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Red Low 1, 2 & 3 etc...

Started by GLC, Oct 31, 12:31 AM 2011

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GLC

I can't remember if this system or one very similar to it was ever posted here in the past, but I'm going to post it.  If for no other reason than to have it detailed out so I can refer to it in the future.  Help yourself if you want to use it to make a little money.


We divide the board into RL1, RL2, RL3, RH1, RH2, RH3, BL1, BL2, BL3. BH1, BH2, BH3.


Each location is 3 numbers:


RL1 = 1-3-5
RL2 = 7-9-12
RL3 = 14-16-18

RH1 = 19-21-23
RH2 = 25-27-30
RH3 = 32-34-36

BL1 = 2-4-6
BL2 = 8-10-11
BL3 = 13-15-17

BH1 = 20-22-24
BH2 = 26-28-29
BH3 = 31-33-35


Progression is:  (Be advised, we are betting on 3 numbers each bet.  That's why if we lose the first bet it's -3)


-3          1      33
-6          1      30
-9          1      27
-12        1      24
-15        1      21
-18        1      18

-21        1      15
-24        1      12
-27        1       9
-30        1       6
-36        2      36
-42        2      30

-48        2      24
-54        2      18
-60        2      12
-66        2       6
-75        3      33
-84        3      24

-93        3      15
-102      3       6
-114      4      30
-126      4      18
-138      4       6
-153      5      27

-168      5      12
-186      6      30
-204      6      12
-225      7      27
-246      7       6
-270      8      18

-297      9      27
-327      10    33
-360      11    36
-396      12    36
-435      13    33
-477      14    27

-522      15    18
-570      16     6
-624      18    24
-684      20    36
-750      22    42
-822      24    42

-900      26    36
-984      28    24
-1074    30     6
-1173    33    15
-1281    36    15
-1398    39     6


Track for 24 or 36 spins.  When a group hits, write the number of spins since it hit last.  Pick the groups that have higher than expected hits.  Pick the group that has a higher than expected number of hits and also a more even spread between hits.


Bet those 3 numbers for 6 spins using the progression line.  If no hit in 6 spins, stop and re-assess the situation.  If the same group is still the best bet, bet it again for 6 more spins continuing the progression line.  If another group is better switch.  If again no hit in 6 spins, re-assess and continue progression line.  Do this until there's a win.


Play for 2 wins then quit call it a day.  The 2nd game can start immediately after winning the 1st game.  If you're feeling lucky, go for 3 games


As you can see a progression loss is 1398 units.  If you're just going to the casino to kill time, don't attempt this system.  If you can play for $0.10 units that's another story.  Also, there's nothing that says you have to use the whole progression.


Don't attempt this system unless you have 5 full buy-ins.  As with all systems, this can lose. 


To give yourself an edge, when you decide on your group to bet on, play virtual for 3 spins.  If your group hits in these 3 spins, wait 3 more.  If there's no hit in these 3, start betting, this gives you 9 chances for 6 bets.

You have 8 chances to hit within a 6 bet spread.  The most you'll have to bet at one time is 117 units.  That's 39 units on 3 numbers.  That's a lot.  Especially since you will be down 1281 before you make that bet.  Have smelling salts and a baby aspirin with you.  You may need them.

Of course this is a drop in the bucket compared to Winkel's systems.


Cheers,


GLC



In my case it doesn't matter.  I'm both!

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