• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Test the accuracy of your method to predict the winning number. If it works, then your system works. But tests over a few hundred spins tell you nothing.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Silver's Script $120

Started by ThomasGrant, Mar 31, 01:02 AM 2012

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ThomasGrant

Ok, here it is.
I paid $120 for this script.
Was it worth it?
Hell yeah...
Now I know even more than I did before.
Got a lot of work to do now.
In changing it to suit my needs.
Now that I have all the info.
It may take me a while to figure everything out.
And improve on it.
Wow... above and beyond what I expected.
Please note: This is complex script.
I have not done much to it as yet.
Now that I have all the bits.
A new tutorial will be out soon.
"What we do in life, echoes in eternity"

*Link Removed*  The Roulette Professor. *Link Removed*

ThomasGrant

What does the script do?
Ohh lots of things.
Many of the features that I asked for.
Mainly... How to change stuff.
Will give you all a complete run down of all the features.
Once I have a read through the script.
"What we do in life, echoes in eternity"

*Link Removed*  The Roulette Professor. *Link Removed*

ThomasGrant

Here is a list of the array elements that Silver has done for the script.

Quote{Wait for a element not to hit in "X" times, and then bet progression.

0 value of 1 unit
1 for stop_loss - write 0; for trailing_stop_loss - write 1;
2
3.0
3.1 The script will stop after XXX spins, set=0 to not use
3.2 set the time in seconds after the script will stop(600 - mean 10 minutes), set=0 to not use
3.3.0 index of used casino window
3.3.x Array of casino window names

A,B
0.0 type of array element A,B or C
0.1 array on/off - 1-array will play; 0-array will not play
0.2 bet overlap: 0 - will not work for current array; 1 - will work localy only for this array; 2 - will work globaly for all arrays
x.0 didn_apear - indicate how much spins the element didn't lan
x.1 alert - indicate how much spins we must wait for element didn't apear
x.2 cnt_progression - store the current number from progresiion array
x.3 win_coeficient - indicate how much increase the bet on winning
x.4 names - indicate the name of element (look at the s_utils module to get the name, or to add your own names)
x.5 martingale_progression - indicate the element's progression
x.6 cnt_elements - indicate how much same table-elements we have in the group, usuall =1 (for example we have [0,10,0,??,'groupA'[0,1,1,1,2,2,3,4,5,7,9,12]
   where groupA - is the 9 singles. In this case the win_coeficient must remain 35, and the cnt_elements=9.
   So the correct will be [0,10,0,35,'groupA',[0,1,1,1,2,2,3,4,5,7,9,12],9])
x.7 play_cnt - indicate how much times the element will play
   (-1 - the element will always play; 0 - the element will not play; 1 - the element will play only once; 2 - only 2 times; 3 - only 3 times; ...)
   (in this example: red - will play always; column1 - will play 3 times; single0-will never play; street4 - will play 1 time.)
x.8 will indicate how much elements we have in this row
x.9 the progression multiplier - how much units to bet on every elements for each progression value
x.10 name of group

C
0.0 type of array element A,B or C
0.1 array on/off - 1-array will play; 0-array will not play
0.2 bet overlap: 0 - will not work for current array; 1 - will work localy only for this array; 2 - will work globaly for all arrays
x.0 didn_apear - indicate how much spins the element didn't lan
x.1 alert - indicate how much spins we must wait for element didn't apear
x.2.y bet value in units
x.3.y win_coeficient - indicate how much increase the bet on winning
x.4.y names - indicate the name of element (look at the s_utils module to get the name, or to add your own names)
x.5.0 progression type: 0=martingale_progression; 1= -1/+1
x.5.y progression - indicate the element's progression
x.6 cnt_elements - indicate how much same table-elements we have in the group, usuall =1 (for example we have [0,10,0,??,'groupA'[0,1,1,1,2,2,3,4,5,7,9,12]
x.7 play_cnt - indicate how much times the element will play
   (-1 - the element will always play; 0 - the element will not play; 1 - the element will play only once; 2 - only 2 times; 3 - only 3 times; ...)
   (in this example: red - will play always; column1 - will play 3 times; single0-will never play; street4 - will play 1 time.)
x.8 will indicate how much elements we have in group
x.9 balance to recover
x.10 name of group
}
"What we do in life, echoes in eternity"

*Link Removed*  The Roulette Professor. *Link Removed*

-