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Started by Skakus, Dec 04, 08:23 AM 2012

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0 Members and 5 Guests are viewing this topic.

Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.

ewarwoowar

in faecorum semper solum profundum variat

warrior

Sakus do you think its your bet selection or the way you use MM  ,thats making this win?





probasah

Hi skakus
You have an interesting method here, and congrats on your winnings, i hope they stay up for 1 million spins :)
I dont understand very well why we have to rise the bet after 11 or 29, what is the difference between that bet and the original one?
I mean the advantage of +1 hold...

cheers

Skakus

Quote from: warrior on Jan 06, 05:09 PM 2013
Sakus do you think its your bet selection or the way you use MM  ,that's making this win?

Not sure. I would hope it’s a combination of both.

That said, if you picked any 11 numbers then removed every single condition, and just bet every spin, the MM would probably still win very, very often.

The MM is generally +1 on a win, and -1 on a loss. But after a win that follows any 3 bet loss, hold for 1 attack of 3 bets only or a win within 3, then revert to +1 -1.

Would this win often enough to reverse the house edge? I don’t know, but it would be easy enough to RX the MM and find out.

Anyone willing to do it and post the script or results?

Anyone willing to take bets that no one does?  ::) 

Cheers.
A ship moored in the harbour is safe, but that's not what ships are made for.

warrior

Quote from: Skakus on Jan 06, 07:54 PM 2013

Not sure. I would hope it’s a combination of both.

That said, if you picked any 11 numbers then removed every single condition, and just bet every spin, the MM would probably still win very, very often.

The MM is generally +1 on a win, and -1 on a loss. But after a win that follows any 3 bet loss, hold for 1 attack of 3 bets only or a win within 3, then revert to +1 -1.

Would this win often enough to reverse the house edge? I don’t know, but it would be easy enough to RX the MM and find out.

Anyone willing to do it and post the script or results?

Anyone willing to take bets that no one does?  ::) 

Cheers.
Thanks Skakus.

amk

Quote from: Skakus on Jan 04, 02:45 AM 2013

Anyone interested in seeing a few videos of how to play this awsome system?

To start off I will need two sets of actuals, about 300 spins each.

They can come from different people and or different sources, just not rng please.

I need two streams because if the first stream is losing too much I will switch the game to the second stream, which is exactly how I play for real.

I will run the spins through RX. Dublin Bet is too slow for videos, but I will do one later. I might also do a smartlive casino airball video at some point.

So if there is any interest I'll do a video or two so you can learn to play this and make some money!!!




Is this still on  the table Skakus?  : )

Skakus

Quote from: probasah on Jan 06, 07:11 PM 2013
I don't understand very well why we have to rise the bet after 11 or 29, what is the difference between that bet and the original one?
I mean the advantage of +1 hold...

The original bet said after a win you must wait for a number of virtual losses, and a greater number of losses as the stakes grew up to 3 units per number and beyond. But each time one of the 11 numbers hits you must cancel out 1 of the virtual losses. Doing it this way made it possible to miss far too many betting opportunities, so it needed correcting.

What I came up with was a way to sometimes get back into the game a bit quicker, while trying to avoid some lengthy loss sequences in the betting.

So I capped the number of virtual wins allowed while in virtual mode for various stake levels. 1 hit @ 1 unit, 2 hits @ 2 units, and 3 hits @ 3 units & beyond.

I also added the two numbers 11 & 29. These were added because they are the two numbers on the single zero wheel that are equidistant from the 11 betting numbers. So when either of these two hit, it means the ball has landed as far away as physically possible from any of the 11 betting numbers. The tweak now predicts a correction back toward the betting numbers. Can’t get any further away so can only get closer.

Basically it is a randomizing factor based on geometrical positioning. Kind of like a rule outside the system rules, to throw some chaos at the wheel.

I like a bit of chaos in my play so I thought, while I’m at it I should also randomize the MM at the same time. So the rule outside the rules for the MM is to also +1 unit whenever either of these two numbers hit.

All this only happens in virtual mode. Both numbers 11 & 29 are ignored at all other times.



Cheers.
A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

Quote from: amk on Jan 06, 08:10 PM 2013
Is this still on  the table Skakus?  : )

Yes, not too much longer.
A ship moored in the harbour is safe, but that's not what ships are made for.

amk

Quote from: Skakus on Jan 06, 08:23 PM 2013

Yes, not too much longer.


Looks like you might be referring to my avatar : )


Thanks for sharing your valuable knowledge Skakus.


Hope you will stay around to answer some more questions for a little while longer.





probasah

Quote from: Skakus on Jan 06, 08:18 PM 2013

The original bet said after a win you must wait for a number of virtual losses, and a greater number of losses as the stakes grew up to 3 units per number and beyond. But each time one of the 11 numbers hits you must cancel out 1 of the virtual losses. Doing it this way made it possible to miss far too many betting opportunities, so it needed correcting.

What I came up with was a way to sometimes get back into the game a bit quicker, while trying to avoid some lengthy loss sequences in the betting.

So I capped the number of virtual wins allowed while in virtual mode for various stake levels. 1 hit @ 1 unit, 2 hits @ 2 units, and 3 hits @ 3 units & beyond.

I also added the two numbers 11 & 29. These were added because they are the two numbers on the single zero wheel that are equidistant from the 11 betting numbers. So when either of these two hit, it means the ball has landed as far away as physically possible from any of the 11 betting numbers. The tweak now predicts a correction back toward the betting numbers. Can’t get any further away so can only get closer.

Basically it is a randomizing factor based on geometrical positioning. Kind of like a rule outside the system rules, to throw some chaos at the wheel.

I like a bit of chaos in my play so I thought, while I’m at it I should also randomize the MM at the same time. So the rule outside the rules for the MM is to also +1 unit whenever either of these two numbers hit.

All this only happens in virtual mode. Both numbers 11 & 29 are ignored at all other times.



Cheers.

It makes perfect sense, skakus.Thanks for explaining it to me.  I have tried your system with the paper and pencil in my hand, the old way lol, its doing quite well so far betting on ,5 chips:) You are one of the few people here that i watch to have given us consistent good bets.
This bet is not for the weak hearts though, as sometimes you are down 800 units or more, but in the long run you recover. Its not an easy bet though as one can mistake a few times tracking- been there done that. You need to be alert and sharp.:)
My only issue is with the progression/ MM (betting 11 numbers with 11 units at -600 :) ), other wise a very very good system overall. I don`t have a tracker for your system right now, to program it would take some time - adding the 11 and 29 numbers +1 hold -1, otherwise i would test your system in more detail. on 100k spins or more.

Regards,
Alex

PS: The Roulette is BEATABLE with inside numbers; I have no doubt about that.
No EC/Dozens or other crap. Think about risking 1 unit to gain 1 unit back or 35 unit back against. That`s my opinion, everyone is entitled to have its own.


Cheers

Skakus

Quote from: probasah on Jan 06, 10:22 PM 2013
It makes perfect sense, skakus.Thanks for explaining it to me.

Not perfect sense. It’s flawed logic actually, but we are not very good at being random, so how else are we supposed to behave randomly if not with flawed logic?




Quote from: probasah on Jan 06, 10:22 PM 2013This bet is not for the weak hearts though, as sometimes you are down 800 units or more, but in the long run you recover.

Make no mistake; this bet is no English gentleman’s pistol duel at 20 paces. This is a full blown circle the wagons and keep on shooting ‘till all the Indians are dead (no offence meant to indigenous peoples of any region) type bet. If you don’t have enough bullets to finish the fight you are gonna get scalped again and again!


Quote from: probasah on Jan 06, 10:22 PM 2013
Its not an easy bet though as one can mistake a few times tracking- been there done that. You need to be alert and sharp.

I play it at my local casino on airball with 30 seconds to get the bets down, and I do it with pen & paper. Very rarely will I miss a few units, but yes you must be sharp. Anyway I might be able to help here and will show how I track the game in the upcoming videos.

Cheers



A ship moored in the harbour is safe, but that's not what ships are made for.

iggiv

LOL Skakus


u have to write a book about roulette man. Maybe u will become as popular as John Patrick. He also writes funny things like that.

Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.

rayhd63

Hi Skakus,

excellent !!!! Very nice work there.....

Thanks for your time you put up.

a tracker would be great !!!

Ray

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