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Started by Nimo, Oct 17, 09:16 AM 2020

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0 Members and 1 Guest are viewing this topic.

Davidchow

Quote from: thereddiamanthe on Dec 09, 10:37 AM 2020In 3625 tested spins the maximum drawdown was ≈600u.
1319 profit.
0.36u/spin

I have good results so far using the same method but for splits and not streets. Of course, I know that the sequence of death will come sooner or later, like it did for Nimo.

thereddiamanthe

Quote from: game over on Dec 09, 07:17 PM 2020
Forgive, I don't want to intrude ...
But have you thought that they first have to understand well how things work, in this case randomness, before creating systems of this type?
Although I have to admit that the last answer is more intelligent than the first, they still do not understand correctly what happens, how it happens and of course how to make a progression correctly if you want to do it!
I recently wrote on a topic referring to Mr. Jun, which talks about Mr. Vaddis, it is a very interesting, intelligent and well analyzed reading, in a short sentence, something done correctly, based on deep and analytical study.
If you want my advice, before you start looking for ways to win, you must understand randomness well, what it does and what is more profitable.
In this and another forum, there are still people who share very important experience, with a lot of knowledge and weight to understand what chance does and the ways to take advantage of it.
Try to understand and learn from those great and you knew words of people who have achieved it.
And finally, regarding the last publication of Mr. THEREDDIAMANTHE, just an observation to your publication:
3-4-5 = 12
with this I think I told you something that can make you think!
But even so, without correctly understanding randomness and its behavior, it will be difficult for you to take advantage of it without some crazy progression.

Hector.


Hector,
I wrote a quick reply .. & then on second thought a long modify. I usually always use ctrl+c >.. but go figure & when I hit reply got time elapsed error. I just couldn't bother to do that again yesterday, will reproduce now.
& leave the Mr. aside. The mist has been cleared. ;)

First, I am glad someone responds in a quality manner, even though you could be more direct (..=12), & gets the handfull conversation going.


The above posted was just an initial model in response to Nimo's post, a basic framework aiming at reducing the maximum drawdown (-3000 Nimo's first loss took 2/3 of profits after the hundreds of in profit games), better 'attack in profit' ratio (in hindsight I used 1 step too many, so only 4 per revolution), hit impact in recovery - or in other words a better target that invalidates the debt relatively quickly recovering in profit.

The link is here. Combines the evolution of method from the basics, then from the second big drawdown spin ≈2200 onwards more refined to the initial framework as the method previously posted. Happy clicking >   ;)
link:s://roulette-simulator.info/en/game/a9c11bab20f8a68263fe57115ff7d714


Even before you responded I shifted the whole thing to Quads.

But first I will address the 3+4+5=12.
I can see this has more balanced approach & 3 consecutive bets, ST based, equal paying for itself out.
Thus the simple initial model as is should use max 4 steps. Or even better off use 2+3+4 (giving profot at each spin of the revolution), then in recovery shifting to 3+4+5 or even 1+2+3+4 to regain the balance- but only after 1. the variance has visibly corrected in our favour (after the periods of alernating hit & non-hit revolutions has passed or the many) or 2. after many in a row revolutions non-hit obviously using the cheapest option (3+4+5) all the way trough to keep the losses at minimum (instead of mindlessly chunking & pilling up the bets with progression) having a go with the (1+2+3) option & perhaps raised unit to 2 - which costs kind of the same.


So to get back to Quads.
First the numbers played coverage is quite the same (Q 4+8+12+16=40  ST 3+6+9+12+15=45).
As I transfered the ratio I began with up to 4 bets, where I already realized a bit of your later mentioned '3+4+5 suggestion', that I am using 1 step to many. Should be 1+2+3=6<8.
So 4+8+12= 24 numbers played
The revolution hit ratio was quite great. & the longest intervals without hit in revolutions was also not that bad.
So I switched to a progression which is neither pos or neg, but a combo.
1. after non-hit remain at 1 till hit (drastically reduces drawdowns, especially after 3-4 consecutive revolution non-hit or alternating between hit & a few non-hit)
2. after hit received based on the oustanding balance at about -15 to -30 current game switch for one revolution to 2u, -30 to 45 to 3u. If non-hit, back to 1 till the hit + reasses. If hit look for two thing
a) oustanding balance - in recovery don't aim at 1 hit to debt resolution, but let's say two full hits (on 1st spin) at least
b) as you play more & more spins notice how intervals of getting many quick hits, hit/few non hit & a longer period of non-hit plus hit/few non-hit alternate. after gettjng a series of revolutions with profit constantly & quickly raising you know that the territory which passing trough will change.
we are talking about let's say getting a hit, -45 3u hit again - should I lower to 1 and adter a hit raise to 2  or  have a go directly with 2. those interval of revolution results should be taker into the account at constant reassessmet !
As such drawdoens are significantly smaller even at the worst variance, with the possibility steppingof beating the game entirely.


With this approach on Q.
First game method in evolution link:s://roulette-simulator.info/en/game/e90663f7e366b0cd33d835f4219c2bc7
The second more refined link:s://roulette-simulator.info/en/game/d296cbb2c1948723a3a75d2eedcc9dcf




Why I woudn't go to splits its simple - the expense in units to get the same number coverage & thus kind of same hit frequency. Significantly lower drawdowns & less dramatic graph spikes, much more stable game.



!!!!!!
What could be done tough is apply the parachuting principle - the reason why I even went to explore how ST & Q behave with combo bets.
So just at the top of the mind for now as an outset, which I need to explore & test further is this
Q 1+2+3=6<8 â†' ST 2+3=11,12
Thus one revolution of 5(3Q+2ST) spins.
Or Q 1+2=3<8 â†' ST 2+3+4=12

Or similar - the whole new field to explore. As well with accompanied minimal progression+regression. Even progressions on Q only, then ST.

thereddiamanthe

Quote from: game over on Dec 09, 07:17 PM 2020
But have you thought that they first have to understand well how things work, in this case randomness, before creating systems of this type?
Although I have to admit that the last answer is more intelligent than the first, they still do not understand correctly what happens, how it happens and of course how to make a progression correctly if you want to do it!
I recently wrote on a topic referring to Mr. Jun, which talks about Mr. Vaddis, it is a very interesting, intelligent and well analyzed reading, in a short sentence, something done correctly, based on deep and analytical study.
If you want my advice, before you start looking for ways to win, you must understand randomness well, what it does and what is more profitable.
In this and another forum, there are still people who share very important experience, with a lot of knowledge and weight to understand what chance does and the ways to take advantage of it.
Try to understand and learn from those great and you knew words of people who have achieved it.
And finally, regarding the last publication of Mr. THEREDDIAMANTHE, just an observation to your publication:
3-4-5 = 12
with this I think I told you something that can make you think!
But even so, without correctly understanding randomness and its behavior, it will be difficult for you to take advantage of it without some crazy progression.

Hector.

& Hector,
let's talk in detail about this. Point by point.

Also, other forum? - which & who - exactly.

zibaanna

example of a game from Nimo with modifications. bets 1 usd

Serendipity

Explain please what is different in your game.
Whether you think you can or you can't, you're probably right!

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