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Anti-Street Hedge 90% winrate

Started by ignatus, May 18, 03:35 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

idk why i "forgot" about this system now checked it again, had about  a 90% winrate.

IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

ANTI-STREET HEDGE

Its very simple system, 1 hit in either high or low. BET that single unhit STREET witih the same LINE that has hit. ALSO bet 3 LINES at the opposite H/L. Now, Repeat procedure, For each unbet hit LINE bet the unhit STREET within that partucular Line, in a progressive bet Until 3 STREETS BET on (one side of the H/L AND the same HEDGE bet 3 Lines on the opposite H/L is always bet)....Stop/Restart procedure at any time any STREET HIT (no prog. when the LINE-bet hits)

Progressionline; 1,1,2,4,8,16,32,64,128,256,512 (+1 Step for each loss)

RX.code
system "AntiStreet-Hedge"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
        Set List[1,1,1,2,4,8,16,32,64,128,256,512]
        //2,4,8,16,32,64,128,256,512,1000]
        //1,2,3,5,8,13,21,32,55,89,144,233,377,610,987]
       to Record "progression" Data

       Set List[1,2,3,4,5,6,7] to Record "bets" Data
end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout

        Copy List [1st dozen] to Record "d1" Layout
        Copy List [2nd dozen] to Record "d2" Layout
        Copy List [Line(19-24),Line(25-30),Line(31-36)] to Record "d3" Layout

  put 0 to Record "Highest Bankroll" Data
  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  Put 1 on Record "bets" Data Index
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false
  set flag "db" false
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
  set flag "s1" false
  set flag "s2" false
  set flag "s3" false
  set flag "s4" false
  set flag "s5" false
  set flag "s6" false
  set flag "s7" false
  set flag "s8" false
  set flag "s9" false
  set flag "s10" false
  set flag "s11" false
  set flag "s12" false
  clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout
end


{if total inside bets count = 0 each
begin
// Put 1 on Record "bets" Data Index
  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
end
}

if total bankroll >= 500 each time
begin
  stop session
   { add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    }
end


if total bankroll <= -1500 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end

{if total spin count >= 250 each time
begin
  stop session
end
}

if any inside bet won each
begin
set flag "nobet" true
end

If flag "nobet" false each
begin
add 1 on Record "progression" Data Index
end

set flag "nobet" false

{IF flag "L1" true each
begin
set flag "d1" true
end

IF flag "L2" true each
begin
set flag "d1" true
end

IF flag "L3" true each
begin
set flag "d2" true
end

IF flag "L4" true each
begin
set flag "d2" true
end

IF flag "L5" true each
begin
set flag "d3" true
end

IF flag "L6" true each
begin
set flag "d3" true
end

IF flag "d1" true each
begin
IF flag "db" false each
begin


IF flag "d2" true each
begin
set flag "db" true
set flag "d3bet" true
put 100% of Record "progression" Data on Record "d3" Layout list
set flag "L5" true
set flag "L6" true

end

IF flag "d3" true each
begin
set flag "db" true
set flag "d2bet" true
put 100% of Record "progression" Data on Record "d2" Layout list
set flag "L3" true
set flag "L4" true
end
end
end

IF flag "d2" true each
begin
IF flag "db" false each
begin

IF flag "d1" true each
begin
set flag "db" true
set flag "d3bet" true
put 100% of Record "progression" Data on Record "d3" Layout list
set flag "L5" true
set flag "L6" true

end

IF flag "d3" true each
begin
set flag "db" true
set flag "d1bet" true
put 100% of Record "progression" Data on Record "d1" Layout list
set flag "L1" true
set flag "L2" true
end
end
end


IF flag "d3" true each
begin
IF flag "db" false each
begin

IF flag "d2" true each
begin
set flag "db" true
set flag "d1bet" true
put 100% of Record "progression" Data on Record "d1" Layout list
set flag "L1" true
set flag "L2" true

end

IF flag "d1" true each
begin
set flag "db" true
set flag "d2bet" true
put 100% of Record "progression" Data on Record "d2" Layout list
set flag "L3" true
set flag "L4" true
end
end
end


}

IF total street bets count <= 2 each
begin

IF flag "L1" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(1-6) hit each
begin
set flag "L1" true
//add 1 on record "bets" data index

IF street(1-3) hit each
begin
add 1 on record "bets" data index
set flag "s2" true
//put 100% of Record "progression" Data on Record "s2" Layout list
end


IF street(4-6) hit each
begin
add 1 on record "bets" data index
set flag "s1" true


//put 100% of Record "progression" Data on Record "s1" Layout list
end

end
end
//end

IF flag "L2" false each
begin
//IF record "bets" data index <= 5

//begin
IF Line(7-12) hit each
begin
set flag "L2" true
//add 1 on record "bets" data index

IF street(7-9) hit each
begin
add 1 on record "bets" data index
set flag "s4" true

//put 100% of Record "progression" Data on Record "s4" Layout list
end

IF street(10-12) hit each
begin
add 1 on record "bets" data index
set flag "s3" true

//put 100% of Record "progression" Data on Record "s3" Layout list
end

//end
end
end

IF flag "L3" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(13-18) hit each
begin
//set flag "L3" true
//add 1 on record "bets" data index

IF street(13-15) hit each
begin
add 1 on record "bets" data index
set flag "s6" true
//put 100% of Record "progression" Data on Record "s6" Layout list
end


IF street(16-18) hit each
begin
add 1 on record "bets" data index
set flag "s5" true
//put 100% of Record "progression" Data on Record "s5" Layout list
end

//end
end
end

end

{
IF flag "L4" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(19-24) hit each
begin
set flag "L4" true
//add 1 on record "bets" data index


IF street(19-21) hit each
begin
add 1 on record "bets" data index
set flag "s8" true
//put 100% of Record "progression" Data on Record "s8" Layout list
end

IF street(22-24) hit each
begin
add 1 on record "bets" data index
set flag "s7" true
//put 100% of Record "progression" Data on Record "s7" Layout list
end

//end
end
end


IF flag "L5" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(25-30) hit each
begin
set flag "L5" true
//add 1 on record "bets" data index

IF street(25-27) hit each
begin
add 1 on record "bets" data index
set flag "s10" true
//put 100% of Record "progression" Data on Record "s10" Layout list
end

IF street(28-30) hit each
begin
add 1 on record "bets" data index
set flag "s9" true
//put 100% of Record "progression" Data on Record "s9" Layout list
end

//end
end
end

IF flag "L6" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(31-36) hit each
begin
set flag "L6" true
//add 1 on record "bets" data index


IF street(31-33) hit each
begin
add 1 on record "bets" data index
set flag "s12" true
//put 100% of Record "progression" Data on Record "s12" Layout list
end

IF street(34-36) hit each
begin
add 1 on record "bets" data index
set flag "s11" true
//put 100% of Record "progression" Data on Record "s11" Layout list
end


end
end
    }
//end


//IF record "bets" data index >= 6 each
//begin

IF Record "d1" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d1" Layout list
end

IF Record "d2" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d2" Layout list
end

IF Record "d3" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d3" Layout list
end

put 100% of Record "progression" Data on Record "d3" Layout list

//IF Record "s1" Layout list lost each
If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
end



//IF Record "s2" Layout list lost each
If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
end

//IF Record "s3" Layout list lost each
If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
end

//IF Record "s4" Layout list lost each
If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
end

//IF Record "s5" Layout list lost each
If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
end

//IF Record "s6" Layout list lost each
If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
end

//IF Record "s7" Layout list lost each
If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
end

//IF Record "s8" Layout list lost each
If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
end

//IF Record "s9" Layout list lost each
If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
end

//IF Record "s10" Layout list lost each
If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
end

//IF Record "s11" Layout list lost each
If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
end

//IF Record "s12" Layout list lost each
If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
end




IF flag "d1bet" true each
begin
put 100% of Record "progression" Data on Record "d1" Layout list
end

IF flag "d2bet" true each
begin
put 100% of Record "progression" Data on Record "d2" Layout list
end

IF flag "d3bet" true each
begin
put 100% of Record "progression" Data on Record "d3" Layout list
end

//end

If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  Put 1 on Record "bets" Data Index
  set flag "db" false
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false

  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
 
  set flag "s1" false
  set flag "s2" false
  set flag "s3" false
  set flag "s4" false
  set flag "s5" false
  set flag "s6" false
  set flag "s7" false
  set flag "s8" false
  set flag "s9" false
  set flag "s10" false
  set flag "s11" false
  set flag "s12" false

  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout
  End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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