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4 corners - doz/col-strategy

Started by ignatus, Nov 10, 07:14 PM 2012

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Steeefan2014

Quote from: ignatus on Jan 25, 01:54 AM 2020
Sure, i had a similar code , just changed alittle.....

system "4Corners"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
     put 0 to Record "Highest Bankroll" Data
 
       Set List [1,2,4,7,13,23,41,74,133,240]
       //2,4,7,13,23,41,74,133,240,432,777]
        to Record "progression" Data
       
   end

       Copy List [corner(14:18),corner(20:24),corner(26:30),corner(32:36)]
       to Record "c1" Layout

        Copy List [corner(14:18),corner(20:24),corner(26:30),corner(32:36)]
       to Record "c2" Layout

       Copy List [corner(2:6),corner(8:12),corner(26:30),corner(32:36)]
       to Record "c3" Layout
       
       Copy List [corner(2:6),corner(8:12),corner(26:30),corner(32:36)]
       to Record "c4" Layout
       
        Copy List [corner(2:6),corner(8:12),corner(14:18),corner(20:24)]
       to Record "c5" Layout
       
        Copy List [corner(2:6),corner(8:12),corner(14:18),corner(20:24)]
       to Record "c6" Layout
       
       Copy List [corner(13:17),corner(19:23),corner(25:29),corner(31:35)]
       to Record "cx1" Layout
       
       Copy List [corner(13:17),corner(19:23),corner(25:29),corner(31:35)]
       to Record "cx2" Layout
       
       Copy List [corner(1:5),corner(7:11),corner(25:29),corner(31:35)]
       to Record "cx3" Layout
       
       Copy List [corner(1:5),corner(7:11),corner(25:29),corner(31:35)]
       to Record "cx4" Layout
       
       Copy List [corner(1:5),corner(7:11),corner(13:17),corner(19:23)]
       to Record "cx5" Layout
       
       Copy List [corner(1:5),corner(7:11),corner(13:17),corner(19:23)]
       to Record "cx6" Layout
       

  while on each spin
  begin
 


  if total bankroll <= -500 each
  begin
  stop session
  end

  if total bankroll >= 500 each
  begin
  stop session
  end

If any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
    Set flag "c1" false
      Set flag "c2" false
      Set flag "c3" false
      Set flag "c4" false
      Set flag "c5" false
      Set flag "c6" false

      Set flag "cx1" false
      Set flag "cx2" false
      Set flag "cx3" false
      Set flag "cx4" false
      Set flag "cx5" false
      Set flag "cx6" false
      Set flag "bet" false
      Set flag "bet2" false
  end

{
IF Record "c1" layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
 
  IF Record "c2" layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
 
  IF Record "c3" layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
 
  IF Record "c4" layout list lost each
  begin
   add 1 on Record "progression" Data Index
  end
 
  IF Record "c5" layout list lost each
  begin
   add 1 on Record "progression" Data Index
  end
 
  IF Record "c6" layout list lost each
  begin
   add 1 on Record "progression" Data Index
  end
  }

  If any corner bet won each
  begin
      Set flag "c1" false
      Set flag "c2" false
      Set flag "c3" false
      Set flag "c4" false
      Set flag "c5" false
      Set flag "c6" false
     
      Set flag "cx1" false
      Set flag "cx2" false
      Set flag "cx3" false
      Set flag "cx4" false
      Set flag "cx5" false
      Set flag "cx6" false
      Set flag "bet" false
      Set flag "bet2" false

   // add 1 on Record "progression" Data Index
     put 1 on Record "progression" Data Index

{  subtract 2 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
  }
      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

     
  end

if Column C has hit each
begin
set flag "bet" true
end

IF flag "bet" true each
begin

if corner(2:6) has hit each
  begin
  set flag "cx1" true
  end
 
if corner(8:12) has hit each
  begin
  set flag "cx2" true
  end
 
if corner(14:18) has hit each
  begin
  set flag "cx3" true
  end
 
if corner(20:24) has hit each
  begin
  set flag "cx4" true
  end
 
if corner(26:30) has hit each
  begin
  set flag "cx5" true
  end
 
if corner(32:36) has hit each
  begin
  set flag "cx6" true
  end

end



if Column A has hit each
begin
set flag "bet2" true
end

IF flag "bet2" true each
begin

if corner(1:5) has hit each
  begin
  set flag "c1" true
  end

if corner(7:11) has hit each
  begin
  set flag "c2" true
  end

if corner(13:17) has hit each
  begin
  set flag "c3" true
  end

if corner(19:23) has hit each
  begin
  set flag "c4" true
  end

if corner(25:29) has hit each
  begin
  set flag "c5" true
  end

if corner(31:35) has hit each
  begin
  set flag "c6" true
  end

end

 

  IF flag "c1" true each
  begin

   Put 100% of Record "progression" Data to Record "c1" Layout List
  end
 
  IF flag "c2" true each
  begin

   Put 100% of Record "progression" Data to Record "c2" Layout List
  end
 
  IF flag "c3" true each
  begin

   Put 100% of Record "progression" Data to Record "c3" Layout List
  end
 
  IF flag "c4" true each
  begin

   Put 100% of Record "progression" Data to Record "c4" Layout List
  end
 
  IF flag "c5" true each
  begin

   Put 100% of Record "progression" Data to Record "c5" Layout List
  end
 
  IF flag "c6" true each
  begin

   Put 100% of Record "progression" Data to Record "c6" Layout List
  end


  IF flag "cx1" true each
  begin

   Put 100% of Record "progression" Data to Record "cx1" Layout List
  end

  IF flag "cx2" true each
  begin

   Put 100% of Record "progression" Data to Record "cx2" Layout List
  end

  IF flag "cx3" true each
  begin

   Put 100% of Record "progression" Data to Record "cx3" Layout List
  end

  IF flag "cx4" true each
  begin

   Put 100% of Record "progression" Data to Record "cx4" Layout List
  end

  IF flag "cx5" true each
  begin

   Put 100% of Record "progression" Data to Record "cx5" Layout List
  end

  IF flag "cx6" true each
  begin

   Put 100% of Record "progression" Data to Record "cx6" Layout List
  end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "c1" false
      Set flag "c2" false
      Set flag "c3" false
      Set flag "c4" false
      Set flag "c5" false
      Set flag "c6" false
     
      Set flag "cx1" false
      Set flag "cx2" false
      Set flag "cx3" false
      Set flag "cx4" false
      Set flag "cx5" false
      Set flag "cx6" false
     
      Set flag "bet" false
      Set flag "bet2" false

      Put 1 on Record "progression" Data Index


    End

  end
END



I tried to test it but it doesn't seem to work. At the first number insterted it says Ënd of session

ignatus

Quote from: Steeefan2014 on Jan 25, 06:28 AM 2020

I tried to test it but it doesn't seem to work. At the first number insterted it says Ënd of session

its a bad system with bad winrate, but you must set start BR to 0....
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Steeefan2014

Actually I've been playing with this for 30mins now. 60 spins, 120units profit.... :)))

ignatus

Quote from: Steeefan2014 on Jan 25, 07:32 AM 2020
Actually I've been playing with this for 30mins now. 60 spins, 120units profit.... :)))

Alright , well, one thing could be wait for a TRIGGER (2hits within column A or C before Bet)....still im not sure about winrate. :s
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel


Fateichel

4/10 live sessions

profit = 0


Tekunda

Quote from: ignatus on Nov 11, 07:29 PM 2012
4:th session +750 units in 80 spins. (playing with 5 unit bets, @liveroulette)...

As you can see in this chart I could easily recover from the bad streaks using the payback time progression Thanks Wally Gator for the progression idea!  ;D It works great for me.




Ignatus, could you please point me to this progression or explain it for us, since a search for "payback time progression" didn't bring up anything.
Thanks in advance!

Steeefan2014

Ok, so... I did some testing (play money, real money, live tables, RNG)...

1. I think we should forget about that dozens bet that we mentioned we should do when a number hits on the second column.
2. Progression - for a low BR player: 1 1 2 4 - restart if lost all four steps. Why? Because more than 80% of the cases (considering what I tested) - the hits come in the first 3 spins.
3. If you have a large bankroll... the progression may continue, but beware that it's not easy to recover!

This is what I got so far... if anything else comes up, I will post it.

Steeefan2014

Quote from: Steeefan2014 on Jan 25, 10:00 AM 2020
Ok, so... I did some testing (play money, real money, live tables, RNG)...

1. I think we should forget about that dozens bet that we mentioned we should do when a number hits on the second column.
2. Progression - for a low BR player: 1 1 2 4 - restart if lost all four steps. Why? Because more than 80% of the cases (considering what I tested) - the hits come in the first 3 spins.
3. If you have a large bankroll... the progression may continue, but beware that it's not easy to recover!

This is what I got so far... if anything else comes up, I will post it.

4. When you lose a session (1-1-2-4) you should wait for the next trigger - 2 consecutive hits in columns 1 and/or 3

roulddict

Quote from: ignatus on Nov 10, 07:14 PM 2012
From my wicked mind I invented yet another strategy.  ;D Tried it, and to my suprise it worked amazingly well! 80 spins +870 units. (see pic) I used 5 unit bets and a wrong 1,2,3.. progression. (This was play @liveroulette...) Anyway, it's a very simple strategy once you get it. It consider *both* dozen and columns. So, it's 2 dimensional.

1) If column 1 or 3 is hit, (within one dozen) bet 2 corners *opposite the column hit* in each of the two dozens that are not hit.

2) If it keeps repeating within the same dozen keep the same bet, but use 4 corner progression:
1 - 2 - 4 - 7 - 12 - 22... on each corner.

3) If it hits same column but within a new dozen; bet 2 corners in each of those 2 dozens not hit opposite that column . (Using 4 corners progression).

4) If win on middle column, next put a simple two dozen bet on the 2 dozens not hit until column 1 or 3 is hit. (see 1)

Sounds complicated perhaps? But it's real simple... I always use to get a hit on the 1st or 2nd bet.... only flaw with this system if it keeps repeat within the same dozen or column. That's why I recommend progression to guard against that. Perhaps I was lucky that repetition didn't happen for 80 spins? (only 3 times at most) But then i was thinking I can be lucky for 20 or 40 spins, but not 80 spins?? Anyway my first result shows VERY good results...

I will give some examples:

number 6 is hit. (1st col, 1st doz) the bet would be: Corners (13/17), (19/23), (25/29), (31/35).

number 22 is hit. (3rd col, 2nd doz) the bet would be: Corners (2/6), (8/12), (26/30), (32/36)...


Hope I got everything right, and you got my explanation!

Cheers! :D
Hi i am trying to understand how is 22 a 3rd column???

Sorry ignore..i get it

roulddict

Quote from: ignatus on Nov 10, 07:14 PM 2012
From my wicked mind I invented yet another strategy.  ;D Tried it, and to my suprise it worked amazingly well! 80 spins +870 units. (see pic) I used 5 unit bets and a wrong 1,2,3.. progression. (This was play @liveroulette...) Anyway, it's a very simple strategy once you get it. It consider *both* dozen and columns. So, it's 2 dimensional.

1) If column 1 or 3 is hit, (within one dozen) bet 2 corners *opposite the column hit* in each of the two dozens that are not hit.

2) If it keeps repeating within the same dozen keep the same bet, but use 4 corner progression:
1 - 2 - 4 - 7 - 12 - 22... on each corner.

3) If it hits same column but within a new dozen; bet 2 corners in each of those 2 dozens not hit opposite that column . (Using 4 corners progression).

4) If win on middle column, next put a simple two dozen bet on the 2 dozens not hit until column 1 or 3 is hit. (see 1)

Sounds complicated perhaps? But it's real simple... I always use to get a hit on the 1st or 2nd bet.... only flaw with this system if it keeps repeat within the same dozen or column. That's why I recommend progression to guard against that. Perhaps I was lucky that repetition didn't happen for 80 spins? (only 3 times at most) But then i was thinking I can be lucky for 20 or 40 spins, but not 80 spins?? Anyway my first result shows VERY good results...

I will give some examples:

number 6 is hit. (1st col, 1st doz) the bet would be: Corners (13/17), (19/23), (25/29), (31/35).

number 22 is hit. (3rd col, 2nd doz) the bet would be: Corners (2/6), (8/12), (26/30), (32/36)...


Hope I got everything right, and you got my explanation!

Cheers! :D

Can you please give more examples

Tekunda

Quote from: roulddict on Jan 25, 02:10 PM 2020
Hi i am trying to understand how is 22 a 3rd column???

Sorry ignore..i get it
Sorry, but I don't get it, maybe my poor English.
How is it, that 22 is a 3rd column?

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