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Started by GLC, Feb 07, 10:39 AM 2013

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atlantis

Quote from: GLC on Mar 01, 01:01 PM 2013
Atlantis,


How difficult would it be to see how it would have performed had you not put a 3 loss limit on it?

Hi George,

I don't know - a stop playing limit is definately needed but I can tell you this - it might be worth playing for max of 4 spins instead of 3.... If you check it out you can see that a lot of "virtual wins" came on that 4th spin - exactly right after I stopped betting!!

Regards,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

marvin

so whats the latest mod?

atlantis

Hi Marvin,
Using the GLAT progression rules and BW's "dozen warfare", I went through those DB numbers again this time betting max of 4 times on trigger and the result was +213 at the end of the 5200 spins...   (+174 on previous attempt betting only 3 times)
The highest bet made on a dozen was 7units.
I know its not a massive test but sticking with controlled sessions and small profit targets and I think you could probably win regularly enough with this  ;)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

GLC

Nice work A,

I think what we're seeing is the more losses accepted before a stop or the longer the progression before a stop (pretty much the same concept) the more we can win in most of our attacks. 

Like you said, it's a small sample compared to what's possible and I'm sure there's a possibility of getting enough of the stops close enough together to balance everything out. 

But, I do think this is one of the most stable systems we have to play the game with.

Each person will have to determine their own risk tolerance.  I can see that if we chose 5 or 6 or even more losses in a row, we would do even better most of the time, but we'd have to have a larger bank.  And, there will still be some rare, bad runs that will tax our grit.

But, if I'm going to play roulette, am willing to not bet every spin, have some time on my hands, can bet a reasonable unit size and want to have an extremely high probablility of winning each trip,  this is one of the best candidates.

Of course we always have to remind our guests reading this that we should never gamble with money we can't afford to lose because no matter how good a system is, there's always the run from hell, no matter how rare, that can send us home with our tail between our legs; so to speak.

LOL,

GLC
In my case it doesn't matter.  I'm both!

buffalowizard

In Uncle Sam's words:

Lets bot it!

Shogun

Hi Guys,

if you define the rules -  example - do we now play for 4 spins?

I will pay Stef to do the bot.

It will save us a lot of time testing.

I like this system  :thumbsup:

marvin

great work atlantis :)
no worries as i am not really into million spin test :D

thanks!

atlantis

OK. Thanks for your interest.

Just tested another single doz/col method (might also be candidate for bot too!)

These are the LW string results playing the first session of the HARVESTING THE TWELVES thread I posted in 2011.

See:
link:://:.rouletteforum.cc/index.php?topic=3378.msg30592#msg30592

THREE spins per qualifier and instead of using the cyclic progressions I stick with the "trusty" GLAT (GLC/Atlantis) progression for single dozen/column:



w +2

w +4

lw +5

llw +5

w +7

w +9

llw +9

lllw +8 stay at 1

w +10

w +12

w +14

w +16

llw +16

w +18

llllllw  +14  u to 2

llw    +14

w +18  d to 1

lllw  +17 stay at 1

w     +19

llw    +20

lw    +21

w +23

w +25

lw +26

llllw +24 u to 2

lw  +26  d to 1

lll.... no more spins.... +23 profit




A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Another session of "Harvesting the Twelves" using GLAT

LW  +1
W   +3
W   +5
LLW +5
LLLW  +4  U TO 2
LLW  +4
LLLW +2   U TO 3
W       +8   D TO 1
W      +10
W      +12
W      +14
LLLLLW   +11  U TO 2
LW       +13  STAY AT 2
LLLLW  +9  U TO 3
LW   +12  STAY AT 3
LLLLW   +6  U TO 4
LW       +10  STAY AT 4
LLW     +10 STAY AT 4
W         +18  D TO 1
L .... NO MORE SPINS.... +17  (IN 343 SPINS)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Anybody else working a single doz/col method with this excellent GLAT progression? Can you think of any more doz strategies that may lend itself to this?  Please give details and any results.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

GLC

Impressive work A. 

Maybe we should call the progression the glAT.

I feel like my initial post has been dwarfed by all your improvements.

Looks like a very strong betting system.

Is it possible that a bet method can negate the house edge?

Not in the world the Wizard of Odds lives in!
In my case it doesn't matter.  I'm both!

buffalowizard

Quote from: atlantis on Mar 06, 06:24 AM 2013
Anybody else working a single doz/col method with this excellent GLAT progression? Can you think of any more doz strategies that may lend itself to this?  Please give details and any results.

A.

Hey A, try this one mate

Not dozens in 3 wide matrix. Only bet on rows that begin with two unique dozens

1 3
3 1
1 2
2 1
3 2
2 3

Ignore all others and if a double shows up then wait for the next row.

Once you have your trigger, then bet for the third unique in a row - you'll be surprised how often it wants to show.

Example

1 1 3 no bet
2 3 2 bet dozen1 and lost
3 3 1 no bet
1 2 3 bet dozen 3 and won
3 1 1 bet dozen 2 and lost
2 2 2 no bet
1 3 1 bet dozen 2 and lost
3 3 2 no bet
3 1 2 bet dozen 2 and won

BW

atlantis

Hi BW,
I have tested this a bit Buff, and do not think it holds up as good as your "dozen warfare" which I think is more logical and ingenious being based on repeating dozens after a trigger and seems to get more regular W's...
Although comes out in profit in my test there were higher stakes required and the strikerate is not as good as the "dozen warfare" or "harvesting the twelves" and I personally would feel safer playing either of those instead.
Thanks,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

buffalowizard

Yes on reflection, you're right - those two are right on the money. Maybe we don't need to tinker or search for other ways, but only test those two for thousands of spins. If only a coder could help
Have you had any negative sessions yet?

atlantis

Hi BW,
Well I think your "dozen warfare" is probably better so I will test that over another 4000 DB spins file and post the result later.
Thanks,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

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