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The Great Repeating Sector/clusterbet-Project/Testing

Started by ignatus, Nov 06, 07:52 AM 2018

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ignatus

Alright, here we go.  O0

Just finished coding "General Cluster 1" & I have also coded "Hotzone 8",

I haven't been able to thest them/tweak if possible, enough?...but from a short first test LIVE FLATBET, (not so impressive?) :S....again, perhaps Hit'n Run may work idk.. :question:

Now, since both of them failed? Im thinking now, testing GC/Hotzone with LESS numbers.... now i try 6 numbers/(2+2+2) instead of GC1 (2+2+2+2+2)....we'll see, if that makes things better?...

Cheers  8)

RX-General Cluster 1 FLATBET

system "General Cluster 1 v2_FLAT"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [1] to Record "progression" Data
       Set List [1,2,3,4,5,6] to Record "Bets Placed" Data
       Set List [1,2,3] to Record "Lost spins" Data
  end

   while on each spin
  begin

   If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
put 1 on Record "Lost spins" Data Index
Put 1 on Record "Bets Placed" Data Index
Put 1 on Record "progression" Data Index

Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

if Record "Lost spins" Data = 3 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
put 1 on Record "Lost spins" Data Index
Put 1 on Record "Bets Placed" Data Index
Put 1 on Record "progression" Data Index

Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


  If Record "neighbors" Layout List lost each time
begin
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
{  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List }
end

  If Record "neighbors2" Layout List lost each time
begin
  //  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
{ Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List}
end

  If Record "neighbors3" Layout List lost each time
begin
   {  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List }
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
{  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List }
end

  If Record "neighbors4" Layout List lost each time
begin
   {  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List }
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List
//  Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
 
   If Record "neighbors5" Layout List lost each time
begin
    { Put 100% of Record "progression" Data to Record "neighbors" Layout List
  Put 100% of Record "progression" Data to Record "neighbors2" Layout List
  Put 100% of Record "progression" Data to Record "neighbors3" Layout List
  Put 100% of Record "progression" Data to Record "neighbors4" Layout List }
  Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
 

if total inside bets count = 0 each
begin
Put 1 on Record "progression" Data Index
Put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets Placed" Data Index

Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


if Record "Bets Placed" Data Index = 5 each each
begin
  Track Last number for 1 spins to Record "current number" Layout

  if record "current number" Layout not found within Record "last1" Layout each
   begin
  Put 1 on Record "Lost spins" Data Index

  add 1 on Record "Bets Placed" Data Index

//Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors5" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
end

if Record "Bets Placed" Data Index = 4 each each
begin

Track Last number for 1 spins to Record "current number" Layout

  if record "current number" Layout not found within Record "last1" Layout each
   begin
  add 1 on Record "Bets Placed" Data Index

//Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors4" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
end
end


if Record "Bets Placed" Data Index = 3 each
begin

Track Last number for 1 spins to Record "current number" Layout

  if record "current number" Layout not found within Record "last1" Layout each
   begin
add 1 on Record "Bets Placed" Data Index


//Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors3" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
end


    if Record "Bets Placed" Data Index = 2 each
begin
   Track Last number for 1 spins to Record "current number" Layout
 
  if record "current number" Layout not found within Record "last1" Layout each
   begin
  add 1 on Record "Bets Placed" Data Index

// Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
end


    if Record "Bets Placed" Data Index = 1 each
begin

    Track Last number for 1 spins to Record "current number" Layout

  if record "current number" Layout not found within Record "last1" Layout each
   begin


  add 1 on Record "Bets Placed" Data Index

  Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
  end
end




{if Record "Bets Placed" Data Index = 1 each
begin
add 1 on Record "Bets Placed" Data Index

Track Last Number for 1 spins to Record "last1" Layout

  Put 1 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}



{  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin }

  If Record "Lost spins" Data Index >= 3 each
  begin
   clear Record "neighbors" Layout
   clear Record "neighbors2" Layout
   clear Record "neighbors3" Layout
   clear Record "neighbors4" Layout
   clear Record "neighbors5" Layout

   Put 1 on Record "Lost spins" Data Index
   Put 2 on Record "Placed Bets" Data Index
   Put 1 on Record "Progression" Data Index
   
   Track Last Number for 1 spins to Record "current number" Layout

   Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

   Put 100% of Record "progression" Data to Record "neighbors" Layout List

//  add 1 on Record "Bets Placed" Data Index
   end

  Track Last Number for 1 spins to Record "last1" Layout
// Track Last Number for 2 spins to Record "last2" Layout

if any inside bet lost each
  begin
  if Record "Bets Placed" Data Index >=5 each
   begin
   add 1 on Record "Lost spins" Data Index
   end
  end


   end
END





If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: Lucky7Red on Nov 06, 08:15 AM 2018
You can not beat roulette please stop coding. :girl_to:

We see about that... Even if i don't succeed now with this Hot-sector/cluster-bet project, atleast im learning? ....IF i can prove "hotnumbers/repeters" don't work, may be i can prove this Sector/Repeater-bet won't work either?

I think, "Hotnumbers" and "Hot sectors" are the 2 greatest fallacies in roulette?

Atleast then i know what's NOT working. What you know? What you proven...?

I don't understand your point here?, .......just a stupid comment. :yawn:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

6th-sense


ignatus

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Turner


ignatus

Well now, what can i say? My findings/conclution is this:

-Placing a SECTOR-bet around a "hotnumber" IS a losing bet. ....(as you can see with this betselection? i worked on yesterday "SevenEleven", (Similar/same to XSector)

Now here is the perfect example;

(1) TRIGGER- Wait for a "Hotnumber"/Repeater from the last 10.
(2) Place a *SECTOR of 7* around this Trigger/hotnumber.... and do X number of spins...(IF loss stop/restart)
(3) IF hit place a this time a *SECTOR of 11* around the number hit. ....and do X number of spins...(STOP/Restart procedure if win or lose)

Now, Here is the point---> IF placing "sectors around a hotnumber/Repeaters" *WOULD* be a winning bet, this would be the Grail....BUT IT's NOT......(It may work, *short term* for a couple of hundreds spins MAX,...but losses are too frequent,...and as you can see in the charts? it's a steady downtrend)..

So that's it.. :question:


SevenEleven-RX-code

system "SevenEleven v1"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin

      Set List [1,1,1,1,1,2,2,2,3,3,3,5,5,5,8,8,8] to Record "progression" Data
         
      Set List [2,2,2,3,3,5,5,8,8] to Record "progression2" Data
     
      Set List[1,2,3,4] to Record "Cycle" Data
  end

   while on each spin
  begin


    Track last Number for 1 spins to
    Record "current1" layout


  if any number bet won each
  begin

  If Record "Cycle" Data index = 3 each
    begin
    clear Record "Repeater2" layout
    clear Record "neighbors2" layout

    Put 1 on Record "progression2" Data Index
    put 1 on Record "Cycle" Data Index
    end
   
    {If Record "Cycle" Data index = 2 each
    begin
    clear Record "Repeater" layout
    clear Record "neighbors" layout

    Put 1 on Record "progression" Data Index
    put 1 on Record "Cycle" Data Index
    end
    }

  If Record "Cycle" Data index = 2 each
    begin
    put 1 on Record "progression" Data Index
    put 1 on Record "progression2" Data Index
    put 3 on Record "Cycle" Data Index

    clear Record "Repeater" layout
    clear Record "neighbors" layout

    Put 5 on Neighbor Count

    Track last Number for 1 spins to
    Record "Repeater2" layout

   Copy Neighbors of Record "Repeater2" Layout
   to Record "neighbors2" Layout

    Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression2" Data to Record "Repeater2" layout list
  end

end
 
 
   if any inside bet lost each
begin
    if Record "Cycle" Data Index = 2 each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
    Put 100% of Record "progression" Data to Record "Repeater" layout list
    end

    if Record "Cycle" Data Index = 3 each
    begin
    add 1 on Record "progression2" Data Index
    Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression2" Data to Record "Repeater2" layout list
    end
  end


  If Total inside bets count = 0 each
  begin
   if Record "current1" Layout is found within Record "Last10" layout each
    begin
    Put 1 on Record "progression" Data Index
    put 2 on Record "Cycle" Data Index

    Put 4 on Neighbor Count

   Track last Number for 1 spins to
    Record "Repeater" layout

   Copy Neighbors of Record "Repeater" Layout
   to Record "neighbors" Layout

  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
  end
  end


if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression" Data Index

    clear Record "Repeater" layout
    clear Record "neighbors" layout
   End



  If Record "progression2" Data Index >
  Record "progression2" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression2" Data Index

    clear Record "Repeater2" layout
    clear Record "neighbors2" layout
   End
   
   
    If Record "progression3" Data Index >
  Record "progression3" Data Count
    Begin
    put 1 on Record "Cycle" Data Index
    Put 1 on Record "progression3" Data Index

    clear Record "Repeater3" layout
    clear Record "neighbors3" layout
   End

   
   Track last Number for 10 spins to
    Record "Last10" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

blueman


Proofreaders2000

Hello Ignatus :)

Have you tried separating the wheel into two
halves and finding the hotnumber on each side?

:thumbsup:

-