to Record "bet11" Layout Index
   Add 4 to Record "bet11" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 18 to Record "bet10" layout
   Copy Neighbors of Record "bet10" layout
   to Record "bet11" Layout
  {
   Set Max to Record "bet13" Layout Index
   Add 4 to Record "bet13" Layout Index
   }
   Put 2 on Neighbor Count

    copy number 35 to Record "bet12" layout
   Copy Neighbors of Record "bet12" layout
   to Record "bet13" Layout


     set flag "init" true
    // set flag "bet" false
   end





if flag "placebet" false each
  begin
 


  //add 1 to Record "Loss" Data

   if record "bet1" layout list has not hit each
    begin
    if record "bet" layout list has not hit each
    begin
    end
    end
    else
    begin

  // if flag "L1" true each
  //  begin
     set flag "placebet" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet9" true
    set flag "bet8" true
//   set flag "bet" true
  //  set flag "bet1" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet4" true
    set flag "bet5" true
    add 1 on Record "Loss" Data index
  //  end
  // set flag "L1" true
    end



    if record "bet3" layout list has not hit each
    begin
    if record "bet2" layout list has not hit each
    begin
    end
    end
    else
    begin
    //if flag "L2" true each
   // begin
    set flag "placebet" true
     set flag "bet12" true
     set flag "bet13" true
     set flag "bet11" true
    set flag "bet10" true
   // set flag "bet2" true
   // set flag "bet3" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
    add 1 on Record "Loss" Data index
   // end
   // set flag "L2" true
    end


   

    if record "bet5" layout list has not hit each
    begin
    if record "bet4" layout list has not hit each
    begin
    end
    end
    else
    begin
  // if flag "L3" true each
  //  begin
   set flag "placebet" true
     set flag "bet" true
     set flag "bet1" true
    set flag "bet12" true
    set flag "bet13" true
   // set flag "bet4" true
   // set flag "bet5" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet8" true
    set flag "bet9" true
     add 1 on Record "Loss" Data index
   // end
   //set flag "L3" true
    end



    if record "bet7" layout list has not hit each
    begin
    if record "bet6" layout list has not hit each
    begin
    end
    end
    else
    begin
   // if flag "L4" true each
   // begin
    set flag "placebet" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet" true
    set flag "bet1" true
   // set flag "bet6" true
   // set flag "bet7" true
    set flag "bet12" true
    set flag "bet13" true
    set flag "bet10" true
    set flag "bet11" true
    add 1 on Record "Loss" Data index
   // end
   //set flag "L4" true
    end



    if record "bet9" layout list has not hit each
    begin
    if record "bet8" layout list has not hit each
    begin
    end
    end
    else
    begin
   // if flag "L5" true each
   // begin
   set flag "placebet" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet3" true
    set flag "bet2" true
   // set flag "bet8" true
   // set flag "bet9" true
    set flag "bet" true
    set flag "bet2" true
    set flag "bet12" true
    set flag "bet13" true
    add 1 on Record "Loss" Data index
   // end
   // set flag "L5" true
    end


   
    if record "bet11" layout list has not hit each
    begin
    if record "bet10" layout list has not hit each
    begin
    end
    end
    else
    begin
   // if flag "L6" true each
   // begin
    set flag "placebet" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet4" true
    set flag "bet5" true
   // set flag "bet10" true
   // set flag "bet11" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet" true
    set flag "bet1" true
     add 1 on Record "Loss" Data index
   // end
   // set flag "L6" true
    end


   
    if record "bet13" layout list has not hit each
    begin
    if record "bet12" layout list has not hit each
    begin
    end
    end
    else
    begin
   // if flag "L7" true each
   // begin
    set flag "placebet" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet6" true
    set flag "bet7" true
   // set flag "bet12" true
   // set flag "bet13" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet2" true
    set flag "bet3" true
    //end
   // set flag "L7" true '
     end
   


end

{  if Record "Loss" Data index >= 2 each
    begin
     set flag "placebet" true
    end
}
   

if flag "placebet" true each
   begin
   

//If Record "Last1" layout is found within Record "Last10" layout each
//begin

  if flag "bet" true each
  begin
  if flag "bet1" true each
  begin
    Put 100% of Record "progression" Data to Record "bet" layout list
    Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
 
  if flag "bet2" true each
  begin
  if flag "bet3" true each
  begin
   Put 100% of Record "progression" Data to Record "bet2" layout list
    Put 100% of Record "progression" Data to Record "bet3" layout list
  end
  end
 
  if flag "bet4" true each
  begin
   if flag "bet5" true each
  begin
   Put 100% of Record "progression" Data to Record "bet4" layout list
    Put 100% of Record "progression" Data to Record "bet5" layout list
  end
  end

  if flag "bet6" true each
  begin
   if flag "bet7" true each
  begin
   Put 100% of Record "progression" Data to Record "bet6" layout list
    Put 100% of Record "progression" Data to Record "bet7" layout list
  end
  end
 
  if flag "bet8" true each
  begin
   if flag "bet9" true each
  begin
   Put 100% of Record "progression" Data to Record "bet8" layout list
    Put 100% of Record "progression" Data to Record "bet9" layout list
  end
  end
 
  if flag "bet10" true each
  begin
   if flag "bet11" true each
  begin
   Put 100% of Record "progression" Data to Record "bet10" layout list
    Put 100% of Record "progression" Data to Record "bet11" layout list
  end
  end
 
  if flag "bet12" true each
  begin
   if flag "bet13" true each
  begin
   Put 100% of Record "progression" Data to Record "bet12" layout list
    Put 100% of Record "progression" Data to Record "bet13" layout list
  end
  end

//end
end





If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 750 each time
begin
stop session
end


if bankroll <= -1000 each time
begin
stop session
end

Track last number for 10 spins to
Record "last10" layout


  end
END


Thanks Ignatus for your efforts.

Seems that progression is not ok. I've been testing it and if jumps from 3 units/number to 5units/number. Then, if you get a win, the next one is at 10 units/number.
Also, have you tested it flat bet? At that hit rate, the results might be interesting.

huskerdu

Ignatus,
Thanks for your systems
I think that you should test systems with very soft progressions like 1-2-3-4-5-6-7 or something like that.
In general, I think that if the base betting is 1 unit the maximum of the progression shouldn't exceed the 15-20 units.
With flat betting it is sure that no system can work on the long run. It can have short term wins by luck, but in the end at the best situation it will have the loses of the house edge.
On the other hand , aggresive progressions cannot be played by anybody, not only because of the table limits, but who will bet 50 or 10 or 200 or 500 units with base bet 1 unit ?
Keep trying, thanks

-