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Balls of Steal...street system

Started by Mr Johnson, Jul 07, 04:46 AM 2010

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0 Members and 2 Guests are viewing this topic.

Mr Johnson

Hi all,

Here is the
Balls 0f Steel Street System.           (B0SSS)

-track 24 spins.

-we need exactly 6 streets hit 0 or 1 time max.(if not then keep looking at the last 24 spins until you have exactly 6 streets hitting once or less)

-then we use these streets to play positive progression, however we only start betting on the streets when they have hit 2 times after the 24 spins tracked. SIGNAL (S) + TRIGGER (T) before betting

-target is +30units (after 30 bets change target to +15)

-stoploss is always -80units

-take 0 in your stride. forget it.

EXAMPLE BELOW.

12..............
25
    1
23
   29
----------
15
   22
31
    7
22
    3
25
   30
25
   22
13
   36
27
    3
28
   18
28
----------
   23
32............4,5,6,,,,7,8,9,,,10,11,12,,,16,17,18,,19,20,21,,,34,35,36
    1      
14  
    8       S
15      
   28      
13      
    3      
 3      
   14  
18          S
    0      
14      
    5       S
----------
31        
   36         S
 7             T
   30   L-1
 5      L-1     T
   13   L-2
12      L-2      S
    9   W+10
23      L-3
    5   W+9
22      L-4
   21   L-4      S
10      L-4     T
   15   L-5
23      L-5
----------
    9   WW+19
19      L-6      T
    4   WW+17
10      W+4      
   13   L-9
 4      WWW+27.........END SESSION +40UNITS



mattjono


Mr Johnson

PERFECT SESSION BELOW



15     ..........4,5,6,,,10,11,12,,,19,20,21,,,25,26,27,,,,28,29,30,,34,35,36
    14
25        S
    21      S
26         T
     9     L-1
29        L-1   S
    27     W+11
----------
  2       L-2
    10   L-2   S
27      WW+22
     5     L-3
27      WWW+33.........END +57UNITS

StackBundles

Ok what is the progression you use? and I need you to explain which streets we place bets

aight we track the 24 spins 6 streets have hit once or less now what do we do

do we bet 6 streets? that have hit once or less

what does 2 hits on a street mean

oh yeh whats the best way you have found to track spins

hamsup_sotong

hiya stacky

mr johnson plays his version a little differently from the way i play it....


after tracking to get your six sectors, he starts a bet by placing 1 unit on the first sector that hits twice, and 1 unit for each subesquent hit. its a up as u win progression. Basically , the betting starts after the selected "colder" streets have woken up

eg we track 1,2,3,4,5,6( are the qualifying streets)

so lets say the spins are as follows ...

1 (hit on first straight ) no bet
3 ( 2nd hit on 1st)  bet 1 unit on 1st straight
36(-1)
10(-2) 4th street 1 hit .. no bet
2 (+9) win on 1st street bet ... place 2 units on first street  etcc

u carry on until u hit the targets.... i normally play after the first hit though

cheers
good luck
hamsup




Mr Johnson

i think playing between 5 and 7 streets is better than restricting it to just 6 streets. it can make tracking spins take quite awhile, as in a casino you dont want to be stood about for up to 15 spins before we have our bet.  hope you understand.

basickly

----Track 24 spins.

----Looking at the street we need between 5 and 7 streets hit 0 or 1 time max.(if not then keep looking at the last 24 spins until you have exactly 5,6 or 7 streets hitting once or less)

----Then we use these streets to play positive progression, however we only start betting on the streets when they have hit 2 times after the 24 spins tracked. SIGNAL (S) + TRIGGER (T) before betting

----Target is +30units (after 30 bets change target to +15)

----Stoploss is always -80units

----Take 0 in your stride. forget it.


mattjono



try get a thew more example sessions.

Mr Johnson

18.........
    31
27
    32
14
     1
13
    17
----------
23
     6
  6
    16
34
     8
24
----------
     1
35
    32
21
    35
32
----------
     6
23 
    35.....24 tracked spins = COLD STREETS --7,8,9--10,11,12--13,14,15--19,20,21--25,26,27--28,29,30,
34        
----------
     4   
26                     S
     2   
30                     S
     8                  S
10                     S
    13                  S
  7                    Trigger for 7,8,9 start P.P
     9   W+11   
----------
  5     L-2
    24   L-2
  8     WW+22   
    12   L-3         Trigger for 10,11,12 start P.P
31     L-4
    15   L-4        Trigger for 13,14,15 start P.P
17     L-5
     5   L-5
----------
15     W+7
    13   WW+18   ------------------------END SESSION +33 UNITS


matt


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