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BisCending9 (BC9 v 1/2) Version 1

Started by Chrisbis, Nov 19, 02:54 AM 2011

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Chrisbis

We are going to be running some tests with two versions of the same bet, to see which comes out ahead.

Taken directly from the BisCending series of bets, and designed for use at Bet Voyager only.
No zero table.

BisCending bets, are a series of bets where we attempt to beat Roulette at its own game.
That being, if the results jump around the table like a merry dance, then lets do the same, but with either a reasonably wide bet 'sweep' or 'brush', or an ever increasing sweep/brush on the Wheel.

Now I say wheel, because the bet has been designed to mimic the layout on the wheel.
though, we could equally design it to 'scrape' the table across its surface, and see how that layout fairs.

With BC9, I am changing the Cending side of the series slightly, and this time not increasing the size or width of the bet, I am going to stick to just 9 numbers wide/deep!

9 numbers on the wheel, is a quarter of the available numbers for the ball to land in.
So, effectively, and especially on a No-Zero wheel (BV), we have a 4:1 chance of a result on each spin.
Payout is decent too, enabling us to develope a reasonably slow graduation progression slope, and keep wagering sensible.

The First Method BC9 v1.0 is thus.

First spin the wheel and get a starting result. (use a single inside bet or the free spin sequence)
The outcome is now labelled our "Pivot Point".
It becomes our marker, or trigger indicator, so we are always aware of where we started the bet sequence from, and where it has moved to, after a Win.

The Pivot Point (P.P.) is the centre of our 9 group of inside numbers.
See here from some background info on BisCending workings.

Taking the P.P. we work to each side of it, adding WHEEL based neighbours (or in the case of a table layout, U would add Table based neighbours), to the result number.
Adding 4 to each side of #17, making our 9 inside numbers in total.

Example.
Say our free spin resulted in Number 17.
I always look at the wheel, as those the now missing Zero, would have been at the top of the shop, or in mechanics term, "Top Dead Center"

So, 17 is on the right, at almost 3 o'clock.
(We don't have a Zero free DISC tag feature in the forum, but ignore the Zero)
[disc]17,[/disc]

The layout for our 9 numbers is:-
now four to the left of 17- ( 4,21,2,25) and four to the right of 17:- (34,6,27,13)

[disc]4,21,2,25,17,34,6,27,13[/disc]

Here's what this looks like on the table. (No Zero)

[felt]
1@4,21,2,25,17,34,6,27,13[/felt]


This first method, is to just sit here, with these 9 numbers
and hope a juicy fly comes and lands on us again, so we can have some lunch.

A progression chart now needs to be drawn up, and make a decision as to how long we stay here in one spot, before upping sticks, and moving our "Web" somewhere else.

[csv=,]
Level, The Bet Style, The Bet, The Loses, The Wins, The Gain, Notes
01,0.01 x 9,0.09,0.09,0.36,0.27,
02,0.01 x 9,0.09,0.18,0.36,0.18,
03,0.01 x 9,0.09,0.27,0.36,0.09, end of Flat Bet section
04,0.02 x 9,0.18,0.45,0.72,0.27,
05,0.02 x 9,0.18,0.63,0.72,0.09,
06,0.03 x 9,0.27,0.90,1.08,0.18,
07,0.04 x 9,0.36,1.26,1.44,0.18,
08,0.05 x 9,0.45,1.71,1.80,0.09, poss too low/risk
09,0.07 x 9,0.63,2.34,2.52,0.18,
10,0.09 x 9,0.81,3.15,3.24,0.09, poss too low/risk
11,0.13 x 9,1.17,4.32,4.68,0.36, large jump in return
12,0.17 x 9,1.53,5.85,6.12,0.27,
13,0.23 x 9,2.07,7.92,8.28,0.36,
14,0.31 x 9,2.79,10.71,11.16,0.45,
15,0.43 x 9,3.87,14.58,15.48,0.90, less than 15.00 units
[/csv]

So, here is a simple low profile progression chart/list/array, which now gives us 15 levels to attempt a landing, for less than the cost of luggage on a Ryan Air flight!

Question now, is, do we think a 9 group of numbers that has already landed one result, will now sleep for 15 more spins?

Hmmmm?
Roulette..........................
Physical in Nature, Random in Opportunity                                                    The Reveal Originator!

Chrisbis

Just before I go on to describe the Method 2 for BC9 v2.0 I wanted to quickly note something.

From the above bets layout, and looking at the table bets, with the addition of 4 more inside numbers, we could add some value to this #17 P.P. bet and look for new markers.

Now the cost would be 13 units per spin, but here's the bonus.
The addition of the 7 now gives us a complete 7's Finales bet, since we already have 17, 27 covered.
And with the 1,3.5 added, we have now 7 of the 12 numbers covered in the 1St Dozen, and almost half of the LOW EC section catered for.
Just something to think about.
New progression chart would be needed.

Here is the Wheel layout for this now 13 numbers bet.
[disc]1,3,5,7,4,21,2,25,17,34,6,27,13[/disc]
(equally, # 4 could have been used and give more emphasis to the left hand numbers)

Looks like this on the table. (No Zero)

[felt]
1@1,3,5,7,4,21,2,25,17,34,6,27,13[/felt]
Roulette..........................
Physical in Nature, Random in Opportunity                                                    The Reveal Originator!

Chrisbis

Version 2 of the BisCending9 sequence bet.

Almost exactly the same as version 1.
The establishment of the "Pivot Point", is the same.
Last spin result = P.P

Then we take our 4 neighbours each side, to form our 9 number bet (inside numbers).

Then we would spin.
On this next result, this is where Version 2 takes command, and now, we move the whole of the 9 numbers, and we take the last results as our NEW Pivot Point.
We determine the new neighbours, and the whole bet is now in a new location, again looking for the repeat.
As the results change, and jump around the table, so does BD9 v 2.
So, from our initial example of Last result = #17, lets say the next number out from the Marquee is # 32

Here is what the next bet would look like after that result of # 32

[disc]12,35,3,26,32,15,19,4,21[/disc]

And the table layout too.

[felt]
1@12,35,3,26,32,15,19,4,21
[/felt]

The progression chart, if the bets are staying at 9 numbers will be exactly the same.



Next, we look into sliding the bet around the table, by means of a 'Phase- Shift' according to past results and repeaters already seen.
We would do that, by Moving the Pivot Point, from the center of our group of nine numbers, and using one of the other numbers in an imaginary array.
The Pivot Point would then be near to the edge of our 9 number layout.

Prime example, would be these two numbers I used in my posts above.
Start number was 17, next number out was 32, so our next bet, instead of centering on 32,
would be a Pivot Point of say #21, since 21 would encompass the range within 9 numbers and cover both 17 and 32.

[disc]32,15,19,4,21,2,25,17,34[/disc]

That will be next time.  :thumbsup:
Roulette..........................
Physical in Nature, Random in Opportunity                                                    The Reveal Originator!

amk

VERY interesting Chrisbis........

I like the progression.........

I think there is a lot of potential in this approach. When I only look at the wheel for a method I feel it is all about timing. You might already have the right timing. If we work through all of the different options available to use to get our timing right and select the one with the best results I think we will have a winner............

A ball and a wheel consistently being spun at the same speed can yield predictable results. Whether it being 1,2,3,4,5 or more rotations. Your 9 numbers might spin the right web but then again the wind can blow the fly away.............

amk

I am referring to a live wheel however not Betvoyager...........

Chrisbis

If I told U Bet Voyager RNG results act like a sort of live wheel, would U marry me?  :wink:
Roulette..........................
Physical in Nature, Random in Opportunity                                                    The Reveal Originator!

catalyst

Quote from: amk on Nov 20, 07:50 PM 2011
VERY interesting Chrisbis........

I like the progression.........


Die Hard Chris

this is one of the scarry progression ever known to womenkind! i have analysis of 15 games of each 300 spins. in which a moving sectors of nine numbers were sleeping for 40 spins, 24 spins, 19 spins, 18 spins, 16 spins etc.
almost all games reached over 15 spins missing hit.
although the games were with different bet selection in which a hit was followed for the next 5 spins and if no hit then fifth spins were followed for the next 5 spins etc.


Dear Amk
please get your glasses to look deeper through the progression! $1 minimum table will swallow $1500 in the event of lack of luck.

thanks
catalist

N.B. beware of some spelling. my translator is unpaid -- did not show up today. help appreciated.

Mod Edit,- Done :thumbsup:


amk

Hey Chrisbis,

Getting desperate ah :)

Catalyst,  your right about the progression. But for .01 or .10 cent it is good. I just feel that there is something in the timing. What Chrisbis has might be right but definitely in the right direction. Only testing will show but if a croupier spins say number 24 and after that 7 hits. There might be a good chance that the next time he/she spins number 24 it might land around number 7 again?

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