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1 Street Per Dozen

Started by amk, Sep 28, 11:21 AM 2012

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0 Members and 1 Guest are viewing this topic.

amk

This concept revolves around the fact that dozens repeat back to back but then applied to streets.


Each dozen has 4 streets, which we will view as being 4 dozens for stat purposes.


We wait until each dozen has been hit once, we note down which streets these were.


We now place 1 unit on each of these 3 streets.


If on the next spin dozen 3 is landed but it missed our street we switch streets within dozen 3.


I don't know what a good progression would be, hopefully GLC can help.


For now I am just increasing by 1 unit until in the plus.


If on the next spin dozen 1 is landed but missed our street we switch streets only within dozen 1 and increase all streets by 1 unit.


Etc.

When we look at 3 dozens repeats happen often. Ofcourse it can go 30 spins without a dozen repeating back to back but now we have 3 sets of 4 dozens. The chance that all 3 sets will not show a repeat is small I believe.


Hope we might see some potential and generate some good ideas.


Stepkevh

What street to take when a dozen hits 2 times before all dozens hit once ?

ex  S2   S5   S7   S11

take the most recent street ?

so place bets on S2 - S7 & S11
Just call me Stef ... its shorter then Stepkevh :-)

amk

Yes, always take the most recent Stepkevh.


Another option is to bet the streets in play before all 3 dozens are landed.


So first dozen 2 is landed, play that street, then dozen 2 again, switch streets in dozen 2.


Then dozen 3 is hit, add the street in dozen 3 etc.


Only thing to work out is a good progression for this.

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