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HYBRID DC4

Started by warrior, Apr 18, 09:35 AM 2012

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0 Members and 1 Guest are viewing this topic.

6th-sense

lol yes but on the plus side its not happened again :D  and is still fantastic i was always recommending it and stand behind warrior on it...best matrix system on here

dino246

Great to learn more about a system from negatives and positives and to know how other members of this forum are STILL playing a particular system.

We should all keep reporting back on a special thread what profit/loss we achieve on a system as an ongoing thank-you to all the hard work members like Warrior given us.

Cheers.
Dino.

Robeenhuut

Quote from: 6th-sense on Aug 29, 04:52 PM 2012
i lost 3 in a row before now  :thumbsup:

So you lost 3 times in a row 1,3.9 progression including one virtual loss? It means 12 double dozen bets lost in a row. That's a very bad luck.  3.6 in 1M odds.   >:( The most i have ever had was 9. Back to back losses have odds of 1 in 4k. But what matters is overall strike rate unless you increase your stakes after a lost progression to recover quicker.  Do you still play it? And Dino what are your stats?
Matt

GLC

Have any of you ever tried playing double dozens per Oscar's Grind progression?

Start off betting 1-1 as long as you win.  After a loss, continue to bet 1-1 until another win then increase to 2-2.  If you win and haven't recovered to a new high or at least back to even increase to 3-3.  Never increase more than is necessary to win +1.  As soon as you hit a new profit, reset to 1-1.
If you win and increase to 2-2 and then lose, you just stay at 2-2 until the next win.

Anytime we win after our 1st loss, we add 1 more unit to both dozens and any time we lose we stay at the same bet amount.  We never increase to more than is needed to win +1.

A safety brake is to set a recovery level at -1 unit for every 3 spins that you're in the hole.  That means that if you have had a pretty bad run of luck and have been in the hole for 20 spins, if you get back to 20 divided by 3 = 7, so when you reach -7 or better, you could take the loss and reset to 1-1.  Anything to get back to 1-1 as quickly as possible.

If you want to play for smaller unit sizes, you could play a little more aggressively by remaining at the same bet amount after each loss and increasing by 2 units on each dozen after a win.  This will require a larger bankroll but it will recover with fewer wins.  A streak of 5 or 6 wins in a row will recover from a pretty bad losing streak.

Of course every method has a killer sequence.  Any time we're playing Oscar's Grind method, WLLWLLWLLWLWLWLLWL  that's the killer sequence.  Hopefully it won't continue very long since we have almost a 2:1 chance to Win over Losses, but all things are possible.

Please, set a stop loss.  I suggest 200 unit buy-in with a 20 unit win target.

If you really like this progression, you could go all the way to 1000 unit buy-in with a 100 unit win target.  Playing for dimes that's only a $100 buy-in.

GLC
In my case it doesn't matter.  I'm both!

MuppetMan

Quote from: GLC on Aug 30, 01:06 AM 2012
Have any of you ever tried playing double dozens per Oscar's Grind progression?

Start off betting 1-1 as long as you win.  After a loss, continue to bet 1-1 until another win then increase to 2-2.  If you win and haven't recovered to a new high or at least back to even increase to 3-3.  Never increase more than is necessary to win +1.  As soon as you hit a new profit, reset to 1-1.
If you win and increase to 2-2 and then lose, you just stay at 2-2 until the next win.

Anytime we win after our 1st loss, we add 1 more unit to both dozens and any time we lose we stay at the same bet amount.  We never increase to more than is needed to win +1.

A safety brake is to set a recovery level at -1 unit for every 3 spins that you're in the hole.  That means that if you have had a pretty bad run of luck and have been in the hole for 20 spins, if you get back to 20 divided by 3 = 7, so when you reach -7 or better, you could take the loss and reset to 1-1.  Anything to get back to 1-1 as quickly as possible.

If you want to play for smaller unit sizes, you could play a little more aggressively by remaining at the same bet amount after each loss and increasing by 2 units on each dozen after a win.  This will require a larger bankroll but it will recover with fewer wins.  A streak of 5 or 6 wins in a row will recover from a pretty bad losing streak.

Of course every method has a killer sequence.  Any time we're playing Oscar's Grind method, WLLWLLWLLWLWLWLLWL  that's the killer sequence.  Hopefully it won't continue very long since we have almost a 2:1 chance to Win over Losses, but all things are possible.

Please, set a stop-loss.  I suggest 200 unit buy-in with a 20 unit win target.

If you really like this progression, you could go all the way to 1000 unit buy-in with a 100 unit win target.  Playing for dimes that's only a $100 buy-in.

GLC


Hi GLC,
Yeah I used to use oscars on double dozens. Never used to have much luck. Like you say def need a stop-loss. Always get to a certain point where just not going to recover.
Just want to add that wasnt on this system though.

GLC

Muppetman,  I'm hoping the safety brake on the progression and the excellent strike rate  on the system can help not have a blow out too often.

We know we will hit our stop loss every now and then, just not too often.

GLC
In my case it doesn't matter.  I'm both!

MuppetMan

You are quite right GLC. Played a little last night and oscars seems to do well with this. Even played another prgression alongside it suggested by robeenhunt ( up 2 on a loss and down 1 on a win ) and oscars was only 1 or 2 units behind on a number of occassions and definitely safer.

What kind of stop loss would you use with oscars? I have been playing around with a Target of say 3 units and a stop loss of -20. Once you surpass 3 you move the stop loss to 3 and keep going. Example. YOu get to plus 5 ahead and have a loss taking you back to 3 you just pick up and leave. Only problem is that with the double chips lost on a loss you can hit that and surpass it pretty quick. What do you think?

Ralph

Oscars Grind is counted as very safe. It may bust once in 5000, if you run without stop/loss and use a bankroll the table limit. The loss will be very large, you will be lucky if you will win it before it happens.

With a stop/loss you will lose more often, but smaller, or if the bankroll can't take, it will be lost.

I do not recommend it without a bankroll of 2000, and then use chip value suited to your game budget.
20 Euro is the lowest possible. I may sounds small, but if the play work out well it will add up to double the bankroll rather fast.

If you are very high in the stakes, and you are in a save or lose all situation, skip the rule of just win one this time at the last trial add the rest of the bankroll. You are bust or you have  got more than one units.

It can come to insane situations, you have 2000 units on risk, and if you not lose them, you get 1 units.

In the picture is a hard run,the units are 5 Euro, and it was more than 1300 units back, the target to win 5 Euro, I skipped and at the last bet I went back and got  65.11. If I should lose that bet, the stake should not make a difference.

It should be better to have taken a loss of 100 Euro far before. 100 Euro could be recouped in 20 new sessions probably not such as this.  2000 units is hard to recover.
[attach=1][attachimg=1]
The best way to fail, is not to try!

GLC

Quote from: MuppetMan on Aug 31, 12:19 AM 2012
You are quite right GLC. Played a little last night and oscars seems to do well with this. Even played another prgression alongside it suggested by robeenhunt ( up 2 on a loss and down 1 on a win ) and oscars was only 1 or 2 units behind on a number of occassions and definitely safer.

What kind of stop-loss would you use with oscars? I have been playing around with a Target of say 3 units and a stop-loss of -20. Once you surpass 3 you move the stop-loss to 3 and keep going. Example. YOu get to plus 5 ahead and have a loss taking you back to 3 you just pick up and leave. Only problem is that with the double chips lost on a loss you can hit that and surpass it pretty quick. What do you think?


MM, 


I think it's a waste of time to set too low a stop-loss.  In my opinion 20 units is too low for a progression like this one.


In one of my posts above in this topic, I suggested a buy-in/stop-loss of 200 units.  I think that gives us enough time to ride the ups and downs and get back on top before losing 200 units.  If we set a win target of 10 or 20, we give ourselves a chance.


We should hit that quite often and most of the time we will win our target.  A little luck doesn't hurt in staying ahead of our losses.


There's nothing magical about this bet progression.  It's just an option that may fit some people's playing style better than other methods.


An important part of it is the safety brake.  This can be tweaked to suit your temperament also.  I suggested -1 for 3 spins, but you could use 2 spins or even 4 spins.


It's based on the idea that most of the time we will win our target quite easily but every now and then we will get in a real battle.  If we end the battle a little wounded instead of killed, we can stay in the game.  Once we're killed, as F_LAT_INO reminds us, we're toast.


One of systems I get this idea from is called half peak.  The author of half peak suggests that any time we get in the hole a certain amount, let's say 50 units or more, if we recover at least 1/2 of those units, we end that attack, take the loss and re-set back to 1.


There's a lot of wisdom in this safety brake idea.  It has to do the with "tax" we have to pay periodically to play the game.  That's why I suggest only considering 5%-10% of our winnings as actual winnings (I know this is wishful thinking.  It's for psychological purposes only).  This is particularly true when using a steep progression because we will hit the end of our progression and have to give most of our winnings (or all, or more than all) back.  This can be devastating because we are counting all our won units as ours which just ain't so unless you're willing to walk out of the casino with them in your pocket and never return, ever!  Then and only then are they all yours.


GLC
In my case it doesn't matter.  I'm both!

leknightroulette

Is there any guy playing the hybrid dc4 yet ?
did it fall?

Regards

contact


Hi Everyone,

I am new to this forum. I have been reading about Warrior method and noticed
some were asking about if we only had a strong progression. I have a progression sequence
that you can ending up having more loses then wins and still come up ahead. I can show
this to to anyone who is interested and if anyone can take the time to show me exactly how
warrior method works as I am a little confused. Maybe a video showing it or one on one
so I can see. I think if there is a better progression it will work out better.

JimmieB

Having read up on this topic over the past few days, and carried out some online live play in the UK, this seems a very solid system, although, if you are playing the safe way it can be a bit of a grind, which I'm all in favour of if it wins :) anybody still playing this?

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