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John Gold / Flukey Luke street system (using progression)

Started by flukey luke, Oct 31, 07:42 AM 2010

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albertojonas


albertojonas

Any good progression for 5 streets?

i used this one
10
20
40
80
160 with profits
14
18
26
42
74

as it was like 6 streets
gets paid for suffer-

note that i plated waiting 5 streets to sleep 15 or more

at this particular set Street5 13-14-15 went off for 152spins

wow

flukey luke

Hello alberto,
First of all, I have to be honest. I wrote this system up for a bit of fun. I think there are far better methods of play out there. I don't like to encourage progression play because it usually has an unhappy ending. On saying that, I do find myself playing the 5 street variation now and again to see how long I can dodge the bullet for.  ;D And so far, so good.
I will outline the progression I use and leave it at that.

1) 5 x 1 = 5. win 12. profit 7 / lose 5.
2) 5 x 1 = 5. win 12. profit 2 / lose 10.
3) 5 x 2 = 10. win 24. profit 4 / lose 20.
4) 5 x 3 = 15. win 36. profit 1 / lose 35.
5) 5 x 6 = 30. win 72. profit 7 / lose 65.
6) 5 x 10 = 50. win 120. profit 5 / lose 115.
7) 5 x 17 = 85. win 204. profit 4 / lose 200.
8. 5 x 29 = 145. win 348. profit 3 / lose 345.

You could wait for 5 streets to go missing for 17+ spins each and use this 8 step progression.  A 10 step progression costs you nearly 3 times as much as this one. I would rather sit and wait a few extra spins now and again.

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