• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

The only way to beat roulette is by increasing accuracy of predictions (changing the odds). This is possible on many real wheels.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Odd v Even

Started by chrisbis, Mar 26, 07:05 AM 2011

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

chrisbis

Testing a new idea.

First bet formulation.
Total Stake= 0.18
coverage= 50%

[felt]
0.01@1,3,5,7,9,11
0.01@14,16,18,20,22,24
0.01@25,27,29,31,33,35
[/felt]
-
-
-
second bet formulation.

[felt]
0.01@2,4,6,8,10,12
0.01@13,15,17,19,21,23
0.01@26,28,30,32,34,36
[/felt]

Both of these Felt table representations should be showing a NO zero table layout.

I'm trying to find the code for it.
More to come on this one.

chrisbis

For N.F.

[table=,]
No. chips on Spun #'s,Total Spin Bet,Global Loses,Net Pay,Net Gain
free spin 1,0,0,0,0
free spin 2,0,0,0,0
free spin 3,0,0,0,0
close box,,,,
0.01 on 3#'s,0.03,0.03,0.36,0.33
0.01 on 4#'s,0.04,0.07,0.36,0.29
0.01 on 5#'s,0.05,0.12,0.36,0.24
0.01 on 6#'s,0.06,0.18,0.36,0.18
0.01 on 7#'s,0.07,0.25,0.36,0.11
0.01 on 8#'s,0.08,0.33,0.36,0.03
0.02 on 9#'s,0.18,0.51,0.72,0.21
0.03 on 10#'s,0.30,0.81,1.08,0.27
0.04 on 11#'s,0.44,1.25,1.44,0.19
0.06 on 12#'s,0.72,1.97,2.16,0.19
0.10 on 13#'s,1.30,3.27,3.60,0.33
0.17 on 14#'s,2.38,5.65,6.12,0.47
0.29 on 15#'s,4.35,10.00,10.44,0.44
0.53 on 16#'s,8.48,18.48,19.08,0.60
1.00 on 17#'s,17.00,35.48,36.00,0.52
[/table]

chrisbis

Foot Note.

Line 4 description:-"close box."

The box closes on its own, the moment U start betting/selecting chips, so no need for closeure.

Cheers.

chrisbis


[table=,]
No. chips on Spun #'s,Total Spin Bet,Global Loses,Net Pay,Net Gain
free spin 1,0,0,0,0
0.01 on 3#'s,0.03,0.03,0.36,0.33
0.01 on 4#'s,0.04,0.07,0.36,0.29
0.01 on 5#'s,0.05,0.12,0.36,0.24
0.01 on 6#'s,0.06,0.18,0.36,0.18
0.01 on 7#'s,0.07,0.25,0.36,0.11
0.01 on 8#'s,0.08,0.33,0.36,0.03
0.02 on 9#'s,0.18,0.51,0.72,0.21
0.03 on 10#'s,0.30,0.81,1.08,0.27
0.04 on 11#'s,0.44,1.25,1.44,0.19
0.06 on 12#'s,0.72,1.97,2.16,0.19
0.10 on 13#'s,1.30,3.27,3.60,0.33
0.17 on 14#'s,2.38,5.65,6.12,0.47
0.29 on 15#'s,4.35,10.00,10.44,0.44
0.53 on 16#'s,8.48,18.48,19.08,0.60
1.00 on 17#'s,17.00,35.48,36.00,0.52
[/table]


Now with Just ONE free spin required to start the ball rolling.

chrisbis

New theory/thoughts, for online play against RNG, using wheel based sector lay bets.

First, obtain a new number on the casino Marquee.
Use free spin, or spend a penny somewhere to get a number showing.

Then U bet this number, and the three 'Wheel' neighbours that show up on the casino wheel.
This make an initial  bet of 7 numbers.

Example.
Free Spin.
Result~ 32
Now first bet is 32 plus 6 numbers surrounding it.
35,3,26,32,15,19,4

Then if this sector does not repeat, (ie. no hit, no win), we add 2 more numbers to this array or wheel based sector, for each subsequent bet.

Therefore- next bet is 9 numbers, since we now add the next 2 neighbour numbers as showing on the wheel, from our original first spun number (in this example~32)

Here's the whole array of numbers, if we take this to 10 levels of progression.

So, in Our analogy of a sample number-say number 32 (from Free Spin), we get:-


35,3,26,32,15,19,4
then
12,35,3,26,32,15,19,4,21
then
28,12,35,3,26,32,15,19,4,21,2
then
7,28,12,35,3,26,32,15,19,4,21,2,25
then
29,7,28,12,35,3,26,32,15,19,4,21,2,25,17
then
18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34
then
22,18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34,6
then
9,22,18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34,6,27
then
31,9,22,18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34,6,27,13
then
14,31,9,22,18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34,6,27,13,6

Thats 10 levels in total. 7,9,11,13,15,17,19,21,23,25 numbers sequentially.

Progression list.
0.01 on 7
0.01 on 9
0.01 on 11
0.02 on 13
0.03 on 15
0.06 on 17
0.13 on 19
0.32 on 21
0.90 on 23
4.00 on 25

Total Bank Roll required- ÂÃ,£110.00 for the 10 levels.

Its not so much an Ascending progression system,  but a descending opportunity for the casino to not hit us!! lol
As the bet progresses, their position on the wheel, gets smaller and smaller, till in the end, in 10 levels, they can ONLY hit 11 numbers.

It the table limit was higher- we could have more levels.

On a win, use the last winning number as the pivot point, and start from 7 numbers (no additional free spin)

On a loss- cry, as usual!!  :'(

Here's the progression table of level/numbers/bets/loses/pay/net gain

[table=,]
Level,Numbers bet on,Total Bet,Net Loses,Gross Pay,Net Gain
0,Free Spin,0,0,0,0
1,0.01 on 7#,0.07,0.07,0.36,0.29
2,0.01 on 9#,0.09,0.16,0.36,0.20
3,0.01 on 11#,0.11,0.27,0.36,0.09
4,0.02 on 13#,0.26,0.53,0.72,0.19
5,0.03 on 15#,0.45,0.98,1.08,0.10
6,0.06 on 17#,1.02,2.00,2.16,0.16
7,0.13 on 19#,2.47,4.47,4.68,0.21
8,0.32 on 21#,6.72,11.19,11.52,0.33
9,0.90 on 23#,20.70,31.89,32.40,0.51
10,3.00 on 25#,75.00,106.89,108.00,1.11
[/table]

This progression chart above, suits a casino that has 0.01 minimum chips, and a max table limit of 10.00

chrisbis

I hereby declare this Fate event open for comments and postings!

Please comment if u wish.

Twisteruk

Hey chris, how many times has BV taken the whole ÂÃ,£110 ? Or if not, whats the highest level you have been taken to ?


I see your average win is around 0.32p


So you would need 344 wins to restore a total loss


Thanx for sharing mate  :thumbsup:

Its Set In Stone =)

marivo

Quote from: Twisteruk on Apr 24, 12:00 PM 2011
Hey chris, how many times has BV taken the whole ÂÃ,£110 ? Or if not, what's the highest level you have been taken to ?


I see your average win is around 0.32p


So you would need 344 wins to restore a total loss


thanks for sharing mate  :thumbsup:



Maybe we can play just to 6th step?  ???

chrisbis

Maybe we need more steps!!

chrisbis

9 numbers.

[table=,]
Level,Numbers bet on,Total Bet,Net Loses,Gross Pay,Net Gain
0, Free Spin, 0,0,0,0
1,0.01 on 9#,0.09,0.09,0.36,0.27
2,0.01 on 11#,0.11,0.20,0.36,0.13
3,0.01 on 13#,0.13,0.33,0.36,0.03
4,0.02 on 15#,0.30,0.63,0.72,0.09
5,0.04 on 17#,0.68,1.31,1.44,0.13
6,0.08 on 19#,1.52,2.83,2.88,0.05
7,0.19 on 21#,3.99,6.82,6.84,0.02
8,0.53 on 23#,12.19,19.01,19.08,0.07
9,1.75 on 25#,43.75,62.76,63.00,0.24
10,7.30 on 27#,197.10,259.86,262.80,2.94
[/table]

Starting at 9 numbers, instead of 7.

9 numbers at the start = 25% of the wheel/table.

27 numbers eventually covered= 75% of the wheel/table.

Bank Roll of 260 required, though covering more numbers than previously.

Almost vertical progression rate near the end there!!

chrisbis

Matrix Slide........ testing a feature.


Please ignore my testing. It is just that.


B B C A
A B C C
C A B A
XC A C

chrisbis

Matrix Slide........ testing a feature.2


Please ignore my testing. It is just that.


B B C A
A B C C
C A B A
XC A C

Lady K

A Progression Array For Superman.
12 to 6

Level, Bet, Value, Gross Loss, Pay Potential, Net Gain, Gross Gain
1,0.01 on 12,0.12,0.12,0.36,0.24,0.24
2,0.01 on 12,0.12,0.24,0.36,0.24,0.12
3,0.02 on 12,0.24,0.48,0.72,0.48,0.24
4,0.03 on 12,0.36,0.84,1.08,0.72,0.24
5,0.05 on 12,0.60,1,44,1.80,1.20,0.36
6,0.08 on 12,0.96,2.40,2.88,1.92,0.48
7,0.15 on 12,1.80,4.20,5.40,3.60,1.20
8,0.30 on 12,3.60,7.80,10.80,3.00,7.20
9,0.50 on 12,6.00,13.80,18.00,4.20,12.00
10,1.00 on 12,12.00,25.80,36.00,11.20,24.00
It's all about the Journey... and the friends we make along the way.

superman

QuoteA Progression Array For Superman

Huh, what, where and when? what am I missing?
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

-