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Flat bet method (12 numbers)

Started by Kattila, Nov 17, 12:31 PM 2010

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0 Members and 4 Guests are viewing this topic.

Kattila

Maybe will work    :)  , maybe not.... :(

Bet 12 numbers , flat bet.
We look for a trigger like this:
-from the last number spun if the next NUMBER  is
included in 6 numbers right side from that last number,
or  in 5 numbers left side or hit the same number,
then  that NUMBER is the Trigger.
- bet the trigger +6 numbers right side+5 numbers left side
- bet only 3 times

EX:

last number is  23
next is  1 then this is the trigger
because is in the 6 numbers right side from 23

so ,

23
1   trigger, bet  18,22,9,31,14,21,1,33,16,24,5,10
25  L1  -12
4    L2  -24
16  w      0  wait
17
19  trigger (because is 5th number left side from 17)
0    w  +24
15  trigger
17  w  +48
15  
3    trigger
12  w  +72
29  trigger
24  L1  +60
34  L2  +48
24  L3  +36  wait
36
5
32
16
4
23
12
34
32
15  trigger
22  L1  +24
32  w  +48  wait
18
11
15
24
31  trigger
32  L1  +36
26  L2  +24
1    w   +48  wait
28
4
26  trigger
21  w  +72   wait
1
5     trigger
4     L1  +60
7     L2  +48
8     w   +72  wait
3  
22  
35  trigger
31  L1  +60
0    w  +84   wait
5
34
33
6
21  trigger
28  L1  +72
26  L2  +60
12  L3  +48  wait
33
26
34
3
32  trigger
34  L1  +36
35  w  +60  wait
12  trigger
2    L1  +48
33  L2  +36
2    L3  +24  wait
24
32
0    trigger
32  w  +48    wait
22
24
29
5
26
3    trigger
15  w  +72  wait
13
8    trigger
20  L1  +60
29  L2  +48
33  w   +72  wait
31  trigger
26  L1  +60
7    L2  +48
32  L3  +36   wait
26  trigger
31  L1  +24
16  L2  +12
23  L3   0   wait
21  
33
9    trigger
9    w  +24
29  trigger
21  L1  +12
17  L2    0
7    w   +24  wait
7    trigger
31  w  +48   wait
12  
2
28
19
34
24
25
32
1
24   trigger
13  L1  +36
24  w  +60  wait
36
35
11
1
11
14
27
29
35  trigger
6    L1  +48
31  L2  +36
2    L3  +24  wait
3
30
13  trigger
23  w  + 48  wait
7    
22   trigger
22   w  +72  wait
23
0
25
3
31
25
28
29  trigger
25  L1  +60
20  L2  +48
10  L3  +36  wait
10  trigger
18  L1  +24
11  w  +48  wait
0  
6
21  trigger
18  L1  +36
10  L2  +24
27  w  +48  wait
26  
28   trigger
31  L1  +36
27  L2  +24
23  L3  +12  wait
20
25
26
35  trigger
20  L1    0
29  w  +24   wait
32  
23
3
27
17  trigger
18  L1  +12
3    L2     0
31  L3   -12  wait
16  trigger
29  L1  -24
3    L2  -36
16  w  -12   wait
14  trigger
29  w  +12
0
18
13
4
5
35
2
14
28
33
20  trigger
35  L1    0
29  w  +24  wait
30  
1
15
17  trigger
1    L1  +12
29  L2    0
21  w  +24  wait
36
9
11
1
7
18  trigger
11  L1  +12
9    w  +36
9    trigger
34  L1  +24
15  L2  +12
12  w  +36  wait
30
24  trigger
26  L1  +24
21  L2  +12
27  L3    0   wait
28
25
32
26  trigger
15  w  +24  wait
6
18
25
23
20
30
1
0
18
22  trigger
29  w  +48  wait
30
19
25  trigger
11  L1  +36
14  L2  +24
21  w  +48  wait
7
33
1   trigger
7     L1  +36
10   w  +60  wait
19
4     trigger
20   L1  +48
11   L2  +36
31   L3  +24   wait
20   trigger
20   w  +48  wait
23
33   trigger
27   L1  +36
5     w  +60   wait
0
5
13
20
8
6
33
10
15
35  trigger
12  w  +84


end  session


Max up +84 twice
at least three times +72
Max down  -36

cheers

albalaha

I do not think it can work well, without progression. Flat betting is becoming a myth and there is not even a single method in our forum of flat betting, which works.

Halba1

Quote from: albalaha on Nov 17, 10:59 PM 2010
I do not think it can work well, without progression. Flat betting is becoming a myth and there is not even a single method in our forum of flat betting, which works.


hmmmmmm monaco is proving otherwise

ophis

I think we should have competition who will have bigger font.


But seriously  i love plain number systems and even more flat bet ones. So im hoping this will evolve!
Had you tried betting opposite part of the wheel? Or make some sort of 3 Dynamic sectors wich will change according to where the ball have landed?
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

Kattila

Hi Ophis, i like more this one:
*3 Dynamic sectors wich will change according to where the ball have landed?*

1. You mean dynamic sectors = moving sectors ? and depends from the last number spun.
I already have a method (or two) based on this event.

Or

2. You mean dynamic sectors = fixed hot sectors ?
in your opinion how many numbers should have one sector ?
we can elaborate something on this, like :

let s say ball hit 3 times in 3 diffrent places on wheel, take that 3 numbers and some neighbors around.
let s say each sector have 4 numbers(so 3 sectors = 12 numbers), now bet that 12 and if lose add  the new
number and the 3 neighbors( Ex. one left side and two right side) so bet 16 numbers, if lose again add the new number
and neighbors  so 20 numbers, if lose same history  but 24 numbers (maximum).Progression can start from 0,10 or 0,50 c.
?

ZeroBlue

i like to bet 18/20 numbers flat across the wheal. dynamic sectors work 2 ways:


1) number hit plus 4 neighbors each side. + 9 opposite on the wheal.


2) number hit plus 2 neighbors each side + 5 opposite on the wheal + 5 numbers 90º of hit and its counterpart - making a cross.


I find it amusing that zero doesn't bother so much this way and it gives nice clusters of wins to profit from.


Good Luck

Kattila

Nice ones 0Blue , similar to what play one of my friends.  ;)
And take a look at my dynamic sectors method on full systems...6 numbers/6 angles (movements).



Another one ( wheel based)

R.H.N.   method  ( repeaters , hot zone , neighbors )

Wait for this event/trigger :

Ex:

29   virtual play
4    L1 not hit  the last number and the two neighbors
14  L2 not hit the last numbers and their neighbors(always the two each side)
30  L3 not hit the last numbers and their neighbors
13  L4 not hit the last numbers and their neighbors
         this 4 Ls are the trigger , now bet once on that last 5 numbers and
         their two neighbors, so 15 numbers.
32  L (real lose) bet the 15 +the last and his two neighbors, so 18 numbers
24  L (real L) bet the 18 + the last and his neighbors, so 21 numbers
3   L ( real L) bet the 21 +the last and his neighbors, so 24 numbers
7   W , this was almost  the worst scenario

progression (for some online casinos):

1.    0,10 x 15        -1,5          +2,1
2.    0,20 x 18        -5,1          +2,1
3.    0,50 x 21        -15,6        +2,4
4.        2 x 24        -63,6        +8,4   stop-loss or...
.....................................................
5.      10 x 27        -333,6       +26,4


Or after L3 virtual, bet on the 12 numbers, then on 15....18...21...24...(27).

1.    0,10 x 12        -1,2         +2,4
2.    0,10 x 15        -2,7         +0,90
3.    0,20 x 18        -6,3         +0,90
4.    0,50 x 21        -16,8       +1,2
5.       2  x 24        -64,8       +7,2     stop-loss or...
...................................................
6.      10 x 27        -334,8      +25,2

cheers

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