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Average Wheel Distance

Started by ignatus, Feb 06, 06:04 PM 2013

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0 Members and 21 Guests are viewing this topic.

TwoCatSam

Ray

Glad I'm not the only one who can't sleep when an idea is banging around inside the ol' noggin.  But, hey, don't you feel sorry for people who have nothing in their life that excites them so they can't sleep?

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

ludo8400

@Ignatus


New idee after virtual win just once betting and flat betting


Look results on the file from Ray




Ludo8400

DuffMiver

Quote from: rayhd63 on Feb 09, 07:40 PM 2013
just couldn't sleep , so I gave it another excel update.

This method looks better when stop betting at a certain point (you can change that yourself , Field J15 )
and start after a virtual win..... This is just flat betting.

Have a look !!!

Ray

Much appreciated Ray.

Is there a way to make the tracker wheel distances more Dynamic? e.g. after X amount of spins from a new dealer it establishes her average spin distance.

If we can get more variables like this worked in the hit rate will go up

Kattila

***  Is there a way to make the tracker wheel distances more Dynamic? e.g. after X amount of spins from a new dealer it establishes her average spin distance**


That is the way in my opinion and experience with this tipe of play (movements, dealer signature)
There is no avarage wheel distance and no pattern for the long run,  the *pattern * it s the dealer
and the avarage distance (if any ) it s  established by the same dealer.
So should start new game with each new dealer, find if in x spins he/she  hit at least 3 or 4 times the same pockets
or around..... play flat bet  that pockets , i play 6 numbers or sometimes maximum 9 numbers ..........anyone  is free to choose even more...
and also v. important ...... there are two different games........  CW  and CCW, must be tracked and played for separately.

cheers

Normy2000

Quote from: Kattila on Feb 10, 11:30 AM 2013
So should start new game with each new dealer, find if in x spins he/she  hit at least 3 or 4 times the same pockets
distance or around..... play flat bet  that pockets  distance, i play 6 numbers or sometimes maximum 9 numbers ..........anyone  is free to choose even more...
and also v. important ...... there are two different games........  CW  and CCW, must be tracked and played for separately.[/
This is the exact way to play this...
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

rayhd63

QuoteGlad I'm not the only one who can't sleep when an idea is banging around inside the ol' noggin.  But, hey, don't you feel sorry for people who have nothing in their life that excites them so they can't sleep?

Sam, you are so lucky to be retired (you made it !! ) and I have to work and this roulette just steals my sleeping hours  :xd:
But I think as long it's fun and you keep on trying , just keeps our braincells active, which in this case keep us mentally young  :thumbsup:

I'm getting your Idea today with Norman and will get on your nerves sooner or later   ;)

Ray

DuffMiver

Quote from: Kattila on Feb 10, 11:30 AM 2013
***  Is there a way to make the tracker wheel distances more Dynamic? e.g. after X amount of spins from a new dealer it establishes her average spin distance**


That is the way in my opinion and experience with this tipe of play (movements, dealer signature)
There is no avarage wheel distance and no pattern for the long run,  the *pattern * it s the dealer
and the avarage distance (if any ) it s  established by the same dealer.
So should start new game with each new dealer, find if in x spins he/she  hit at least 3 or 4 times the same pockets
or around..... play flat bet  that pockets , i play 6 numbers or sometimes maximum 9 numbers ..........anyone  is free to choose even more...
and also v. important ...... there are two different games........  CW  and CCW, must be tracked and played for separately.

cheers

I would go as far as to say this is the only way to play this strategy.
I always start a new session on a new dealer and that session ends when the dealer leaves. This creates short term winning potential as opposed to long term loosing which roulette is designed for

DuffMiver

Quote from: Normy2000 on Feb 10, 11:41 AM 2013
This is the exact way to play this...

Hi5 Norrmy! agreed!

rayhd63

QuoteLook results on the file from Ray

@ ludo8400

I appreciate when you like my excel sheet. But when you feel to change it for your needs it's OK with me.

But do me a favour, when posting the sheet, just rename it so its clear that it is not mine.


Thanks

Ray


ludo8400

@ Ignatus


I tested 50.000 spins and I lost only 500 Units.


Game after WIN play just for ONE other WIN and stop.


It means 0,1% loss for this spins instead of 2,70%


Who can make the right progression for this spins?




Tomorrow I'm leaving cold Belgium for sunny Canary Island Tenerife


:thumbsup:


ludo8400

ignatus

Quote from: ludo8400 on Feb 10, 01:45 PM 2013
@ Ignatus


I tested 50.000 spins and I lost only 500 Units.


Game after WIN play just for ONE other WIN and stop.


It means 0,1% loss for this spins instead of 2,70%


Who can make the right progression for this spins?




Tomorrow I'm leaving cold Belgium for sunny Canary Island Tenerife


:thumbsup:


ludo8400

Thanks for testing. Well, im not sure if this is a better way of betting than any other 6 number-strategy? Anyway, you can play this in different ways. One idea is stoploss after 4 losses, wait for virtual win (flatbet the first four spins) since many wins come in clusters...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

I'm working on my own "supertracker" distance is calculated right: 0-18. Also CW CCW... almost!

I've been working on solving this problem (for almost 24h now :S)..... CW & CCW is correct when spins are within 0-36. BUT when it overlaps the zero CW and CCW is wrong (from end to beginning).... someone know how to solve this? (I'm a beginner programmer!) Made in Pascal. Here is the code and the tracker....

Tracker not finished! DISTANCE is correct, not CW, CCW...

program Wheelmov;

var x,y,sum,sum1,sum2,sum3,dist,oldbet,bet:integer;

begin
repeat;
writeln('Enter last spin: ');
readln(bet);
writeln('Enter second last spin:');
readln(oldbet);


if bet=0 then x:=0;
if oldbet=0 then y:=0;
if bet=32 then x:=1;
if oldbet=32 then y:=1;
if bet=15 then x:=2;
if oldbet=15 then y:=2;
if bet=19 then x:=3;
if oldbet=19 then y:=3;
if bet=4  then x:=4;
if oldbet=4  then y:=4;
if bet=21 then x:=5;
if oldbet=21 then y:=5;
if bet=2 then x:=6;
if oldbet=2 then y:=6;
if bet=25 then x:=7;
if oldbet=25 then y:=7;
if bet=17 then x:=8;
if oldbet=17 then y:=8;
if bet=34 then x:=9;
if oldbet=34 then y:=9;
if bet=6 then x:=10;
if oldbet=6 then y:=10;
if bet=27 then x:=11;
if oldbet=27 then y:=11;
if bet=13 then x:=12;
if oldbet=13 then y:=12;
if bet=36 then x:=13;
if oldbet=36 then y:=13;
if bet=11 then x:=14;
if oldbet=11 then y:=14;
if bet=30 then x:=15;
if oldbet=30 then y:=15;
if bet=8 then x:=16;
if oldbet=8 then y:=16;
if bet=23 then x:=17;
if oldbet=23 then y:=17;
if bet=10 then x:=18;
if oldbet=10 then y:=18;
if bet=5 then x:=19;
if oldbet=5 then y:=19;
if bet=24 then x:=20;
if oldbet=24 then y:=20;
if bet=16 then x:=21;
if oldbet=16 then y:=21;
if bet=33 then x:=22;
if oldbet=33 then y:=22;
if bet=1 then x:=23;
if oldbet=1 then y:=23;
if bet=20 then x:=24;
if oldbet=20 then y:=24;
if bet=14 then x:=25;
if oldbet=14 then y:=25;
if bet=31 then x:=26;
if oldbet=31 then y:=26;
if bet=9 then x:=27;
if oldbet=9 then y:=27;
if bet=22 then x:=28;
if oldbet=22 then y:=28;
if bet=18 then x:=29;
if oldbet=18 then y:=29;
if bet=29 then x:=30;
if oldbet=29 then y:=30;
if bet=7 then x:=31;
if oldbet=7 then y:=31;
if bet=28 then x:=32;
if oldbet=28 then y:=32;
if bet=12 then x:=33;
if oldbet=12 then y:=33;
if bet=35 then x:=34;
if oldbet=35 then y:=34;
if bet=3 then x:=35;
if oldbet=3  then y:=35;
if bet=26 then x:=36;
if oldbet=26 then y:=36;


if x > y then dist:=x-y;
if y > x then dist:=y-x;

if x > y then sum1:=0;
if x < y then sum1:=1;

if dist > 18 then sum2:=0;
if dist < 18 then sum2:=1;


sum:=sum1*sum2;


if dist > 18 then dist:=37-dist;

if x = y then dist:=0;

writeln();
if sum = 1 then writeln('*** CW ',dist);
if sum = 0 then writeln('** CCW ',dist);
writeln();



until bet=99;
end.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

I solved the problem! NOW it's working properly!!  :D

DISTANCE is always the shortest distance between two numbers 0-18.

Clockwise (CW) and counterclockwise (CCW) directions is shown.



Any problems let me know. Should work 100% correct. (final fix'd)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

TwoCatSam

Can't wait to download your supertracker.  Any idea on when it will be released?

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

ignatus

Quote from: TwoCatSam on Feb 10, 05:41 PM 2013
Can't wait to download your supertracker.  Any idea on when it will be released?

Sam

It's already finished Sam! just download and GO!  ;D

Try it out. (It's made for European Wheels)

Here it is again (attachment)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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