• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Every system can win in the short-term. It just depends on the spins you play.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

The Barycentric Binomial Distribution System.

Started by Skakus, Dec 04, 08:23 AM 2012

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Skakus

Here's 6 charts
A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

Quote from: Turner on Dec 06, 07:10 PM 2012
Skakus....how do the special voodoo powers manifest themselves? When you lose a bucket full in the casino, do you grimace and roll around the floor as if some one is sticking pins in your effigy?

(that wasn't a euphemism...I meant little clay doll.)

Turner

The numbers are an eight pocket section down one side of the wheel, and a three pocket section on the opposite side of the wheel.

The system premise is that on average the pockets should hit slightly less than 30% of the time.

The rest of the system is set to capatalise on the fluctuations built into the 30% factor.

Oh yeah, and I have a plush toy roulette wheel that I keep with me while playing. The wheel has pins stuck into the 24 numbers that are of no worth to me.  8)
A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

Here's Sam's lunch spins example again using the new virtual stop triggers.

10 v1
1  v0 Barycenter Number (BN) hit 1/1. Bet 1 unit next spin for 3 attemps, stop on win.
25 Bet 11x1 unit win +25  go virtualx2
1  V0 Barycenter Number (BN) hit 1/1. Bet 1 unit next spin for 3 attemps, stop on win.
13 Bet 11x1 unit loss +14
19 Bet 11x1 unit win  +39 go virtualx2
20 v1
28 v2
26 Bet 11x1 unit loss +28
34 Bet 11x1 unit loss +17
9  Bet 11x1 unit loss +6
30 Bet 11x2 unit loss -16
30 Bet 11x2 unit loss -38
18 Bet 11x2 unit loss -60
36 Bet 11x3 unit win  +15 go virtualx6
1  v0 Barycenter Number (BN) hit 1/3
1  v0 Barycenter Number (BN) hit 2/3
11 FTCT number hit. Hold 3 unit bet next spin, plus 1 unit for FTCT hit = 4 units.
7  Bet 11x4 unit loss -29   
15 Bet 11x4 unit win  +71 go virtualx6
36 v1
10 v2
30 v3
12 v4
1  v3 (BN) hit 1/3
9  v4
10 v5
3  v6 Start betting next spin. Hold 4 unit bet
34 Bet 11x4 unit loss  +27
18 Bet 11x4 unit loss  -17
16 Bet 11x4 unit win   +83 go virtualx6
31 v1
19 v0 (BN) hit 1/3
26 v1
19 v0 (BN) hit 2/3
1  v0 (BN) hit 3/3 Start betting next spin. Drop to 3 unit bet for 3 attemps, stop on win.
17 Bet 11x3 unit loss  +50
20 Bet 11x3 unit loss  +17
12 Bet 11x3 unit loss  -16
2  Bet 11x4 unit win   +84 go virtualx6
3  v1
35 v2
3  v3
36 v4
4  v3 (BN) hit 1/3
1  v2 (BN) hit 2/3
5  v3
10 v4
2  v3 (BN) hit 3/3 Start betting next spin. Hold 4 unit bet for 3 attemps, stop on win.
10 Bet 11x4 unit loss +40
20 Bet 11x4 unit loss -4
3  Bet 11x4 unit loss -48
1  Bet 11x5 unit win  +77 go virtualx6
23 v1
29 FTCT number hit. Hold 5 unit bet next spin, plus 1 unit for FTCT hit = 6 units.
6  Bet 11x6 unit loss +11
6  Bet 11x6 unit loss -55
9  Bet 11x6 unit loss -121
33 Bet 11x7 unit win  +54 go virtualx6
22 v1
4  v0 (BN) hit 1/3
1  v0 (BN) hit 2/3
16 v0 (BN) hit 3/3 Start betting next spin. Hold 7 unit bet for 3 attemps, stop on win.
10 Bet 11x7 unit loss -23
10 Bet 11x7 unit loss -100
26 Bet 11x7 unit loss -177
2  Bet 11x8 unit win  +23 go virtualx6
28 v1
30 v2
15 v1 (BN) hit 1/3
33 v0 (BN) hit 2/3
13 v1
17 v2
21 v1 (BN) hit 3/3 Start betting next spin. Hold 8 unit bet for 3 attemps, stop on win.
2  Bet 11x8 unit win  +233 (+198) Target reached. Game over.
:thumbsup:
19
33
25
17
7
2
26
4
6
11
22
13
13
31
26
30
5
14
32
15
16
4
14
23
23
3
16
12
1
26
2
24
29
32
13
1
1
17
15
33
6
27
11
33
2
30
32
22
24
7
30
10
30
33
36
2
5
12
14
18
29
11
11
11
16
13
32
3
4
12
6
6
11
27
13
16
30
5
10
35
27
28
33
18
15
11
4
3
32
12
5
10
5
8
12
36
19
28
21
8
5
21
34
8
9
11
15
18
30
6
18
4
13
15
27
24
4
24
18
2
10
2
20
25
10
11
29
10
32
31
12
14
35
25
7
24
5
6
3
21
9
5
33
29
9
28
5
7
A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

Looking over my explanation and examples, this system looks quite complicated.

Well it's not. In fact it is so simple even Orochi's little girl could play it.

This is a dead easy system to learn and play, and it has won 19 out of the last 20 sessions.

Not bad considering you only need to win 6 sessions to pay for 1 lost session.

Good luck with this one, and I'm here to help if you have any questions.


A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.

Orochi

Remember that ZERO make the wheel not perfect ratio, causing a deflection. Always think that zero is there but don't include it for geometric observation.

Try this "10 numbers":
The 11 number can be the number 20  :thumbsup:


Nikola Tesla was once quoted as saying: “If you only knew the magnificence of the 3, 6 and 9, then you would have a key to the universe.”

Skakus

Quote from: Orochi on Dec 06, 11:20 PM 2012
Remeber that ZERO make the wheel not perfect ratio, causing a deflection.

Try this "10 numbers":




Thanks for your post Orochi.

I think you're right about the zero deflection that is why I have these 11 numbers.

I think the zero makes a wobble at numbers 16,33,1 so i have incuded the zero to counter the wobble and the other 7 numbers to balance out the equation.

If not for the zero the bet would look like this attached image with only 8 numbers. I think you can see it needs the 1,16,0 to geometrically balance out.

Your 10 numbers look interesting too.

A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

Here is an image of my barycenter numbers with the LaGrange point numbers added.

They are the two stable & symmetrical satellite points that trigger the bet back to the barycenter numbers.


Can you see my voodoo doll avatar yet?

;D :o ;D :o   
A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

This system is probably not perfected yet and I will keep developing improvements if I can, but as it is if you can get your head around the drawdowns then this baby is the beast of babylon! Virtually unstoppable!

>:D 
A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

 
This is possibly the last of my tweaks for this cracking good system.

The win goal remains the same at 198 units, but I have increased the stop-loss to 3564 units.

If you’re using a tracker or bot to play then use these figures:

From 0 to -1188, after 3 consecutive lost attacks (that’s 9 lost bets in a row) suspend the betting and wait for one of the barycenter numbers to hit before recommencing the betting from where you left off. 


From -1189 to -2376, after 2 consecutive lost attacks (that’s 6 lost bets in a row) suspend the betting and wait for one of the barycenter numbers to hit before recommencing the betting from where you left off.

From -2377 to -3564, after 1 consecutive lost attack (that’s 3 lost bets in a row) suspend the betting and wait for one of the barycenter numbers to hit before recommencing the betting from where you left off.


If you’re playing manually then it would be easier to round off and use these figures:

From 0 to -1200, after 3 consecutive lost attacks (that’s 9 lost bets in a row) suspend the betting and wait for one of the barycenter numbers to hit before recommencing the betting from where you left off. 


From -1201 to -2400, after 2 consecutive lost attacks (that’s 6 lost bets in a row) suspend the betting and wait for one of the barycenter numbers to hit before recommencing the betting from where you left off.

From -2401 to -3600, after 1 consecutive lost attack (that’s 3 lost bets in a row) suspend the betting and wait for one of the barycenter numbers to hit before recommencing the betting from where you left off.

Lastly, when you reach the stop-loss always continue or complete any current 3 bet sequence. This means you might end up losing more than the recommended -3564 stop-loss, but it also means you might end up saving the game and going on to a win.

Learn and manage to play this as I have posted and you will be hard pressed to find a better system. If you do find a better system then you have probably found the Holy Grail.  :thumbsup:
A ship moored in the harbour is safe, but that's not what ships are made for.

iggiv

Skakus, i don't get it. U r making fun of us don't u? about voodoo shmoodo stuff?  :wink:
For God's sake bud....Why would the same 11 numbers  hit more than  the others?
Only if the wheel is biased.


iggiv

i got 5 special numbers to bet. Try to test it. here is the bet scheme.

Skakus

Quote from: iggiv on Dec 18, 10:08 PM 2012
Skakus, i don't get it. U r making fun of us don't u? about voodoo shmoodo stuff?  :wink:
For God's sake bud....Why would the same 11 numbers  hit more than  the others?
Only if the wheel is biased.

Yes, the voodoo bit is me having a bit of fun, and not knowing what else to call it.

The numbers don't hit more than the others. I never said they do. But when they do they hit enough to win consistently when the rest of the system is applied.

The voodoo is not just in the numbers. The numbers are only the 1st dimension of this system, there is more than one dimension in operation here. :thumbsup: :-* >:D


The 11 chosen numbers and the two offset trigger numbers are a very good combination for dealer signature and or temporary bias (whatever that is).

The great advantage of finding a steady system using the same numbers is in the ease of use. Playing the same numbers every time makes the betting very practical, with no special thinking required.


A ship moored in the harbour is safe, but that's not what ships are made for.

-