• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Odds and payouts are different things. If either the odds or payouts don't change, then the result is the same - eventual loss.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

4 corners - doz/col-strategy

Started by ignatus, Nov 10, 07:14 PM 2012

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

ignatus

4:th session +750 units in 80 spins. (playing with 5 unit bets, @liveroulette)...

As you can see in this chart I could easily recover from the bad streaks using the payback time progression Thanks Wally Gator for the progression idea!  ;D It works great for me.

I Haven't given up on this strategy yet. I think it works very well. this is the 3rd good result out of four runs. (but the bad one was because i used wrong progression etc..!)

Changed rules: Don't use double dozen bet. Wait for trigger in 1st & 3rd column....if 1 loss, wait for a new trigger.

Cheers  8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

KoolKat

Hi Ignatus,

Great strategy however I am struggling how to olace the bet on the corners. Is there any chnace you can list the betting pattern for first and third column.

Cheers Kookat

ignatus

I'm not sure what you mean KoolKat? The method is simple. Trigger hit is in the 1st column in one dozen, corner bets should be in the 2nd & 3rd column (in those two dozen not hit) likewise if 3rd column is hit in one dozen, corner bets should be in 1st & 2nd column (in those two dozens not hit)..  :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

KoolKat

Hi Ignatus, I understand that part, the bit I am talking about is: 1 14/18 20/24 26/30 32/36
why not when number 1 bet 14/18 17/21 20/24 23/27 26/30 29/33 32/36

This is what i am saying I am not sure where to place the bet, and don't understand the corner concept?

Many Thanks K

patola

Hi Ignatus,  looks like a nice system... what is your bankroll per session? 

Also I see your using Payback Progression,  what is your highest level reached in the progression based on your experience of play?

ignatus

Patola thanks :) don't know... I haven't played with real money yet, just testing playing at real live wheel, (note down the results etc)

KoolKat. 3 examples should make it clear?

1st trigger hits 3. Bet corners (13/17), (19/23), (25/29), (31/35)

2nd trigger hits 34. Bet corners (2/6), (8/12), (14/18), (20/24)

3rd trigger hits 18. Bet corners (1/5), (7/11), (25/29), (31/35)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

5:th session +965 untis in 93 spins. This was my 4th win out of 5 sessions. But as you can see in the chart I recovered from many VERY bad streaks thanks to the payback time progression. 2 bad streaks first and a very long bad streak towards the end. I play with 5 units bet, I wouldn't do that in real play. I would play with 0.5 units bet etc... The progression I use I don't recommend for everyone. it IS a very dangerous progression, still I like it!  ;D

Cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

TwoCatSam

ignatus

Remember the old adage:  The wheel can remain erratic longer than you can stay solvent.

Not trying to be negative, but if you sit before a wheel long enough you'll see it do things you would swear it cannot do.

Learn to expect these things.  If they don't come--great!  If they do, you'll at least be somewhat prepared.

Turner

I like your rocks analogy.

With my luck, I'd break the back window, hit the driver and he'd stop and whip me arse!!
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

Turner

Quote from: TwoCatSam on Nov 12, 11:38 AM 2012
ignatus

Remember the old adage:  The wheel can remain erratic longer than you can stay solvent.

Not trying to be negative, but if you sit before a wheel long enough you'll see it do things you would swear it cannot do.

Learn to expect these things.  If they don't come--great!  If they do, you'll at least be somewhat prepared.

Turner

I like your rocks analogy.

With my luck, I'd break the back window, hit the driver and he'd stop and whip me arse!!
Sam...whip me arse sound very manchester. We say me for my in our dialect. Made me laugh




Face

Quote from: ignatus on Nov 10, 07:14 PM 2012
From my wicked mind I invented yet another strategy.  ;D Tried it, and to my suprise it worked amazingly well! 80 spins +870 units. (see pic) I used 5 unit bets and a wrong 1,2,3.. progression. (This was play @liveroulette...) Anyway, it's a very simple strategy once you get it. It consider *both* dozen and columns. So, it's 2 dimensional.

1) If column 1 or 3 is hit, (within one dozen) bet 2 corners *opposite the column hit* in each of the two dozens that are not hit.

2) If it keeps repeating within the same dozen keep the same bet, but use 4 corner progression:
1 - 2 - 4 - 7 - 12 - 22... on each corner.

3) If it hits same column but within a new dozen; bet 2 corners in each of those 2 dozens not hit opposite that column . (Using 4 corners progression).

4) If win on middle column, next put a simple two dozen bet on the 2 dozens not hit until column 1 or 3 is hit. (see 1)

Sounds complicated perhaps? But it's real simple... I always use to get a hit on the 1st or 2nd bet.... only flaw with this system if it keeps repeat within the same dozen or column. That's why I recommend progression to guard against that. Perhaps I was lucky that repetition didn't happen for 80 spins? (only 3 times at most) But then i was thinking I can be lucky for 20 or 40 spins, but not 80 spins?? Anyway my first result shows VERY good results...

I will give some examples:

number 6 is hit. (1st col, 1st doz) the bet would be: Corners (13/17), (19/23), (25/29), (31/35).

number 22 is hit. (3rd col, 2nd doz) the bet would be: Corners (2/6), (8/12), (26/30), (32/36)...


Hope I got everything right, and you got my explanation!

Cheers! :D

Hi Ignatus!
Do you  dgt or xls file?

ignatus

No.. I wouldn't recommend this strategy. (proven to me again and again that repetition is the law in roulette!)

Cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face


Patrick999

Hello there Ignatius,
Do I understand that you have given up this strategy??
Or are you continuing it?
Br,
Patrick

Fateichel

Ignatus ... you have a RX code for this one :) would like to test

ignatus

Quote from: Fateichel on Jan 24, 10:11 PM 2020
Ignatus ... you have a RX code for this one :) would like to test

Sure, i had a similar code , just changed alittle.....

system "4Corners"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
     put 0 to Record "Highest Bankroll" Data
 
       Set List [1,2,4,7,13,23,41,74,133,240]
       //2,4,7,13,23,41,74,133,240,432,777]
        to Record "progression" Data
       
   end

       Copy List [corner(14:18),corner(20:24),corner(26:30),corner(32:36)]
       to Record "c1" Layout

        Copy List [corner(14:18),corner(20:24),corner(26:30),corner(32:36)]
       to Record "c2" Layout

       Copy List [corner(2:6),corner(8:12),corner(26:30),corner(32:36)]
       to Record "c3" Layout
       
       Copy List [corner(2:6),corner(8:12),corner(26:30),corner(32:36)]
       to Record "c4" Layout
       
        Copy List [corner(2:6),corner(8:12),corner(14:18),corner(20:24)]
       to Record "c5" Layout
       
        Copy List [corner(2:6),corner(8:12),corner(14:18),corner(20:24)]
       to Record "c6" Layout
       
       Copy List [corner(13:17),corner(19:23),corner(25:29),corner(31:35)]
       to Record "cx1" Layout
       
       Copy List [corner(13:17),corner(19:23),corner(25:29),corner(31:35)]
       to Record "cx2" Layout
       
       Copy List [corner(1:5),corner(7:11),corner(25:29),corner(31:35)]
       to Record "cx3" Layout
       
       Copy List [corner(1:5),corner(7:11),corner(25:29),corner(31:35)]
       to Record "cx4" Layout
       
       Copy List [corner(1:5),corner(7:11),corner(13:17),corner(19:23)]
       to Record "cx5" Layout
       
       Copy List [corner(1:5),corner(7:11),corner(13:17),corner(19:23)]
       to Record "cx6" Layout
       

  while on each spin
  begin
 


  if total bankroll <= -500 each
  begin
  stop session
  end

  if total bankroll >= 500 each
  begin
  stop session
  end

If any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
    Set flag "c1" false
      Set flag "c2" false
      Set flag "c3" false
      Set flag "c4" false
      Set flag "c5" false
      Set flag "c6" false

      Set flag "cx1" false
      Set flag "cx2" false
      Set flag "cx3" false
      Set flag "cx4" false
      Set flag "cx5" false
      Set flag "cx6" false
      Set flag "bet" false
      Set flag "bet2" false
  end

{
IF Record "c1" layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
 
  IF Record "c2" layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
 
  IF Record "c3" layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
 
  IF Record "c4" layout list lost each
  begin
   add 1 on Record "progression" Data Index
  end
 
  IF Record "c5" layout list lost each
  begin
   add 1 on Record "progression" Data Index
  end
 
  IF Record "c6" layout list lost each
  begin
   add 1 on Record "progression" Data Index
  end
  }

  If any corner bet won each
  begin
      Set flag "c1" false
      Set flag "c2" false
      Set flag "c3" false
      Set flag "c4" false
      Set flag "c5" false
      Set flag "c6" false
     
      Set flag "cx1" false
      Set flag "cx2" false
      Set flag "cx3" false
      Set flag "cx4" false
      Set flag "cx5" false
      Set flag "cx6" false
      Set flag "bet" false
      Set flag "bet2" false

   // add 1 on Record "progression" Data Index
     put 1 on Record "progression" Data Index

{  subtract 2 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
  }
      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

     
  end

if Column C has hit each
begin
set flag "bet" true
end

IF flag "bet" true each
begin

if corner(2:6) has hit each
  begin
  set flag "cx1" true
  end
 
if corner(8:12) has hit each
  begin
  set flag "cx2" true
  end
 
if corner(14:18) has hit each
  begin
  set flag "cx3" true
  end
 
if corner(20:24) has hit each
  begin
  set flag "cx4" true
  end
 
if corner(26:30) has hit each
  begin
  set flag "cx5" true
  end
 
if corner(32:36) has hit each
  begin
  set flag "cx6" true
  end

end



if Column A has hit each
begin
set flag "bet2" true
end

IF flag "bet2" true each
begin

if corner(1:5) has hit each
  begin
  set flag "c1" true
  end

if corner(7:11) has hit each
  begin
  set flag "c2" true
  end

if corner(13:17) has hit each
  begin
  set flag "c3" true
  end

if corner(19:23) has hit each
  begin
  set flag "c4" true
  end

if corner(25:29) has hit each
  begin
  set flag "c5" true
  end

if corner(31:35) has hit each
  begin
  set flag "c6" true
  end

end

 

  IF flag "c1" true each
  begin

   Put 100% of Record "progression" Data to Record "c1" Layout List
  end
 
  IF flag "c2" true each
  begin

   Put 100% of Record "progression" Data to Record "c2" Layout List
  end
 
  IF flag "c3" true each
  begin

   Put 100% of Record "progression" Data to Record "c3" Layout List
  end
 
  IF flag "c4" true each
  begin

   Put 100% of Record "progression" Data to Record "c4" Layout List
  end
 
  IF flag "c5" true each
  begin

   Put 100% of Record "progression" Data to Record "c5" Layout List
  end
 
  IF flag "c6" true each
  begin

   Put 100% of Record "progression" Data to Record "c6" Layout List
  end


  IF flag "cx1" true each
  begin

   Put 100% of Record "progression" Data to Record "cx1" Layout List
  end

  IF flag "cx2" true each
  begin

   Put 100% of Record "progression" Data to Record "cx2" Layout List
  end

  IF flag "cx3" true each
  begin

   Put 100% of Record "progression" Data to Record "cx3" Layout List
  end

  IF flag "cx4" true each
  begin

   Put 100% of Record "progression" Data to Record "cx4" Layout List
  end

  IF flag "cx5" true each
  begin

   Put 100% of Record "progression" Data to Record "cx5" Layout List
  end

  IF flag "cx6" true each
  begin

   Put 100% of Record "progression" Data to Record "cx6" Layout List
  end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "c1" false
      Set flag "c2" false
      Set flag "c3" false
      Set flag "c4" false
      Set flag "c5" false
      Set flag "c6" false
     
      Set flag "cx1" false
      Set flag "cx2" false
      Set flag "cx3" false
      Set flag "cx4" false
      Set flag "cx5" false
      Set flag "cx6" false
     
      Set flag "bet" false
      Set flag "bet2" false

      Put 1 on Record "progression" Data Index


    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-