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DragonRepeater 2 FLATBET

Started by ignatus, Jun 11, 12:35 PM 2020

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ignatus

Just something i have been working on latley. I dont say its a "Holy Grail" but? A very nice repeaters system,....

From my trials and error i found 2 numbers MAX bet gives highest profits and lowest drawdowns. ok

Credits goes to MR.J and Kattila. (this is based on the original MR.j's Train-Repeters system).

BETSelection/Procedure; You START BET first Repeater that comes from the last 10 spins... (You need to do some Tracking for this one)

Note down Every Repeater, And HOW Many times each number has repeated. Ok.

So, Always MAX 2 numbers bet. Now,  if a second repeater come, that is also bet.

Now, Here is the Trick.... AS SOON as you get 1 number Repeat 3 times, you *Remove All other bets, and bet that single number repeated 3 times*

Same procedure. Any other Number Repeated 3 times is also bet. So. NEXT Trick then. IF more than 3 numbers hit 3 times come. *You ALWAYS bet the 2 Last Repeters hit 3 times* ok

THIS step/procedure you have to Repeat UNTIL you got 1 number hit 6 Times Then you will STOP/Restart procedure....

So...First bet (1-2 numbers MAX) Hit 1 time
Next bet (1-2 numbers MAX) Hit 2 times
Next bet (1-2 numbers MAX) Hit 3 times
Next bet (1-2 numbers MAX) Hit 4 times
Next bet (1-2 numbers MAX) Hit 5 times
Next 1 number Hit 6 times (STOP/Restart Procedure)

That's it.  O0

All FLATBET ofcourse.

RX-code DragonRepeater 2
system "Dragon Repeater 2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,2,3,4,5,6,7,9,13,17,25,30,35,40,45,50,55,60,65,70,75,80,90,100]
                 to Record "progression" Data

        Set List[1,2,3,4]
       to Record "Bets placed" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Numbers Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin2" Data
  end

   while on each spin
  begin

  copy last Number to Record "last1" layout





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     stop session
       set flag "bet" false
   // clear Record "Hotnumbers" Layout
  //  clear Record "Hotnumbers2" Layout
   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index
   Put 1 on Record "spin" Data Index

   End



{
if spin count  >= 500 each time
begin
stop session
end
}

{
if total bankroll >= 500 each time
begin
stop session
end
}


if total bankroll <= -750 each time
begin
stop session
end




if total inside bets count >= 1 each
begin
// set flag "bet" true
  //Add 1 to Record "spin" Data Index
end



if Record "spin" data index >= 18 each
begin
// set flag "bet2" true
//reset all flags false
put 1 to Record "spin" Data Index
put 1 to Record "spin2" Data Index



end





if any number bet won each
begin
{ reset all flags false
  clear Record "Hotnumbers" Layout
  clear Record "Hotnumbers2" Layout
  clear Record "Hotnumbers3" Layout
  clear Record "Hotnumbers4" Layout
  clear Record "Hotnumbers5" Layout
}
end


// if flag "stop5" false each
// begin

   IF Record "last1" layout is found within Record "Hotnumbers5" layout each
  begin
   set flag "Hot6" true
  end

   IF Record "last1" layout is found within Record "Hotnumbers4" layout each
  begin
   set flag "Hot5" true

   Set Max to Record "Hotnumbers5" Layout Index
   Add 1 to Record "Hotnumbers5" Layout Index
   copy Record "last1" layout to Record "Hotnumbers5" Layout

  if total inside bets count >= 2 each
   begin
    set flag "stop5" true
   end

  end
//  end

// if flag "stop4" false each
// begin

   IF Record "last1" layout is found within Record "Hotnumbers3" layout each
  begin
   set flag "Hot4" true

   Set Max to Record "Hotnumbers4" Layout Index
   Add 1 to Record "Hotnumbers4" Layout Index
   copy Record "last1" layout to Record "Hotnumbers4" Layout

  if total inside bets count >= 2 each
   begin
    set flag "stop4" true
   end

  end
// end


// if flag "stop3" false each
// begin

    IF Record "last1" layout is found within Record "Hotnumbers2" layout each
  begin
   set flag "Hot3" true

   Set Max to Record "Hotnumbers3" Layout Index
   Add 1 to Record "Hotnumbers3" Layout Index
   copy Record "last1" layout to Record "Hotnumbers3" Layout

  if total inside bets count >= 2 each
   begin
    set flag "stop3" true
   end

  end
// end

// if flag "stop2" false each
// begin

    IF Record "last1" layout is found within Record "Hotnumbers" layout each
  begin
   set flag "Hot2" true

   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

   if total inside bets count >= 2 each
   begin
    set flag "stop2" true
   end

  end
// end

// if flag "stop1" false each
// begin

    IF Record "last1" layout is found within Record "last18" layout each
  begin
  set flag "Hot" true
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

   if total inside bets count >= 2 each
   begin
    set flag "stop1" true
   end
   
  end
// end
 





if flag "bet1" false each
begin

if flag "Hot" true each
begin
if flag "stop1" false each
begin
  put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end
end

if flag "stop1" true each
begin
Set Max to Record "Hotnumbers" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers" Layout
Subtract 1 from Record "Hotnumbers" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers" Layout
// Subtract 1 from Record "Hotnumbers" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers" Layout
// Subtract 1 from Record "Hotnumbers" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers" Layout
//Subtract 1 from Record "Hotnumbers" Layout Index
//put 100% of Record "progression" data to Record "Hotnumbers" Layout
end

end




if flag "bet2" false each
begin
   
if flag "Hot2" true each
begin
set flag "bet1" true
if flag "stop2" false each
begin
  put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
end
end

if flag "stop2" true each
begin
Set Max to Record "Hotnumbers2" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers2" Layout
Subtract 1 from Record "Hotnumbers2" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers2" Layout
// Subtract 1 from Record "Hotnumbers2" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers2" Layout
// Subtract 1 from Record "Hotnumbers2" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers2" Layout
// Subtract 1 from Record "Hotnumbers2" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers2" Layout
end

end


if flag "bet3" false each
begin

if flag "Hot3" true each
begin
set flag "bet2" true
if flag "stop3" false each
begin
  put 100% of Record "progression" data to Record "Hotnumbers3" Layout list
end
end

if flag "stop3" true each
begin
Set Max to Record "Hotnumbers3" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers3" Layout
Subtract 1 from Record "Hotnumbers3" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers3" Layout
// Subtract 1 from Record "Hotnumbers3" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers3" Layout
// Subtract 1 from Record "Hotnumbers3" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers3" Layout
// Subtract 1 from Record "Hotnumbers3" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers3" Layout
end

end


if flag "bet4" false each
begin

if flag "Hot4" true each
begin
set flag "bet3" true
if flag "stop4" false each
begin
  put 100% of Record "progression" data to Record "Hotnumbers4" Layout list
end
end

if flag "stop4" true each
begin
Set Max to Record "Hotnumbers4" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers4" Layout
Subtract 1 from Record "Hotnumbers4" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers4" Layout
// Subtract 1 from Record "Hotnumbers4" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers4" Layout
// Subtract 1 from Record "Hotnumbers4" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers4" Layout
// Subtract 1 from Record "Hotnumbers4" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers4" Layout
end

end


if flag "Hot5" true each
begin
set flag "bet4" true
if flag "stop5" false each
begin
  put 100% of Record "progression" data to Record "Hotnumbers5" Layout list
end
end

if flag "stop5" true each
begin
Set Max to Record "Hotnumbers5" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers5" Layout
Subtract 1 from Record "Hotnumbers5" Layout Index
put 100% of Record "progression" data to Record "Hotnumbers5" Layout
// Subtract 1 from Record "Hotnumbers5" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers5" Layout
// Subtract 1 from Record "Hotnumbers5" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers5" Layout
// Subtract 1 from Record "Hotnumbers5" Layout Index
// put 100% of Record "progression" data to Record "Hotnumbers5" Layout
end





if flag "Hot6" true each
begin
  reset all flags false
  clear Record "Hotnumbers" Layout
  clear Record "Hotnumbers2" Layout
  clear Record "Hotnumbers3" Layout
  clear Record "Hotnumbers4" Layout
  clear Record "Hotnumbers5" Layout

end





Track last Number for 10 spins to
Record "last18" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

But if its already loosing flat bet, i dont think that it can be improved with a progression or something like this.I mean to survive some more spins yes, but not to be a longterm Winner.As we know Progression doesnt increase accuracy of prediction, thats the reason i am saying it.....But i must say that  for the first time i find your work and that you posting it, good ignatus.Because the mindset is right, you tried something flatbet  :thumbsup:

huskerdu

I'm very happy Ignatus that you're starting leaving behind those extreme and  out of reality negative progressions (starting with 1 unit and ending with 200 or 300 or 500 or 700... )
Flatbetting is the right start to discover new things
Your experience with RX coding may give us new views of bet selection from now on.
Thanks

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