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Colour coded tracker

Started by Bayes, Aug 14, 03:28 PM 2010

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Bayes

This is a "tracker" program I wrote a few months ago. It gives a visual indication of the "state" of any number, split, street, corner... in terms of the number of standard deviations from the mean over a sequence of spins.

Just click on the numbers as they come in and click "reset" to start over. The program updates the standard deviation of each location and colours it accordingly.
You can select how many spins over which you want to see the measure by moving your mouse cursor over one of the number squares at the bottom of the window (25 - 100). Note that "N" means the total number of spins.

Yellows and Reds denote "warm" and "hot" locations respectively, green and blue are "cool" and "cold". These are defined as follows:

Yellow = more than 2.0 SD but less than 3.0
Red =  equal to or more than 3.0 SD

Green = less than -2 SD but more than -3.0 SD
Blue =  equal to or less than -3.0 SD

So in the attached image, over the last 25 spins (because the cursor is over 25), Red is cool, black is warm, column 3 is cool, the corner 16-20 is warm, as is street 10-12, number 10, corner 10-14, split 10-13 and split 17-20, while split 10-12 is hot.

The program also tracks repeaters over the last 10 spins (top left field), and any number repeating is shown (number 11 has repeated in the example). This works on a rolling basis. You also get "pop-ups" when any dozen or column "sleeps" for 15 spins or any 6 line sleeps for 40 spins.

Note that the layout doesn't include zero because I use this on Betvoyager no-zero wheel. I'm not recommending any strategies or systems in particular, but you can learn a lot about random by using this program.

Have fun!
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

Fripper

Thanks for sharing dear Bayes! :)
All i'm doing is living my life.

VLS

Yeah man, thanks for sharing your proggie! :thumbsup:

Euphoria all the way :)
🡆 ROULETTEIDEAS․COM, home of the RIBOT WEB software bot, with FREE modules for active community members! ✔️

Blood Angel


furple

Cheers Bayes for sharing. A handy little prog. :thumbsup:

esoito

Thank you very much. Very useful.

Standard Deviation

PLEASE could you post a brief explanation about STANDARD DEVIATION:

*what it is

*its importance

*how to interpret it

* etc

for all those who don't understand it?

(Perhaps in a separate thread so it doesn't get 'buried' here. )


Bayes

Will do. I'll post it in the maths reference section later today.
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

esoito

Don't you just love it when you post a program for download and then some peanut writes in with a request that could result it quite a bit of work?

I'm that peanut in this case !!

1  Please could you incorporate an UNDO function for the last spin (maybe the last 2 or 3)

2  Please could you produce a version that includes INSIDE NUMBERS, too?


I'm aware [1] is pretty straight forward but [2] is likely to be a major modofication.

But here's hoping...   ;)

Bayes

esoito,

This version DOES include the inside numbers, not sure what you mean?

Regarding an UNDO function, I might do it, but I don't think it's going to be that easy to add the code. It's not a trivial program (over 6,000 lines of code) and there are over 140 different locations/variables to modify. There may be a relatively simple way of doing it, but I'm not promising anything.  :thumbsup:
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

esoito

Oooops...sorry about the 'inside numbers' request.

Mea culpa. I really must change my tablets! 

And pay more attention in future. Sorry, mate.

Please ignore the undo request as it's obviously not as simple as I hoped it might be.

Crikey -- 6000 lines of code must have had you reaching for the brandy at some point. The debugging must have driven you mad.

Anyway, thanks again for so kindly sharing all your hard work with the forum.




Bayes

No worries esoito.

I try to put more attention on the design stage, which leads (hopefully) to less debugging. I always sketch the main "plot" and then fill in the details. And I always test as I go - add a little more code, then test it, add some more, then test again. Trying to write the whole thing in one go is a recipe for frustration.  Actually,  the program has a fairly simple structure which is repetitive, the only reason it's so long is because of the number of locations to keep track of.
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

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