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Wheelmov Tracker/Strategy

Started by ignatus, Feb 14, 07:58 PM 2013

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ignatus

Was thinking to keep this to myself before it's thoroughly tested, but I've decided to do a pre-release since all my results have been good so far.

Now bets are at the same direction & color as last spin. If spinresult is ccw x R, bet is (all RED) ccw2, ccw4, ccw6, ccw8, ccw 12.
That's a five numbers bet. So bet is always at 2-12 range in cw or ccw direction (same as last) and same color as last bet.

This was my first result (Live at DB)

LLLLWWLLLLLLWLLLLWLLWLLLLLLLLLLLLLLLLWLLLW

Only small fixes are needed: Numbers are not sorted and when distance is 0 there should be no bet.


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

rouletteKEY

So long as it works for you ...I am happy for you.

But what is the rationale for following the color?  How does that enhance the bet selection? 

If a third of the numbers on the wheel were now colored purple...would that effect the method?  Because if it's really about a dealer signature dropping a ball a certain distance from where they picked it up...I'm having a tough time getting my head around this.

Are you staying with one color to spread yourself across a larger portion of the wheel in order to keep the number of bets down and hoping it doesn't drop in-between? I like the idea of only betting 5 numbers

Not criticizing...just wondering why you are doing what you are doing here...if it's been explained somewhere else I apologize in advance as I missed it.

Statistically speaking what percentage of spins repeat in color?
What percentage of spins drop in the 2-12 range?  Assuming greater than 22/37ths (59.5%) that is covered in the bi-directional tracking
What percentage of spins go in the same direction as the last?

I am just asking to see how this was developed...so don't start beating me down yet

Here is where I am coming from Ignatus.

I am asking more directly about the red/black because I am assuming with any decent number of spins that breakout is close to 50/50 and for it to be part of the betting parameter in my mind you would need a small edge to exploit in order to justify it's existence in the bet selection.  If it's 50/50 there's no edge and without an edge (whether that edge plays out while betting is indifferent to the discussion at this point...it comes back into play when discussing success rates down the road) it's not a necessary component...you can streamline and get to the parts where maybe you can get an edge...if there's an edge to be had.

I am assuming the 2-12 range has a hit ratio in your testing above the 60% threshold and the cw vs ccw must statistically at this point be above 50% to make it part of your bet selection equation.  It's a matter of how much all three components are above their norm in order to give your method stability and the ability to defeat the house edge that I am getting at...and curious about.

ignatus

Well first of all the range 4-14: From all my testing 80-90% of the hits were within that range. This was also true from other tests (average distance hit). Furthermore following CW or CCW direction, will also increase chance of hit. Betting same color was an idea taken from another system (mentioned in the other thread).

All this combined will give best bet selection for this kind of bet

*distance 4-12
*range/spread 4-12
*cw & ccw
*same color bet
*only 5 numbers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus


LLLLLLWLLLLWLLLLLLW

Second short live session.

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

agesta

One short session LLLLLLLLLWLWLLLWLLLLLLWL +25 UNITS with a small progression raise 1 unit after 6 bets if you are down.
One more session now i played the 5 numbers with split same progression
LLWLWLWWLLWLLLLLLLLLLWLL - 25 UNITS
Both sessions played 24 spins.
Agesta

ignatus

LLWLLLLLWLLWLLWLLL

Third short live session
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Spin4Fun

After a small test, there is like a 1/4-5 hit ratio.
BUT if no hit keep first set of nbrs, calculate second, bet on both sets, and do this for 3 steps if no hit.
Ok you increase the nbrs to 15 nbrs to bet, but then you get a 80% hit rate
Your chance to make more profit with Roulette!

ignatus

Quote from: agesta on Feb 15, 08:04 AM 2013
One short session LLLLLLLLLWLWLLLWLLLLLLWL +25 UNITS with a small progression raise 1 unit after 6 bets if you are down.
One more session now i played the 5 numbers with split same progression
LLWLWLWWLLWLLLLLLLLLLWLL - 25 UNITS
Both sessions played 24 spins.
Agesta

"LLWLWLWWLLWLLLLLLLLLLWLL - 25 UNITS" ? No. 24 games played = 24*5= 120 , 6 games won = 6*36 = 216

Total win = 216-120= +96u

"LLLLLLLLLWLWLLLWLLLLLLWL +25 UNITS"  24 games played = 24*5= 120, 4 games won = 4*36 =144 Total win = +24u


Alright  8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

A small fix; When distance is 0 no bet.

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

agesta

Quote from: ignatus on Feb 15, 08:49 AM 2013
"LLWLWLWWLLWLLLLLLLLLLWLL - 25 UNITS" ? No. 24 games played = 24*5= 120 , 6 games won = 6*36 = 216

Total win = 216-120= +96u

"LLLLLLLLLWLWLLLWLLLLLLWL +25 UNITS"  24 games played = 24*5= 120, 4 games won = 4*36 =144 Total win = +24u


Alright  8)
The second session i just tested to play the numbers with splits therefore the negative ending.
24*5=120
6 games won would be 6*18=108, 120-108=8 but as i said i played with a small progression thats way it came in -.
The good thing is that only one hit was with "help of the splits".
agesta

ignatus

Ok, small fix; (18 Red cw display 1 wrong number)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Fourth session (played live now at DB)

LLLLLWLLLLLLLLLLLLLWLLWLLLLWLLLLLLLWLLLLLLLWLLLLW
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Another small fix (34 ccw RED)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

starkygold


ignatus

yes-

Here is an upgraded version of Wheelmov: Now Range has been increased from 2-14 to 2-16 (one number)
A 6 numbers bet
.


cheers  8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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