• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

WARNING: Forums often contain bad advice & systems that aren't properly tested. Do NOT believe everything. Read these links: The Facts About What Works & Why | How To Proplerly Test Systems | The Top 5 Proven Systems | Best Honest Online Casinos

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

AntiStreet Repeater TEST

Started by ignatus, Dec 15, 10:50 AM 2019

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

ignatus

Anti.streetRepeater

Stoploss -500
TakeProfit +300

wins 124
lost 55

winrate 124/179=69% winrate

Wins 124*300= 37200
Lost 55*500= 27500

TOTAL= +9700

RX.code
system "AntiStreet-Repeater FINAL"
//(copyright) ignatus 2019

method "main"
begin
while starting a new session
begin
        Set List[1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987]
        //2,4,8,16,32,64,128,256,512,1000]
        //1,2,3,5,8,13,21,32,55,89,144,233,377,610,987]
       to Record "progression" Data

       Set List[1,2,3,4,5,6,7] to Record "bets" Data
end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout

        Copy List [1st dozen] to Record "d1" Layout
        Copy List [2nd dozen] to Record "d2" Layout
        Copy List [3rd dozen] to Record "d3" Layout

  put 0 to Record "Highest Bankroll" Data
  while on each spin
  begin

If Any inside bet won each
begin
  put 1 on Record "progression" Data Index
  Put 1 on Record "bets" Data Index
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false
  set flag "db" false
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
  set flag "s1" false
  set flag "s2" false
  set flag "s3" false
  set flag "s4" false
  set flag "s5" false
  set flag "s6" false
  set flag "s7" false
  set flag "s8" false
  set flag "s9" false
  set flag "s10" false
  set flag "s11" false
  set flag "s12" false
  clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout
end


{if total inside bets count = 0 each
begin
// Put 1 on Record "bets" Data Index
  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
end
}

if total bankroll >= 300 each time
begin
// stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
end


if total bankroll <= -500 each time
begin
  //stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
end

{if total spin count >= 250 each time
begin
  stop session
end
}


If any street bet lost each
begin
add 1 on Record "progression" Data Index
end

{IF flag "L1" true each
begin
set flag "d1" true
end

IF flag "L2" true each
begin
set flag "d1" true
end

IF flag "L3" true each
begin
set flag "d2" true
end

IF flag "L4" true each
begin
set flag "d2" true
end

IF flag "L5" true each
begin
set flag "d3" true
end

IF flag "L6" true each
begin
set flag "d3" true
end

IF flag "d1" true each
begin
IF flag "db" false each
begin


IF flag "d2" true each
begin
set flag "db" true
set flag "d3bet" true
put 100% of Record "progression" Data on Record "d3" Layout list
set flag "L5" true
set flag "L6" true

end

IF flag "d3" true each
begin
set flag "db" true
set flag "d2bet" true
put 100% of Record "progression" Data on Record "d2" Layout list
set flag "L3" true
set flag "L4" true
end
end
end

IF flag "d2" true each
begin
IF flag "db" false each
begin

IF flag "d1" true each
begin
set flag "db" true
set flag "d3bet" true
put 100% of Record "progression" Data on Record "d3" Layout list
set flag "L5" true
set flag "L6" true

end

IF flag "d3" true each
begin
set flag "db" true
set flag "d1bet" true
put 100% of Record "progression" Data on Record "d1" Layout list
set flag "L1" true
set flag "L2" true
end
end
end


IF flag "d3" true each
begin
IF flag "db" false each
begin

IF flag "d2" true each
begin
set flag "db" true
set flag "d1bet" true
put 100% of Record "progression" Data on Record "d1" Layout list
set flag "L1" true
set flag "L2" true

end

IF flag "d1" true each
begin
set flag "db" true
set flag "d2bet" true
put 100% of Record "progression" Data on Record "d2" Layout list
set flag "L3" true
set flag "L4" true
end
end
end


}

IF record "bets" data index <= 5 each
begin

IF flag "L1" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(1-6) hit each
begin
set flag "L1" true
//add 1 on record "bets" data index

IF street(1-3) hit each
begin
add 1 on record "bets" data index
set flag "s2" true
//put 100% of Record "progression" Data on Record "s2" Layout list
end

IF street(4-6) hit each
begin
add 1 on record "bets" data index
set flag "s1" true
//put 100% of Record "progression" Data on Record "s1" Layout list
end

end
end
//end

IF flag "L2" false each
begin
//IF record "bets" data index <= 5

//begin
IF Line(7-12) hit each
begin
set flag "L2" true
//add 1 on record "bets" data index

IF street(7-9) hit each
begin
add 1 on record "bets" data index
set flag "s4" true
//put 100% of Record "progression" Data on Record "s4" Layout list
end

IF street(10-12) hit each
begin
add 1 on record "bets" data index
set flag "s3" true
//put 100% of Record "progression" Data on Record "s3" Layout list
end

//end
end
end

IF flag "L3" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(13-18) hit each
begin
set flag "L3" true
//add 1 on record "bets" data index

IF street(13-15) hit each
begin
add 1 on record "bets" data index
set flag "s6" true
//put 100% of Record "progression" Data on Record "s6" Layout list
end

IF street(16-18) hit each
begin
add 1 on record "bets" data index
set flag "s5" true
//put 100% of Record "progression" Data on Record "s5" Layout list
end

//end
end
end

IF flag "L4" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(19-24) hit each
begin
set flag "L4" true
//add 1 on record "bets" data index


IF street(19-21) hit each
begin
add 1 on record "bets" data index
set flag "s8" true
//put 100% of Record "progression" Data on Record "s8" Layout list
end

IF street(22-24) hit each
begin
add 1 on record "bets" data index
set flag "s7" true
//put 100% of Record "progression" Data on Record "s7" Layout list
end

//end
end
end

IF flag "L5" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(25-30) hit each
begin
set flag "L5" true
//add 1 on record "bets" data index

IF street(25-27) hit each
begin
add 1 on record "bets" data index
set flag "s10" true
//put 100% of Record "progression" Data on Record "s10" Layout list
end

IF street(28-30) hit each
begin
add 1 on record "bets" data index
set flag "s9" true
//put 100% of Record "progression" Data on Record "s9" Layout list
end

//end
end
end

IF flag "L6" false each
begin
//IF record "bets" data index <= 5
//begin

IF Line(31-36) hit each
begin
set flag "L6" true
//add 1 on record "bets" data index


IF street(31-33) hit each
begin
add 1 on record "bets" data index
set flag "s12" true
//put 100% of Record "progression" Data on Record "s12" Layout list
end

IF street(34-36) hit each
begin
add 1 on record "bets" data index
set flag "s11" true
//put 100% of Record "progression" Data on Record "s11" Layout list
end

end
end

end


IF record "bets" data index >= 6 each
begin

IF Record "d1" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d1" Layout list
end

IF Record "d2" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d2" Layout list
end

IF Record "d3" Layout list lost each
begin
put 100% of Record "progression" Data on Record "d3" Layout list
end



//IF Record "s1" Layout list lost each
If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
end



//IF Record "s2" Layout list lost each
If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
end

//IF Record "s3" Layout list lost each
If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s3" Layout list
end

//IF Record "s4" Layout list lost each
If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s4" Layout list
end

//IF Record "s5" Layout list lost each
If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
end

//IF Record "s6" Layout list lost each
If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
end

//IF Record "s7" Layout list lost each
If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s7" Layout list
end

//IF Record "s8" Layout list lost each
If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s8" Layout list
end

//IF Record "s9" Layout list lost each
If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
end

//IF Record "s10" Layout list lost each
If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
end

//IF Record "s11" Layout list lost each
If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s11" Layout list
end

//IF Record "s12" Layout list lost each
If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s12" Layout list
end




IF flag "d1bet" true each
begin
put 100% of Record "progression" Data on Record "d1" Layout list
end

IF flag "d2bet" true each
begin
put 100% of Record "progression" Data on Record "d2" Layout list
end

IF flag "d3bet" true each
begin
put 100% of Record "progression" Data on Record "d3" Layout list
end

end

If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  Put 1 on Record "bets" Data Index
  set flag "db" false
  set flag "d1" false
  set flag "d2" false
  set flag "d3" false
  set flag "d1bet" false
  set flag "d2bet" false
  set flag "d3bet" false

  set flag "L1" false
  set flag "L2" false
  set flag "L3" false
  set flag "L4" false
  set flag "L5" false
  set flag "L6" false
 
  set flag "s1" false
  set flag "s2" false
  set flag "s3" false
  set flag "s4" false
  set flag "s5" false
  set flag "s6" false
  set flag "s7" false
  set flag "s8" false
  set flag "s9" false
  set flag "s10" false
  set flag "s11" false
  set flag "s12" false

  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout
  End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-