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Avg Dist (a two number live wheel strategy & tracker)

Started by ignatus, Feb 20, 04:57 PM 2013

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

ignatus

This must be one of my most complex and greatest projects so far.

A 2 numbers bet. This is bet is the average distance of the last two spin distances calculated (dist1+dist2)/2. For an example if first distance was 6 and the second 14, average distance is (6+14)/2 = 10. So next bet will be at distance 10 (both cw and ccw).

18 distances cw and ccw for each 37 numbers gives 18*2*37= 1332 different betting combinations.


First test preformance (Live-session at DB)

1. LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLw 38 spins

2. LLLLW 5 spins

3. W 1 spin

4. W 1 spin

5. LLLLLLLLLLW 11 spins

6. LLLLLLLLLLLLLLLLW 17 spins

7. LLLLLLLLLLLLLLW 15 spins

8. LLLLLLLLLLLW 12 spins

9. LLLLLLLLLLLLLLLLLw 18 spins

10.LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLW 32 spins


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

JavierTT

Hello Ignatus.


Thank you very much for sharing your ideas.


I've done some testing with this idea and so far have been all positive.


Lets go!


Greeetings.


JavierTT

TwoCatSam

I guess I'm stuck in the past!  That "Wheelmov3" is good enough for me to quit looking for a while.  It's hard to beat that idea.

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

JavierTT

Hello again!


The last two sessions were not good, but the result was not too bad.


Experiment with tracker is a bit slow.


It would be great if you could program with Roulette Xtreme or excel. That way we could know soon if the system is really good long-term.


Greetings.

JavierTT.

DuffMiver

Nice one with this  :thumbsup:

Good to have only 2 numbers to bet and the option to bet a few numbers each side.

I'm trying a few different ways to bet. Early signs has shown it's better to let the numbers ride on a loss and add the 2 new numbers each time until you get bored then start again.

2 sessions and up 120u  :)

soggett

now this is something interesting
good job ignatus :thumbsup:

tell me why does the tracker always ask for the second last and the last spin? how do I input the numbers - 2 by 2?does that mean we are betting every second spin or what? I am a little confused
To beat the game you first have to realise you can't beat the game - then comes the hard part

ignatus

Quote from: soggett on Feb 21, 01:44 AM 2013
now this is something interesting
good job ignatus :thumbsup:

tell me why does the tracker always ask for the second last and the last spin? how do I input the numbers - 2 by 2?does that mean we are betting every second spin or what? I am a little confused

Thanks  :)

Well this is betting every spin. Two last spins determine the currect distance. Toghether with the second last distance,  and these two distances together are used to calculate the average distance, and this result will be the next bet.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

agesta

test nr 1
Unibet around 50 spins +48 units flatbet
4 or 5 hits
I will now test this with adding  2 neighbour on each number.
It was very often it had been a hit if i have had the neighbours in play.
agesta

soggett

Quote from: ignatus on Feb 21, 02:13 AM 2013
Thanks  :)

Well this is betting every spin. Two last spins determine the currect distance. Toghether with the second last distance,  and these two distances together are used to calculate the average distance, and this result will be the next bet.


ok, but how do I input the numbers?
for instance I have numbers:
1,2,3,4,5,6,7,8,9,10
now i input
second last - number 1
last spin - number 2
i get what to bet on
what next
win or lose it asks for second last again - now do I input number 2 as the "new" second last and then when it asks the last I input number 3?
Is that how it works?
To beat the game you first have to realise you can't beat the game - then comes the hard part

ignatus

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

weddings

Can you make it such that we do not have to input the second last number? As the last number now will surely be the next second last. It will speed testings a lot thanks.
-----

DuffMiver

Quote from: weddings on Feb 21, 03:43 AM 2013
Can you make it such that we do not have to input the second last number? As the last number now will surely be the next second last. It will speed testings a lot thanks.

Good idea  :thumbsup:

Also maybe a thank you to 2CatSam for influences leading to ths devlopment would be nice?

soggett

Quote from: ignatus on Feb 21, 03:32 AM 2013
Yes
ok, thanks

Quote from: weddings on Feb 21, 03:43 AM 2013
Can you make it such that we do not have to input the second last number? As the last number now will surely be the next second last. It will speed testings a lot thanks.
+1 if its possible


edit:
quick test
50 spins
flatbetting
+14 units - very nice
To beat the game you first have to realise you can't beat the game - then comes the hard part

TwoCatSam

Quote from: DuffMiver on Feb 21, 03:52 AM 2013
Good idea  :thumbsup:

Also maybe a thank you to 2CatSam for influences leading to ths devlopment would be nice?

Duff

That was extremely nice of you!  These things are not forgotten.   ^-^

And if I helped in any way, you're welcome!

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

soggett

another quick test
70 spins
flatbet
+122 units  :o :o
very very very very nice  ;D
To beat the game you first have to realise you can't beat the game - then comes the hard part

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