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Average Wheel Distance

Started by ignatus, Feb 06, 06:04 PM 2013

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0 Members and 11 Guests are viewing this topic.

TwoCatSam

ignatus

What is wrong with the 5 number method? 

Seriously, you don't seem to stick with anything long enough to truly find out how it flies.  For a small fee, Nick would put this into and Excel sheet and we could F9 it a few thousand times and see what it does.

If you contact him and get a price, I may be willing to pay it.  Then they could include it in my bot.  I don't know the rules or I'd do it myself.

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

Spin4Fun

I dont think this methode will work for an RNG only for real dealer and specific casinos/tables.
Your chance to make more profit with Roulette!

ignatus

Quote from: TwoCatSam on Feb 16, 10:50 AM 2013
ignatus

What is wrong with the 5 number method? 

Seriously, you don't seem to stick with anything long enough to truly find out how it flies.  For a small fee, Nick would put this into and Excel sheet and we could F9 it a few thousand times and see what it does.

If you contact him and get a price, I may be willing to pay it.  Then they could include it in my bot.  I don't know the rules or I'd do it myself.

Sam

There is nothing wrong with it. Just wanted to try this one since hitrate is high.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

D73W

I've got 2000+ spins recorded for William hill live wheel from a while ago, left spin and right spin.
say the balls on 22 and its going to spin right, ill mark down the next number that hits (say it hits 19) ill go on my right sheet and mark 19 and so and so...

rouletteKEY

Quote from: ignatus on Feb 16, 12:36 PM 2013
Just wanted to try this one since hitrate is high.
Are you playing for profit or hit rate? 

They are two completely different things.

ignatus

Quote from: rouletteKEY on Feb 16, 04:38 PM 2013
Are you playing for profit or hit rate? 

They are two completely different things.

What about both?  8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Rewster88

and thisone? they both seem interesing?

onlinemelk

Quote from: ignatus on Feb 10, 03:44 PM 2013
I'm working on my own "supertracker" distance is calculated right: 0-18. Also CW CCW... almost!

I've been working on solving this problem (for almost 24h now :S)..... CW & CCW is correct when spins are within 0-36. BUT when it overlaps the zero CW and CCW is wrong (from end to beginning).... someone know how to solve this? (I'm a beginner programmer!) Made in Pascal. Here is the code and the tracker....

Tracker not finished! DISTANCE is correct, not CW, CCW...

program Wheelmov;

var x,y,sum,sum1,sum2,sum3,dist,oldbet,bet:integer;

begin
repeat;
writeln('Enter last spin: ');
readln(bet);
writeln('Enter second last spin:');
readln(oldbet);


if bet=0 then x:=0;
if oldbet=0 then y:=0;
if bet=32 then x:=1;
if oldbet=32 then y:=1;
if bet=15 then x:=2;
if oldbet=15 then y:=2;
if bet=19 then x:=3;
if oldbet=19 then y:=3;
if bet=4  then x:=4;
if oldbet=4  then y:=4;
if bet=21 then x:=5;
if oldbet=21 then y:=5;
if bet=2 then x:=6;
if oldbet=2 then y:=6;
if bet=25 then x:=7;
if oldbet=25 then y:=7;
if bet=17 then x:=8;
if oldbet=17 then y:=8;
if bet=34 then x:=9;
if oldbet=34 then y:=9;
if bet=6 then x:=10;
if oldbet=6 then y:=10;
if bet=27 then x:=11;
if oldbet=27 then y:=11;
if bet=13 then x:=12;
if oldbet=13 then y:=12;
if bet=36 then x:=13;
if oldbet=36 then y:=13;
if bet=11 then x:=14;
if oldbet=11 then y:=14;
if bet=30 then x:=15;
if oldbet=30 then y:=15;
if bet=8 then x:=16;
if oldbet=8 then y:=16;
if bet=23 then x:=17;
if oldbet=23 then y:=17;
if bet=10 then x:=18;
if oldbet=10 then y:=18;
if bet=5 then x:=19;
if oldbet=5 then y:=19;
if bet=24 then x:=20;
if oldbet=24 then y:=20;
if bet=16 then x:=21;
if oldbet=16 then y:=21;
if bet=33 then x:=22;
if oldbet=33 then y:=22;
if bet=1 then x:=23;
if oldbet=1 then y:=23;
if bet=20 then x:=24;
if oldbet=20 then y:=24;
if bet=14 then x:=25;
if oldbet=14 then y:=25;
if bet=31 then x:=26;
if oldbet=31 then y:=26;
if bet=9 then x:=27;
if oldbet=9 then y:=27;
if bet=22 then x:=28;
if oldbet=22 then y:=28;
if bet=18 then x:=29;
if oldbet=18 then y:=29;
if bet=29 then x:=30;
if oldbet=29 then y:=30;
if bet=7 then x:=31;
if oldbet=7 then y:=31;
if bet=28 then x:=32;
if oldbet=28 then y:=32;
if bet=12 then x:=33;
if oldbet=12 then y:=33;
if bet=35 then x:=34;
if oldbet=35 then y:=34;
if bet=3 then x:=35;
if oldbet=3  then y:=35;
if bet=26 then x:=36;
if oldbet=26 then y:=36;


if x > y then dist:=x-y;
if y > x then dist:=y-x;

if x > y then sum1:=0;
if x < y then sum1:=1;

if dist > 18 then sum2:=0;
if dist < 18 then sum2:=1;


sum:=sum1*sum2;


if dist > 18 then dist:=37-dist;

if x = y then dist:=0;

writeln();
if sum = 1 then writeln('*** CW ',dist);
if sum = 0 then writeln('** CCW ',dist);
writeln();



until bet=99;
end.


Hello igantus

could you please release correct code for ccw and cw direction in your code ?

also how can I send priviate message to you , i can't find in firum .

Regards

ignatus

 I really don't remember what i did back then, but you can use another tracker, (with correct cw, ccw directions) Avg. distance, problem is you can't calculate *all spins*, you must separate /calculate the spins for the clockwise anticlockwise spin the dealer spin (only calculate the clockwise spins, for an example, that would be calculate for each 2nd spin)...And even using this tracker calculating each second spins would not work, because it's not designed for that, it's designed for calculate *Every spin*. (and that would be wrong) I can't fix the code im sorry,....

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

onlinemelk

Quote from: ignatus on Oct 30, 09:53 PM 2017
I really don't remember what i did back then, but you can use another tracker, (with correct cw, ccw directions) Avg. distance, problem is you can't calculate *all spins*, you must separate /calculate the spins for the clockwise anticlockwise spin the dealer spin (only calculate the clockwise spins, for an example, that would be calculate for each 2nd spin)...And even using this tracker calculating each second spins would not work, because it's not designed for that, it's designed for calculate *Every spin*. (and that would be wrong) I can't fix the code im sorry,....

thank you ignatus

I think you don't get my point .

I programmed your code with C++ for my android phone .

but CW and CCW direction is wrong , I don't need more code for calculation .

for example from 28 to 13 .your program show CCW while it is CW .

here is your code .I want just correct CW and CCW direction .

if sum = 1 then writeln('*** CW ',dist);
if sum = 0 then writeln('** CCW ',dist);

thank you for reposne and help .

Roulettebeater

the idea itself is old and it won't work with modern wheels.
they randomize the speeds chaotically so you can't use baselines
A dollar won is twice as sweet as as a dollar earned

onlinemelk

Quote from: Roulettebeater on Oct 31, 01:24 PM 2017
the idea itself is old and it won't work with modern wheels.
they randomize the speeds chaotically so you can't use baselines

thank you

I am in Asia . and the roulettes are old . so it's work for me well .

and it's important for me . because I should use my smart phone in land base casino .

I will glad if Ignatus help me to correct the code for CW and CCW direction .




Roulettebeater

Quote from: onlinemelk on Oct 31, 03:16 PM 2017
thank you

I am in Asia . and the roulettes are old . so it's work for me well .

and it's important for me . because I should use my smart phone in land base casino .

I will glad if Ignatus help me to correct the code for CW and CCW direction .

Can you tell more about it?
what code is this and what does it do?
maybe i can help you
A dollar won is twice as sweet as as a dollar earned

Steve

This discussion so far is in the right direction.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

onlinemelk

Here below is the code for wheel move distance tracker by ignatus

program Wheelmov;

var x,y,sum,sum1,sum2,sum3,dist,oldbet,bet:integer;

begin
repeat;
writeln('Enter last spin: ');
readln(bet);
writeln('Enter second last spin:');
readln(oldbet);


if bet=0 then x:=0;
if oldbet=0 then y:=0;
if bet=32 then x:=1;
if oldbet=32 then y:=1;
if bet=15 then x:=2;
if oldbet=15 then y:=2;
if bet=19 then x:=3;
if oldbet=19 then y:=3;
if bet=4  then x:=4;
if oldbet=4  then y:=4;
if bet=21 then x:=5;
if oldbet=21 then y:=5;
if bet=2 then x:=6;
if oldbet=2 then y:=6;
if bet=25 then x:=7;
if oldbet=25 then y:=7;
if bet=17 then x:=8;
if oldbet=17 then y:=8;
if bet=34 then x:=9;
if oldbet=34 then y:=9;
if bet=6 then x:=10;
if oldbet=6 then y:=10;
if bet=27 then x:=11;
if oldbet=27 then y:=11;
if bet=13 then x:=12;
if oldbet=13 then y:=12;
if bet=36 then x:=13;
if oldbet=36 then y:=13;
if bet=11 then x:=14;
if oldbet=11 then y:=14;
if bet=30 then x:=15;
if oldbet=30 then y:=15;
if bet=8 then x:=16;
if oldbet=8 then y:=16;
if bet=23 then x:=17;
if oldbet=23 then y:=17;
if bet=10 then x:=18;
if oldbet=10 then y:=18;
if bet=5 then x:=19;
if oldbet=5 then y:=19;
if bet=24 then x:=20;
if oldbet=24 then y:=20;
if bet=16 then x:=21;
if oldbet=16 then y:=21;
if bet=33 then x:=22;
if oldbet=33 then y:=22;
if bet=1 then x:=23;
if oldbet=1 then y:=23;
if bet=20 then x:=24;
if oldbet=20 then y:=24;
if bet=14 then x:=25;
if oldbet=14 then y:=25;
if bet=31 then x:=26;
if oldbet=31 then y:=26;
if bet=9 then x:=27;
if oldbet=9 then y:=27;
if bet=22 then x:=28;
if oldbet=22 then y:=28;
if bet=18 then x:=29;
if oldbet=18 then y:=29;
if bet=29 then x:=30;
if oldbet=29 then y:=30;
if bet=7 then x:=31;
if oldbet=7 then y:=31;
if bet=28 then x:=32;
if oldbet=28 then y:=32;
if bet=12 then x:=33;
if oldbet=12 then y:=33;
if bet=35 then x:=34;
if oldbet=35 then y:=34;
if bet=3 then x:=35;
if oldbet=3  then y:=35;
if bet=26 then x:=36;
if oldbet=26 then y:=36;


if x > y then dist:=x-y;
if y > x then dist:=y-x;

if x > y then sum1:=0;
if x < y then sum1:=1;

if dist > 18 then sum2:=0;
if dist < 18 then sum2:=1;


sum:=sum1*sum2;


if dist > 18 then dist:=37-dist;

if x = y then dist:=0;

writeln();
if sum = 1 then writeln('*** CW ',dist);
if sum = 0 then writeln('** CCW ',dist);
writeln();



until bet=99;
end.

--------------------------------------

when you run this program and you entered example 28 and 13 , program show you CCW 17 while program should give you CW 17 direction .

I want just correct this code for cw and ccw direction because program is wrong .

I programmed igantus code  with c++ for my cell phone . but program give me wrong CW and CCW Direction .

I need correct code for simulate in c++ . I hope you got my point .

Regards


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