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VA-5 My "Second HG System"

Started by ignatus, Nov 30, 06:26 AM 2018

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Well now. reason WHY im "giving this away" now, IS because first of all *it's not really a HG* it may win for 10 000 spins (or more) BUT *it will not win forever* Extreme events will eventually kill it. so? i don't have the statistics about the "winrate" but i think *SHORT TERM*/Hit-n-Run you could say it's a grail? With a Wingoal of MAX 50-100u per session, (that would be realistic), ...BUT the waiting time for a TRIGGER could take a long time (especially playing LIVE)...so either use RNG for faster play? OR perhaps use this system WHILE playing *other LIVE systems* (and when you get the Trigger- Bet accordingly)....etc

Furthermore WHY im givning it away....IS my hope that now people will make some donations this time? (Instead of me selling it for 1000s of dollars?) so i say (if you play this one, or if you like it, or you appriciate my work) pls be kind and make some donations thank you. link:://paypal.me/ignatus1

THIRD reason why im givning it away, again, this forum and you people have always been my inspiration, and kept my interest in Roulette alive through all these years.  :)

VA-5 SYSTEM

This system is very simple, yet effective.

MAIN TRIGGER: -Wait for High or Low hit hit *minimum 6 times in  a row* (This trigger cannot be compromised, i've tried triggers with LESS hits, but they busted much sooner, so I say a minimum of *6 hits within H/L is the absolute minimum*)

BET: WHEN you got the TRIGGER (6 Repeats), you always *Wait for a virtual win on the opposite H/L* So, Then you got the Virtual win, (a HIT on the opposite side) You BET the 5 UNHIT STREETS witrhin that particular opposite H/L. (That would be 15 numbers bet).

Progression: 15 numbers Negative.

1,1,2,3,6,10,17,29,50,86,147,252,432 STOP

Playing SHORT sessions/Hit'n rUn, you'll win without the progressionline go too far. in 99% of the cases? I don't have the statistics or math probability for it will lose etc. But as i said EXTREME events can/will kill it (so, therefore it will not win endlessly for millions of spins etc).

calculating with this Let's say you have a MAXIMUM bet for the STREETS 252u (a 12 step progressionline)

That would be

1+1+2+3+6+10+17+29+50+86+147+252 =  604*5= 3020u Needed for a 12 step progressinline

calculating with a *11 Step progressionlne*

1+1+2+3+6+10+17+29+50+86+147 = 352*5= 1760u Needed for a 11 step progressionline

So, That's pretty much it?  O0

GAMEPLAY: Spin until You've got *6 repeats* within HIGH or LOW, ...THEN you wait for a Virtual win (The opposite side hit 1 time) THEN you bet the 5 unhit STREETS within that particular opposite side hit with a 15 numbers Negative progression. (Stop/Restart at any hit/Restart procedure).


TEST 1-5 (first 2 Live-spins, Last 3 RX-Random spins)


RX-code VA-5

system "VA-5"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,1,2,3,6,10,17,29,50,86,147,252,432]
      to Record "progression" Data

   end
    copy list[Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
    to Record "s1" Layout

   copy list[Street(1-3),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
    to Record "s2" Layout

   copy list[Street(4-6),Street(1-3),Street(10-12),Street(13-15),Street(16-18)]
   to Record "s3" Layout

   copy list[Street(4-6),Street(1-3),Street(7-9),Street(13-15),Street(16-18)]
   to Record "s4" Layout
   
   copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(16-18)]
   to Record "s5" Layout
   
   copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15)]
    to Record "s6" Layout
   
   copy list[Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s7" Layout
   
   copy list[Street(19-21),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s8" Layout
   
   copy list[Street(19-21),Street(22-24),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s9" Layout
   
   copy list[Street(19-21),Street(22-24),Street(25-27),Street(31-33),Street(34-36)]
   to Record "s10" Layout
   
   copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(34-36)]
   to Record "s11" Layout
   
   copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)]
   to Record "s12" Layout
while on each spin
begin

IF Bankroll >= 500 each
begin
stop session
end

IF Bankroll <= -3000 each
begin
stop session
end



IF High has hit 6 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin


IF street(1-3) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
end

IF street(4-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
end


IF street(7-9) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
end

IF street(10-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
end

IF street(13-15) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
end

IF street(16-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
end

end


IF Low has hit 6 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin


IF street(19-21) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet7" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
end

IF street(22-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet8" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
end

IF street(25-27) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet9" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
end

IF street(28-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet10" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
end

IF street(31-33) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet11" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
end

IF street(34-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet12" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end

end


IF Record "s1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s1" Layout List
end

IF Record "s2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s2" Layout List
end

IF Record "s3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s3" Layout List
end

IF Record "s4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s4" Layout List
end

  IF Record "s5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s5" Layout List
end

  IF Record "s6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s6" Layout List
end

  IF Record "s7" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s7" Layout List
end

  IF Record "s8" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s8" Layout List
end

   IF Record "s9" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s9" Layout List
end

   IF Record "s10" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s10" Layout List
end

   IF Record "s11" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s11" Layout List
end

   IF Record "s12" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s12" Layout List
end




if any street bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
    set flag "bet7" false
    set flag "bet8" false
    set flag "bet9" false
    set flag "bet10" false
    set flag "bet11" false
    set flag "bet12" false
    clear Record "s1" Layout
    clear Record "s2" Layout
    clear Record "s3" Layout
    clear Record "s4" Layout
    clear Record "s5" Layout
    clear Record "s6" Layout
    clear Record "s7" Layout
    clear Record "s8" Layout
    clear Record "s9" Layout
    clear Record "s10" Layout
    clear Record "s11" Layout
    clear Record "s12" Layout
    Put 1 on Record "progression" Data Index
   End

end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Let Me Win

Hey guess what?

Pick any 15 random numbers each spin and bet them with a 12 step progression and get exactly the same results.

:thumbsup:

Roulettebeater

Quote from: Let Me Win on Nov 30, 08:30 AM 2018
Hey guess what?

Pick any 15 random numbers each spin and bet them with a 12 step progression and get exactly the same results.

:thumbsup:


1. 15
2. 30
3. 60
4. 120
5. 240
6. 480
7. 960
8. 1920
9. 3840
10. 7860
11. 15360
12. 30720
13. 61440
14. 122880
15. 245760


Fu*k, it is really the HG !

A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Let Me Win on Nov 30, 08:30 AM 2018
Hey guess what?

Pick any 15 random numbers each spin and bet them with a 12 step progression and get exactly the same results.

:thumbsup:

Thank you for ruin my thread.....this is not a good idea, but sure, you can find other triggers,/similar bet....but now create your own thread, and come up with you own "system" This Ends here. so? pls keep to the subject/system posted pls.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

puntoit

hello ignatus you can repost the code, it goes wrong

ignatus

Quote from: puntoit on Nov 30, 01:32 PM 2018
hello ignatus you can repost the code, it goes wrong

What's wrong? I put a Stoploss at +500, or -3000, if you want to change that (or play without them) Edit/Remove these lines?

IF Bankroll >= 500 each
begin
stop session
end

IF Bankroll <= -3000 each
begin
stop session
end


RX-code VA-5

system "VA-5"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,1,2,3,6,10,17,29,50,86,147,252,432]
      to Record "progression" Data

   end
    copy list[Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
    to Record "s1" Layout

   copy list[Street(1-3),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
    to Record "s2" Layout

   copy list[Street(4-6),Street(1-3),Street(10-12),Street(13-15),Street(16-18)]
   to Record "s3" Layout

   copy list[Street(4-6),Street(1-3),Street(7-9),Street(13-15),Street(16-18)]
   to Record "s4" Layout
   
   copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(16-18)]
   to Record "s5" Layout
   
   copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15)]
    to Record "s6" Layout
   
   copy list[Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s7" Layout
   
   copy list[Street(19-21),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s8" Layout
   
   copy list[Street(19-21),Street(22-24),Street(28-30),Street(31-33),Street(34-36)]
   to Record "s9" Layout
   
   copy list[Street(19-21),Street(22-24),Street(25-27),Street(31-33),Street(34-36)]
   to Record "s10" Layout
   
   copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(34-36)]
   to Record "s11" Layout
   
   copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)]
   to Record "s12" Layout
while on each spin
begin

IF Bankroll >= 500 each
begin
stop session
end

IF Bankroll <= -3000 each
begin
stop session
end



IF High has hit 6 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin


IF street(1-3) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
end

IF street(4-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
end


IF street(7-9) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
end

IF street(10-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
end

IF street(13-15) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
end

IF street(16-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
end

end


IF Low has hit 6 times each
begin
set flag "trigger2" true
end

if flag "trigger2" true each
begin


IF street(19-21) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet7" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
end

IF street(22-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet8" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
end

IF street(25-27) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet9" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
end

IF street(28-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet10" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
end

IF street(31-33) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet11" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
end

IF street(34-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet12" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end

end


IF Record "s1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s1" Layout List
end

IF Record "s2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s2" Layout List
end

IF Record "s3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s3" Layout List
end

IF Record "s4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s4" Layout List
end

  IF Record "s5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s5" Layout List
end

  IF Record "s6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s6" Layout List
end

  IF Record "s7" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s7" Layout List
end

  IF Record "s8" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s8" Layout List
end

   IF Record "s9" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s9" Layout List
end

   IF Record "s10" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s10" Layout List
end

   IF Record "s11" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s11" Layout List
end

   IF Record "s12" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s12" Layout List
end




if any street bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
    set flag "bet7" false
    set flag "bet8" false
    set flag "bet9" false
    set flag "bet10" false
    set flag "bet11" false
    set flag "bet12" false
    clear Record "s1" Layout
    clear Record "s2" Layout
    clear Record "s3" Layout
    clear Record "s4" Layout
    clear Record "s5" Layout
    clear Record "s6" Layout
    clear Record "s7" Layout
    clear Record "s8" Layout
    clear Record "s9" Layout
    clear Record "s10" Layout
    clear Record "s11" Layout
    clear Record "s12" Layout
    Put 1 on Record "progression" Data Index
   End

end
END





If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

puntoit

stops at the first spin and says end of session

ignatus

Quote from: puntoit on Nov 30, 03:57 PM 2018
stops at the first spin and says end of session

Yes? That's BECAUSE, you have Set the BR from the beginning to 500u (this you must change) OR remove/Edit the stoploss/wingoal-limits (as in my other post) My stoploss is set +500, that's why it stops...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

puntoit


puntoit


Let Me Win

I'm just desperately trying to understand why you continue to insist on triggers?

Waiting x amount of spins for y to happen?

Each spin is ALWAYS a 100% independent event.

The wheel does not give a sh!t what has happened on previous spins.

What has happened has already happened. It is history. History has no baring on the future.

This is not open  for discussion. This is a FACT. The same way as sky is BLUE and grass is GREEN.

Once you accept this and you have to accept it then you also have accept that there is no such thing as a 'trigger' and that 'virtual spins' are equally as pointless.

Then you can stop wasting your time with such ideas and move onto something more logical.

In the real world when we go to a casino we can't sit and track for hours anyway.

All  methods should be 'plug and play' ie: one can sit down and start betting as soon as they arrive at the table.

Still

Quote from: Let Me Win on Dec 01, 11:30 AM 2018
I'm just desperately trying to understand why you continue to insist on triggers?



It's simple. Look at a chart without triggers, and look at a chart of same spins with triggers.  An A/B test. 

If it's unplayable, then figure out some other game you can play as you sit down.

Are you able to generate charts?  What about words. Can you desperately generate words?

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