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Sector 16 Trigger System

Started by ignatus, Jan 12, 07:20 PM 2020

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ignatus

Sector16 Trigger-System

OK this was something interesting i tried, By Trial and Error i found the best bet (sector-size) and also the best (Betting-procedure)...

I found a sector of 16 had best winrate/hitrate (with the Neg.progression; simple Martingale) Also i tried if a static bet would be better or a switching bet (New trigger-bet) I also tried non-stop betting...but..this showed that the TRIGGER-bet was the better one; TRIGGER--Wait for a sector of 16 to hit 2 times (8+8 Neigbours, but not current number hit) THEN BET this particular Sector-of-16 numbers ONCE. Then STOP (And wait for a New trigger- Another hit of the sector-of 16, current numbers 8+8 neigbours hit ONCE)...ok +1 Step in the progressionline for each Loss. (Martingale 1,1,2,4,8..)

BANKROLL; 500u Minumum (MAXRISK 500u)
Wingoal; +300

From my first test it had good hitrate/winrate. BTW, i tried play this on Real Live-wheel and i won, also there was enough time betting 16 numbers....

Try the RX-code (test)

cheers  8)

RX-code Sector16 Trigger-System
system "Sector16 Trigger-System"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,4,8,16,32]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }
  if total bankroll <= 300 each
begin
stop session
end




  if total bankroll >= 1100 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 800 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
  //Add 1 to Record "progression" Data index
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 8 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
  Add 1 to Record "progression" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
//add 1 to Record "Spin counter" Data index
set flag "bet" false
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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