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New ideas/testing

Started by ignatus, Jun 08, 10:32 AM 2013

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ignatus

This strategy has not been tested as far as I know? Only an idea so far...haven't played it yet.


I've been thinking now, a similar system; Wait X numbers of spins for one group of numbers not to show, in this case these 8 groups of numbers: (each group is 4- or 5 numbers)


Red Low Odd
Black Low Odd
Red Low Even
Black Low Even



Red High Odd
Black High Odd
Red High Even
Black High Even


Now wait x number of spins for one group not to show, then start betting on it.


Progression:


For 4 numbers -1/+1 each seventh spin. (+1 after five spins no hit, -1 after hit)

for 5 numbers -1/+1 each fifth spin. (+1 after five spins no hit, -1 after hit)



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

The way I'm playing it now is, write down each group as the come until one group remains, then start betting on that group.


Like this



LRO x
LBO x
LRE
LBE x


HRO x
HBO x
HRE x
HBE x


Now "Low Red Even" remains so i start to bet on this group ...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Seems to work pretty well on RNG(funmode)  :P Just testing! ...Played 6 games and all won.


About the progression... this is +1/-1 (+1 bet each fifth spin) No matter if it's 4 or 5 numbers played. -1 unit at win, at any stage in progression.

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

soggett

quick trest 50 spins, ended +60 units
once got to betting 2 units (used +1 after 7 spins, saw your change just now)
not bad, well see how it holds up
To beat the game you first have to realise you can't beat the game - then comes the hard part

ignatus

Quote from: soggett on Jun 08, 01:19 PM 2013
quick trest 50 spins, ended +60 units
once got to betting 2 units (used +1 after 7 spins, saw your change just now)
not bad, well see how it holds up


thanks soggett :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

soggett

Quote from: ignatus on Jun 08, 01:23 PM 2013

thanks soggett :)

no problem

another quick test, by "new" progression this time
80 spins
total +154 units
highest bet 3 units

just to make sure,
i was betting BOL and it went to 3 units (after a hit I got even)
the next time I bet I bet 2 units right? (+1/-1)
so if we get to let' say 5 units and a hit - we will be in minus, next game starts with 4 units per spot, if win and still not in profit then next game start with 3 units and so on?
To beat the game you first have to realise you can't beat the game - then comes the hard part

ignatus

Quote from: soggett on Jun 08, 01:48 PM 2013

no problem

another quick test, by "new" progression this time
80 spins
total +154 units
highest bet 3 units

just to make sure,
i was betting BOL and it went to 3 units (after a hit I got even)
the next time I bet I bet 2 units right? (+1/-1)
so if we get to let' say 5 units and a hit - we will be in minus, next game starts with 4 units per spot, if win and still not in profit then next game start with 3 units and so on?


Yes, that's correct. Great, i play now live with the hottest in the group of 8. (From the last 10-15 spins etc)


Much faster and easier to play also, without difficult tracking.


Seems to work very well Live.


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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