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Simple system II

Started by ignatus, Oct 11, 05:11 AM 2012

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0 Members and 3 Guests are viewing this topic.

GLC

If you want to have a decent chance to win using a martingale try this.

Use a 6 step martingale.  1-2-4-8-16-32.

Start by betting 32 units.  If you win, take your 32 units and head for home.

If you lose, you cut your bet in half and bet 16 units.

After the 1st loss, you cut your bet in half when you lose and you double your bet when you win. 

Never bet more than 32 units and, of course, 1 unit is the minimum.

Re-set to 32 units any time you reach a new profit of any size.

This can be played on 1 even chance like Red/Black, but works better when played on all 3 even chances at the same time.

You might consider an insurance bet on the zero since most of the time you'll be betting a pretty penny.

This can be explosive, so test it thoroughly before risking money on it.

GLC
In my case it doesn't matter.  I'm both!

GLC

Quote from: GLC on Mar 16, 11:29 PM 2013
If you want to have a decent chance to win using a martingale try this.

Use a 6 step martingale.  1-2-4-8-16-32.

Start by betting 32 units.  If you win, take your 32 units and head for home.

If you lose, you cut your bet in half and bet 16 units.

After the 1st loss, you cut your bet in half when you lose and you double your bet when you win. 

Never bet more than 32 units and, of course, 1 unit is the minimum.

Re-set to 32 units any time you reach a new profit of any size.

This can be played on 1 even chance like Red/Black, but works better when played on all 3 even chances at the same time.

You might consider an insurance bet on the zero since most of the time you'll be betting a pretty penny.

This can be explosive, so test it thoroughly before risking money on it.

GLC

If you like this idea but the stakes are too high, you can shrink it down and play the following bet line:

1-2-4-7-11-16 
Or
1-2-3-5-7-10
Or
1-2-3-4-5-6

It's played the same way, start with the highest bet and drop 1 step on a loss and increase 1 step on a win.


GLC
In my case it doesn't matter.  I'm both!

ignatus

I asked this thread to be removed two times now.. :/
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

TwoCatSam

ignatus

If you link it and PM iggiv, I think he will do it.  He did for me.  Just link it.

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

eureka

another looser...

[reveal]
system "pattern"
{

}
method "main"
begin
    While Starting a New Session
    begin
        //Add initialize logic here
        //when a new session is started
       put 1 record "prog" data
    end

    While on Each Spin
    begin
    Track last Red-Black patterns for 3 spins to Record "patterns" layout
    Track last low-high patterns for 3 spins to Record "patternsl" layout
    Track last even-odd patterns for 3 spins to Record "patternse" layout
    if any red-black bet won each  begin
    put 1 record "prog" data
     end
     
     if any even-odd bet won each  begin
    put 1 record "proge" data
     end
     
     if any low-high bet won each begin
    put 1 record "progl" data
     end
   
     if any red-black bet lost each begin
   multiply 2 record "prog" data end  if record "prog" data > 256 begin put 1 record "prog" data end
   
   if  any low-high bet lost each  begin
   multiply 2 record "progl" data end  if record "progl" data > 256 begin put 1 record "progl" data end
   
   if  any even-odd bet lost each begin
   multiply 2 record "proge" data end  if record "proge" data >256 begin put 1 record "proge" data end

If List [Black, Black, Red] has a pattern match to Record "patterns" layout
begin
add 1 record "count" data
if record "count" data >3 begin put 0 record "count" data end
  if record "count" data = 1 begin
  Put 100% record "prog" data  black end
  if record "count" data = 2 begin
  Put 100% record "prog" data  black end
  if record "count" data = 3 begin
  Put 100% record "prog" data  red end
end
If List [Black, Red, Red] has a pattern match to Record "patterns" layout
begin
add 1 record "count" data
if record "count" data >3 begin put 0 record "count" data end
  if record "count" data = 1 begin
  Put 100% record "prog" data  black end
  if record "count" data = 2 begin
  Put 100% record "prog" data  red end
  if record "count" data = 3 begin
  Put 100% record "prog" data  red end
end

If List [Red, Black,  Black] has a pattern match to Record "patterns" layout
begin
add 1 record "count" data
if record "count" data >3 begin put 0 record "count" data end
  if record "count" data = 1 begin
  Put 100% record "prog" data  red end
  if record "count" data = 2 begin
  Put 100% record "prog" data  low end
  if record "count" data = 3 begin
  Put 100% record "prog" data  low end
end

If List [Red, red,black] has a pattern match to Record "patterns" layout
begin
add 1 record "count" data
if record "count" data >3 begin put 0 record "count" data end
  if record "count" data = 1 begin
  Put 100% record "prog" data  red end
  if record "count" data = 2 begin
  Put 100% record "prog" data  red end
  if record "count" data = 3 begin
  Put 100% record "prog" data  black end
end


If List [low, low, high] has a pattern match to Record "patternsl" layout
begin
add 1 record "countl" data
if record "countl" data >3 begin put 0 record "countl" data end
  if record "countl" data = 1 begin
  Put 100% record "progl" data  low end
  if record "countl" data = 2 begin
  Put 100% record "progl" data  low end
  if record "countl" data = 3 begin
  Put 100% record "progl" data  high end
end
If List [low, high, high] has a pattern match to Record "patternsl" layout
begin
add 1 record "countl" data
if record "countl" data >3 begin put 0 record "countl" data end
  if record "countl" data = 1 begin
  Put 100% record "progl" data  low end
  if record "countl" data = 2 begin
  Put 100% record "progl" data  high end
  if record "countl" data = 3 begin
  Put 100% record "progl" data  high end
end

If List [high, low,  low] has a pattern match to Record "patternsl" layout
begin
add 1 record "countl" data
if record "countl" data >3 begin put 0 record "countl" data end
  if record "countl" data = 1 begin
  Put 100% record "progl" data  high end
  if record "countl" data = 2 begin
  Put 100% record "progl" data  low end
  if record "countl" data = 3 begin
  Put 100% record "progl" data  low end
end

If List [high, high,low] has a pattern match to Record "patternsl" layout
begin
add 1 record "countl" data
if record "countl" data >3 begin put 0 record "countl" data end
  if record "countl" data = 1 begin
  Put 100% record "progl" data  high end
  if record "countl" data = 2 begin
  Put 100% record "progl" data  high end
  if record "countl" data = 3 begin
  Put 100% record "progl" data  low end
end


If List [even, even, odd] has a pattern match to Record "patternse" layout
begin
add 1 record "counte" data
if record "counte" data >3 begin put 0 record "counte" data end
  if record "counte" data = 1 begin
  Put 100% record "proge" data  even end
  if record "counte" data = 2 begin
  Put 100% record "proge" data  even end
  if record "counte" data = 3 begin
  Put 100% record "proge" data  odd end
end
If List [even, odd, odd] has a pattern match to Record "patternse" layout
begin
add 1 record "counte" data
if record "counte" data >3 begin put 0 record "counte" data end
  if record "counte" data = 1 begin
  Put 100% record "proge" data  even end
  if record "counte" data = 2 begin
  Put 100% record "proge" data  odd end
  if record "counte" data = 3 begin
  Put 100% record "proge" data  odd end
end

If List [odd, even,  even] has a pattern match to Record "patternse" layout
begin
add 1 record "counte" data
if record "counte" data >3 begin put 0 record "counte" data end
  if record "counte" data = 1 begin
  Put 100% record "proge" data  odd end
  if record "counte" data = 2 begin
  Put 100% record "proge" data  even end
  if record "counte" data = 3 begin
  Put 100% record "proge" data  even end
end

If List [odd, odd,even] has a pattern match to Record "patternse" layout
begin
add 1 record "counte" data
if record "counte" data >3 begin put 0 record "counte" data end
  if record "counte" data = 1 begin
  Put 100% record "proge" data  odd end
  if record "counte" data = 2 begin
  Put 100% record "proge" data  odd end
  if record "counte" data = 3 begin
  Put 100% record "proge" data  even end
end

    end

end
[/reveal]

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