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Project X

Started by ignatus, Feb 23, 01:38 PM 2013

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0 Members and 2 Guests are viewing this topic.

ignatus

Sooner I get result, sooner I can start doing the tracker? comon ppl
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

SamNL

You will get results from me but I'm still figuring this all out at the moment...

SamNL

Here are my results:

WWLLLLWLWLWLLLWLWWLLLWLWWLLLWLLLLWL

Not looking good to me.

ignatus

Quote from: SamNL on Feb 24, 04:21 PM 2013
Here are my results:

WWLLLLWLWLWLLLWLWWLLLWLWWLLLWLLLLWL

Not looking good to me.

Thanks for testing. Why not? Hits seems to be pretty regular? 

It will be less numbers at  some distances: distance (Low: higher distances are bet) +1 unit at same distance in case of repeats: distance 5 (14 numbers) dist 6 (13 numbers) 7 (12 numbers) 8 (11 numbers) 9 (10 numbers) 10 (9 numbers) 11 (8 numbers) 12 (7 numbers) 13 (6 numbers)...(same for higher bet, but opposite) distances 1-4 (14 numbers) distances (15-18) 14 numbers...

That's the best I can figure. Other ideas?? I tried different triggers, this one seems to be better. But cw and ccw can be a problem, Yes. Following cw/ccw gave most hits, so that was the only option. Otherwise it would be too many numbers. :/

Two facts about this Hi/Lo strategy:

* Following cw/ccw gives most hits.

* HLHLHL-pattern is very common when studing Live-wheeldistances. See yourself? (this is the trigger bet)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Testing triggers:

WLLLLWLWLLLwLLwLLLLW (hiLo-trigger: All H/L are bet)

LLLLWWLLWLLWWWLLWWWLW (HiLo2-trigger: Limited Range(High 14-18, Low 1-5)

WLWLWLWWLWLLWLWWLLLLW (HiLo3-trigger)

HiLo3: cw/ccw is skipped

8 numbers bet in both directions=16 numbers bet.
Limited range triggers (High 14-18, Low 1-5)   

High trigger: Distances bet: 2-10
Low trigger: Distances bet: 8-16

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Just a tool to study the wheelmovement.

I'll use this and try to find the best trigger bets (perhaps you could help with that also?) Sectors will be used: Starting from 0 then in clockwise direction (each sector is 6 numbers, sector 1 seven) 1,2,3,4,5,6.. (see pic)

Using sectors is great. That will be a 6 numbers bet....only to find the best trigger.

Included in this tracker

* Distance
* H/L (Lower or Higher distance, compared with previous distance)
* cw/ccw
* sectors
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

marvin

good thing you started reading about ball movement but at least give credit to where it is due

ignatus

Quote from: marvin on Feb 25, 07:25 AM 2013
good thing you started reading about ball movement but at least give credit to where it is due

Thanks. Well, now I wish to find a strong trigger for sector bets. Any help with that would be great

cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kingspin

Are the sectors with 6 numbers the 6 number pye sectors on this kimo star thingy...
You cant always loose , but when you do loose you will win it all back.

ignatus

Quote from: Kingspin on Feb 25, 09:17 AM 2013
Are the sectors with 6 numbers the 6 number pye sectors on this kimo star thingy...

Yes, I will now develop this further and include Sector Movements in this tracker. :) brb..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

DuffMiver

This could work. Sectors and movement  :thumbsup:

rouletteKEY

Ignatus...I just cut and pasted a portion of a note I sent you earlier in the month when this was called wheelmov strategy...thought it might be worth something

I am not a wheel bias guy...but if you are...you will want to keep the numbers separated and classified by wheel

Thousands and thousands of spins...also...remember averages aren't everything

I don't see any numbers over 18...does your proposed method not need data regarding whether it's clockwise or counterclockwise from the last pocket hit?  Might be useful data while you are tracking.   Whether you think the data has bearing on whatever you are going to do or not...the more data you have, the more accurate and the more thorough...the easier it will be to make a basis for your next method...plus...they all tend to morph...so if you have data that's useless now...might be nice when someone suggests a tweak to already have the data at your fingertips and not have to backtrack and recalculate.

Log every bit of data you can...and you only have to do it once...then you can apply whatever method you formulate in the future much much much easier.

A few things that you may want to consider when taking this path
    Did the ball move forward on the wheel or backwards from the last pocket?
        if it went backwards 8 pockets ( it needs to be logged as minus 8 ) and the next one went forward 8 pockets...your average is now 0...which wasn't anywhere close on either spin
    Make sure your data is good...remember garbage in...garbage out
    Is there any way to track wheel sectors and hot numbers simultaneously?  How about  neighbors to the hot numbers?
    When coming up with an overall method and gameplan....these may all be important things to consider.
    When the ball is moving x amount of pockets is anything else "randomly" happening that you can identify.
    It would take me more time just to figure out how exactly I wanted to develop a comprehensive tracker than you have in your preliminary testing.
    Are there times that happen on a regular basis when pocket movements are x?  Are the pocket movements totally random with no discernable pattern whatsoever...or do they tend to move in waves like repeating numbers?  Would probably be interesting to look at and have some thoughts about.

     Maybe not a single thing comes out of a ridiculously involved testing process...or maybe a light goes on that gives you something 10% new that allows you to make a better planned attack, even if it only happens every x amount of spins.  Sometimes you just have to run all the numbers to rule certain things as unviable or open your eyes to other potential possibilities that you had never before even considered.

Just throwing some things out there for your consideration.

PS   Less numbers are a good thing


I really think if you spend ALOT of time making a really comprehensive logging/tracking system that has a ton of different potential input parameters. I believe you will be far far ahead versus seemingly starting from scratch every single time a new variant rises.  I am not a computer guy so I don't know the process...would assume it would be rigorous.  But if it's possible... may save you a ridiculous amount of time with the next 531 variations of this theme and the 24,312 methods you will spawn after that.

ignatus

Yes, many good ideas. Thanks  :) Yes, I must only find a strong trigger now, The tracker is finished (i didn't succeed in making the sectormovements. It took me 2 days to make the wheeldistance formula) I won't spend another 2 days trying to fix the sectormoves. It's as good as it can get now. Sectors, wheeldistances, cw/ccw and H/L distances are shown. This should be enough data to find a strong trigger bet.

Spin4Fun is testing my strategies with his bot. (thousands of live-spins)..... when I've found a trigger I can start making the software. Anyone can use the tracker "HiLo4" and come up with ideas. That's what this forum is about? Sharing ideas/testing strategies

(Sectors shown in pic)

cheers  :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kingspin

This sector idea looks promising , i will give this a whirl tonight on fun chips at smart live , gosh i had a twat of a game earlier , i bet big on number 12 and it missed , bankroll gone , the very next spin have a guess what number hit - yep number 12. I hate this fecking game sometimes..
You cant always loose , but when you do loose you will win it all back.

ignatus

Quote from: Kingspin on Feb 25, 02:37 PM 2013
This sector idea looks promising , i will give this a whirl tonight on fun chips at smart live , gosh i had a twat of a game earlier , i bet big on number 12 and it missed , bankroll gone , the very next spin have a guess what number hit - yep number 12. I hate this fecking game sometimes..

Yes, that great. Any idea for a trigger is welcome. And when we find it, spin4fun can test it for 1000s of live spins, to see if it works in the long run. :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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