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Dragons Luck

Started by ignatus, Mar 21, 02:57 AM 2019

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ignatus

Alright, i found this to be one of my "most profitable" roulette systems, it's also fun to play, no complicated trackers or waiting time needed, it's played non-stop. Progression?--I used a simple martingale in my example, that most consider a great risk, yes? perhaps so,...but then an ordinary fibonacci would also do well, or D'Alembert, or perhaps even a positive progression (haven't tested)...but use and test any progression that works best for you.

BET; Do 1 spin, then, IF hit within the LOW part of the carpet (First BET 3u on 3rd dozen)--This bet is a HEDGE-Bet, and *no further step in the progression anytime the bet Dozen bet hits, just do another spin..whenever it hits..* Second bet IS 5 SPLITS--2 splits on the 2 unhit splits within the current Doublestreet Hit, the Last 3 SPLITS bet, All splits bet within *the same column hit* (but not the current hit Split & not any split within the particular DOZEN bet) ...IF the HIGH part of the carpet Hits (same procedure/bet) only the *1st dozen* is bet with 3u..+(The ordinary 5 splits bet)...

Tested on RS, 3/3 Games won,

Demo-play link:s://roulette-simulator.info/en/game/f862869c41a0dae100f62459a3e2f6a3
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

coded this one now in RX,... 1/3 of the code finished, but i publish it anyway for testing, also if you have suggestions about other progressions etc...  O0

Test 1 (1u bets, LIVE SPINS).

RX-code

system "Dragons Luck"
// ©ignatus 2019 ©

method "main"
begin
   while starting a new session
  begin

        //Set List [1,2,3,5,8,13,21,34,55,89] to Record "progression" Data
        Set List [1,1,2,3,6,10,17,29,50,86,147] to Record "progression" Data
        //Set List [3,6,9,15,24,39,63,102,165,267] to Record "progression2" Data
        Set List [3,3,6,9,18,30,51,87,150,258,441] to Record "progression2" Data
  end

   Copy List [1st dozen] to Record "doz1" Layout
   Copy List [3rd dozen] to Record "doz3" Layout

   Copy List [Split(1-4)] to Record "S1" Layout
   Copy List [Split(2-5)] to Record "S2" Layout
   Copy List [Split(3-6)] to Record "S3" Layout
   Copy List [Split(7-10)] to Record "S4" Layout
   Copy List [Split(8-11)] to Record "S5" Layout
   Copy List [Split(9-12)] to Record "S6" Layout
   Copy List [Split(13-16)] to Record "S7" Layout
   Copy List [Split(14-17)] to Record "S8" Layout
   Copy List [Split(15-18)] to Record "S9" Layout
   Copy List [Split(19-22)] to Record "S10" Layout
   Copy List [Split(20-23)] to Record "S11" Layout
   Copy List [Split(21-24)] to Record "S12" Layout


  while on each spin
  begin
 
  If any Split bet bet Won each time
   begin
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false

    Put 1 on Record "progression" Data Index
    Put 1 on Record "progression2" Data Index

    clear record "doz1" layout
    clear record "doz3" layout

    clear record "S1" layout
    clear record "S2" layout
    clear record "S3" layout
    clear record "S4" layout
    clear record "S5" layout
    clear record "S6" layout
    clear record "S7" layout
    clear record "S8" layout
    clear record "S9" layout
    clear record "S10" layout
    clear record "S11" layout
    clear record "S12" layout
  end


  If any Split bet lost each time
   begin
   IF any Dozen bet lost each
   begin
   add 1 on Record "progression" Data Index
   add 1 on Record "progression2" Data Index
   end
   
   if flag "bet1" true each
   begin
   Put 100% of Record "progression2" Data to Record "doz3" Layout List
   Put 100% of Record "progression" Data to Record "S2" Layout List
   Put 100% of Record "progression" Data to Record "S3" Layout List
   Put 100% of Record "progression" Data to Record "S4" Layout List
   Put 100% of Record "progression" Data to Record "S7" Layout List
   Put 100% of Record "progression" Data to Record "S10" Layout List
   end
   
   if flag "bet2" true each
   begin
   Put 100% of Record "progression2" Data to Record "doz3" Layout List
   Put 100% of Record "progression" Data to Record "S1" Layout List
   Put 100% of Record "progression" Data to Record "S3" Layout List
   Put 100% of Record "progression" Data to Record "S5" Layout List
   Put 100% of Record "progression" Data to Record "S8" Layout List
   Put 100% of Record "progression" Data to Record "S11" Layout List
   end
   
   if flag "bet3" true each
   begin
   Put 100% of Record "progression2" Data to Record "doz3" Layout List
   Put 100% of Record "progression" Data to Record "S1" Layout List
   Put 100% of Record "progression" Data to Record "S2" Layout List
   Put 100% of Record "progression" Data to Record "S6" Layout List
   Put 100% of Record "progression" Data to Record "S9" Layout List
   Put 100% of Record "progression" Data to Record "S12" Layout List
   end
   
   if flag "bet4" true each
   begin
   Put 100% of Record "progression2" Data to Record "doz3" Layout List
   Put 100% of Record "progression" Data to Record "S5" Layout List
   Put 100% of Record "progression" Data to Record "S6" Layout List
   Put 100% of Record "progression" Data to Record "S1" Layout List
   Put 100% of Record "progression" Data to Record "S7" Layout List
   Put 100% of Record "progression" Data to Record "S10" Layout List
   end
   
   if flag "bet5" true each
   begin
   Put 100% of Record "progression2" Data to Record "doz3" Layout List
   Put 100% of Record "progression" Data to Record "S4" Layout List
   Put 100% of Record "progression" Data to Record "S6" Layout List
   Put 100% of Record "progression" Data to Record "S2" Layout List
   Put 100% of Record "progression" Data to Record "S8" Layout List
   Put 100% of Record "progression" Data to Record "S11" Layout List
   end

   if flag "bet6" true each
   begin
   Put 100% of Record "progression2" Data to Record "doz3" Layout List
   Put 100% of Record "progression" Data to Record "S4" Layout List
   Put 100% of Record "progression" Data to Record "S5" Layout List
   Put 100% of Record "progression" Data to Record "S3" Layout List
   Put 100% of Record "progression" Data to Record "S9" Layout List
   Put 100% of Record "progression" Data to Record "S12" Layout List
   end

   end



         if split(1-4) has hit each time
         begin
          If total inside bets count = 0
         begin
         set flag "bet1" true
         Put 100% of Record "progression2" Data to Record "doz3" Layout List
         Put 100% of Record "progression" Data to Record "S2" Layout List
         Put 100% of Record "progression" Data to Record "S3" Layout List
         Put 100% of Record "progression" Data to Record "S4" Layout List
         Put 100% of Record "progression" Data to Record "S7" Layout List
         Put 100% of Record "progression" Data to Record "S10" Layout List
         end
         end
         
         if split(2-5) has hit each time
         begin
          If total inside bets count = 0
         begin
         set flag "bet2" true
         Put 100% of Record "progression2" Data to Record "doz3" Layout List
         Put 100% of Record "progression" Data to Record "S1" Layout List
         Put 100% of Record "progression" Data to Record "S3" Layout List
         Put 100% of Record "progression" Data to Record "S5" Layout List
         Put 100% of Record "progression" Data to Record "S8" Layout List
         Put 100% of Record "progression" Data to Record "S11" Layout List
         end
         end
         
         if split(3-6) has hit each time
         begin
          If total inside bets count = 0
         begin
         set flag "bet3" true
         Put 100% of Record "progression2" Data to Record "doz3" Layout List
         Put 100% of Record "progression" Data to Record "S1" Layout List
         Put 100% of Record "progression" Data to Record "S2" Layout List
         Put 100% of Record "progression" Data to Record "S6" Layout List
         Put 100% of Record "progression" Data to Record "S9" Layout List
         Put 100% of Record "progression" Data to Record "S12" Layout List
         end
         end
         
         if split(7-10) has hit each time
         begin
          If total inside bets count = 0
         begin
         set flag "bet4" true
         Put 100% of Record "progression2" Data to Record "doz3" Layout List
         Put 100% of Record "progression" Data to Record "S5" Layout List
         Put 100% of Record "progression" Data to Record "S6" Layout List
         Put 100% of Record "progression" Data to Record "S1" Layout List
         Put 100% of Record "progression" Data to Record "S7" Layout List
         Put 100% of Record "progression" Data to Record "S10" Layout List
         end
         end
         
         if split(8-11) has hit each time
         begin
          If total inside bets count = 0
         begin
         set flag "bet5" true
         Put 100% of Record "progression2" Data to Record "doz3" Layout List
         Put 100% of Record "progression" Data to Record "S4" Layout List
         Put 100% of Record "progression" Data to Record "S6" Layout List
         Put 100% of Record "progression" Data to Record "S2" Layout List
         Put 100% of Record "progression" Data to Record "S8" Layout List
         Put 100% of Record "progression" Data to Record "S11" Layout List
         end
         end
         
         if split(9-12) has hit each time
         begin
          If total inside bets count = 0
         begin
         set flag "bet6" true
         Put 100% of Record "progression2" Data to Record "doz3" Layout List
         Put 100% of Record "progression" Data to Record "S4" Layout List
         Put 100% of Record "progression" Data to Record "S5" Layout List
         Put 100% of Record "progression" Data to Record "S3" Layout List
         Put 100% of Record "progression" Data to Record "S9" Layout List
         Put 100% of Record "progression" Data to Record "S12" Layout List
         end
         end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false

    Put 1 on Record "progression" Data Index

    clear record "doz1" layout
    clear record "doz3" layout

    clear record "S1" layout
    clear record "S2" layout
    clear record "S3" layout
    clear record "S4" layout
    clear record "S5" layout
    clear record "S6" layout
    clear record "S7" layout
    clear record "S8" layout
    clear record "S9" layout
    clear record "S10" layout
    clear record "S11" layout
    clear record "S12" layout
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

boyd30

Nice system Ignatus! What you mean 1/3 of the code finished? Then you don't get proper result yet testing it?

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