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Double the fun

Started by GLC, Feb 07, 10:39 AM 2013

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0 Members and 4 Guests are viewing this topic.

Le_Chiffre

Is there a way to revert this back to 2 dozens/columns using method 4?

atlantis

I play only live dealer or live autowheel - no rng.
I would never play this on rng.
I think it played better with trigger systems and not betting every spin...
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

GLC

Quote from: Le_Chiffre on Feb 14, 02:04 PM 2013
Is there a way to revert this back to 2 dozens/columns using method 4?

Le_C,

I'll play around with it and see how it can be played with double dozens.

GLC
In my case it doesn't matter.  I'm both!

atlantis

Hi Shogun,

1  start #
2 L
1 L
3 L
2 L
2 W          -2 up to 2u
1 L
1 W          +0 stay at 2u
2 L
1 L
3 L
3 W          -4 up to 3u
3 W          +2  reset
1 L
1 W          +3 stay at 1u
2 L
3 L
2 L
3 L
3 W          +1 up to 2u
1 L
2 L
2 W          +1 stay at 2u
2 W          +3 down to 1u
2 W          +5 stay at 1u
3 L
1 L
1 W          +5 stay at 1u
3 L
3 W          +6 stay at 1u
1 L
3 L
1 L
2 L
3 L
2 L
1 L
3 L
3 W           +0 up to 2u
1 L
1 W           +2
3 L
2 L
3 L
1 L
2 L
3 L
3 W          -2 up to 2u
2 L
3 L
3 W          -2 stay at 2u
2 L
1 L
1 W           -2 stay at 2u
3 L
2 L
1 L
3 L
3 W            -6 up to 3u
1 L
1 W            -3 stay at 3u
2 L
3 L
1 L
1 W            -6 stay at 3u
2 L
2 W            -3 stay at 3u
3 L
2 L
1 L
2 L
1 L
3 L
1 L             -24

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

This is what I mean; if we take shogun's numbers and not play every spin but instead operate a trigger (I use crossplay)
I will use JL's ZONE rules: wait for a doz to miss EXACTLY 4 times then bet it for 4 times max only...
Now I would only play real numbers but this worked Ok on the below Shogun numbers (if they were from rng.. I dunno...)

1
2
1
3
2
2           
1
1 trigger to bet doz 3
2 L
1 L
3 W         +0
3
3 trigger to bet doz 2
1 L
1 L       
2 W         +0
3
2
3 trigger to bet doz 1
3 L         
1 W          +1
2
2
2 trigger to bet doz 3 
2 W          +3
3 trigger to bet doz 1
1 W          +5
1
3 trigger to bet doz 2
3 L
1 L
3 L
1 L            +1
2
3
2
1
3
3
1 trigger to bet doz 2
1 L
3 L
2 W          +1 up to 2
3
1
2
3
3
2 trigger to bet doz 1
3 L
3 L
2 L
1 W          -1  stay at 2
1
3
2
1
3
3
1 trigger to bet doz 2
1 L
2 W           +1 stay at 2
3
1
1
2
2 trigger to bet doz 3
3 W          +5  reset to 1
2 trigger to bet doz 1
1 W          +7  stay at 1
2
1 trigger to bet doz 3
3 W          +9 stay at 1
1
+9 profit. Quite a difference I think you'll agree.
And there are many more such single doz systems out there you can try with the MODE 4 too.
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Quote from: Le_Chiffre on Feb 14, 02:04 PM 2013
Is there a way to revert this back to 2 dozens/columns using method 4?

Hi Le_Chiffre,
Dino posted an interesting 2 doz method some time ago:

Quote
Against Dominant Dozen or ADD for short.

I'm sure this concept is not new to all the hardened Matrix players out there.

This idea i have only just thought up and welcome any thoughts and questions.

Best way to describe for me is to show what happens in actual Game-Play using B+M Live-De
aler spins.

111

123    NB(DUE TO 111)

121    NB(DUE TO 123)

331    W1(BET AGAINST DOMINANT D1 IN ABOVE LINE)

111    W1(BET AGAINST DOMINANT D3 IN ABOVE LINE)

311    NB(DUE TO 111)

212    W1(BET AGAINST DOMINANT D1 IN ABOVE LINE)

213    W2(BET AGAINST DOMINANT D2 IN ABOVE LINE)

212    NB(DUE TO 213)

113    W1( BET AGAINST DOMINANT D2 IN ABOVE LINE) ETC.

221    W1

112    W1

333    W1

332    NB

312    W2

131    NB

322    W1

133    W1

211    W1

W1 = WON ON 1ST BET.


Something for the weekend sir !!


Regards.

Dino.

Hey Dino, how did this pan out. Do you still play it?

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

agesta

Hi!
I have tryed these strings in a different way by using 2 ds instead of only 1 column or 1 dozen and with that have tryed to avoid a sleeping d or c.
I have played like this.
I always play the hottest ds and the ds that has been sleeping longest, but not if they are in the same docen.
DS
1 1 unit
2
3
4
5
6 1 unit

If a hit in lets say the 2 spin at Ds 6 i will play the next spin with bets on DS 6 and DS 4 because DS 6 is the hottest and Ds 4 is the longest sleeper that is not in the same docen as the hottest.
Now comes the string.
If the string is like this
LWWLLL i keep the bets the same
LLLLLW i raise the bets with 1unit
WWWLLL i decrease with 1 unit
and i keep on playing like this.
I have test it for a couple of hundreds spins and i haven't lost s far.
The latest 7 sessions .
351 spins + 201 units
Wins=116
Lossses=235
I have ones reach 4 units in progression.
I think a stoploss would be good.
This have worked pretty good so far, i will test this further.
Any thoughts?
Agesta

GLC


Here's something I worked out on the spur of the moment.  I think it will work fairly well, but you should test it first.


Here's the chart.  When I say Reset, I mean to start a new W/L line.


When we get down and then get back to even or plus, we reset back to 1 unit.


If we get close, you decide what close is, we can reset back down the bet line, but not necessarily all the way back to 1 unit on each dozen.


W = +1  This ends an attack.  Reset at same bet size.


LWW = 0  This ends an attack.  Reset at same bet size.


LWL = -3  This ends an attack.  Reset and increase bet by 1 unit on each dozen.


LLWW = -2  This ends an attack.  Reset and increase bet by 1 unit on each dozen.


LLWL = -5  This ends an attack.  Reset and increase bet by 2 units on each dozen.


LLLWW = -4  This ends an attack.  Reset and increase bet by 1 unit on each dozen.


LLLWL = -7  This ends an attack.  Reset and increase bet by 2 units on each dozen.


LLLL...W =  This ends an attack.  Reset after 1st win and increase bet by 2 units on each dozen.  Also, we can increase by more than 3 units if we have lost 6 or more times in a row.


It may prove to be too slow, but should help keep the bet sizes down and restrict losses.


Let us know what you think.


GLC

In my case it doesn't matter.  I'm both!

atlantis

Quote from: agesta on Feb 14, 04:24 PM 2013
Hi!
I have tryed these strings in a different way by using 2 ds instead of only 1 column or 1 dozen and with that have tryed to avoid a sleeping d or c.
I have played like this.
I always play the hottest ds and the ds that has been sleeping longest, but not if they are in the same docen.
DS
1 1 unit
2
3
4
5
6 1 unit

If a hit in lets say the 2 spin at Ds 6 i will play the next spin with bets on DS 6 and DS 4 because DS 6 is the hottest and Ds 4 is the longest sleeper that is not in the same docen as the hottest.
Now comes the string.
If the string is like this
LWWLLL i keep the bets the same
LLLLLW i raise the bets with 1unit
WWWLLL i decrease with 1 unit
and i keep on playing like this.
I have test it for a couple of hundreds spins and i haven't lost s far.
The latest 7 sessions .
351 spins + 201 units
Wins=116
Lossses=235
I have ones reach 4 units in progression.
I think a stoploss would be good.
This have worked pretty good so far, i will test this further.
Any thoughts?
Agesta

Hi Agesta,
Thanks for posting this novel DS idea. I would imagine is very playable with the progression under discussion. What criteria do you base the "hottest" DS? The one that has hit the most in... how many spins exactly? Or are you just taking the most recent one to hit?
Thanks.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

agesta

Quote from: atlantis on Feb 16, 04:04 AM 2013
Hi Agesta,
Thanks for posting this novel DS idea. I would imagine is very playable with the progression under discussion. What criteria do you base the "hottest" DS? The one that has hit the most in... how many spins exactly? Or are you just taking the most recent one to hit?
Thanks.

A.
Hi Atlantis
These tests i have played the most recent hot DS, i think this will perform pretty good with some mild progreesion, i will keep on testing this with different progression and different choise of Ds and see that is the best way to play it.

Agesta

atlantis

Hi,
I tested BW's "dozen warfare" single dozen method over the dublinbet 5200 real spins that someone posted and using the GLAT (GLC/Atlantis) progression. On the signal trigger I played for repeat dozen for max 3 spins only then if loss wait for virtual win and then restarted play from next qualifying trigger...
Quote
Dozen Warfare

Wait for 3 non-repeating dozens > 2,3,2 or 1,2,3 or 3,2,3

They must not have followed on from another run either > 3,3,2,1 doesn't count as the 3 is not unique.
3,3,2,1,3 does count however because the 2,1,3 are all unique and non-repeating.



A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Skakus

 
A positive result but you would need big chips to make it worthwhile.

:thumbsup:

A ship moored in the harbour is safe, but that's not what ships are made for.

Skakus

Quote from: atlantis on Mar 01, 06:40 AM 2013

…using the GLAT (GLC/Atlantis) progression.

Hey, we should get Twocatsam, Wannawin, Atlantis, and Turner to collaborate on a system, and then we can call it TWAT!
A ship moored in the harbour is safe, but that's not what ships are made for.

vladir

and then you can sell it. everyone wants a twat system
"In God we trust; all others must bring data", W. Edwards Deming

GLC

Atlantis,


How difficult would it be to see how it would have performed had you not put a 3 loss limit on it?
In my case it doesn't matter.  I'm both!

-